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Found 23 results

  1. L'ormai ben noto team ACFL ha già iniziato lo sviluppo per Assetto Corsa del nuovo F1 2017 Season Mod, progetto che ci permetterà di simulare la nuova stagione 2017 del mondiale di Formula 1. Basandosi su quelle che saranno le novità regolamentari, come ad esempio gomme più larghe, alettoni ridisegnati, pance modificate e cosi via, il modding team ha già creato la prima versione delle nuove monoposto. Anche per quanto riguarda sonoro e fisica delle vetture siamo già addirittura in fase di beta testing, presumiamo quindi che una prima release del mod sarà disponibile già per i primi mesi dell'anno, in tempo per la prima gara australiana! Qui di seguito i primi screenshots e video di anteprima. ACFL BETA 2017 Nous sommes passé à la Version 0.7, la phase 1 est presque terminée. Nous devons rouler pour valider et passer à la phase 2 du mod. Tout se passe bien et on avance plutôt comme prévu. https://www.youtube.com/watch?v=WptWXjiqz60&feature=youtu.be https://www.youtube.com/watch?v=4MX-9Ou8q5Q&feature=youtu.be https://www.youtube.com/watch?v=BpNalANP_7M&feature=youtu.be https://www.youtube.com/watch?v=lljUdFj-qGA&feature=youtu.be https://www.youtube.com/watch?v=CtGwz_3ksCU&feature=youtu.be This post has been promoted to an article
  2. f1 2017

    La Codemasters ha pubblicato sul proprio blog un nuovo articolo dedicato al suo prossimo F1 2017: nell'articolo, che include anche una intervista agli sviluppatori, ci viene spiegato tutto il lavoro fatto sull'audio del gioco, con tutti i dettagli sullo sviluppo e le particolarità legate alle vetture storiche presenti in F1 2017. Saturday Spotlight: Sounding Out F1 2017’s Audio When you’re driving F1 cars in-game, both classic or modern, what they sound like really makes the difference – from hearing the 2017 Scuderia Ferrari overtake you around Spa, or hearing the charm of those screaming V10s or V8s. As there’s nothing that puts a smile on our face more here at Codemasters than the sound of an F1 car driven around a circuit in anger, we sat down with F1 2017’s Audio Lead Brad Porter and Audio Designer David Gurney to sound them out about F1 2017’s audio. What’s new for F1 2017? Brad: As an audio team F1 2016 was our maiden voyage, taking over from the previous audio designers. As a team we decided that an important part of our job going forward was to communicate with and take feedback from the community. So going into F1 2017 we’ve listened and we’ve made improvements as well as added many new features. As always we’re very active on the forum, on social media and on YouTube so feel free to continue sending in comments, feedback and letting us know about any issues you find. We’re really proud of what we’ve achieved as an audio team for F1 2017 and we can’t wait for you to hear the results! David: For 2017, we’ve made a host of improvements, but the two biggest ones have been around how sound propagates through the virtual world. These are occlusion and convolution reverb. Previously, when a car disappeared behind something, like through the tunnel at Monaco, you might have been able to hear it through the wall. If a car drives behind a building or something now, the audio should change according to what is in the way. The second one is quite nerdy, but it sounds super cool. We previously used algorithmic reverb, but now we use convolution reverb. What this allows us to do is to take an ‘impulse’ of a real world location, for example a real tunnel, and apply that effect to our Monaco tunnel. We have a bunch of different impulses that are used in different environments, so each one has more character and sounds more accurate. How have you recorded the sound for F1 2017? David: We attend events (with the cars) and organise our own. We take a bunch of microphones and stands, memory cards, and batteries on trips. Almost all of our recording trips take place ‘in the field’, so we have to be prepared for bad weather – like the rain at the British Grand Prix in 2016 – and good weather – like the second stage of the 2017 pre-season testing in Barcelona, where one side of my body was burnt from being stood trackside pointing a microphone all day! Recording trips are a huge amount of fun, especially when they involve my favourite sport, but they are tiring and sometimes challenging. When it comes to recording the cars themselves, we grab as much trackside reference as we can, from as many different angles as we can, and we work alongside teams to record their cars. As you may know, car engines and exhausts are very hot to the touch – especially on high performance cars like these – so we have to be very careful with microphone placement and preparation, since we don’t want any melted cables or the microphones themselves being damaged. We generally give the equipment to the teams’ engineers who will mic the car up, according to our guidance, as they know how to balance the weight of the equipment to maintain performance. Brad: We’ve been out and about doing some crowd recording sessions, you may have even seen us next to the podium at the Silverstone 2016 GP! We also recruited some willing Codies staff to perform chants and other crowd noise for us so if you’re lucky there’s now also a chance you’ll hear the crowd chanting driver names. We’ve also made great efforts this year to research the little details that fans may not even realise unless they visit a circuit. We’ve researched pit horns for example and ensure to the best of our knowledge that each track now has authentic pit horns triggering whenever a car enters the pit lane. Where possible we’ve grabbed the actual pit horn used on each track. With the help of some teams we’ve