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  1. VELOCIPEDE

    Nuovi screens "dirt" per iRacing

    Tramite i social network, il team di iRacing ci mostra alcuni nuovi screens di anteprima del lavoro in corso sullo sterrato per iRacing, ormai di prossimo arrivo. Truckin' @EldoraSpeedway. #DIRT is coming soon to a PC near you. The dirt cushion is now implemented for our #DIRT testers, which moves up the track over the course of a race. @peakauto
  2. VELOCIPEDE

    Codemasters annuncia DiRT 4

    Con un annuncio ed un trailer pubblicati a sorpresa, Codemasters ha svelato oggi il nuovo DiRT 4, capitolo che riprende la numerazione classica della serie dopo DiRT Rally, per il quale è in arrivo un DLC dedicato alla PlayStation VR. DiRT 4 è un'evoluzione nella simulazione rallystica per il team britannico, con alcune novità interessanti, a cominciare da un sistema chiamato "Your Stage" che consente agli utenti di creare nuovi tracciati attraverso un potente editor che permette di espandere i contenuti di gioco a dismisura, scegliendo l'ambientazione ed una serie di parametri specifici. DiRT 4, nelle intenzioni di Codemasters, si pone nel mezzo fra la simulazione realistica di un DiRT Rally e il divertimento immediato di DiRT 2 e 3, senza dimenticare le fondamenta dei vari Colin McRae Rally ed aggiungendo le licenze ufficiali del FIA World Rallycross Championship. L'uscita del gioco è prevista per giugno 2017 su PC, PlayStation 4 e Xbox One. Commenti e discussioni sul forum dedicato. Yes, you read it right – DiRT 4 is coming! Today, we’re delighted to announce that DiRT 4 will fearlessly race to PS4, Xbox One and Windows PC in June 2017. Hot on the heels of 2016’s critically and commercially successful DiRT Rally, DiRT 4 takes the passion and authenticity of off-road racing to the next level, whilst also re-introducing you all to white-knuckle truck and buggy racing in Landrush. Motorsport by its very nature is dangerous – it says so on the back of the ticket. DiRT 4 is all about embracing that danger. It’s about the thrill, exhilaration and adrenaline that is absolutely vital to off-road racing. And more than that, it’s about loving that feeling. It’s about pushing flat out next to a sheer cliff drop. Going for the gap that’s slightly too small. Seeing how much air you can get in a truck. They call it ‘being fearless’ – and this is what we aim to inspire in DiRT 4. DiRT 4 features a game-changing system called Your Stage; an innovative rally route creation tool that allows you to produce an almost-infinite number of unique stages at the press of a button. You choose your location and set the route parameters, then Your Stage does the hard work to create a unique rally stage that you can race, share with your friends, and then challenge them to beat your time. Your Stage allows experienced rally players to create longer, more technical routes, whilst newcomers can create simpler shorter routes as they hone their skills. With DiRT 4, we’ve sought to combine the levels of thrill and realism from last year’s DiRT Rally with the fearless excitement, fun, and adrenaline-fuelled races previously seen in its critically acclaimed prequels DiRT 2 and DiRT 3. Featuring classic rally racing that continues to build on the foundations set by the Colin McRae Rally games, the brutal, fast-paced racing from the official FIA World Rallycross Championship, the crazy battles of racing trucks and buggies, and the outrageous fun of open events in Joyride, players will face challenges from locations that span three continents. We can’t wait to tell you more of DiRT 4, so stay tuned for the road to launch – we’ve got so much to show you.
  3. uru

    Codemasters annuncia DiRT 4

    Ragazzi, era prevista una novità da parte dei Codies ed eccola: http://www.dirt4game.com/uk Fantastico il tool previsto per creare prove speciali. Con un annuncio ed un trailer pubblicati a sorpresa, Codemasters ha svelato oggi il nuovo DiRT 4, capitolo che riprende la numerazione classica della serie dopo DiRT Rally, per il quale è in arrivo un DLC dedicato alla PlayStation VR. DiRT 4 è un'evoluzione nella simulazione rallystica per il team britannico, con alcune novità interessanti, a cominciare da un sistema chiamato "Your Stage" che consente agli utenti di creare nuovi tracciati attraverso un potente editor che permette di espandere i contenuti di gioco a dismisura, scegliendo l'ambientazione ed una serie di parametri specifici. DiRT 4, nelle intenzioni di Codemasters, si pone nel mezzo fra la simulazione realistica di un DiRT Rally e il divertimento immediato di DiRT 2 e 3, senza dimenticare le fondamenta dei vari Colin McRae Rally ed aggiungendo le licenze ufficiali del FIA World Rallycross Championship. L'uscita del gioco è prevista per giugno 2017 su PC, PlayStation 4 e Xbox One. Yes, you read it right – DiRT 4 is coming! Today, we’re delighted to announce that DiRT 4 will fearlessly race to PS4, Xbox One and Windows PC in June 2017. Hot on the heels of 2016’s critically and commercially successful DiRT Rally, DiRT 4 takes the passion and authenticity of off-road racing to the next level, whilst also re-introducing you all to white-knuckle truck and buggy racing in Landrush. Motorsport by its very nature is dangerous – it says so on the back of the ticket. DiRT 4 is all about embracing that danger. It’s about the thrill, exhilaration and adrenaline that is absolutely vital to off-road racing. And more than that, it’s about loving that feeling. It’s about pushing flat out next to a sheer cliff drop. Going for the gap that’s slightly too small. Seeing how much air you can get in a truck. They call it ‘being fearless’ – and this is what we aim to inspire in DiRT 4. DiRT 4 features a game-changing system called Your Stage; an innovative rally route creation tool that allows you to produce an almost-infinite number of unique stages at the press of a button. You choose your location and set the route parameters, then Your Stage does the hard work to create a unique rally stage that you can race, share with your friends, and then challenge them to beat your time. Your Stage allows experienced rally players to create longer, more technical routes, whilst newcomers can create simpler shorter routes as they hone their skills. With DiRT 4, we’ve sought to combine the levels of thrill and realism from last year’s DiRT Rally with the fearless excitement, fun, and adrenaline-fuelled races previously seen in its critically acclaimed prequels DiRT 2 and DiRT 3. Featuring classic rally racing that continues to build on the foundations set by the Colin McRae Rally games, the brutal, fast-paced racing from the official FIA World Rallycross Championship, the crazy battles of racing trucks and buggies, and the outrageous fun of open events in Joyride, players will face challenges from locations that span three continents. We can’t wait to tell you more of DiRT 4, so stay tuned for the road to launch – we’ve got so much to show you.
  4. VELOCIPEDE

    iRacing: parliamo ancora di "dirt"

