Jump to content

Search the Community

Showing results for tags 'mod'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Generale
    • Annunci Staff
    • OT - Di Tutto Di Piu'
    • Vendo Compro Scambio!
    • Hardware - Software
    • Multimedia
  • Real Racing
    • Real Motorsport Forum
    • Segnalazione Eventi - Raduni
  • Simulazioni Di Guida
    • Sezione DOWNLOAD
    • Setup Public Library
    • Generale
    • Simulatori by KUNOS SIMULAZIONI
    • Simulatori by ISI
    • Simulatori by Reiza Studios
    • Simulatori by Sector3 - Simbin
    • Simulatori by Slightly Mad Studios
    • Formula 1 by Codemasters - EA Sports
    • iRacing Motorsport Simulations
    • Simulatori Karting
    • Rally
    • Serie Papyrus: GPL, Nascar 2003...
    • Live for Speed
    • Serie GPX by Crammond
    • Due ruote: GP Bikes, SBK, GP500 e altri...
    • Console Corner
    • Simulazione Manageriale
  • Online & Live SimRacing
    • DrivingItalia Champs & Races
    • Gare
    • Driving Simulation Center

Categories

  • Assetto Corsa
    • APPS
    • Open Wheelers Mods
    • Cover Wheelers Mods
    • Cars Skins
    • Miscellaneous
    • Sound
    • Template
    • Track
  • Automobilista
    • Cars
    • Tracks
    • Patch & addon
  • GP Bikes
    • Skins
    • Tracks
  • GTR 2
    • Car Skin
    • Cover wheel Mods
    • Open wheel Mods
    • Patch & addons
    • Setups
    • Sound
    • Tracks
  • Kart Racing Pro
    • Tracks
    • Graphic Skins
    • Setups
  • netKar PRO
    • Tracks
    • Patch & addons
    • Setups
    • Track Update
    • Cars & Skin
  • rFactor2
    • Official ISI Files
    • CarSkin
    • Cover Wheel Mod
    • Open Wheel Mod
    • Patch & addons
    • Setup
    • Sound
    • Tracks

Categories

  • Software
  • Hardware
  • Simracing Academy
  • Guide - Tutorial
  • Recensioni
  • Modding
  • Addons
  • Web
  • Champs & Races
  • Sport
  • Live events

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

  1. File Name: Lamborghini Countach by BBoyJmE File Submitter: Uff File Submitted: 08 Mar 2015 File Category: Cover Wheelers Mods Please like my Facebook page! Disclamer : Car sound will be changed on the second release - currently it is the Miura SV sound used with permission from Vampire - If Kunos has any problems with the sound being used as a place holder the links will be deleted and another placeholder engine sound will be used. Version Beta v0.2a Major improvments in all areas To do: Physics tweaks Sound tweaks Credits Project Lead, Car Model, shaders and animation: Jimmy Nahlous a.k.a BBoyJmE Physics: Beryllium Sound: KitrinosKat Click here to download this file
  2. Fonte. DOWNLOAD HERE: Https://www.facebook.com/jnvisuals Please like my Facebook page! Do not share the link with anyone - and I hope no one will port my Countach to another game Version Beta v0.2 Major improvments in all areas To do: Physics tweaks Sound tweaks Credits Project Lead, Car Model, shaders and animation: Jimmy Nahlous a.k.a BBoyJmE Physics: Beryllium Sound: KitrinosKat DOWNLOAD
  3. Guest

    AC: Audi A4 DTM by Marc Danisch

    Marc Danisch della UnitedRacingDesign ha rilasciato per Assetto Corsa la sua spettacolare Audi A4 R9 DTM della stagione 2004, come di consueto curata sotto ogni aspetto. Download quindi decisamente consigliato.
  4. Il sogno proibito di molti sim-racer con qualche annetto sulle spalle si sta per avverare: IL mod di Formula 1 per rFactor sta per essere convertito su Assetto Corsa dai ragazzi di F1-S-R. Fonte. Please find our second public beta demo RELEASE 2 of the Ferrari F248, remember it is still WIP !, we would love to receive all the feedback we can, regarding the car, sounds, physics, bugs, anything you can find!, if you find any problems please give a full description so to help us understand what we need to, and if you enjoy this first taste then please tell us also!!!!!!!!!!!! Download link here, https://mega.nz/#!3pUhiYYZ!d1xFFK0W8UhsGS2UZZJDRGRlo5kimwS9IRy47iXGV3s https://www.mediafire.com/?xllrqoqao8bedwk
  5. VELOCIPEDE

