Jump to content
DrivingItalia.NET fa parte del network di

Search the Community

Showing results for tags 'ISI'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Generale
    • Annunci Staff
    • OT - Di Tutto Di Piu'
    • Vendo Compro Scambio!
    • Hardware - Software
    • Modellismo
    • Multimedia
  • Real Racing
    • Real Motorsport Forum
    • Due ruote
    • Segnalazione Eventi - Raduni
  • Simulazioni Di Guida
    • Sezione DOWNLOAD
    • Setup Public Library
    • Generale
    • Simulatori by KUNOS SIMULAZIONI
    • Simulatori by ISI
    • Simulatori by Reiza Studios
    • Simulatori by Sector3 - Simbin
    • Simulatori by Slightly Mad Studios
    • Formula 1 by Codemasters
    • iRacing Motorsport Simulations
    • Simulatori Karting
    • Rally
    • Serie Papyrus: GPL, Nascar 2003...
    • Live for Speed
    • Serie GPX by Crammond
    • Due ruote: GP Bikes, SBK, GP500 e altri...
    • Console Corner
    • Simulazione Manageriale
  • Online & Live SimRacing
    • Driving Simulation Center
    • Gare
    • DrivingItalia Champs & Races

Calendars

  • DrivingItalia.NET Calendar

Categories

  • Assetto Corsa
    • APPS
    • Open Wheelers Mods
    • Cover Wheelers Mods
    • Cars Skins
    • Miscellaneous
    • Sound
    • Template
    • Track
  • Automobilista
    • Cars
    • Tracks
    • Patch & addon
  • F1 2017 Codemasters
    • mods & addons
    • patch
  • GP Bikes
    • Skins
    • Tracks
  • GTR 2
    • Car Skin
    • Cover wheel Mods
    • Open wheel Mods
    • Patch & addons
    • Setups
    • Sound
    • Tracks
  • Kart Racing Pro
    • Tracks
    • Graphic Skins
    • Setups
  • netKar PRO
    • Tracks
    • Patch & addons
    • Setups
    • Track Update
    • Cars & Skin
  • rFactor2
    • Official ISI Files
    • CarSkin
    • Cover Wheel Mod
    • Open Wheel Mod
    • Patch & addons
    • Setup
    • Sound
    • Tracks

Categories

  • Software
  • Hardware
  • Modding
  • Addons
  • Web
  • Champs & Races
  • Sport
  • Live events

Marker Groups

  • Members

Location


Interests


GTR 2002 Rank


GPL Rank


Nascar Rank


Come hai trovato DrivingItalia.NET?

Found 164 results

  1. Image Space Incorporated (ISI) ha annunciato la collaborazione con varie aziende del settore automotive per lo sviluppo delle vetture a guida autonoma. Il lavoro sarà effettuato utilizzando il già noto rFPro, il simulatore professionale dell'azienda americana che, pur essendo profondamente diverso dalle versioni commerciali rFactor ed rFactor 2 (peraltro cedute allo Studio 397), utilizza i collaudatissimi engine ISIMotor (per la fisica) e gMotor (per la grafica). Gjon Camaj ha spiegato in proposito:"Over the last ten years we've dedicated our team to producing realistic and verifiable, rather than cinematic, simulation. That focus really paid off with the emergence of the Autonomous Driving simulation market. Our overall simulation architecture and graphics engine delivers, out of the box, the tools and techniques that are required for Deep Learning based perception systems driven by camera, LiDAR and radar feeds." Chris Hoyle, direttore tecnico di rFPro ha aggiunto: "Vehicle manufacturers and their suppliers are increasing their investment in the development of ADAS and autonomous systems, that places the emphasis on the development and validation of Deep Learning systems for both Perception, using cameras, radar and LiDAR to detect the environment, and Prediction, to plan a path through the road ahead, allowing for traffic, pedestrians, road signals and hazards. The combination of technologies from rFpro and ISI is so much greater than the sum of the two parts as it allows us to substantially accelerate our R&D, rFpro has one core focus: driving simulation, and, by investing in our R&D capability, we hope to keep ahead of the curve on the demand for new capabilities from our customers in Deep Learning Autonomous Driving, ADAS and Vehicle Dynamics. The deal also secures our access to key technology, essential to producing realistic simulation for perception systems." Qui di seguito due interessanti video ed alcune immagini che ci mostrano il lavoro in corso. Commenti sul forum. ISI ha inoltre annunciato la realizzazione per rFPro della versione laser scan del circuito di Sepang, che possiamo ammirare nel video qui sotto.
  2. [rFactor2] - rFactor 2 Steam Version