    Si torna a parlare di sterrato (dirt appunto) per iRacing, in quanto il campione NPAS Tyler Hudson ha annunciato di essere entrato nello staff tecnico del simulatore americano ed ha iniziato a provare tutte le caratteristiche "dirt" del software. Nel lungo messaggio, Tyler ha anche confermato che la prima release alpha dirt sarà rilasciata ai beta testers la prossima settimana. 2013 NPAS Champion Tyler Hudson offers his initial thoughts on iRacing’s upcoming Dirt feature Just this week I accepted a job at iRacing working in the customer service department working with Nim, Susan, Angela and the rest of the team including helping Shannon as well with the WC series. I am very excited about it and chomping at the bit to get going. I look forward to doing my best to help iRacers for many years to come. I don’t officially start for a couple weeks. I will be flying up to Bedford to start my training on the various systems they use and start my training. The only bummer is I will not be allowed to race in the NASCAR Peak World Championship Series but I’ll still be racing everything else when I can so that will be fun! I also already started to get some employee perks. The guys let me try out the dirt content last night and after sending Steve a wall of text about it he thought it would be a good idea to post it in the forums! I’m also told Dirt is going to all alpha testers this week. First, let me start by saying most of my real world racing experience is on dirt tracks, from karts, mini stock and street stocks to late models. Not an extraordinary amount, but more than any other form of racing. So I can honestly say that climbing into iRacing’s version of a dirt late model took me by a huge surprise. From the start I had the sensation I was back in my race car; not from the adrenaline rush as much as the fact that the driving sensation and feedback were like no other car I’ve ever driven in the sim. There is so much to say about the many different cars iRacing is developing, but I'll make this as short as possible. These guys have nailed it. Sure, there are some minor issues as with anything in development, but they blew this one out of the park. Maybe it's because we dirt fans/racers have been left out for so long, we haven't had anything worth playing since the PS2 game World of Outlaw Sprint Cars or Dirt to Daytona, but believe me, this is the real deal. The track changes.... A LOT, visually and grip wise. That is a huge part of what makes dirt racing what it is, so you'll be happy to hear that. You legitimately have to search for moisture in the track for grip. After 10 laps around the bottom at Eldora, the grip had fallen off by half a second and - visually - you could SEE the track change color from wet to dry dirt. I followed the moisture every lap until I was up by the wall. Then I went back to the bottom and was 3 tenths slower than up top where it was still a little damp. Eventually, I had gotten all the initial moisture out of the track from the bottom to the top, and virtually from the inside wall to the outside wall ran almost identical lap times. This will be great for searching for grip and racing. Oh, but that's not all. I backed out, set the track state to 100% and went back out. THERE'S A CUSHION!! I couldn't really see the cushion, as I understand that's still in development, but boy you sure can feel it! And the grip it provides will make dirt racing on iRacing genuine, authentic and as real as it gets. I’ve seen a lot of forum posts by people worried by some of the pictures that the late model won't "get up on the bars." Well let me tell you, it took some messing around in the garage, but it does. I haven't found a way to make the car as far up on the bars as I’d like, but maybe that's another item in development -- or for a crew chief way better than me! I was able to twist the rear end and float the left front - everything you see in pictures of real race cars. I'm telling you guys, I am amazed at what iRacing has done. I am thrilled to be a part of it, to help develop it and I can’ wait to see how much further we can push the envelope in motor sports simulations. This is ground breaking stuff: No other game on the market has even scratched the surface at what these guys have already done with dirt – and it’s getting better every day. As I understand it there is still quite a bit of work to do but all the hype will be worth it. I can't wait to turn laps with other cars on the track. Oh, and did I even mention the Ford Fiesta?!?!? No? Well we'll save that for another day. =)
  5. VELOCIPEDE