even recorded different types of air blowers. What should people listen out for in F1 2017, that they might not otherwise notice? David: One thing that I think is that when audio works well, it doesn’t get noticed. Brad: Our new occlusion and reverb systems. We’re now using convolution in game so audio with the world now sounds far more like it belongs in that world, while tunnels now sound like tunnels and grandstands now sound like grandstands! What’s your favourite thing about your job? David: This job suits me down to the ground, based on my experience and interest in audio, my love for video games, and my passion for all things motorsport. It’s almost like the job was made for me. It’s a joy to work on this project, with this team. And I love Mondays. Brad: I get to work with two other great audio guys and we’re all on the same page about how we want to drive audio forward for F1 2017 and beyond. We all have our own particular strengths and we gel really well as a team as a result, so in almost a decade of working at Codies I’m having more fun than I’ve ever had here. What are you playing at the moment? David: When I was asked this question, I said Legend of Zelda: Breath of the Wild because it had just been released. I would be lying if I said I had completed it, Hyrule is soooo big. And Mario Kart 8. Both are fantastic games. Brad: I have a big backlog, including some games of a daunting size like The Witcher 3 but I’m renovating a house and I have a 1 year old son so I’m finding it increasingly difficult to put aside time. Right now I’m playing the odd bit of Mario Kart 8 Deluxe and I’ve just started Rise of the Tomb Raider. We can’t wait for you to hear what both the modern and classic cars of F1 2017 sounds like, and fortunately we’ve only got until the 25th August to wait! Don’t forget that you can pre-order F1 2017 now on Steam here.
  3. La Codemasters ha pubblicato sul proprio blog un nuovo articolo dedicato al suo prossimo F1 2017: nell'articolo, che include anche una intervista agli sviluppatori, ci viene spiegato tutto il lavoro fatto sull'audio del gioco, con tutti i dettagli sullo sviluppo e le particolarità legate alle vetture storiche presenti in F1 2017. Saturday Spotlight: Sounding Out F1 2017’s Audio When you’re driving F1 cars in-game, both classic or modern, what they sound like really makes the difference – from hearing the 2017 Scuderia Ferrari overtake you around Spa, or hearing the charm of those screaming V10s or V8s. As there’s nothing that puts a smile on our face more here at Codemasters than the sound of an F1 car driven around a circuit in anger, we sat down with F1 2017’s Audio Lead Brad Porter and Audio Designer David Gurney to sound them out about F1 2017’s audio. What’s new for F1 2017? Brad: As an audio team F1 2016 was our maiden voyage, taking over from the previous audio designers. As a team we decided that an important part of our job going forward was to communicate with and take feedback from the community. So going into F1 2017 we’ve listened and we’ve made improvements as well as added many new features. As always we’re very active on the forum, on social media and on YouTube so feel free to continue sending in comments, feedback and letting us know about any issues you find. We’re really proud of what we’ve achieved as an audio team for F1 2017 and we can’t wait for you to hear the results! David: For 2017, we’ve made a host of improvements, but the two biggest ones have been around how sound propagates through the virtual world. These are occlusion and convolution reverb. Previously, when a car disappeared behind something, like through the tunnel at Monaco, you might have been able to hear it through the wall. If a car drives behind a building or something now, the audio should change according to what is in the way. The second one is quite nerdy, but it sounds super cool. We previously used algorithmic reverb, but now we use convolution reverb. What this allows us to do is to take an ‘impulse’ of a real world location, for example a real tunnel, and apply that effect to our Monaco tunnel. We have a bunch of different impulses that are used in different environments, so each one has more character and sounds more accurate. How have you recorded the sound for F1 2017? David: We attend events (with the cars) and organise our own. We take a bunch of microphones and stands, memory cards, and batteries on trips. Almost all of our recording trips take place ‘in the field’, so we have to be prepared for bad weather – like the rain at the British Grand Prix in 2016 – and good weather – like the second stage of the 2017 pre-season testing in Barcelona, where one side of my body was burnt from being stood trackside pointing a microphone all day! Recording trips are a huge amount of fun, especially when they involve my favourite sport, but they are tiring and sometimes challenging. When it comes to recording the cars themselves, we grab as much trackside reference as we can, from as many different angles as we can, and we work alongside teams to record their cars. As you may know, car engines and exhausts are very hot to the touch – especially on high performance cars like these – so we have to be very careful with microphone placement and preparation, since we don’t want any melted cables or the microphones themselves being damaged. We generally give the equipment to the teams’ engineers who will mic the car up, according to our guidance, as they know how to balance the weight of the equipment to maintain performance. Brad: We’ve been out and about doing some crowd recording sessions, you may have even seen us next to the podium at the Silverstone 2016 GP! We also recruited some willing Codies staff