    View File rFactor 2 Steam Version rFactor 2 is a realistic, easily extendable racing simulation from Studio 397. It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. rFactor 2 features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics. You can race against a field of AI cars, or in multi-player mode against others. The simulation supports a full day-night cycle as well as dynamically varying weather conditions such as rain. Tracks feature "real-road" technology that changes the grip as more cars drive on it. You can run full 24 hour endurance events and in multi-player mode, driver swaps are also supported. Everything can be customized by the community, including adding new tracks and cars, and a wealth of add-ons are available on-line. rFactor 2 is also an evolving product, which will be updated and added to for many years, so the list of features will expand! Submitter Alessandro Pollini Submitted 10/20/2012 Category Official ISI Files  
  3. rF2: Brabham BT44B v0.88

    Mentre prosegue il lavoro di testing sui pneumatici, arriva oggi per rFactor 2 la nuova versione aggiornata 0.88 della mitica Brabham BT44B del 1975, monoposto di Formula 1 concepita dall'ingegnere sudafricano Gordon Murray che ottenne vittorie e piazzamenti nelle stagioni 74/75 in particolare con Carlos Reutemann. Qui di seguito le migliorie apportate, per il download del file dirigetevi sullo Steam Workshop. Changelog v088 - Re-design and tuning of the tyres. - Slight increase in rake with default setup. - Increased brake torque
  4. La creazione del nuovo Studio 397 per lo sviluppo di rFactor 2 ha creato parecchia agitazione negli animi dei fans ISI. Una nuova intervista fatta da SimHQ a Marcel Offermans di Studio 397 chiarisce ulteriormente alcuni concetti, nell'attesa del prossimo update del simulatore previsto in arrivo entro l'anno tramite Steam. Le domande si concentrano in particolare anche sul comparto modding e sulle vetture Stockcars ed Indicar. Commenti sul forum. Doug: Let me guess. Solving the current modding situation is a high priority. Is it the highest priority? Marcel: No, the highest priority issues at the moment are DX11, VR support, a better UI, and matchmaking. The workshop already works pretty well from a user perspective. Tools for modders can still be improved though. Doug: How high a priority is making the packaging process easier to use in rFactor 2? Marcel: I would say it is medium priority. I would like it to be easier for people that host leagues, maybe even up to the point where they don’t need to package anything. For modders the packaging system works reasonably well. One thing that I would like to do is to make the tools easier to integrate into automated processes, so you can create scripts that package content and that can run unattended.
  5. rFactor 2: intervista Studio 397

    La creazione del nuovo Studio 397 per lo sviluppo di rFactor 2 ha creato parecchia agitazione negli animi dei fans ISI. La nuova intervista fatta da Pitlanes a Marcel Offermans di Studio 397 è quindi decisamente utile a chiarire ulteriormente alcuni concetti, nell'attesa del prossimo update del simulatore previsto in arrivo entro l'anno tramite Steam. Fra le questioni chiarite, il fatto che i nuovi contenuti arriveranno a parte, massima priorità al supporto DirectX 11 e VR, implementazione dei motori ibridi ed un nuovo sistema per l'acquisto dei contenuti extra. Will there be DLC’s, maybe including laser scanned tracks? monthly subscription? online cost? Marcel: We are working on a system for “paid content” that can be leveraged both by the community and ourselves. That will allow us to get more licensed content into the game. We will obviously try to ensure this content is of high quality, so we are considering both laser scanning and leveraging 3D CAD data. As an example of the latter, we are quite proud of Silverstone, which is very accurate and beautifully detailed. How long until the first release from Studio 397? Will it be content or a core update? Marcel: The first release is planned for this year and will include a lot of patches and small improvements that have been in development since the last release. This will be the first Steam only update. New content releases are also planned, but we can release those separately.
  6. rFactor2: intervista allo Studio 397