    iRacing: primi screens su sterrato

    Dopo l'anteprima di cosa arriverà nel 2017, oggi il team di iRacing ci mostra finalmente i primi screens in game delle vetture nelle gare su sterrato, anch'esse attese nelle build del simulatore americano del prossimo anno. We released new screenshots today of our upcoming dirt racing feature currently in development. Coming Soon! "As you all know, we've been working incredibly hard to bring authentic dirt racing to iRacing. This project has involved every developer in one way or another, whether it's physics, track dynamics, production, art, audio, rendering, or web. It's also pushed us to try new methods and tools for art creation and new shaders which will pay dividends not just for dirt, but for all of iRacing. We're really excited about it and would like to share these in-progress shots with you as a preview of what's to come. Note that these are in progress and things are subject to change... for example, the cushion is not showing in these shots, but the "prepared" surface is and so is the base surface."
  6. Sul forum ufficiale di iRacing, Tony Gardner in persona conferma per il 6 dicembre l'arrivo della nuova build del simulatore americano. Gardner ci parla anche delle numerose novità che arriveranno in iRacing nel corso del 2017, come la modalità dirt (lo sterrato), la funzionalità time attack e molto altro ancora. We are excited about the build next week! You will see multiple enhancements and improvements to the simulation and overall service. Right now the plan is to do the usual quarterly software update on December 6th at about 8:00 AM EST. However I wanted to discuss just a few things that are NOT going to be in build next week and provide a brief update. You will see soon enough what will be in the build next week! Dirt: As you probably are aware we are very excited about “dirt” and have heard the same from so many of you. Major pieces of it have been finished for months. There are so many details, facets and challenges to this new form of racing for us graphically and physically. We had many new development challenges to tackle and many new and unique features to develop. I think you will be very impressed with all the work and detail put into this when you get a chance to see it and drive it. However, a few smaller things are still lingering and we want to nail this down to our satisfaction. The small things can make a big difference. We would not expect to release it by year end either with the year winding down and holidays etc. The good news is we feel we are close and are still optimistic to release before the March build. We would do a “mid-season” release if the feature/Dirt was ready. As far as content we have Eldora, Williams Grove and a dirt version of USA Speedway about done and more tracks in the works already. We have 305, 358 and 410 versions of a Dirt Super Late Model. We have a wingless dirt 410 sprint car. We have a winged Sprint Car including 305, 360 and 410 versions. We are putting the cars through our CFD “wind tunnel” to get better aero data, especially for the Winged Sprint car. We also will have dirt versions of our NASCAR truck and a dirt version of the legends car out of the gate. Much more coming and already in the works including global rally cross. Thanks for your patience. It is heart-breaking not to release some of it for year-end with all the work we have put in and being so close but it is the right thing to do. Time-Attack: This new hot-lapping competition/feature we think is going to be a great fun and will be something that almost everyone from rookies/time constrained people to veteran sim-racers will really enjoy. We are also close on this new feature and also would release at a point in time, not necessarily needing to wait until a season end build. We will be doing a video about it soon to give you a better idea of it. Other: We are also still working on many other things discussed previously like the new damage model, new in-sim UI, web interface, improved and new sounds including working on utilizing XAudio 2, animation and graphics, new forums, physics, incredible content and working on many other things not yet discussed! This post has been promoted to an article
  7. VELOCIPEDE

    iRacing: parliamo di novità 2017...

    Dirt: As you probably are aware we are very excited about “dirt” and have heard the same from so many of you. Major pieces of it have been finished for months. There are so many details, facets and challenges to this new form of racing for us graphically and physically. We had many new development challenges to tackle and many new and unique features to develop. I think you will be very impressed with all the work and detail put into this when you get a chance to see it and drive it. However, a few smaller things are still lingering and we want to nail this down to our satisfaction. The small things can make a big difference. We would not expect to release it by year end either with the year winding down and holidays etc. The good news is we feel we are close and are still optimistic to release before the March build. We would do a “mid-season” release if the feature/Dirt was ready. As far as content we have Eldora, Williams Grove and a dirt version of USA Speedway about done and more tracks in the works already. We have 305, 358 and 410 versions of a Dirt Super Late Model. We have a wingless dirt 410 sprint car. We have a winged Sprint Car including 305, 360 and 410 versions. We are putting the cars through our CFD “wind tunnel” to get better aero data, especially for the Winged Sprint car. We also will have dirt versions of our NASCAR truck and a dirt version of the legends car out of the gate. Much more coming and already in the works including global rally cross. Thanks for your patience. It is heart-breaking not to release some of it for year-end with all the work we have put in and being so close but it is the right thing to do. Time-Attack: This new hot-lapping competition/feature we think is going to be a great fun and will be something that almost everyone from rookies/time constrained people to veteran sim-racers will really enjoy. We are also close on this new feature and also would release at a point in time, not necessarily needing to wait until a season end build. We will be doing a video about it soon to give you a better idea of it. Other: We are also still working on many other things discussed previously like the new damage model, new in-sim UI, web interface, improved and new sounds including working on utilizing XAudio 2, animation and graphics, new forums, physics, incredible content and working on many other things not yet discussed!
  8. VELOCIPEDE

    iRacing: templates per le auto "dirt"

    Introducing the upcoming Dirt Late Model, Dirt Sprint Car, and Dirt Street Stock - coming soon to iRacing. Painters, get a head start on creating custom paints and download the paint templates for each car below.
  9. VELOCIPEDE

    iRacing ci aggiorna sullo sterrato

    Con un messaggio su Facebook accompagnato da uno screenshot, il team di iRacing ci aggiorna sul lavoro di sviluppo in corso riguardo l'implementazione dello sterrato nel simulatore americano. Il tracciato in terra sarà ovviamente dinamico e reagirà in modo realistico al passaggio delle vetture. Development work on dirt is going great! The physics, art, and track dynamics systems are all starting to work together in real-time. Today we took the #25 Sprint car out for a spin at Eldora Speedway. Here you'll see the first glimpse of a prepared track beginning to develop a groove. Not yet visible but almost ready will be the accumulation of loose dirt and a cushion. Again, this is all dynamic... the track will constantly change and react based on the cars, resulting in an unparalleled dirt racing simulation.
  10. VELOCIPEDE