    AC: Clio Cup 197 v1.1 disponibile

    Dopo lunga attesa, è finalmente disponibile per Assetto Corsa la nuova versione 1.1 del Clio Cup mod, un progetto che ci permette di simulare l'omonimo, divertente e combattutissimo monomarca disputato con la piccola belva della casa francese. Il mod può vantare i dati tecnici reali forniti dagli ingegneri Renault, con i consigli dei piloti reali.
  6. ACFL F1 2015 Mod v3.2 disponibile DOWNLOAD -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=7680 ACFL F1 2015 VERSION FINAL 3.2 released today - Correction pneus : pour que les serveurs puissent bloquer l'utilisation des pneus (soft / medium) (super soft / soft) etc... - Correction Numéro Pilote Sauber - Correction nom de la voiture de Maldonado pour installer le mod complet, pensez à supprimer les anciennes voitures dans votre dossier CARS App DRS https://mega.nz/#!gUImGbSa!RFL1duOu9-ILUt8lO4kF-wI-pt3DAvIr-mY_8xuOsGs Pour ceux qui le désire, l’APP_DRS est disponible au téléchargement via le liens en bas de cette information. Elle inclus les pistes Melbourne, Monza et Imola Vous pouvez éditer l’app vous même si vous le souhaitez pour ajouter des pistes ou bien ajouter des zones, à vous de voir. Pour éditer les valeurs ou en ajouter il vous faudra cette app : ac_values -> http://www.mediafire.com/download/ycwwj2ussx4cobx/ac_values.rar DRS + UPDATE AERO + UPDATE BRAKES 3D Créateur : Pierre Cuisinier 3D Mapping & Textures : Nicolas Navarro Sounds : NeverKrash (Thank you) Physics : J.Soulabaille Textures Drivers : Fr@nklyn034 This post has been promoted to an article
  7. download v1.2 -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=7466 ​ We, Formula Corsa, are proud to release our newest update for the FW31: This update includes the full 2009 season, with suits, gloves, helmets and more; The physics are all new and brings realism to a new level; A career mode was implemented, so you can now race in a 20 car grid against a realistic field, including a 60min practice and a 25min qualifying. RELEASE TRAILER https://www.youtube.com/watch?v=yzrw7KWvia4 MAKE SURE TO DELETE THE PREVIOUS VERSION, or you will end up with duplicated skins *if you download from the site before the release check the name of the file. If it's the same of the oficial release you're good​ https://www.youtube.com/watch?v=AspBZMxSCQk This post has been promoted to an article
  8. VELOCIPEDE

    rF2: Brabham BT20 by ISI v1.6

    Brabham-Repco BT20 v1.6 Changelog: – Added Jack Brabham and Denny Hulme AI drivers. Physics – ModelWheelsIncludeAllTireMass’ fix / enhancement. – Moved to ultra chassis (with Chassis Flex). – Inertia’s recalculated for total body and for individual parts (such as brake discs, etc). – Revised suspension geometry from scratch. Pushrod locations are also using the new method and which should give accurate motion ratio’s throughout the entire range of travel of the suspension. – Dampers and springs revised to match. – Reduced maximum steering lock so that tyres would not intersect suspension parts. – Moved over to new steering system. – Tyres scratch made. The old ones were slightly too wide and rear radius was too low. Also the effect of real road on these old tyres has been reduced the tyres also have a lower wear rate. – Numerous minor AI correlation tweaks. – Tweaked undertray locations and added one more point. – Brake system completely recalculated based on new data (the effective Brake Bias is ~57% front on default). – Differential now allows preload adjustments. – New tyre parameters included for wet weather added. – Engine life tweaked. – Minor fixes. Sound – Using new sound internal / external attenuation variables and scrub individually to tyre sounds. Graphics – Brand new historic driver, completely from scratch. – Added individual driver faces for a more authentic feel. – Graphically corrected front rims to 15″, front tyre radius slightly reduced. Tyre widths also slightly adjusted. – Brake discs corected to 11″ (F/R) – Steering wheel mapping update – Shaders update – Various textures updated – Holes in the back+under car body fixed – Minor LOD distance tweaks. – Included additional liveries by our test team. UI – Class name now occupies only 1 entry in vehicle filter list. – Category now starts at manufacturer to be more consistent with other cars.
  9. VELOCIPEDE