    parte 1 -> http://www.racedepartment.com/threads/exclusive-marcel-offermans-studio-397-rfactor-2-interview-part-1.126534/ parte 2 -> http://www.racedepartment.com/threads/exclusive-marcel-offermans-studio-397-rfactor-2-interview-part-2.126535/ RD: It was mentioned there was a proposal to bring the rF1 tyre model into rF2 , generating a number of both positive and negative comments. Do you have anything to say on the subject to maybe address some of the concerns raised? MO: Yeah, I've already given a short explanation in the forums when people started discussing that. I think it is a fair discussion. If you look at the rFactor 2 tyre model, it is definitely a more advanced than the one we had in rF1. There is no debate about that what so ever. But in the past couple of months, I've talked to a lot of people who make physics for cars, also people that do that professionally, who take rFactor and make physics for cars used by racing teams. Some of these are saying that yes, the new tyre model is more advanced, but with the data they have, it is actually easier for them to work with the rFactor 1 tyre model and end up with results that are pretty close to the data that they’ve got. So that is the reason why they prefer working with that model. That's the reason why I'm considering it as an option, to enable more people to work with rFactor 2. Again, stressing the point that we are trying to be an open simulation to the whole community, with as many people working with it as we can. In the end, the overall quality of the physics will determine whether people like it or not. Yes there is probably more to like in the new model, but as you well know, there are many other simulations out there that are still using the rF1 tyre model that are also creating quite nice cars. So I'm thinking why not have the benefit of that and offer an option that lets people decide what they want to drive in the end.
  7. Il team ISI annuncia la nuova collaborazione strategica con la Luminis, gruppo software olandese, per accelerare insieme lo sviluppo del simulatore rFactor 2. La partnership si concretizza nella nuova compagnia Studio 397, nella quale confluiscono risorse di ISI e di Luminis, con un piano strategico già delineato ed ambizioso proprio per rFactor 2: migliorare l'interfaccia, implementare l'engine grafico DirectX 11 ed il supporto VR, aumentare il numero e la frequenza di auto e circuiti nuovi. Qui di seguito il comunicato stampa in inglese. rFactor 2 gets a boost as ISI announce a partnership with Luminis Image Space Incorporated (ISI) of Michigan and the developer of the rFactor 2 simulated racing platform, today announced a strategic partnership with the Dutch software group Luminis to accelerate rFactor 2’s development. The partnership will be brought into a new company: Studio 397. Gjon Camaj, Vice President of Image Space Incorporated: “We at ISI are very pleased to have found a partner that shares our enthusiasm and vision for the continued growth of rFactor 2. We look forward to working with Luminis to expand the reach of rFactor 2 both in Europe and beyond. After having worked with Luminis for some time and seeing their passion for motorsport simulation, this partnership was a natural next step. By leveraging each of our company’s individual strengths, we will be better able to serve our current customers and further expand our reach into the world of motorsports.” Marcel Offermans, Luminis Fellow and Managing Director of Studio 397: “I am really excited by the opportunities that our partnership with ISI offers; rFactor 2 represents the best of breed simulator platform in the industry. Online simracing has been my longtime personal passion, so the opportunity to combine it with my business feels like a great privilege. By infusing the platform with some of our own technology we see great opportunities to accelerate development in general and specifically in the areas of competitions and training.” The new partnership plans to release an ambitious roadmap for rFactor 2’s further development shortly; initial plans include improvements to the user interface, a DX11 based graphics engine including VR support and new propositions for strategic partners by the end of 2016, as well as increasing the frequency of new car and track releases. ISI is a Michigan-based corporation focused on applying engineering expertise to develop a range of simulator products. It is the developer and owner of a variety of software products including rFactor, rFactor 2 and rFactor Pro. Luminis is a Dutch based software technology company employing 150 developers in the Netherlands and UK. It develops advanced technical software related to cloud computing, data sciences and interconnected devices. Luminis also developed and exploits the Summar.io personalized educational platform. Studio 397 will have its headquarters in Apeldoorn, the Netherlands and will operate under the leadership of Marcel Offermans. Gjon Camaj (a sinistra) di ISI e Hans Bossenbroek (destra) di Luminis This post has been promoted to an article
  8. rFactor2: Luminis nuovo partner ISI