    DiRT Rally si aggiorna

    DiRT Rally v1.21 We released an update for DiRT Rally PC players on Monday, which has added some really beneficial finesse and fixes to our VR game. If you missed the patch notes, don’t worry – here’s the full fix list for v1.21: Graphics – Improvements to significantly reduce object popping during track intros and replays in VR. Graphics – Wheel will no longer lock to the left if you use the ultra low graphical preset. Graphics – Desktop image when playing in VR is no longer stretched. Graphics – Improvements to prevent the environment popping in the distance during a dynamic Game – You can now remap the headset position reset function in Controls for VR. Game – You can no longer press pause during the fade to black when you restart an event in VR. Audio – Razer Kraken will no longer cause the game to crash on boot. HUD – Split time will no longer overlap co-driver calls in VR. HUD – Repair puncture tooltip will no longer overlap speedometer in VR. HUD – Legibility improvements for smaller text elements in VR. HUD – Hud should no longer fall into your line of sight on hills if you have VR Vehicle Camera Motion turned on. HUD – Fix to prevent the “Recover Vehicle” tooltip remaining on screen when you have accepted an invite during gameplay. UI – Stereoscopic Rendering and V-Sync are removed when playing the game in VR. UI – VR Options in HUD are removed if you are not playing in VR. UI – A Message will now be displayed if you access the Steam Overlay in VR letting you know to take off your headset. UI – Certain pop up messages should now display correctly in VR. The update went out on both Steam and Oculus at 10am on Monday morning, and you were all hot on the heels of some audio issues with the patch. Thanks to your feedback, we were able to fix with a couple of days later, which leads us to… DiRT Rally v1.22 V1.22 landed on Wednesday to remedy these issues, and for those who missed this, the fix list included: Audio – Engine and Co-Driver balance is now back to how it was in 1.20. Audio – Surround now works like it did in 1.20. Audio – Engine audio during post race sequence now plays out correctly. However, we’ve had a couple of reports that sound still isn’t working properly in VR – so if you’re one of these unlucky people, then please check your Rift is your default playback device in your Sound settings and send your dxdiag to dirtgame[at]codemasters.com.
  11. VELOCIPEDE

    Update Oculus VR per DiRT Rally

    Great news! Although you’ve all been aware of this development for a little while, we’re delighted to confirm that we will be adding official Oculus Rift support to the PC version of DiRT Rally later this month. As you’d expect with VR, the update will immerse players into the world of rally like never before – with the challenge of DiRT Rally taking on a whole new dimension. You’ll be absorbed even further into the game as you take on some of the most challenging real life rally locations in the world, battling the elements in glorious VR. And it’s not just rally that the VR experience will heighten, either. Ever wondered what it’s like to peer over the edge at Broadmoor Pikes Peak International Hill Climb, or look around you on the starting grid of an FIA World Rallycross Championship race? This update will bring Oculus users even closer to these situations and settings, putting them into the heart of the action like never before. So when’s it arriving, we hear you ask? DiRT Rally VR will release with the Oculus Store on 11th July, while existing PC players will receive an update on the same day too.
  12. VELOCIPEDE

    iRacing: sarà sterrato, per davvero

    Founded in 1954 in Rossburg, Ohio by the late Earl Baltes, Eldora Speedway is home of The Biggest Dirt Races In The World™ — including the World 100®, Kings Royal®, Dirt Late Model Dream®, and the Four Crown Nationals®. Three-time NASCAR Sprint Cup Series champion Tony Stewart purchased Eldora in 2004 and has continued Baltes’ legacy with continual facility improvements, significant purse increases and the addition of a NASCAR Camping World Truck Series event, the only NASCAR National Series race held on dirt. “We’re ecstatic to partner with iRacing in bringing dirt track racing to sim racers around the world,” said speedway Promoter and General Manager Roger Slack. “Eldora has a history of firsts that have produced the biggest and best events in dirt track racing, so it’s fitting that the World’s Greatest Dirt Track® will be available on the world’s greatest sim racing service.” “We’re really thrilled to be adding the world’s premier dirt track to our service,” says Tony Gardner, President of iRacing.com. “Last week’s announcement that we’re bringing dirt track racing to iRacing generated a tremendous amount of interest throughout the motorsports community, and we’re honored that we’ll be able to offer our members the opportunity to race at Eldora.” Among the iRacers delighted to hear Eldora will be coming to iRacing is NASCAR Sprint Cup driver Kyle Larson. “This is great news,” says Larson, who swept all three USAC divisions at the Four Crown Nationals at Eldora in 2011. “iRacing adding dirt racing, and Eldora Speedway, is really exciting. I’ve had some fantastic races at the Big E and can’t wait to go there virtually. As a long-time member of iRacing, I’ve offered my help as they develop dirt, so I am looking forward to contributing to the project.” iRacing.com goes to extra-ordinary lengths to simulate real racing for its enthusiastic customer base across a wide range of motorsport from stock cars, sports cars and touring cars to open wheel racing, sedan racing and showroom stock racing. iRacing is home to hundreds of private leagues as well as dozens of official series, many run in partnership with the world’s foremost professional racing organizations including NASCAR, INDYCAR, IMSA, SRO Blancpain and the V8 Supercar series. iRacing.com, which has had over 200,000 members join since 2008, is available 24/7 to join or race. After completing a user-friendly enrollment process on their personal computers, iRacers in more than 150 countries compete against one another from their homes using an inexpensive gaming racing wheel/pedal set connected to their PCs.
  13. VELOCIPEDE

    DiRT Rally console video show

  14. VELOCIPEDE

    DiRT Rally arriva su consoles

    Arrivano oggi una serie di nuove immagini e video per DiRT Rally in versione console, il gioco di guida targato Codemasters, già disponibile su PC in formato digitale su Steam dallo scorso dicembre e che arriverà nei negozi anche in versione retail, su PS ed XBox One a partire dal 5 aprile. Il titolo punta ancora allo standard dei 1080p e sessanta fotogrammi al secondo sulle console current-gen, un traguardo ragguardevole, e che la versione PlayStation 4 è "molto, molto vicina" al raggiungimento. Su Xbox One si è invece un po' indietro: il team sta cercando di raggiungere i medesimi risultati, ma in caso contrario potrebbe optare per una risoluzione dinamica, che potrebbe scendere da 1080p a 900p nelle fasi più impegnative. In ogni caso le due versioni saranno sostanzialmente identiche e Codemasters potrebbe addirittura ricorrere a una patch day one per sistemare le performance. Iconic McRae liveries. Seven new cars. Vintage full gravel Pikes Peak. All this and more, arriving to DiRT Rally on April 5th 2016. Available for pre-order on PS4 and XBox One now: www.dirtgame.com
  15. VELOCIPEDE