    rF2: Nissan GT500 by ISI in arrivo

    Il team ISI ha appena pubblicato tramite social network due nuovi screens di anteprima della Nissan GT500 GT-R, ormai di prossimo arrivo per rFactor 2. Potete visionare le immagini e discuterne a questo link del forum. E' inoltre in arrivo un aggiornamento anche per la Brabham BT20, con migliorie alla fisica, alla flessibilità del telaio ed alle gomme da bagnato. We finally have the Nissan GT500 in-sim, and now that some core updates are nearing completion, we can start to push out a number of cars previewed in the past. The GT500 is obviously a Super GT car and it's very likely we'll be able to source another license in the future to give it some on-track competition. Obviously, like all official ISI content, this car will be free when released.
  10. Guest

    AC: Ferrari 288 GTO v1.01

    Current status (22 Feb '15) (beta 1): First public release! The time has come where I'm just going to have to call it and release what I have. Not to worry, it's in a pretty good state I feel, but I've been holding off on a release hoping for some stuff to come in from @Flat-twin. He was testing my UV skin template and is working on liveries and improved textures. But he's a busy man and the car works just fine in good old rosso corsa So what's not very good yet: - No LOD B/C yet, LOD_A is within budget so hopefully performance should be at least reasonable. - No Ambient Occlusion yet, my textures are mediocre at best. I'm awaiting upgrades by Flat-Twin. - No custom sounds. Custom sounds were in progress but with weeks of no reply from the creator I fear they've been abandoned. The car uses the stock F40 sound now. So without further ado, grab it from race department and if you choose to share this car, please make sure to send them here or to this RD link so that they'll always end up at a page that'll be updated with latest versions etc: Small update: in case you had a sound issue with beta 1, hopefully beta 1.01 will fix it. Thanks to Brownninja97 to the rescue. DOWNLOAD For skinning artists and hobbyists alike, I've also uploaded the Skin template + FBX. With this you can import the car in the editor by just hitting import fbx and all the textures and shader will be loaded automatically. I've also included the paint.net layered files I used to create the current textures, that oughta help tell you what's what and how to use it. If you have any questions just ask. And if you feel you have better shader settings or 2d art than I was able to figure out, you're probably right and I'd love to see them! The same goes for any changes anyone would like to make to this car. I realize that supplying you all with all the source files to the mod makes it very easy to create all sorts of versions and claim them as your own. And the truth is I don't really care/mind. The one thing I ask is that we keep this mod as the de facto 'realistic' one. If you feel you have a change that makes this mod better because it's more realistic, please talk to me about it. We can work together, make the change and make this mod a better mod. If you just want to make a fantasy car that looks like a GTO but drives like a GT2 car, that's when you make a separate version and you're welcome to do so. If you do, the credit I would request is simply a link to here labeled as the original mod. And feel free to talk to me about what you're making, I might love it and want to be involved.
  11. L'équipe ACM est heureuse de vous présenter le mod Renault R.S.01.Crédits: - Artiste 3D: body alias jimmy - Artiste 2D: body/jimmy & TTGuSS - Skins: TTGuSS - Physique: Pat2611 - Sons: Pat2611 - Dans le but d'avoir toujours la dernière version du mod, merci d'indiquer le lien de téléchargement de notre forum uniquement: - Nous distribuons ce mod gratuitement pour votre plaisir, nous y avons mis tout notre savoir-faire et l'équipe à travaillé d'arrache-pied afin de vous offrir la meilleur qualité possible.Toutefois, nous ne sommes pas à l'abri d'un problème éventuel. Veuillez nous signaler tout problème rencontré avec le mod sur notre forum dans la rubrique "Support de nos Mods".- /!\ Merci de respecter notre travail, l'utilisation en partie ou en tout de notre travail pour un autre projet de mod n'est pas autorisée sans en faire la demande aux auteurs.- ACM conseille l'utilisation de JSGME pour l'installation de vos mods, nos archives sont prévue pour cette utilisation.- Pour les utilisateurs JSGME, placez le dossier "Mod_" contenu dans l'archive dans le dossier "MODS" de JSGMESPECIFICATIONS:Engine: Twin Turbo V6 Nissan Displacement 232 cu in (3799 cc) Power > 500 hp (373 kW) Torque > 442 lb-ft (600 Nm) Redline 6800 rpm Transmission: RWD Type 7 Speed Sequential Sadev DOWNLOAD http://www.passion-meca.com/Forum Assetto Corsa Modding/viewtopic.php?f=20&t=211