    Gjon Camaj, Vice President of Image Space Incorporated: “We at ISI are very pleased to have found a partner that shares our enthusiasm and vision for the continued growth of rFactor 2. We look forward to working with Luminis to expand the reach of rFactor 2 both in Europe and beyond. After having worked with Luminis for some time and seeing their passion for motorsport simulation, this partnership was a natural next step. By leveraging each of our company’s individual strengths, we will be better able to serve our current customers and further expand our reach into the world of motorsports.” Marcel Offermans, Luminis Fellow and Managing Director of Studio 397: “I am really excited by the opportunities that our partnership with ISI offers; rFactor 2 represents the best of breed simulator platform in the industry. Online simracing has been my longtime personal passion, so the opportunity to combine it with my business feels like a great privilege. By infusing the platform with some of our own technology we see great opportunities to accelerate development in general and specifically in the areas of competitions and training.” The new partnership plans to release an ambitious roadmap for rFactor 2’s further development shortly; initial plans include improvements to the user interface, a DX11 based graphics engine including VR support and new propositions for strategic partners by the end of 2016, as well as increasing the frequency of new car and track releases. ISI is a Michigan-based corporation focused on applying engineering expertise to develop a range of simulator products. It is the developer and owner of a variety of software products including rFactor, rFactor 2 and rFactor Pro. Luminis is a Dutch based software technology company employing 150 developers in the Netherlands and UK. It develops advanced technical software related to cloud computing, data sciences and interconnected devices. Luminis also developed and exploits the Summar.io personalized educational platform. Studio 397 will have its headquarters in Apeldoorn, the Netherlands and will operate under the leadership of Marcel Offermans. Gjon Camaj (a sinistra) di ISI e Hans Bossenbroek (destra) di Luminis
  9. rFactor 2: Indianapolis by ISI v1.7

    What’s changed? A good amount of cutting false positives have been addressed, as well as the pit entry glitch on the 2014 layout. Cam bugs have also been fixed, and the AI cars now use headlights on the road courses. In an attempt to slowly move away from the recent desaturated look, the grass should look a tad more alive. And yes, non-Steam people can still grab the full download and install manually if they wish. Download: 447MB (Steam version should update automatically if subscribed to Image Space Inc in workshop). Changelog: – Fixed AI headlights on road courses – Fixed several false positive cut detections – Fixed pit entry glitch on 2014 layout – Fixed cams on 400 and 500 layouts – Increased grass saturation
  10. rF2 build 1080 e GP3 by ASRFormula

    Il team ISI ha rilasciato la nuova build aggiornata 1080 del suo rFactor 2: la nuova release si preoccupa essenzialmente di correggere vari bugs ed apportare alcune migliorie su vari fronti, come spiegato in dettaglio a questo link. Anche la demo del gioco è stata aggiornata ed ora ci mette a disposizione la Formula Renault 3.5, la Howston 1974 ed il circuito di Toban. Da segnalare inoltre che, sempre per il simulatore targato ISI, è disponibile da oggi il nuovo ASR3 Series realizzato dal noto modding team ASR Formula, che ci permette di simulare la combattuta stagione del campionato GP3, con la monoposto targata FIA che potete ammirare nelle immagini qui sotto.
  11. We’re very happy to release an update for the much-loved-by-leagues Renault Megane, including updates to the 2012 Evo specification. By default, the car is loaded in the 2012 Evo specification but it’s possible, via upgrades, to use 2009 specification (the main difference is less powered, 360HP engine). The endurance package provides center lock wheels (for faster pitstops) and a 100L fuel tank. There are two ways of displaying units for some of setup items – the default being what is used in the documentation. If you prefer standard units, select it in the upgrades menu. We also provided a fix for some of steering wheels not being able to provide full 900 degrees of rotation this car uses.
  12. rFactor 2: 2 auto e 4 piste by ISI !