    DiRT Rally v1.0 e Winter Wonderland DLC

    The update also brings two new cars to the game, the Hyundai Rally and the Volkswagen Polo Rally. These cars are the most recent additions to the pinnacle of the sport and they are the perfect way to round off our Early Access programme. The Winter Wonderland update also sees the introduction of Steam Workshop support that allows players to share Car Setup & Force Feedback settings. You can find a guide for this here: DiRT Rally Service Park - Guide You can get started with settings from our simulation team here: Developer Service Pack We’ve also made improvements and refinements made to Global Leaderboards and League support. Here’s the rundown of other stuff that’s new this month: You can now tune your immersion levels by customising your OSD options, choosing between On, Countdowns Only and Off. The Logitech G29 wheel is now correctly listed in the controller preset menu. Custom Championships now reward you with the correct number of credits. There’s a new EULA to sign when you boot the game, which asks you to kindly behave yourself when you’re playing with others. Your favourite pet mouse has learnt a new trick, and can now change the livery on your car. If you own an Owner’s Club event, you will now correctly own the Owned achievement. If you pledge a wedge to an online Wager Event and the event ends while you’re on stage, we’ll give you your CR back. Your Oculus Rift can now be toggled to lock the horizontal orientation. Look for a flag in the hardware configuration file. Sliders on the Advanced Racing Wheel Options screen now increment at the same rate as the Steering and Pedal calibration screen. Your Service Crews are back from their training course and will now correctly setup your car for multi-location events. Stopped one set of Rallycross results from appearing on a Rally leaderboard. You no longer need to hold the headlight control to activate your lights. You can now just tap that. Windows accounts with accented and non-latin characters will now correctly save game settings. Fixed a weird bug where the camera would briefly flick back to the default position at the start of a stage after customising the seat position. Kick_Up will now politely and calmly inform you if your wheels fall off, and if you’re going the wrong way. As ever, please stop by the forums and let us know what you think of version 1.0 and how you think we did in early access. We couldn’t have done it without you!
  16. VELOCIPEDE

    DiRT Rally update Modern Masters

    Codemasters continua con il suo lavoro di evoluzione per DiRT Rally, nuovo capitolo della serie racing incentrata sui rally al momento disponibile in accesso anticipato su PC. Proprio oggi, è stato pubblicato un nuovo aggiornamento per il gioco che introduce diverse nuove auto nella categoria Modern Masters tra cui Citroën C4 Rally 2010 e Ford Focus RS Rally 2007. Dal punto di vista del gameplay sono state applicate alcune variazioni al sistema di guida delle auto appartenenti al Gruppo B 4WD oltre ad altri aggiustamenti e bug fix. Qui di seguito il trailer di presentazione.
  17. VELOCIPEDE

    DiRT Rally: Flying Finland Update

    It’s time for version 0.8 and we are returning to our rally roots with the mighty Flying Finland pack. We’ve added 12 new stages from Finland, the world’s fastest rally and two iconic cars driven by our local heroes from one of the greatest battles in rally championship history. Add to this a new game mode and loads of fixes and features and this pack is almost as big as those Finnish jumps and crests. Oh, and did we mention mouse support for the menus? You did want that right...? So here is what’s new: 12 new rally stages near Jämsä, Finland All new 2000s vehicle class 2 new cars - Subaru Impreza 2001 and Ford Focus RS Rally 2001 Custom Championships – You can now tweak the number of events, stages and AI difficulty. This will mean that you can set up an event that suits the amount of time you have available and get rewarded accordingly. Mouse Support! – Yep you asked for it so here it is. It’s still a work in progress so please give us your feedback on how we can improve it. We’ve reworked the handling on our 60s, 70s, 80s RWD and 2010s classes – these changes have seen improvements to the way we model suspension and tyres, along with engine and aero rework they really make the cars feel a lot more dynamic to drive. We’ve updated the engine audio for the 1995 Subaru Impreza in the Group A class. We’d like to say a massive thank you to Ryan Champion for letting us use his awesome car for the recording! We’ve wrapped our replays so you can rewind from the start of a replay to watch the final section of your run much faster than you could before. We’ve added a new ‘Invite Friends’ option in the lobby to make it easier for you to get the people you want into your PVP races. Here’s what we’ve fixed: The audio FX levels for the surfaces and kick up have been brought back so that you can hear all that gravely goodness. We sent our Rallycross AI drivers to the opticians so that they can now see when they need to avoid other cars when they are approaching the joker entrance. Now that they can see better they are also setting faster laps. We’ve fixed the camera clipping in certain camera angles when you changed the Field of View. We’ve made some Hyper threading fixes that should now prevent those annoying stuttering issues that some of you were having. We’ve stopped the Engineer contract lengths and costs from being affected when competing in league events. Toggling Push to Talk or enabling/disabling voice communications through the pause menu is now actually working. The Reset Timer has now been increased to 15 seconds when attempting to get back on track. I know we said that before but this time it is actually in. Cars will no longer roll over on the start in PVP races, ROFL. We’ve made sure that the cars are visible on the start line even when collisions are turned off in PVP – they will still ghost during the race though. Your PVP opponents won’t be showboating and driving around with the handbrake on anymore. The gear setup will no longer be changing between stages without a service area. We’ve fixed those odd camera angles that were being used in spectate mode. The miles driven using owned vehicles in PVP now accrue towards unlocking upgrades for that vehicle. When viewing a replay using an interior camera, the speedometers now show the correct speed for all vehicles. We’ve fixed a whole host of other stuff too but they were too boring to call out in this list. Be sure to let us know how we’re doing, or just stop the forums by to say hello. Stay mid over BIG jump!
  18. VELOCIPEDE

