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  1. Fonte. Quick fix Of some reported bugs V2 -Fixed ai not leaving the pit lane , or hiting the wall -Tweaked rally cross surface and sound -Tweaked lods for distant buildings -Sectors kn5 is now the correct one blue flying boxes should now be gone -New pit lane ai for both gp and gp no chicane -electric wire more ticker to try to avoid flickering -fixed reflection of pit building -performance improved in the pit area -fixed lods for big buidlings -fixed windows of big buildings DOWNLOAD
  2. Alessandro Pollini

    [AC - Track]Blackwood RELOADED

    File Name: Blackwood RELOADED File Submitter: Alessandro Pollini File Submitted: 06 Jul 2014 File Category: Track This Conversion is permited by Live For Speed Dev Team: http://www.lfs.net/ Live for Speed (LFS) is a racing simulator developed by a three person team comprising Scawen Roberts, Eric Bailey, and Victor van Vlaardingen. The main focus is to provide a realistic racing experience for the online multiplayer game and to allow single player races against AI cars. Users can set personal bests which can then be uploaded to LFSWorld in hotlap mode, and take driving lessons in 'training' mode. I release the BETA 0.8 in the UHD Version (some 4K textures) and the HD Version. Tell me what do you think about the performance of this BETA versions and reported errors. 0.8 Track specifications: - 18 pitboxes (i'm building another new pit area for more pitboxes) - working pitlane - fully working AI - trackmap Extract to Assetto Corsa tracks folder and race it. Click here to download this file
  3. So Finally i recived the ok by the original creator of the track tsukuba 2005 to rfactor Special thanks to zwiss For giving me the permition Credits on the readme file Converted to Assetto Corsa By Tiago Lima Special thanks to : @Changincar to teach me everything i know @Modek by the help and support All my friends at Sim Racing Portugal that helped me with th testing DOWNLOAD
  4. GPLea Crystal Palace for Assetto Corsa V1.0 Converted by Tonto from RFactor1 with kind permission from Ken (MotorFX) using 3DSimEd, 3Ds Max and Kunos Simulazione Editor 20 pitboxes and AI all working. Not sure about the pit lane though Timing seems to work NO working Map No Cameras Tested for for bugs, for some reason it will only load 6 Lotus 49's. Other Cars seem fine, I may have missed a few other bugs DOWNLOAD
  5. Fonte. Authorized Conversion Converted to Assetto Corsa By Tiago Lima Special thanks to : Original Creator : 6e66o and friends DOWNLOAD
  6. Fonte. So i recived the ok by the original creator of the track Fuji International Speedway Special thanks to Katsuo For giving me the permition Original Creators Katsuo So here it is my conversion. Converted to Assetto Corsa By Tiago Lima Special thanks to : @Changincar to teach me everything i know @Modek by the help and support All my friends at Sim Racing Portugal that helped me with the testing New update 0.9.5 -Updated tarmac texture -new grass texture settings -tweked some objects shadows -tweaked shaders -tweked orizon Download http://www.drivingit...s&showfile=6816
  7. Nome file: Fuji International Speedway by Tiago Lima Autore del file: Uff File inserito: 25 Jun 2014 Categoria del file: Track Fonte. So i recived the ok by the original creator of the track Fuji International Speedway Special thanks to Katsuo For giving me the permition Original Creators Katsuo So here it is my conversion. Converted to Assetto Corsa By Tiago Lima Special thanks to : @Changincar to teach me everything i know @Modek by the help and support All my friends at Sim Racing Portugal that helped me with the testing v0.9.5 -Updated tarmac texture -new grass texture settings -tweked some objects shadows -tweaked shaders -tweked orizon Clicca qui per scaricare il file
  8. This is a conversion of the rFactor circuit by Madcowie and Lasercutter. Autumn Ring is a fictional circuit from the Gran Turismo series. The normal variant is 2.9km long, while the mini circuit is only 1.3km. Due to the short length It is more suited for slower cars, but there can be some good GT3 racing on the longer circuit. This version has full working AI, track cameras and track map. DOWNLOAD
  9. Fonte. Based on the original Vairano for rFactor by Strava Credits Original creators: strava - modeling, texturing, scene strava - former modeling, organisation strava- texture https://www.youtube.com/watch?v=qtzjcH0oxXU PISTA - AI