    A quanto pare oggi il team ISI è scatenato! Sono infatti disponibili per rFactor 2 ben 2 vetture aggiornate e 4 nuovi circuiti, creati da collaboratori esterni al team americano: cominciamo dall'imperdibile Dallara DW12 Indycar in versione 1.65, quindi le Stock Car v1.04, per passare poi ai tracciati di Northside, Apple Valley, Eagle Creek e Palm Springs, sia ovali che con layout stradale.
  13. rFactor 2 Build 1036 update 36

    Build Notes: FEATURES: ————- – Made the pit menu wing adjustments use the same display value as the garage. FIXES: ————- – Fixed idiot light when vehicle rev limit is smaller while in neutral. – Attempted fix for laps sometimes being lost on a race rejoin. – Fixed a crash when starting ded server if borderless mode was previously selected – Fixed a problem where the wrong port was used to tell Steam friends about the server you are on. – Removed the condition that only non-demos can change the opponent list. – Fix for “join as spectator” problem. – PLR value “MULTI Safety Car Collidable” (used for multiplayer) now works; previously only “GPRIX Safety Car Collidable” (used for single player) was fixed. – Fixed occasional ‘missing gears’ problem. MODDING / PUBLIC DEV: ——————— – Increased size of some mas2 dialogs – Added a confirmation before deleting all waypoints in mod mode. – Added delete next/prev to selected waypoint menu. – Changed “delete branch” to only require single waypoint selected. – Slightly raised the line showing where the AI is aim to make it more likely to be above the track surface.
  14. rFactor 2 disponibile su Steam !

    rFactor 2 Now on Steam Keeping it as simple as possible. You can buy rFactor 2 on Steam here: http://store.steampowered.com/app/365960/ rFactor 2 = offline only rFactor 2 Lifetime = offline/multiplayer/no subscription required Online Services = Adds 1 year multiplayer to offline Be sure to check out things like the workshop: http://steamcommunity.com/workshop/b...eadytouseitems There are a few guides up in the community hub: http://steamcommunity.com/app/365960 Already own rF2? You can keep using rF2 as you are now, or you can MOVE to Steam. When you move to Steam, your non-Steam access becomes DEAD. Also, your non-Steam subscription (whatever remains on it) is WIPED (you just get the offline version on Steam). Lifetime non-Steam users get a Lifetime steam key. You can get access to the form to request your Steam key on our FAQ page under 'purchase questions': http://rfactor.net/web/rf2/rf2help/ (Please don't link to the form directly so people are hopefully seeing the warnings a few times). Yes, non-Steam and Steam users can race together. The current build on Steam is the build you have as a non-Steam user. Steam users DO have some additional features, such as workshop, Steam matchmaker and a few other things detailed in the Q&A. NOTES: Steam dedi server will be an anonymous download published later today.
  15. rF2: Monaco e Belgium aggiornati