    DiRT Rally World RX Multiplayer Update

    DiRT Rally World RX Multiplayer Update Woa! It’s time for DiRT Rally’s v.0.7 update already, which this month introduces online competitive play to DiRT Rally. That’s right, you’ll now be able to head online and challenge your friends in officially licensed FIA World Rallycross events. But wait there’s more! We’ve also added a stack of new features and changes including: A new World RX track - Hell, Norway New Rallycross drivers including, Liam Doran and Petter Solberg Wet weather for all Rallycross tracks Three new cars: DS3, MINI Countryman Rallycross and Subaru WRX STI Brand new Wager Daily Event Some new advanced gamepad options Added a “Very Early” option for your Co-Driver calls A frankly amazing set of Hints and Tips for you to read during loading screens Removed the additional time penalty when the Off Track Reset Countdown expires and upped the limit on the timer We’ll now show you your 'Fastest lap' onscreen for an entire Rallycross Event Clutch Override which will give you the ability to use your clutch to override the automatic gearbox clutch And that’s not all! On top of all that goodness above we’ve also made the following additions and changes to DiRT Rally. *bleep bloop* new achievements Added a toggle for ‘Clutch Override’, which allows you to override the automatic clutch (allowing for clutch kicking) ‘Advanced gamepad options’ are now available for joysticks... Yup somebody out there is playing DiRT Rally with a joystick Message added indicating if you’ve missed the entrance or exit of the joker lap. Optimised all routes for Lydden Hill so it chugs less Graphical Improvements to all stages on the Holjes Circuit as well as the routes for Powys, Wales and Pikes Peak Those excessive gravel surface sounds have been toned down – which should also help with stuttering audio Fixed an issue where the Community delta time splits were being incorrectly shown in the Pant Mawr stage from Wales Light pods no longer show on day routes when using the bonnet / interior cameras on certain vehicles Direct Input slider axis enumeration has been fixed which is a fancy way of saying this should solve issues with pedal bindings, most frequently the clutch Rallycross friend leaderboards now only show the players fastest lap time Abandoning a Rallycross Daily Event now uploads the stage maximum, rather than the time the game was paused... oops Jump starting certain Rallycross tracks no longer results in the players lap counter refusing to increment when passing the start/finish line Fix for the Founder liveries disappearing after the player resets their profile Community delta times are now displayed correctly in the standings before the event begins The Community delta times that were invalid on some tracks have now been reset Crossing a reset line will now always result in you receiving a penalty The Rallycross AI will now find the correct gear at the start of the race and not comically reverse Joker laps will now register even when exiting the joker sector backwards... Because sometimes it’s fun to show off The AI will now take the Joker lap in a Rallycross event less than 4 laps The AI should no longer accidently take a Joker lap when switching paths after losing control. Did you ever see that bug where the Rallycross AI would drive into a barrier, reverse, then drive into again? It was pretty funny but we thought we better fix it Used your data to improve our AI across all Rallycross routes. They’ll now put up much more of a challenge Just like every time we release an update there are a few things which we know won’t be perfect, don’t forget that DiRT Rally is in Early Access still and we need you to help us polish it. We’re confident that everything should run smoothly and thank you to all our players who have been helping us test this latest update. So if you spot something that isn’t quite right or working as you expect be sure to swing by either the Codemasters Forums or Steam Forums to let us know. As ever thank you for your support so far, we know we say this a lot but we really are grateful of all the feedback to date. Next month we head to Finland for the fastest and most exciting update yet.
  19. VELOCIPEDE

    DiRT Rally World RX Update

    DiRT Rally World RX Update At the start of last month we announced our partnership with the FIA World Rallycross Championship and today we’re pleased to release the first of two new World RX updates which will bring the world’s fastest growing motorsport to DiRT Rally. V.0.6 more commonly known as the World RX Update is now live and we’re really excited to be working with the team at the FIA World Rallycross to bring you a choice selection of drivers, cars and some of the best circuits in the calendar. Here’s the tl;dr list of what we’ve added, changed and tweaked in this month’s update: Embark on a new World RX Career and Custom Events Two new circuits, Höljes, Sweden and Lydden Hill, England both with three routes each Official FIA Rallycross Championship drivers, cars and liveries Anti-cheat stuff which will stop the small few from messing up our leaderboards. Our next step is to tell your mum you’ve been cheating – don’t say we didn’t warn you Ability to identify your device as a wheel if you own one which isn’t supported yet A brand new DiRT Daily Event type where you’ll be competing against the community Delta Ability to repair a puncture mid-stage Ability to remove the drivers arms without causing him to bleedout Now have the ability to return the wheel back to zero degrees when your car is reset This is just the first of our World RX packs; in the next one we’ll be adding a new track, new cars and online competitive play. Until then be sure to check out fiaworldrallycross.com for more info about this awesome motorsport. Here’s the full list of everything else we’ve changed, fixed and made better: Additions Three new World RX cars: the Ford Fiesta WRX, Volkswagen Polo Rallycross and Peugeot 208 WRX. Two new tracks: Lydden Hill, UK and Höljes, Sweden. New music tracks for your listening pleasure. Toggle added to enable centring of the steering wheel when the car is reset to track or starting a new race. This can be turned on/off from the “Advanced Wheel” menu in the options menu by toggling “Centre Steering”. The strength of this effect can be tuned from the “Vibration and Feedback” menu by changing “Steering Centre Force”. Added a FFB slider to control the strength of the force applied when centring the wheel. Clutch deadzone and saturation sliders have been added to the advanced wheel options screen. Added support for the Leobodnar Sim Steering FFB system. A game preference has been added to allow for the driver arms and steering wheel to be hidden when using an interior camera. Progress bar now has red/green markers showing the split when completing a sector. Fixes The “Little Light” achievement now unlocks after fulfilling the criteria. Win Championship based achievements now unlock after a player loses an event during that championship… Sorry. All Hillclimb achievements now unlock correctly when the requirements are met. Terminal reset lines on the Monte Carlo rally route Pra d’Alart have been pushed back from the track edge. General art fixes to the Germany routes. Visual co-driver calls improved throughout all tracks. Ambience added to German routes. Various fixes to benchmark mode race playback Solved issue where the game would freeze and stutter while driving when the user has multiple hard drives. Added functionality to override the type of device for a controller or wheel – enabling advanced options for these input device respectively. Steering linearity is now being applied to the Microsoft Wireless Speed Wheel. Position difference. Indicator shown in the Championship Standings for a Hillclimb event now displays the change in championship positions. Fixed an issue where the distance required to unlock the later engineers wasn’t updating. Fix for replay camera sequence sometimes getting stuck on the onboard camera. Issue where the default vehicle tuning settings were not being applied correctly is now fixed. Fixed an issue where cars would flip or launch into the air when driving at speed near low height objects… We’re gonna miss watching those videos. Upgraded motion platform and telemetry peripheral support so you can now run as many DBox and UDP streams as you want, simultaneously without the need for 3rd party software. Finishing 16th in a championship event will now give considerably less rewards. Fixed a problem where the game would cause random inputs in the menus that didn’t come from you. Various fixes to improve stability and reduce jitter in post race cut scene and replays. Fixed the championship position indicators displaying the wrong information. Fixed issue where warning message were still present on screen after completing an event. Updated vibration and feedback screen to display descriptions for each of the options. A wide range of fixes and tweaks to prepare for the upcoming content. This latest update will download to your PC automatically but if you happen to be one of the few who haven’t joined us yet for early access… What are you waiting for? Download DiRT Rally from Steam now.
  20. VELOCIPEDE