  12. Fonte. After the NSX is finalized, I'm going to port my Corvette C6 models to AC as well. David will provide the physics, and I think we need sounds (sound guy?). There will be 4 variants: Coupe, Grand Sport, Z06 and ZR1. I'm not quite sure yet about the model years of each variant. All cars have 2009 year interior. The Coupe has 2005 wheels though.
  13. Renault Clio V6 255 v0.4 Model and Sounds by B375 from rFactor Conversion and Physics totally redone by AzN_devil from real life measurements Sounds and Shaders and UV mapping could use more work but it's in a good enough state to release for now. Renault Clio V6 255 PH2 Chassis: CB1U Engine: L7X 762 Cubic Capacity(cc): 2946 Gearbox: PK6-017
  14. Proseguono i lavori di Tommy78 sull'Audi TT Cup 2015, mod attualmente in fase di lavorazione su Assetto Corsa da parte del bravo modder che già ci ha stupiti con il suo Seat Leon Euro Cup 2014 (AC e rF2). Qui di seguito potete vedere il modello 3D in una fase avanzata di lavorazione con la prima livrea applicata.
  15. Il ben noto modding team CTDP ha rilasciato per Assetto Corsa la nuova versione 1.1 del suo interessante International Formula Master 2009 Mod, un progetto che ci permette di simulare l'omonimo campionato monomarca con le monoposto, con l'estremo realismo che contraddistingue tutti i lavori del gruppo tedesco. Bug Fixes Corrected aero and updated values. Corrected suspension and pick up points. Adjusted Steering Lock. Corrected drive train values. Corrected Geometry. Adjusted Engine Values. Adjusted Tyre values. Enhancements Shaders updated to latest release standards. Update to ui screen to reflect physic’s corrections. Fixed hand animation to include more frames
  16. Nome file: International Formula Masters 2009 by CTDP Autore del file: Uff File inserito: 08 Feb 2015 Categoria del file: Open Wheelers Mods International Formula Masters 2009 A free game addon for Assetto Corsa The premier mod by CTDP for Assetto Corsa brings you the 2009 season of with all competing cars and drivers. A strive for realism The International Formula Master (IFM) was a supporting series in 2009 thought as a stepping stone into the GP2. The cars were manufactured by Italian based company Tatuus and were comparable to smaller single seaters like the Formula 3 cars. Such physics, very wow! We got our hands on the original user manual of the Honda K20A engine and Tatuus chassis and had access to more real data as ever before. This helped in creating highly realistic physics for IFM 2009 so you can feel like a real race driver. And bonus features! The addon includes all cars of all teams and drivers, a setup guide, and detailed templates to create your own car livery. v1.3 New damage graphic Adjusted driver hands Adjusted FFB multiplier Adjusted proview mode settings Compiled into data.acd Special Thanks to SandroX for upgrading the driver hands and damage texture. v1.2 New graphic buttons New preview screens Fixed collider pivot point Fixed TC and ABS to default off Added Rossi alternative HiTech livery Added Provenzano altertnative Trident livery Added Hillclimb stand alone add on Fixed aero to be compatible with version 1.1.5 of AC Adjusted tire and wheel rim shaders Fixed cockpit carbon shader Fixed AO layer on wc car extra (sidepods and wings) Fixed sound.ini error log Fixed digital instruments.ini error log Adjusted tyre slip curve Fixed aero log issues Adjusted suspension geometry Rainlight default to off Added rearlight options to "YOUR CAR" folder Adjusted driver hands Fixed and eliminated the green bar at end of digital led display on the steering wheel Adjusted and changed digital display output on steering wheel Fixed Seatbelt mesh Updated and adjusted sounds for version 1.1.5 Fixed white box pop-in graphics bug issue on the front and back rims of the lods Optimized lods for better fps v1.1 Bug Fixes Corrected aero and updated values. Corrected suspension and pick up points. Adjusted Steering Lock. Corrected drive train values. Corrected Geometry. Adjusted Engine Values. Adjusted Tyre values. Special thanks to Dustin Kutchara (bobskype) for taking the time to help us correct these values and Yagami - Andre for helping with driver animation. Enhancements Shaders updated to latest release standards. Update to ui screen to reflect physic’s corrections. Fixed hand animation to include more frames. Clicca qui per scaricare il file