to perform chants and other crowd noise for us so if you’re lucky there’s now also a chance you’ll hear the crowd chanting driver names. We’ve also made great efforts this year to research the little details that fans may not even realise unless they visit a circuit. We’ve researched pit horns for example and ensure to the best of our knowledge that each track now has authentic pit horns triggering whenever a car enters the pit lane. Where possible we’ve grabbed the actual pit horn used on each track. With the help of some teams we’ve even recorded different types of air blowers. What should people listen out for in F1 2017, that they might not otherwise notice? David: One thing that I think is that when audio works well, it doesn’t get noticed. Brad: Our new occlusion and reverb systems. We’re now using convolution in game so audio with the world now sounds far more like it belongs in that world, while tunnels now sound like tunnels and grandstands now sound like grandstands! What’s your favourite thing about your job? David: This job suits me down to the ground, based on my experience and interest in audio, my love for video games, and my passion for all things motorsport. It’s almost like the job was made for me. It’s a joy to work on this project, with this team. And I love Mondays. Brad: I get to work with two other great audio guys and we’re all on the same page about how we want to drive audio forward for F1 2017 and beyond. We all have our own particular strengths and we gel really well as a team as a result, so in almost a decade of working at Codies I’m having more fun than I’ve ever had here. What are you playing at the moment? David: When I was asked this question, I said Legend of Zelda: Breath of the Wild because it had just been released. I would be lying if I said I had completed it, Hyrule is soooo big. And Mario Kart 8. Both are fantastic games. Brad: I have a big backlog, including some games of a daunting size like The Witcher 3 but I’m renovating a house and I have a 1 year old son so I’m finding it increasingly difficult to put aside time. Right now I’m playing the odd bit of Mario Kart 8 Deluxe and I’ve just started Rise of the Tomb Raider. We can’t wait for you to hear what both the modern and classic cars of F1 2017 sounds like, and fortunately we’ve only got until the 25th August to wait! Don’t forget that you can pre-order F1 2017 now on Steam here.
  4. L'E3 a Los Angeles ha chiuso i battenti, ma non mancano gli ultimi video di anteprima da non perdere, dedicati rispettivamente a: Thrustmaster TS-XW con volante Sparco WRC 7 by Bigben Gran Turismo Sport F1 2017 Codemasters Need for Speed Payback Project CARS 2 Buona visione
  5. Al E3 Expo in corso a Los Angeles è naturalmente presente anche il nuovo F1 2017 della Codemasters. Possiamo già ammirarlo in alcuni video di anteprima che, oltre alle classiche interviste agli sviluppatori, ci permettono di ammirare anche il gioco in azione.
  6. Codemasters ci presenta oggi la prima delle 4 monoposto storiche che saranno protagoniste del prossimo F1 2017: si tratta della Red Bull RB6, che trionfò nel 2010 con Vettel e Webber. Vi ricordiamo che le altre 3 vetture storiche sono la McLaren MP4/4 1988 (di Alain Prost e Ayrton Senna), Williams FW14B 1992 (di Nigel Mansell e Riccardo Patrese), e la Ferrari F2002 (di Rubens Barrichello e Michael Schumacher). Following our announcement of the official videogame of the 2017 FIA FORMULA ONE WORLD CHAMPIONSHIP™ and the information that classic F1 cars are making their glorious return to the series, everyone seems to be very excited about F1 2017 landing this August! Sure, we’ve also got an even deeper career mode, numerous multiplayer enhancements, and a brand new ‘Championships’ game mode – but we know that you’d all like to know what other classic cars will be joining the the 1988 McLaren MP4/4 (as driven by Alain Prost and Ayrton Senna), the 1992 Williams FW14B (raced by Nigel Mansell and Riccardo Patrese), and the 2002 Ferrari F2002 (piloted by Rubens Barrichello and Michael Schumacher). So, on that note, we’re absolutely delighted to unveil the 2010 Red Bull Racing RB6 as the fourth classic F1 car that will feature in the game: Hit play on the brand new trailer showcasing the World Constructors’ Championship-winning 2010 Red Bull Racing RB6, as driven by the 2010 World Champion Sebastian Vettel and team mate Mark Webber. As you may have suspected, further classic cars will be revealed in the coming weeks – so keep your eyes on our blog and our social channels for those as they arrive. For those of you who don’t know too much about this beautiful car, let us tell you a little more about its history. The Red Bull Racing RB6 was an incredibly dominant car, with nine wins, 15 pole positions and six fastest laps across the 2010 Championship season. Christian Horner, Team Principal of Red Bull Racing said: “The RB6 is our first Championship winning car, and as such is very special to us. 2010 was a dream year for Red Bull Racing, to achieve our ambition and to do so in such a compelling and dominant fashion was a fitting testament to the car, the drivers and commitment of the team. We are delighted the RB6 is included in the new F1 game as a classic car, it’s certainly a classic to us and I’m sure gamers will love driving it and trying to recreate those golden moments on track.” Those of you who pre-order or pick up Day One copies of F1 2017 will have exclusive access to the iconic 1988 McLaren MP4/4, as part of the ‘F1 2017 Special Edition.’ Alternatively, the McLaren MP4/4 car will be available to be purchased at a later date. However, please rest assured that the eleven other classic cars are available in all editions of the game.