    Il team ISI ha rilasciato un doppio aggiornamento per il suo rFactor 2: sono infatti disponibili le nuove versioni 2.0 dei circuiti storici del 1966 di Monaco e Belgium. Come vedete dagli screens di anteprima, Montecarlo e Spa non potevano essere più splendenti!
  16. Vi segnalo la lettura di questo interessante articolo dedicato ad rFactor, ma il cui tema può essere esteso ad ogni racing sim: viene spiegato l'utilizzo del simulatore da parte dei piloti del team Strakka Performance impegnato nel campionato turismo inglese BTCC, rivelatosi non solo utilissimo ma persino fondamentale per arrivare alla vittoria. I had a great build up to Silverstone with a whole day spent on the Simulator. I have been preparing for race weekends slightly differently in 2015 and I now go to Strakka Performance regularly to use their Simulator, usually after Shakedown on a Thursday afternoon. If I am honest I was always sceptical of the benefits of Simulator’s since because it is not real and you can ‘cheat’ on a Simulator, I often thought well there isn’t much point using one then. But this year I have proved all my doubts wrong... This post has been promoted to an article
  17. BTCC: il successo del simulatore

    Vi segnalo la lettura di questo interessante articolo dedicato ad rFactor, ma il cui tema può essere esteso ad ogni racing sim: viene spiegato l'utilizzo del simulatore da parte dei piloti del team Strakka Performance impegnato nel campionato turismo inglese BTCC, rivelatosi non solo utilissimo ma persino fondamentale per arrivare alla vittoria. Commenti sul forum. I had a great build up to Silverstone with a whole day spent on the Simulator. I have been preparing for race weekends slightly differently in 2015 and I now go to Strakka Performance regularly to use their Simulator, usually after Shakedown on a Thursday afternoon. If I am honest I was always sceptical of the benefits of Simulator’s since because it is not real and you can ‘cheat’ on a Simulator, I often thought well there isn’t much point using one then. But this year I have proved all my doubts wrong...
  18. rF2: Nissan Nismo GT-R GT1 by ISI v1.6