  17. A strive for realism The International Formula Master (IFM) was a supporting series in 2009 thought as a stepping stone into the GP2. The cars were manufactured by Italian based company Tatuus and were comparable to smaller single seaters like the Formula 3 cars. Such physics, very wow! We got our hands on the original user manual of the Honda K20A engine and Tatuus chassis and had access to more real data as ever before. This helped in creating highly realistic physics for IFM 2009 so you can feel like a real race driver. And bonus features! The addon includes all cars of all teams and drivers, a setup guide, and detailed templates to create your own car livery. DOWNLOAD v1.3 New damage graphic Adjusted driver hands Adjusted FFB multiplier Adjusted proview mode settings Compiled into data.acd Special Thanks to SandroX for upgrading the driver hands and damage texture. v1.2 New graphic buttons New preview screens Fixed collider pivot point Fixed TC and ABS to default off Added Rossi alternative HiTech livery Added Provenzano altertnative Trident livery Added Hillclimb stand alone add on Fixed aero to be compatible with version 1.1.5 of AC Adjusted tire and wheel rim shaders Fixed cockpit carbon shader Fixed AO layer on wc car extra (sidepods and wings) Fixed sound.ini error log Fixed digital instruments.ini error log Adjusted tyre slip curve Fixed aero log issues Adjusted suspension geometry Rainlight default to off Added rearlight options to "YOUR CAR" folder Adjusted driver hands Fixed and eliminated the green bar at end of digital led display on the steering wheel Adjusted and changed digital display output on steering wheel Fixed Seatbelt mesh Updated and adjusted sounds for version 1.1.5 Fixed white box pop-in graphics bug issue on the front and back rims of the lods Optimized lods for better fps v1.1 Corrected aero and updated values. Corrected suspension and pick up points. Adjusted Steering Lock. Corrected drive train values. Corrected Geometry. Adjusted Engine Values. Adjusted Tyre values. Special thanks to Dustin Kutchara (bobskype) for taking the time to help us correct these values and Yagami - Andre for helping with driver animation. Enhancements Shaders updated to latest release standards. Update to ui screen to reflect physic’s corrections. Fixed hand animation to include more frames. This post has been promoted to an article
  18. Today we are happy to announce the 1988 Mclaren MP4/4 that we've been secretly developing over the last months that will be released on both rFactor 2 and Assetto Corsa. For all the info and images of this car, please read our news article we've just posted on our official website. We're looking forward to bringing this car to all of you very soon, be sure to stay tuned!
  19. MAK-Corp is happy to announce the release of the 1988 Mclaren MP4/4 mod for Assetto Corsa. The mod brings the iconic 1988 Formula One Race Car to the Assetto Corsa platform featuring realistic physics, turbo boost, sounds and a highly detailed 3D Model and textures. The mod also includes a number of different skins run in the year featuring Tobacco and Non Tobacco versions. Turbo boost can be utilized through the numerical keys on the keyboard, by default it is set to 100%. Levels range from 10% to 100% and are selected by Assetto Corsa's default method, the 1-0 numerical keys. Also note. The rear view currently shows the rear wing. There is no way for us to move the camera position for the rear view in AC. Hopefully Kunos will update that in the future. The Mclaren MP4/4 was driven by Ayrton Senna and Alain Prost and sported the Honda RA168-E V6 Turbo engine. It set a new record in Formula One at the time becoming the only car in the history of the sport to win all but one race throughout the season having won 15 of the 16 championship races. It also piloted Ayrton Senna to his first world championship in his debut year with Mclaren. You can read the full release article on our website HERE Or you can go directly to the mod page and download it HERE We hope you enjoy! Credits Mod Production Manager: Petros Mak Quality Control: Stephen Young Mclaren MP4/4 3D Vehicle by: Raymond Schram UV Mapping by: Juandi Sanchez 2D Textures by: Juandi Sanchez In-Game Specialist: Stephen Young AC Physics by: David Dominguez Sounds by: Alvaro Perez This post has been promoted to an article
  20. VELOCIPEDE