  7. f1 2017

    Codemasters ci presenta oggi le 4 monoposto storiche della Ferrari che saranno protagoniste del prossimo F1 2017: si tratta della 412 T2, F2002, F2004 ed F2007, che vanno ad affiancare la Red Bull RB6, la McLaren MP4/4 1988 (di Alain Prost e Ayrton Senna), Williams FW14B 1992 (di Nigel Mansell e Riccardo Patrese). Revealed: the four historic Ferraris in F1™ 2017 Today, we’d like to announce that F1™ 2017, the official videogame of the 2017 FIA FORMULA ONE WORLD CHAMPIONSHIP™, is going to include four iconic Ferraris from the history of the sport. If you missed our other blogs, F1 2017 also features an even deeper career mode, numerous multiplayer enhancements, and a brand new ‘Championships’ game mode. F1 2017 will release onto PlayStation®4 computer entertainment system, Xbox One and Windows PC (DVD and via Steam) worldwide on August 25th 2017. We’ve released a brand new trailer that showcases the four Ferraris, including three that were previously unannounced before today! The trailer is playing below, but it’s also playing over on our YouTube channel if you fancy watching it there too. Even with today’s reveal, we still have more classic cars to show you in the coming weeks. Here are the fantastic Ferraris that will be in F1 2017: 1995 Ferrari 412 T2 – as driven by Jean Alesi and Gerhard Berger during the 1995 Formula 1™ season. Alesi won the Canadian Grand Prix in this classic car for his first and only race win, as the team accumulated 73 points to take third place in the Constructors’ standings. Notably, it is the last car to be powered by a V12 engine. 2002 Ferrari F2002 – During the 2002 season, this was driven by Michael Schumacher and Rubens Barrichello, the F2002 is one of the most successful Formula One™ cars of all time, winning 14 out of 17 races in 2002. 2004 Ferrari F2004 – In the 2004 F1™ season the F2004 continued the run of success the team had enjoyed since 1999. With Michael Schumacher and Barrichello again at the wheel, they won the team’s sixth straight Constructors’ Championship and Schumacher his fifth straight Drivers’ Championship (his seventh overall). It remains one of the most dominant cars in the history of the sport, winning 15 out of 18 races, recording 12 pole positions and many lap records that have stood up until the new 2017 season. 2007 Ferrari F2007 – best known for providing Kimi Räikkönen with his first World Championship title as he partnered Felipe Massa, with the car winning 9 out of the 17 races in the 2007 season.
  8. Nel video qui sotto, Sutil69, tester che ha avuto l'occasione di provare il nuovo F1 2017 Codemasters, ci racconta la fisica del gioco.
  9. f1 2017

    Codemasters ci presenta oggi la prima delle 4 monoposto storiche che saranno protagoniste del prossimo F1 2017: si tratta della Red Bull RB6, che trionfò nel 2010 con Vettel e Webber. Vi ricordiamo che le altre 3 vetture storiche sono la McLaren MP4/4 1988 (di Alain Prost e Ayrton Senna), Williams FW14B 1992 (di Nigel Mansell e Riccardo Patrese), e la Ferrari F2002 (di Rubens Barrichello e Michael Schumacher). Following our announcement of the official videogame of the 2017 FIA FORMULA ONE WORLD CHAMPIONSHIP™ and the information that classic F1 cars are making their glorious return to the series, everyone seems to be very excited about F1 2017 landing this August! Sure, we’ve also got an even deeper career mode, numerous multiplayer enhancements, and a brand new ‘Championships’ game mode – but we know that you’d all like to know what other classic cars will be joining the the 1988 McLaren MP4/4 (as driven by Alain Prost and Ayrton Senna), the 1992 Williams FW14B (raced by Nigel Mansell and Riccardo Patrese), and the 2002 Ferrari F2002 (piloted by Rubens Barrichello and Michael Schumacher). So, on that note, we’re absolutely delighted to unveil the 2010 Red Bull Racing RB6 as the fourth classic F1 car that will feature in the game: Hit play on the brand new trailer showcasing the World Constructors’ Championship-winning 2010 Red Bull Racing RB6, as driven by the 2010 World Champion Sebastian Vettel and team mate Mark Webber. As you may have suspected, further classic cars will be revealed in the coming weeks – so keep your eyes on our blog and our social channels for those as they arrive. For those of you who don’t know too much about this beautiful car, let us tell you a little more about its history. The Red Bull Racing RB6 was an incredibly dominant car, with nine wins, 15 pole positions and six fastest laps across the 2010 Championship season. Christian Horner, Team Principal of Red Bull Racing said: “The RB6 is our first Championship winning car, and as such is very special to us. 2010 was a dream year for Red Bull Racing, to achieve our ambition and to do so in such a compelling and dominant fashion was a fitting testament to the car, the drivers and commitment of the team. We are delighted the RB6 is included in the new F1 game as a classic car, it’s certainly a classic to us and I’m sure gamers will love driving it and trying to recreate those golden moments on track.” Those of you who pre-order or pick up Day One copies of F1 2017 will have exclusive access to the iconic 1988 McLaren MP4/4, as part of the ‘F1 2017 Special Edition.’ Alternatively, the McLaren MP4/4 car will be available to be purchased at a later date. However, please rest assured that the eleven other classic cars are available in all editions of the game.