    Changelog: – Brand new tyres (CPM). – Reduced Max steering lock and moved to new steer lock method (as per other newer cars, which attempts to keep your steering ratio correct). – minor increase in CG. – Allowing a bit more freedom in anti-roll bar ranges, softened default. – Slightly less ‘randomness’ in engine lifetime. – Minor aero tweaks. – Slower real road rate. – Recalculated brake system. – Cleanup of old params and updated others to newest params based on build changes. – Reduced graphical helmet movement (when looking AT the car) – added tv style onboard cam, – Fixed the hood glitch – updated shaders – moved the dash sticker up – added new head light glow – updated body shaders – Fixed a bad shadow at the back of the side window – Newer driver model
  19. Il team ISI ha rilasciato per rFactor 2 la nuova versione aggiornata 1.62 della sua Chevrolet Corvette C6R GT2. La nuova release porta con sè varie migliorie, soprattutto per adeguare la vettura all'ultima versione del software. Il pacchetto contiene anche una skin grafica dedicata al compianto Max Angelo. Tutti quelli che stanno invece aspettando la nuovissima Stock Car Gen6 degli ISI, possono dare uno sguardo all'articolo pubblicato da SimHQ con screens inediti allegati. La vettura sarà rilasciata gratuitamente con la prossima build di rFactor 2. Gli ISI stanno inoltre lavorando ad un update per il circuito di Monza, che sarà ribattezzato "Autodromo Massimo Angiolucci" (Max Angelo). This update is mostly about bringing in the technology missing from the older version (released at around this time last year), along with a few more minor tweaks. You may now upgrade to our CPM (contact patch model) version of the Chevrolet Corvette C6.R GT2 with version 1.62 (below). You’ll also notice updates to wet cooling (which should make slicks more difficult in damp and wets stay alive longer).
  20. Changelog: Implemented RealRoad Shader and reworked/remapped roads Added RealRoad to curbs Mapped RaceGroove for GP and GT Layouts Remapped access roads Remapped painted lines Smoothed out the excessive road bumps for the most part Lowered sawtooth curbs Remapped curbs and adjusted texture to match the sawtooth profile (has some small UV glitches) Cut Astroturf into terrain meshes Implemented new Terrain Shader and reworked/remapped terrain Cut in new gravel trap edges for use with Terrain Shader New road, curb and terrain texture set Terrain Radiosity pass Added grass verges Added high poly inner embankments inside T1-T4 Added high poly outer embankment between T6-T7 Added terrain shadow casters Added vegetation shadow casters Added new grid + new texture Vertex Blended tyre colours Added normal and spec maps to armco posts Cut in transparent glass with cheap interior for key buildings Repopulated RefMap0, ReflectedEnv and Static01 reflection maps with performance in mind Implemented Digital Flags technology Applied super precise inertia for movable tyre stacks based on rF2’s tyre model calculations Updated TDF to latest set of grip values Added telehandlers Added new and updated cams Added new loading screens Added Test Team RealRoad Preset Pack Removed one particularly nasty tyre wall on GP Layout Removed HDR Profiles Fixed small building proportion inaccuracy Re-conformed painted stripes to smoothed surface Fixed tyre wall smoothing Fixed some access road T verts Remapped start lights to match reality Fixed many but probably not all popups Re-exported XSectors to fix 32 bit issues Re-exported the handful of GMTs that weren’t touched to 2.52 format using gJED Slightly reduced z-fighting of vegetation, also resulting in a tiny performance gain Renamed Grand Prix of Portugal to GP Layout for the sake of consistency Replaced all trackside vehicles with higher detail ones (Team Trucks, Rescue Vehicles, Cars) Replaced all modular grandstands with higher detail ones Replaced apex tyre stacks to GT Layout with higher detail ones Replaced outhouses with much better ones Replaced tyre walls with higher detail ones Replaced all cones with much better models Replaced glass materials Replaced entire crowd and optimized for smoother performance Optimized road and terrain objects and materials for better and smoother performance Optimized access roads for smoother performance Optimized tyre wall material Optimized tyre wall objects Optimized 3D tyre objects Optimized fence textures and materials for better performance Optimized Armco (aggressive), Armco posts and fence posts Optimized and improved barriers (Armco, pitwall) Optimized all vegetation objects for smoother performance Optimized smaller TrackSide Objects for smoother performance Optimized shadow casters for armco and tyres for better performance Optimized small concrete grandstands Removed some hardly-seen pit objects Aggressive mirror optimization Optimized night lighting Removed unused/obsolete meshes and textures Cleaned up pit building textures Cleaned up main grandstand textures Removed negative mip map bias on all/most materials Improved and rebalanced all vegetation textures Remapped and optimized marshal huts Improved road and curb textures Randomized vegetation a bit Remapped tyre wall canvas and revamped its texture Improved tyre textures Slightly improved distance markers Updated crowd textures Improved vegetation textures Cut in red bricks on old ruin house Rescaled T3 flags Tweaked fog Condensed this changelog (yes, it was much larger)! - - - - - - - - - - - - - Tim Wheatley Image Space Incorporated | rFactor | rFactor 2
  21. You can download v1.3 here (446MB). Track profile page here. IMS v1.3 Changelog (from v1.03): New additions – Added “Brickyard 400″ layout for Stock Cars – Added road (micro)bump for 2007 layout – Added road (micro)bump for 2013 layout – Added road (micro)bump for 2014 layout – Added 2007/2013 and 2014 curb texture variations – Added service pitlane fence posts for 400/500/2014 – Added Pit In cone for 400/Stock Cars – Added dashed line on pitlane for 400 and 500 layouts – Removed pitwall fences for 400/500/2014 layouts – Enhanced AIWs for Speedways — less extreme Block Path – Tweaked dashed painted stripe length – Replaced loading screens for all layouts Fixes – Fixed various terrain gaps on drivable surfaces – Fixed missing piece of road/terrain for 2007 and 2013 layouts – Fixed gap in S1/T3 road for 2007/2013 layouts – Fixed curbs gaps for 2007 – Fixed various painted stripe glitches – Fixed and tweaked various GDB entries – Fixed garage back door colliders on F1 pit garages – Fixed UV mapping glitches on Gift Shops – Fixed pit entry line for 400 and 500 layouts – Fixed minor errors in all AIWs – Fixed and improved various trackside cameras Specific AIW tweaks for 2007 layout – Stopped AI hitting garages when leaving – Reduced false positive cut track warnings – Improved AI speed in some corners – Made LEFT Path to pit entry transition smoother
  22. Atlanta Motorsports