    rF2: FIA GT3 Apex v0.90

    Il team Apex Modding ha rilasciato per rFactor 2 la nuova versione 0.90 del suo FIA GT3 Mod, un progetto che ci permette di simulare l'omonimo e combattuto campionato FIA. La nuova release, che include anche le nuove BMW Z4 GT3, Chevrolet Camaro GT3 e Ferrari 458 GT3 (denominata però 854), è scaricabile adesso anche dalla nostra area files.
  21. VELOCIPEDE

    AC: International Formula Series 3 v0.62

    Il team MAK Corp ha rilasciato per Assetto Corsa la nuova versione aggiornata 0.62 del suo apprezzato International Formula Series 3, un mod che ci permette di simulare l'omonimo campionato europeo della categoria Formula 3. v0.62 of the IFS3 mod for AC has just been released. This update fixes a problem with the rear tires that wasn't showing the right temperature data in the tyre app. It also fixed an issue with the display units
  22. VELOCIPEDE

    Ferrari F310 by ASR Formula

    Ferrari F310 - Early Beta v0.5 rFactor 2 http://www.asrformula.com Il team F1 ASR ci presenta oggi per rFactor 2 la nuova versione 0.2 beta della bellissima Ferrari F310, che fu portata in pista nella stagione 1996 da Michael Schumacher ed Eddie Irvine. For all those who support us is available today the Ferrari F310 driven by Michael Schumacher and Eddie Irvine of the 1996 season! Go to in the download section and enjoy! Recall that just a free donation to have access to the all beta version. This post has been promoted to an article
  23. So you thought after GTPC v1 Virtua_lm was in for a vacation??? HELL no!! Today we will anounce the next chapter we have started. Sportscars Unlimited This mod will be build for Rfactor2. No logo yet just a name and a few renders. So what is it. After release of GTPC we started talking about what to do next. First most important thing was we wanted to build cars we as group really liked and we wanted to thank a couple of people who helped us a lot with info for GTPC by building their cars. So we started gathering info for a couple of cars. 1. Gebhardt c91 2. Brun c901. 3 Interpid RM1. Virtua_lm tries to make historical correct cars. So a lot of fun we have is finding all those small details, contacting original racedrivers, mechanics and try to get as much info as possible to recreate them and be as historical correct as possible in looks, physics. That is for us the fun of modding. Because we have upgrades it is impossible right now to build this for AC. So yes it looks like we model the later years of sportscar racing now. But Unlimited in Sportscar Unlimited stands for cars WE like so could be a older sportscar car too. Vivemclaren has started to model the RM1. Today we would like to show you his first progress report. As you can see lot of work is still to be done. Vivemclaren do" list 1991 : Adding a small rod for #65 (Mid Ohio) 1992 MTI : Extra louvres front hood 1992 MTI : Low downforce rear wing (need look for pictures in historic races) 1992 MTI : Finish the rear part Rods on the front hood : Scale them All versions : details All versions : Engine & mechanical part and then all the other stuff..... So still a very long way to go. We are still on the lookout for images from a few races. If anyone can help us we would be very happy Missing picture 1991 Rd 2 - West Palm Beach (need pictures of the rear part) Rd 4 - Miami (we have only one picture of front) Rd 5 - Road Atlanta (need more pictures) Rd 7 - Lime Rock (need more pictures) Rd 9 - New Orleans (without rear wheels covers) (need pictures) Rd 10 - Watkins Glen (need more pictures) Rd 12 - Portland (need pictures) Rd 13 - Del Mar (need pictures of the rear part) 1992 Rd 0 - Daytona Test #4 (need pictures) Rd 2 - Miami #5 & #12 (need pictures) and #4 (need more pictures) Rd 3 - Sebring #5 Headlight version? Rd 4 - Road Atlanta #4, #5 & #12 (need more pictures) Rd 5 - Lime Rock #5 & #12 (need pictures) Rd 6 - Mid Ohio #12 (need more pictures) Rd 7 - New Orleans #4, #5 & #12 (need more pictures, without rear wheels covers) Rd 9 - Laguna Seca #12 (need more pictures) Rd 10 - Portland #15 & #41 (need more pictures) Rd 11 - Road America #12 (need more pictures) Rd 12 - Phoenix (need more pictures) Rd 13 - Del Mar #4, #5 & #12 (need pictures) 1993 Rd 2 - Miami (need pictures) Rd 4 - Atlanta (need pictures) Rd 5 - Lime Rock (need pictures) Rd 6 - Mid Ohio (need more pictures) Rd 7 - Watkins Glen (need more pictures) Rd 9 - Laguna Seca (need pictures) Rd 10 - Portland (need pictures) Rd 11 - Phoenix (need more pictures) So what about GTPC for Rfactor1. The final Patch is worked on. Personally I am working on making the paint templates ready, Swisshutless physics and Vivemclaren in between modeling few 3d model issues. Smaller paint issues are less importatn to us Possibe with a extra car but Let us see if we can make that happen for real.. I think the builder. Monsum The track modeller who brought you Sebring, Le Mans, Mid ohio Made one carThat car will hopfully be included in GTPC. A car originally made for GTX5! This post has been promoted to an article
  24. VELOCIPEDE