  10. La Codemasters ha appena annunciato con il classico trailer di lancio, l'arrivo per il 25 Agosto del nuovo F1 2017, titolo con licenza ufficiale del mondiale di Formula 1. Le prime due interessanti novità annunciate dalla casa inglese per il titolo di quest'anno sono una nuova modalità campionato ed il ritorno delle monoposto "classiche", come ad esempio la McLaren MP4/4 del 1988 di Alain Prost ed Ayrton Senna, la Williams FW14B del 92 di Nigel Mansell e Riccardo Patrese o la Ferrari F2002 di Rubens Barrichello e Michael Schumacher, tutte protagoniste del video e screens di anteprima appena pubblicati. MAKE HISTORY IN F1™ 2017 Here’s what you’ve all been waiting for – today, we’re very happy to announce F1™ 2017 to the world! We’re also very happy to tell you that F1 2017, the official videogame of the 2017 FIA FORMULA ONE WORLD CHAMPIONSHIP™, will include the return of classic F1 cars, as well as an even deeper career mode, numerous multiplayer enhancements, and a brand new ‘Championships’ game mode. We can also tell you that F1 2017 will release onto PlayStation®4 computer entertainment system, Xbox One and Windows PC (DVD and via Steam) worldwide on August 25th 2017. Because we love you guys, we wanted to mark the occasion by releasing a trailer, showcasing three of the historic cars that will feature in the game: the 1988 McLaren MP4/4 as driven by Alain Prost and Ayrton Senna, the 1992 Williams FW14B that was raced by Nigel Mansell and Riccardo Patrese and the 2002 Ferrari F2002 of Rubens Barrichello and Michael Schumacher. These aren’t all the classic cars we have in store for you, though, and we’ll be revealing more of them to you in the coming weeks. We grabbed Game Director, Paul Jeal and Creative Director Lee Mather to get the lowdown on what’s new in F1 2017: “After an extremely successful year with the highly acclaimed F1 2016, we are delighted to be announcing F1 2017 and re-introducing classic F1 cars back to the series” said Paul Jeal, Game Director here at Codemasters. “Classics were incredibly well received when we included them in F1 2013, and in F1 2017 they are back and better than ever. With so many great cars to choose from, it was hard to decide on the final twelve, but we are delighted with our selection of some of the most successful and iconic fan favourites from the past 30 years.” “For the first time ever F1 2017 fully integrates the classic experience into the main career mode,” said Lee Mather, Creative Director at Codemasters. “As part of your career you will be invited to race in modern day, invitational events in the different classic F1 cars throughout the season. We’re also adding to the variety in F1 2017 with the inclusion of four alternative circuit layouts, as well as numerous new gameplay types. The classic cars will also be available to play in a range of other game modes, including online multiplayer modes and time trial.” After seeing the stunning new car designs (not forgetting the liveries, of course), with the lap-record-breaking performance levels to match, the 2017 season has seen a huge number of changes to the sport. With the Spanish Grand Prix just behind us, it’s safe to say that the opening races of the season have been absolutely thrilling, as Mercedes-AMG Petronas Motorsport’s Lewis Hamilton and Scuderia Ferrari’s Sebastian Vettel battle it out at the top of the Championship, and Red Bull Racing’s Max Verstappen continuing to excite fans around the world. We’ve also got another treat for you: if you pre-order or purchase ‘Day One’ copies of F1 2017, you’ll have exclusive access to the iconic 1988 McLaren MP4/4, as part of the ‘F1 2017 Special Edition.’ The McLaren MP4/4 car will be available to be purchased at a later date, and the eleven other classic cars are available in all editions of the game. The best bit is that you can pre-order on Steam right now – all you need to do is check out F1 2017’s Steam page right here. We’ve got plenty more news to share with you, so make sure you follow us here on the blog, on our Facebook, Twitter and YouTube for all the latest news and videos. You can also check out the games’s very own website here.