    DiRT Rally: arriva il Rallycross

    The FIA World Rallycross Championship presented by Monster Energy has signed a new partnership with successful video game developer Codemasters in order for World RX to be featured in DiRT Rally. The game is now available on Steam Early Access. The first stage of this partnership will see the RX Supercars, tracks and racing modes implemented into DiRT Rally as part of Codemasters’ commitment to deliver regular content updates during the game’s Early Access phase on Steam. Owners of the game will soon be able to drive a choice selection of these cars for themselves across three different game modes and experience the sheer speed, action, dynamism and performance that makes World RX one of the fastest growing motorsports in the world. As with previous updates, this new content will be available free of charge to existing owners. The tracks that have currently been built and included in the game are Holjes (Sweden) and Lydden Hill (Great Britain). The Hell circuit in Norway will be added in the near future. DiRT Rally’s Lead Designer, Paul Coleman, explained: “From the outset we wanted DiRT Rally to be the ultimate off-road racer and to fulfil that vision we knew we had to include World RX. Since the launch in Early Access back in April we have continued to add new, diverse content to the game and World RX will add another dimension that will challenge even the most experienced players.” At the World RX round in Sweden over the weekend, the Championship’s top drivers were able to test-drive virtual versions of the 600bhp RX Supercars that compete in the World Championship. “Codemasters have done a brilliant job – the detail is very realistic and not far from real life,” explained Team Volkswagen Sweden’s Johan Kristoffersson, who is currently second in the overall World RX drivers’ standings. “As drivers, we always want to change the smallest things on our cars, but this version is very good. There are just a couple of tweaks that need to be made and then I think it will be just like driving the real thing. It’s by far the best rallycross game I have played.” Martin Anayi, World RX Managing Director for IMG, concluded: “It was great to have the Codemasters team with us in Holjes over the weekend, which allowed us to showcase our new joint game venture to over 40,000 fans. Codemasters has worked exceptionally hard to get this project off the ground and it’s been encouraging to hear such positive feedback from our drivers after they had test-driven the game. We are very excited about our new collaboration with Codemasters and look forward to working with the team more closely to help develop the game further.”
  21. VELOCIPEDE

    DiRT Rally: Tarmac Terrors Update

    La Codemasters ha appena rilasciato per il suo DiRT Rally il nuovo aggiornamento denominato Tarmac Terrors. L'update porta il software alla nuova release 0.5, correggendo svariati bugs, apportando alcune migliorie, ma anche e soprattutto offrendoci una serie gustosa di novità, come 12 nuove tappe rallystiche tedesche e 5 mitiche vetture di Gruppo B, come ad esempio la Lancia Delta 037 Evo 2 e la Peugeot 306 Maxi! Approfittate subito dell'accesso anticipato su Steam, anche perchè a partire da luglio il prezzo salirà di 3 euro, arrivando a 32,99. Month three of DiRT Rally and our next big update is now live. Version v.0.5 - more commonly known as the Tarmac Terrors update - has now been added to DiRT Rally; it’s fast paced, technical and is going to require all your focus. Here’s the full run down of what you can expect in this month’s update. New 12 new rally stages based at Baumholder in Germany Owners Club Online Events – A second DiRT Daily where you compete in your own car A second weekly event where we’ll be experimenting and throwing new challenges at you 5 new rally cars featuring new Group B RWD & Kit Car Classes Opel Kadett GT/E 16v Opel Manta 400 Lancia 037 Evo 2 Seat Ibiza Kitcar Peugeot 306 Maxi New calibration and options screens in “Advanced Wheel Settings” (added in v.0.4.5)
  22. VELOCIPEDE