  10. Full Track Conversion by F1ASR Team Modding ,​ Original Creator Nuno Ferraz http://www.rfactorcentral.com/detail.cfm?ID=Autodromo Internacional Algarve Cameras , AI kindly made for us by Flashcrow , he did a stella job! My first go at converting a track over , The trees still need more attention , And two materials need changing but can not find them in 3DS Max or the SDK , So will make new UV,s when we have the time to finish it , 41 Pitboxes , 41 Startboxes , Hotlap / Challenge ect all Added , Sector 0,1,2 Added , Some more tweeks and adjustments will be made ect after community feedback to get it to the 1.0 Final Version , On the 2 downslopes I have watched many videos and noticed that there was some bumps I have added them to the track intentional , the car now makes the exact same noises as you drive over the bumps as the reference video I used , Also someone mentioned after beta testing that they thought there where more bumps around the track but will look further into to it later on , One of the best tracks I have drove on AC really challenging to master a great track and a must have ! Download Alpha0.9 http://www.mediafire.com/download/proy6cvsyai88ov/Portimao.zip This video is out of date now more changes have been made tarmac ect , But you can see the work and the layout https://www.youtube.com/watch?feature=player_embedded&v=8dgwWuZysK4
  11. Nome file: Prato by DarkShinryu Autore del file: Uff File inserito: 20 Jun 2014 Categoria del file: Track Forum. v1.20 - Better ui preview image for prato long - 21 pit boxes - Added tracks lenght in the ui info - Ai for both tracks, new ai for short layout (provided by Stepy) - A bunch of new textures - Adjusted a few shaders settings that i missed last time - Fixed bumpy white lines - Corrected start spawn positions - Working traffic lights - Fixed some invisible walls - Removed windows on the pit wall Clicca qui per scaricare il file
  12. Fonte. Hi, i converted Prato from nKPro (both short and long version). It's pretty much finished, 16 pit boxes, 3 sectors. Maybe just some shader optimization to do according to the feedback i'm going to receive and adjust the ac_start objects if somebody is going to create the ai for the track. v1.21 - Fixed green "kerbs" - Added cameras files (provided by JayJayRaceinho) v1.20 - Better ui preview image for prato long - 21 pit boxes - Added tracks lenght in the ui info - Ai for both tracks, new ai for short layout (provided by Stepy) - A bunch of new textures - Adjusted a few shaders settings that i missed last time - Fixed bumpy white lines - Corrected start spawn positions - Working traffic lights - Fixed some invisible walls - Removed windows on the pit wall DOWNLOAD
  13. Fonte. Mission Raceway Park also known as MRP, is an auto racing facility located in Mission, British Columbia, Canada. The facility features a ¼ mile NHRA-sanctioned dragstrip, a 2 km (1.2 mi) 9-turn roud course, and a 3 km (2 mi) motocross track. It is owned and operated by the B.C. Custom Car Association, and the BCCCA operates the drag strip directly. The road course and motocross tracks are operated independently by the Sports Car Club of British Columbia (SCCBC) and the Lower Mainland Motocross Club (LMMC) respectively. The BCCCA originally drag raced on unused runways at Abbostford Airport from 1952 to 1957. The original Mission Raceway Park opened in 1965, and the facility operated until 1978 (a motocross track was added in 1973). However, MRP was shut down when the District of Mission wanted to establish an industrial park on the site. After years of negotiating and legal wrangling, the new MRP was opened on March 14th, 1992, on land near the Fraser River. The drag strip was awarded a National Open by the NHRA in 1993. MRP won the NHRA Division 6 Track Of The Year Award five years in a row, from 1994 to 1998. It then won the same award three years in a row from 2005 to 2007. The SCCBC originally road raced on unused runways at Abbotsford Airport. In 1958, the SCCBC opened the Westwood Racing Circuit, which operated until the club lost their lease in 1990. The SCCBC worked out an arrangement with the BCCCA, and in 1992 opened the River’s Edge Road Course at Mission Raceway Park. The road course was used for driver training classes during the first two years, and began full road racing operations in 1994. The road course was changed for 2008 with lefthand turn 7 becoming a left-right combination (7A-7B) leading into a new lefthand turn 8 (previously a right) and a longer, wider turn 9. This caused higher exit speed onto the straight, and may have contributed to the trackday death of Suzuki TLR-1000 rider Cam Gillispie, 33, on 12 June 2009 when he struck the outside concrete wall after exiting turn 9. The track was reconfigured for mtorcycles in 2010, returning to a lefthand turn 7 followed by a righthand turn 8 leading into the original turn 9 feeding onto the straight. Cars continue to use the new configuration. Credits: -Xx_TaT_XX for creating this track from scratch -Neteye for helping the creation of the track -Aspec7878 for Assetto Corsa conversion DOWNLOAD
  14. Guest