  11. f1 2017

    La Codemasters ha appena lanciato il pre ordine tramite Steam del suo prossimo F1 2017, titolo con licenza ufficiale FIA Formula 1 dedicato al mondiale in corso della massima categoria dell'automobilismo. Acquistando subito il gioco, che sarà disponibile dal 25 Agosto, si avrà l'accesso esclusivo alla mitica McLaren MP4/4 del 1988. Vinci il Campionato del Mondo 2017, batti ogni record con le auto F1™ più veloci di sempre e gareggia con alcune delle auto F1 più iconiche degli ultimi 30 anni. Con una Carriera ancora più estesa di 10 anni, diverse varietà di gameplay nella nuova modalità ‘Championships’ e una serie di nuove caratteristiche, sia online che offline, F1 2017 è il più completo ed emozionante videogioco di sempre, dedicato alla F1.
  12. La Codemasters ha appena annunciato con il classico trailer di lancio, l'arrivo per il 25 Agosto del nuovo F1 2017, titolo con licenza ufficiale del mondiale di Formula 1. Le prime due interessanti novità annunciate dalla casa inglese per il titolo di quest'anno sono una nuova modalità campionato ed il ritorno delle monoposto "classiche", come ad esempio la McLaren MP4/4 del 1988 di Alain Prost ed Ayrton Senna, la Williams FW14B del 92 di Nigel Mansell e Riccardo Patrese o la Ferrari F2002 di Rubens Barrichello e Michael Schumacher, tutte protagoniste del video e screens di anteprima appena pubblicati. Commenti e discussioni sul forum. MAKE HISTORY IN F1™ 2017 Here’s what you’ve all been waiting for – today, we’re very happy to announce F1™ 2017 to the world! We’re also very happy to tell you that F1 2017, the official videogame of the 2017 FIA FORMULA ONE WORLD CHAMPIONSHIP™, will include the return of classic F1 cars, as well as an even deeper career mode, numerous multiplayer enhancements, and a brand new ‘Championships’ game mode. We can also tell you that F1 2017 will release onto PlayStation®4 computer entertainment system, Xbox One and Windows PC (DVD and via Steam) worldwide on August 25th 2017. Because we love you guys, we wanted to mark the occasion by releasing a trailer, showcasing three of the historic cars that will feature in the game: the 1988 McLaren MP4/4 as driven by Alain Prost and Ayrton Senna, the 1992 Williams FW14B that was raced by Nigel Mansell and Riccardo Patrese and the 2002 Ferrari F2002 of Rubens Barrichello and Michael Schumacher. These aren’t all the classic cars we have in store for you, though, and we’ll be revealing more of them to you in the coming weeks. We grabbed Game Director, Paul Jeal and Creative Director Lee Mather to get the lowdown on what’s new in F1 2017: “After an extremely successful year with the highly acclaimed F1 2016, we are delighted to be announcing F1 2017 and re-introducing classic F1 cars back to the series” said Paul Jeal, Game Director here at Codemasters. “Classics were incredibly well received when we included them in F1 2013, and in F1 2017 they are back and better than ever. With so many great cars to choose from, it was hard to decide on the final twelve, but we are delighted with our selection of some of the most successful and iconic fan favourites from the past 30 years.” “For the first time ever F1 2017 fully integrates the classic experience into the main career mode,” said Lee Mather, Creative Director at Codemasters. “As part of your career you will be invited to race in modern day, invitational events in the different classic F1 cars throughout the season. We’re also adding to the variety in F1 2017 with the inclusion of four alternative circuit layouts, as well as numerous new gameplay types. The classic cars will also be available to play in a range of other game modes, including online multiplayer modes and time trial.” After seeing the stunning new car designs (not forgetting the liveries, of course), with the lap-record-breaking performance levels to match, the 2017 season has seen a huge number of changes to the sport. With the Spanish Grand Prix just behind us, it’s safe to say that the opening races of the season have been absolutely thrilling, as Mercedes-AMG Petronas Motorsport’s Lewis Hamilton and Scuderia Ferrari’s Sebastian Vettel battle it out at the top of the Championship, and Red Bull Racing’s Max Verstappen continuing to excite fans around the world. We’ve also got another treat for you: if you pre-order or purchase ‘Day One’ copies of F1 2017, you’ll have exclusive access to the iconic 1988 McLaren MP4/4, as part of the ‘F1 2017 Special Edition.’ The McLaren MP4/4 car will be available to be purchased at a later date, and the eleven other classic cars are available in all editions of the game. The best bit is that you can pre-order on Steam right now – all you need to do is check out F1 2017’s Steam page right here. We’ve got plenty more news to share with you, so make sure you follow us here on the blog, on our Facebook, Twitter and YouTube for all the latest news and videos. You can also check out the games’s very own website here.