    rF2: Skip Barber by ISI v1.54

    Skip Barber Formula 2000 v1.54 Now Available! The Skip Barber 2000 is one of the most useful tools in a sim racer’s toolbox, aiding in the development of proper driving techniques through unrelenting punishment of a bad one! We highly recommend reading the profile page for the Skip Barber 2000 very carefully… We’re very happy to release an update for our version of this car, bring updates to the model, physics and tires (see list below). Download the car from our rFactor 2 cars page. Changes from 1.46: – Revised tyres – Moved to ultra chassis (with flex) – Updated to ModelWheelsIncludeAllTireMass=1 fix – Bumpstop fix – Tweaked undertray locations – Minor AI correlation tweaks – Updated shaders – Updated textures – Updated liveries – Helmet no longer goes through cockpit – New car icons – Added rim blur – New tire textures – New tire damage textures – Moved to new steering system – Added descriptions and new variables A section from our SB2000 profile page: The Skip Barber Formula 2000 is the perfect car for either a complete rookie or a seasoned expert to hone their skills. A true racers car, it is balanced in such a way that it works well when driven well, and will work badly (often spinning off the track) when driven badly. If you don’t drive with good technique, it punishes you: It teaches you how to best drive almost every race car you will ever drive… The first thing to note is that of the two configurations, the National version is both easier and faster to drive. The Regional version takes significantly longer to warm the tires, etc, but both configurations do have the same handling traits overall. It is very important to keep the throttle down while turning, as this will keep the rear suspension loaded and the car more stable. Weight transfer is also critical, and any changes to throttle input on entry or mid-way through a turn, which will shift the weight away from the rear and cause “lift off oversteer”, will often lead to a spin. Smooth input is probably the most important aspect of this car, and any car. You must smoothly turn in, carefully feed in the power, try not to fight it too much in the corner, then smoothly let the wheel run as you exit the turn. Always be aware how much the car moves around underneath you, the car will not react well if you put a wheel on the grass on turn-in: That loss of grip will be devastating. Most importantly: Don’t give up on it. If you can adapt your driving style to this car, and drive it well, you will become a better driver in everything you drive. The frustration of spinning out will all be worth it if you can beat this car. Additional recommended reading material is Going Faster, which documents a lot of the techniques required in good detail.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.