    DiRT Rally: Pikes Peak disponibile

    DiRT Rally Pikes Peak Pack Out Now - http://store.steampowered.com/app/310560 The world famous Pikes Peak - Built from the ground up in its full fat modern tarmac state (the first time in a video game) and the mixed. It seems like forever ago when we pushed the button and surprised the world with DiRT Rally. To everybody reading this screen we can’t thank you enough. Today we're really pleased to be able to push the button on our first big update, the Pikes Peak Pack which is available now and included in DiRT Rally no extra cost. It should start downloading the next time you log into Steam but if it just so happens that you don't own a copy of DiRT Rally yet you can purchase it on Steam right here. Here’s the full list of everything we’ve changed, added and fixed in DiRT Rally V.0.4 New – Added over 4,300 metres of rock otherwise known as Pikes Peak New – Or old depending how you look at it, yes that’s right we’ve also added the mixed surface version of Pikes Peak too New – Each route on Pikes Peak is available with a variety of weather conditions (Sunny\Rain\Overcast\Clear) New – Hillclimb car class featuring the Peugeot 405 T16 Pikes Peak, the Peugeot 205 T16 Pikes Peak and the Audi Sport Quattro S1 Pikes Peak. New – Hillclimb career mode and full support for Online Events and Leagues New – Added a few tutorial messages and hints and tips to some menus and loading screens New – Sent all our AI drivers back to rally school, turns out they were struggling to keep up with you guys so expect a bit more of a challenge from now on New – Your changes in position are now shown on the event and championship standings New – Added a message to let you know when you’ve been promoted or relegated in Championship mode New – 13 new achievements for all you unlock and rub in your friends faces. New – Added the ability to map clutch and gears for the following steering wheels: Logitech Driving Force EX, Logitech Driving Force GT, Logitech Driving Force Pro, Logitech MOMO Racing Wheel, Thrustmaster F430 Force Feedback Racing Wheel, Thrustmaster Ferrari GT Experience Racing Wheel, Thrustmaster RGT FF Pro, Microsoft Wireless Xbox 360 Racing Wheel New – Added analogue handbrake support Change – Engineer slots now unlock based on distance driven rather than spending your hard earned credits Change – When using a wheel the ragdoll shake effect is now turned off Change – Had our mechanics make some improvements to the drivetrain on all of the cars Change – Custom Events now use the full fat versions of the cars rather than the poor mans versions Change – Improved our Steam error reporting, this won’t really change anything for you right now but it will help us in the future in particular with getting to the bottom of error 41 issues Change – Made it clearer when you can’t afford a car Change – Improved the messages which tell you what the different game modes are Change – Custom events now tell you if a stage is a “Long” or “Sprint” (short) version Change – Changed certain title headers in the leagues reward screens to make it clearer where you finished Change – The weekly event is now six stages instead of four Fix – If you’re using a H-Pattern with clutch setup, the game no longer shifts to neutral when contact with your kit is lost. Fix – Turns out that sometimes the AI would overshoot the start line, we’ve had a word with them about it Fix – Hand braking when using manual clutch now no longer locks all four wheels on the Ford Fiesta Fix – Position indicators will now stop showing the incorrect information Fix – Fixed a weird thing that would sometimes let you have more than one go at an online event (bet you’re gutted you didn’t notice that one) Fix – Ever been caught in an infinite loop of disconnects and reconnects at the end of an online event? Yeah, we fixed that. Car update – The Fiat 131 Abarth now has historically accurate rear lights Car update – The Fiat 131 Abarth now features the Rallysport Development livery Car update – The Ford Escort Mk II now features the Phil Collins’ livery Car update – The Lancia Fulvia HF now features the Lancia livery. Car update – The Peugeot 205 T16 Evo 2 now features the Peugeot Sport livery
  23. VELOCIPEDE

    Intervista su DiRT Rally

    Il nuovo titolo rallystico della Codemasters, nonostante sia ancora in versione beta su Steam, ha saputo già appassionare molti fans della derapata controllata. Vi propongo quindi la lettura di una interessante intervista fatta a Paul Coleman, lead designer di Dirt Rally. “We've completely remodelled the physics engine and the simulation of how these cars are represented, and that’s given us an incredibly solid foundation on which to build from. We're getting a lot of this information out of reference books, manufacturers will correct us in some cases, or approve them in others, and we’re then using our new physics simulation engine. We're able to put those numbers in much more faithfully than we've ever done before, so that every car actually feels like it does in real life.”
  24. VELOCIPEDE

    DiRT Rally appare su Steam!

    A quanto pare la serie DiRT di Codemasters torna - a sorpresa - solo su PC, almeno in questa particolare versione apparsa in queste ore sull'Accesso Anticipato di Steam: il nuovo DiRT Rally è infatti disponibile in early access, acquistabile a 29,99 euro (a 26,99 euro in questo momento grazie allo sconto del 10%). Si tratta di un arrivo a sorpresa, indubbiamente, visto che un nuovo DiRT aleggiava da tempo nell'aria ma non era stato ancora annunciato nulla di ufficiale da parte del publisher. Codemasters ha deciso di percorrere la strada dell'Accesso Anticipato per il nuovo capitolo, affidandosi anche alla community per ricevere feedback e suggerimenti su come portare avanti lo sviluppo del gioco, oltre a poter utilizzare un sistema di finanziamento indipendente prima del lancio del gioco in forma completa. Qui di seguito trovate il tipico trailer di lancio con alcuni screens in game.
  25. boban82

    DiRT Rally appare su Steam!

    A quanto pare la serie DiRT di Codemasters torna - a sorpresa - solo su PC, almeno in questa particolare versione apparsa in queste ore sull'Accesso Anticipato di Steam: il nuovo DiRT Rally è infatti disponibile in early access, acquistabile a 29,99 euro (a 26,99 euro in questo momento grazie allo sconto del 10%). Si tratta di un arrivo a sorpresa, indubbiamente, visto che un nuovo DiRT aleggiava da tempo nell'aria ma non era stato ancora annunciato nulla di ufficiale da parte del publisher. Codemasters ha deciso di percorrere la strada dell'Accesso Anticipato per il nuovo capitolo, affidandosi anche alla community per ricevere feedback e suggerimenti su come portare avanti lo sviluppo del gioco, oltre a poter utilizzare un sistema di finanziamento indipendente prima del lancio del gioco in forma completa. Qui di seguito trovate il tipico trailer di lancio con alcuni screens in game.
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