  13. Siamo ormai piacevolmente abituati ogni anno al mod F1 ACFL per Assetto Corsa (qui la stagione 2016). Il modding team francese ACFL ha deciso da quest'anno di ampliare i propri orizzonti: grazie ad un accordo con Apex Modding, il nuovo F1 2017 mod sarà disponibile a Maggio anche per rFactor 2 ! ACFL AND APEX announce their partnership for ACFL 2017. ACFL will be presenting its ACFL 2017 mod for assetto corsa. APEX will propose the end of April / Beginning of the month MAY ACFL 2017 APEX (A2017A) for rFactor 2! This will be a mod pay for the price of 5 € (full mod + updates) + Information will be provided by APEX in the near future. Per quanto riguarda invece Assetto Corsa, proprio stasera sarà rilasciata ai beta testers la prima versione del nuovo F1 2017 ACFL mod, con l'intenzione di poter poi pubblicare il mod v1.0 proprio in occasione del primo GP d'Australia della prossima settimana. Sono già previsti, per la seconda gara del Mondiale, ulteriori aggiornamenti che andranno a perfezionare in particolare la resa e durata delle gomme, che attualmente rappresenta un incognita per tutti. Come al solito, per il download del mod sarà necessaria una donazione di 5 euro, che potete già effettuare a questo link. Nota: immagini catturate da Assetto Corsa
  14. Il team ACFL ha rilasciato per Assetto Corsa la patch v1.1 per aggiornare il suo ultimo F1 2017 Mod, dedicato all'attuale stagione del mondiale di Formula 1. Come potete leggere qui di seguito, la patch si preoccupa essenzialmente di sistemare i problemi riscontrati a livello di velocità massima e resistenza aerodinamica, oltre ad alcuni bug fix e migliorie. Un nuovo update arriverà in occasione del prossimo GP della Cina. Per il download della patch 1.1 (o versione completa 1.1) correte sul sito ACFL nella sezione "shop", dopo aver effettuato la donazione di 5 euro se non l'avevate già fatta. Update 1.1 for model ACFL 2017 Aero Correction (drag) to Reduce Vmax cars Fixed UI data.acd file corrections to remove all errors Williams Fixed numbers Correction Renault numbers Color correction gloves S.Vettel Replace Any Major BUG us to proper all this as soon as possible. In the next update skins little, I wanted corrected the mod as Quickly, visual (helmets & outfits) can wait days A Few major goal is the thing to the proper physical errors logs + priority)
  15. Le nuove monoposto F1 della stagione 2017 vengono presentate proprio in questi giorni (ieri la Ferrari SF70H), ma per Assetto Corsa i modders si sono messi subito all'opera: il neonato gruppo Race Sim Studio è già a buon punto con la realizzazione di una Formula 1 di fantasia con tutte le caratteristiche della stagione 2017, a cominciare dalle gomme più larghe e dai tipici alettoni ed appendici aerodinamiche derivati dai nuovi regolamenti. Un progetto sicuramente da seguire. Hi guys, here is a video showcasing the first car that will be released by Race Sim Studio. It's a 2017 F1 spec car, that we modelled following the new regulations. Or at least that's what we tried! As such, for the sheer effort and hard work that has gone into this project, it will be available to our customers from our website quite soon. Pagina Facebook
  16. Il modding team francese ACFL ha puntualmente rilasciato per Assetto Corsa la prima versione 1.0 del suo attesissimo F1 2017 mod, progetto che ci permette di simulare la nuova stagione del mondiale di Formula 1, partita proprio oggi con le prime prove libere a Melbourne. Il mod sarà naturalmente aggiornato nelle prossime settimane anche per equilibrare le performance delle monoposto e la resa delle nuove gomme. Dirigetevi sul sito ACFL per il download del mod, che richiede una donazione di 5 Euro (solo 4 se avete il precedente F1 2016), mentre per commenti e discussioni fate riferimento a questo topic del forum.
  17. Siamo ormai piacevolmente abituati ogni anno al mod F1 ACFL per Assetto Corsa (qui la stagione 2016). Il modding team francese ACFL ha deciso da quest'anno di ampliare i propri orizzonti: grazie ad un accordo con Apex Modding, il nuovo F1 2017 mod sarà disponibile a Maggio anche per rFactor 2 ! ACFL AND APEX announce their partnership for ACFL 2017. ACFL will be presenting its ACFL 2017 mod for assetto corsa. APEX will propose the end of April / Beginning of the month MAY ACFL 2017 APEX (A2017A) for rFactor 2! This will be a mod pay for the price of 5 € (full mod + updates) + Information will be provided by APEX in the near future. Per quanto riguarda invece Assetto Corsa, proprio stasera sarà rilasciata ai beta testers la prima versione del nuovo F1 2017 ACFL mod, con l'intenzione di poter poi pubblicare il mod v1.0 proprio in occasione del primo GP d'Australia della prossima settimana. Sono già previsti, per la seconda gara del Mondiale, ulteriori aggiornamenti che andranno a perfezionare in particolare la resa e durata delle gomme, che attualmente rappresenta un incognita per tutti. Come al solito, per il download del mod sarà necessaria una donazione di 5 euro, che potete già effettuare a questo link.