    Piste extra per Assetto Corsa

    La sezione del nostro forum dedicata alle piste aggiuntive per Assetto Corsa è ormai particolarmente ricca, non solo a livello quantitativo, ma anche qualitativo, come dimostrano ad esempio i circuiti del vecchio Hockenheim (v0.6) e del cittadino di Melbourne (v0.4), che si stanno sviluppando in modo assolutamente notevole.
  15. DOWNLOAD Circuit de la Sarthe The Circuit des 24 Heures, also known as Circuit de la Sarthe,located in Le Mans, Maine, France, is a semi-permanent race course most famous as the venue for the 24 Hours of Le Mans auto race. The track uses local roads that remain open to the public most of the year. The circuit, in its present configuration, is 13.629 kilometres (8.47 mi) long, making it one of the longest circuits in the world. Credits: zolee145 For the original 2012 rfactor version Conversion and improvement to Assetto Corsa Tiago Lima Update to version 2017 by jim lloyd Terra21
  16. Fonte. DOWNLOAD v3.4 Aosta V3.4 - Change log -Improved all cameras. -Remade all the luminosity track. -Add new shaders. -Improved the brightness on the mountain for custom weather users. -Remade some textures. -Added time attack mode. -Added ideal line. -Added "animated" peoples. -fixed time for Semi Oval Sport and Semi Oval Sport chicane. -Fixed white curbs surface friction.
  17. Fonte. We are converting, with the authorization of Kunos Simulazioni, our customized version netKar PRO track Crema. Back in 2010 our team modified the original track adding a new scratch made box. So here is the first preview. We are still working on it and we will take our time to do a good conversion. Thanks to Maurizio Gilles Jr for his commitment for the conversion, to his father Mario Gilles for his great work on the track back in 2010, and to Kunos Simulazioni for giving us the permission to convert this wonderful track. For our team, after 5-6 years with nKPRO, it's a real pleasure to see those tracks also in AC.
  18. Fonte. Version 0.5 - Update First Chicane - Correction File surface Version 0.6 - Addition of objects in the pit lane (original objects AC) - Correction of the track (3D) area less bumpy, tell me if it will not. DOWNLOAD This post has been promoted to an article
  19. Fonte. https://www.youtube.com/watch?v=DzF3KXrvgEM v0.5 - Fixed Grip track - Fixed Grip off the track - Fixed colors of objects on the track - Fixed brightness objects - Fix shadows DOWNLOAD
  20. by thestrobe8 DOWNLOAD Based on the original Malaysia for rFactor by Cico76 Credits Original creators: *cico76/Kicker/Alain Fry * - modeling, texturing, scene Kicker/Alain Fry - former modeling, organisation Kicker/Alain Fry - textures https://www.youtube.com/watch?v=tAMmfw9tJWk
  21. Fonte. Pikes Peak V 0.95a for rFactor 2 Thanks to cafeaulait for permission to convert this awesome course, Spaskis for the step-by-step 3DSimEd instruction video, and freew67 for jumping in and teaching me point-to-point timing! Timing for the course now works in practice session To set times in a Race session, set finish criteria to TIME, and set time to 7 minutes or so. Changelog for Version 0.95a Aug 15 Ummmmm. A LOT of textures have been updated. No more mountains popping in and out. Moved the brake check station out of the middle of the road at Glen Cove. HAPPY DRIVING! Version 0.85 is the "final" version for a while. There are a few things that still need to be worked on, like RealRoad and the road surface itself, but I need to learn a few things before that happens Changelog for version 0.85 June 14 Fixed shadows (again!) Spread out sector gates Fixed a number of objects to be collidable AIW is set up to run with up to 8 people online. Not set up to run AI. Fuel usage adjusted LOD adjusted to stop that annoying pop up. It still happens in one little spot, but it's not alarming like it used to be. Changes to version 0.79 June 8 Practice timing!!! everyone thank freew67 Object shadows updated/added New garage and grid spots to allow 6 (?) or so drivers on the course Road/grass materials assigned. No more cutting through the grass Still to do: RealRoad Enjoy! Download V0.95a
  22. VELOCIPEDE

    rF2: Nürburgring Nordschleife by Pleclair

    Hey guys, Well…. good news and bad news…. Good news is, I managed to finish up the long awaited update, and I’m currently almost finished uploading… will probably be done by the end of my post. A lot of things changed, you can find out all about it in the component description. I also reworked all the tatoos yesterday, since after redoing them and setting them to 0.001 as mentioned, I didnt noticed that most of them were still actually hidden. The large clip plane require more than 0.001 in most cases. I found out that splitting my objects that need to be set to decals, into smaller pieces, helped reduce/remove the flickers, and allow to use smaller values like 0.003-4… So all tatoos are now visible. The bad news is, things are stirring up a bit over here, and I dunno how long I’ll be able to work on Nord… not sure how things will end up over here, so I might have to take an unwanted break. The download is much larger because of the new road textures… each are 5mb in size, but not all are used… I will clean up after I’m totally done with adding variety to the road. I havent found much on the state of the tarmac in the guide, for the section after the karussel, it was mentioned in lots of corners the tarmac was rather in good condition at the time of the guide, so I let the light tarmac (medium age) there.. with the new patch that was already there. So right now, there is three variety of tarmac, old, medium, and new. You will easily find out which are which as each as visually distinct and feels distinct as well. Pleclair
  23. https://www.youtube.com/watch?feature=player_embedded&v=mW6sAbA33f8 download v1.1
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