    Version 1.0

    162 downloads

    Image Space Incorporated has released the next official track addition to their rFactor 2 simulation as Atlanta Motorsports Park is now available. The track comes with five different layouts, including a full-size race track and four kart layouts. Included Layouts Full – 1.83 mile roadcourse Kart A – 0.85 mile roadcourse Kart B – 0.46 mile roadcourse Kart B+ – 0.58 mile roadcourse Kart C – 0.27 mile roadcourse Atlanta Motorsports Park (AMP) is a road circuit designed by famed Formula One architect, Hermann Tilke. AMP is a 2-mile road circuit with elevation changes, a technical circuit layout, high speed straights and two ‘signature’ corners designed to pay homage to famed European race circuits; Belgium’s Spa-Francorchamps and the iconic ‘Karussell’ from Germany’s Nurburgring. The Full circuit boasts 35 to 40 feet wide racing surfaces, aggressive elevation changes of 100 feet, and a technical layout that can help develop world-beating racing drivers. Home to the only kart track in America built to CIK Level ‘A’ (F1 standard), the Kart A, B, B+ and C layouts feature up to 43 feet of elevation change – unrivaled anywhere in the world.
  23. rF2: Dallara Indycar by ISI v1.62

    You might want to consider this beauty a first true release. We got data and we've used it. It is almost a scratch built car in terms of physics. The road side has had quite a few changes, but the oval side is where you should be able to feel the biggest difference. Enjoy. Changelog: (link) Physics / Setup – Fixed fuel tank capacity. – Fuel tank position corrected (slightly lower and further forward) – Allowing both compounds during race. – Added ‘weight jacker’. Garage only at this time. – Brand new CPM enabled tyres. – Better undertray points. – Better fuel estimation. – Better ride height ranges and defaults. – Caster range now 4-10 as per real life. – Accurate suspension geometry that varies between oval / road course. – Tyre pressure ranges more realistic (as are defaults) – Updated trackconfigsbase.ini to have proper layout names for Mountain Peak and newer tracks. – Minor Turbo error correction. – Aero corrections for both speedway and road courses. (Main change is more accurate and higher downforce for speedway config) – Recalculated brake system & restricted brake bias range. – Improved unsprung masses. – Added wheelbase options, the primary purpose of which is to adjust the weight distribution. 119″ is ideal for speedways, 120″ may be ok for road courses. – Increased the weight of the car (was ~missing driver weight). – Slightly more damage sensitive. – Increased CG height according to new data. – More accurate default RC toe angles. – Increase AI’s grip a touch (road course). – Recalc’ed and more accurate anti-roll bar rates, ranges. – Fixed small error on front wing range (now goes up to 32° on RC / SC) – Slight increase in mid-range torque and also fuel consumption, and attempted improvement for fuel estimate. – Allowing stiffer springs. – Now using spool differential (locked axle). – Increase in chassis flex. – Min brake ducts now have MUCH less cooling, Max similar. – Brake Duct drag and lift reduced (so penalty is a little lower). – Steering system updated. – Opponent sound attenuation increased (so other cars are slightly less audible). – Steering ratio corrected (default, options not available yet). – Very slightly less sensitive to turbulent air, Auto-shift tweak (AI) Visuals – Fix so rotation matches in-game. – Fixed problem with Alternates showing as Primaries at race start – air intake gap fixed – hands animation fixed – new tyre damage texture – spinner scene fixed – Fixed tyre compound visibility in spinner. – Digits on the steering wheel increased to 5 – Digital Yellow message “Yel” aligned – Graphics : whole model rescale (+2%), – Front susp arms corrected. – Mirrored rear wing back logo (#27 #77) – Various texture fixes
×

Important Information

By using this site, you agree to our Terms of Use.