  18. Il team RaceSim Studio ha rilasciato per Assetto Corsa la nuova Formula Hybrid 2017. Si tratta di una Formula 1 di fantasia con tutte le caratteristiche della stagione 2017, a cominciare dalle gomme più larghe e dai tipici alettoni ed appendici aerodinamiche derivati dai nuovi regolamenti. Il team ha rilasciato anche il template, quindi a breve non mancheranno le skins grafiche delle F1 in pista a Barcellona in questi giorni. Potete acquistare la vettura per Euro 3,99 direttamente dallo shop, mentre per commenti e discussioni fate riferimento al topic dedicato sul forum. We are pleased to announce that our Formula Hybrid mod for Assetto Corsa is already available in our shop! Go to the “Shop” page to purchase the car mod. Thank you for your patience and have fun! Formula Hybrid 2017 by Race Sim Studio -Two different high quality models, a standard version and an upgraded one with a shark fin. -Two different highly detailed sound packages. -Basic car setup guide. -Tyre texture pack (1k & 2k) with different colors. Links for car templates: Mega Mediafire
  19. Ormai da una settimana sono iniziati i test pre stagione della Formula 1, cosi anche la Codemasters ha iniziato i propri test in pista (virtuale) per il suo prossimo F1 2017, il gioco con licenza ufficiale FIA Formula 1. La software house inglese ha quindi invitato presso la propria sede un discreto numero di appassionati testers, che hanno provato una versione beta del software, con le vetture graficamente del 2016, ma con gomme e fisica delle monoposto aggiornata alle nuove regole 2017. A questo link trovate il resoconto completo della giornata in Codemasters, che ha raccolto moltissimi suggerimenti ed indicazioni dai testers, che si sono ovviamente divertiti come matti! Molto interessante è il resoconto in video che ci viene raccontato in italiano da Sutil69, uno dei fortunati selezionati per la giornata. Last week was a very good week, as the brand new F1 cars hit the Circuit de Barcelona-Catalunya for their first spin out on track this year. It wasn’t just the real-life cars that were being put through their paces, of course – you may have seen that we had some VIP playtesters visit Codies HQ to put their virtual counterparts to the test… but more on that later! The second week of testing is underway, and it’s Williams on top of the timesheets, with both Massa and Vettel driving over 100 laps in the first day. For those of you who missed the first pre-season test of the year, though, we thought we’d give you a whirlwind recap of what happened out on track...
  20. Le nuove monoposto F1 della stagione 2017 vengono presentate proprio in questi giorni (ieri la Ferrari SF70H), ma per Assetto Corsa i modders si sono messi subito all'opera: il neonato gruppo Race Sim Studio è già a buon punto con la realizzazione di una Formula 1 di fantasia con tutte le caratteristiche della stagione 2017, a cominciare dalle gomme più larghe e dai tipici alettoni ed appendici aerodinamiche derivati dai nuovi regolamenti. Un progetto sicuramente da seguire. Hi guys, here is a video showcasing the first car that will be released by Race Sim Studio. It's a 2017 F1 spec car, that we modelled following the new regulations. Or at least that's what we tried! As such, for the sheer effort and hard work that has gone into this project, it will be available to our customers from our website quite soon.
  21. La Codemasters ha aperto oggi la possibilità di accedere alla prima fase di beta testing del prossimo F1 2017, il simulatore con licenza ufficiale FIA Formula 1 dedicato alla nuova stagione della massima competizione automobilistica. Per provare ad accedere alla beta, che in questa prima fase mette a disposizione solo 300 posti su ciascuna piattaforma (PC, PS4 e XBox One), correte a registrarvi a questo indirizzo e sperate nella fortuna... Last year, we ran a very successful programme of community testing and beta tests, in which you gave us some incredible feedback that helped us shape the game. We’re very excited to announce that they were so successful that this year we’re not only widening their scope, but we’re starting the process earlier as well.
  22. La Codemasters ha aperto oggi la possibilità di accedere alla prima fase di beta testing del prossimo F1 2017, il simulatore con licenza ufficiale FIA Formula 1 dedicato alla nuova stagione della massima competizione automobilistica. Per provare ad accedere alla beta, che in questa prima fase mette a disposizione solo 300 posti su ciascuna piattaforma (PC, PS4 e XBox One), correte a registrarvi a questo indirizzo e sperate nella fortuna... Last year, we ran a very successful programme of community testing and beta tests, in which you gave us some incredible feedback that helped us shape the game. We’re very excited to announce that they were so successful that this year we’re not only widening their scope, but we’re starting the process earlier as well.
  23. https://www.youtube.com/watch?v=WptWXjiqz60&feature=youtu.be https://www.youtube.com/watch?v=4MX-9Ou8q5Q&feature=youtu.be https://www.youtube.com/watch?v=BpNalANP_7M&feature=youtu.be https://www.youtube.com/watch?v=lljUdFj-qGA&feature=youtu.be https://www.youtube.com/watch?v=CtGwz_3ksCU&feature=youtu.be