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  1. Uff

    Assetto Corsa 1.0

    La Kunos Simulazioni non finirà mai di stupirci: è infatti disponibile tramite Steam la nuova versione 1.0 definitiva di Assetto Corsa! La software house italiana con sede a Vallelunga ha inoltre accennato ad un annuncio relativo al 2015 per il pomeriggio del 31 Dicembre... Assetto Corsa 1.0 è disponibile ora! Assetto Corsa 1.0 è ora disponibile per il download su Steam. La versione 1.0 non è soltanto il traguardo di un lungo ed intenso periodo di lavoro, ma segna un nuovo inizio. Il programma Early Access, che ha riscosso un enorme successo, è terminato grazie al contributo di centinaia di migliaia di giocatori. Se hai preso parte al programma Early Access, siamo lieti di annunciare che la versione 1.0 è disponibile per te come upgrade gratuito. Con il completamento della versione 1.0, Assetto Corsa chiude la fase di Early Access e diventa disponible su Steam già adesso: La nuova versione include una modalità di carriera estesa con avvincenti serie di campionato, nuove features, gameplay migliorato, nuovi set sonori, effetti grafici di post-processo migliorati e tantissime altre ottimizzazioni, incluse alcune importati rifiniture al comparto fisico, un modello di gomme aggiornato e un force feedback che garantiscono un’esperienza di guida ai massimi livelli. Assetto Corsa 1.0 presenta anche la nuova Alfa Romeo Giulietta 2014 Launch Edition, disponibile come contenuto gratuito e la blasonata RUF Yellowbird, anch’essa disponibile gratuitamente entro la fine dell’anno; quando verrà rilasciata, Steam aggiornerà automaticamente il tuo gioco. Quando un capitolo si conclude, ne inizia un altro; la versione 1.0 non detta assolutamente la fine dello sviluppo, al contrario, è soltanto l’inizio di un lungo viaggio. Il team di sviluppo è già al lavoro su nuove auto, tracciati, features e contenuti che miglioreranno ancor di più l’esperienza di gioco in Assetto Corsa. Tanto per dare un assaggio di ciò che ti aspetta: 50 delle auto sportive più desiderate e 5 nuovi tracciati, tutti realizzati e licenziati come contenuti ufficiali per il 2015, che verranno distribuiti sia in DLC gratuiti che a pagamento. Cosa aspetti? Ci vediamo in pista! Ancora una volta, vogliamo caldamente ringraziare tutti i nostri fans e gli utenti del programma Early Access per il loro fondamentale supporto. - AI now brakes better in the pitlane - Fixed problems with remote car colliders not properly turned off when disconnected - Fixed DRS triggered from wheels - More robust session status sync between server and clients - Improved feedback to the kicked or disconnected user - Improved car height calculation for a more uniform setup validation - New Alfa Romeo Giuletta Q.V. 2014 Launch Edition - Eliminated FFB vibration at 30kmh - Updated tyre model for all cars - Corrected bug in F40 old and street tyres - Modifications on Lotus 98T and F.Abarth Aero map - Modifications in engine brake on some cars - Improved post processing effects S1-Dynamic S1-Sport S1-Movie S2-Photographic S2-Retro70s S3-Vignette - New post processing effects S1-Evolution S1-Expanded S1-Filtered S1-Soft S2-B&W S2-B&W - HI S3-Sepia - New and improved photomode feature. Photomode activates from the replay User Interface - New carbonfibre shader for cockpits of: bmw z4 gt3, bmw m3 gt2, Ferrari f40, Ferrari 599xx, Ferrari 458 gt2, ktm xbow, lotus evora gtc, lotus evora gtx, mclaren mp4-12, mclaren mp4-12 gt3, p4/5, tatuus - Dirt layer optimization - New skins for some cars, more to follow - Small bug and fixes on trento bondone, magione, Spa Francorchamps - Fmod project updated: no critical changes, just check volumes and envelopment for each event and mixer groups - New sounds for Lotus Type 49, Ferrari F40 and Ferrari 312T - Audio latency level can now be set in the launcher: available options are Normal, Low and Very Low - Fixed FMod bug in multiplayer mode causing FPS drops - Fixed wind volume for both stereo and surround configurations (default value: 0.7) - Fixed bodywork sound audible for some cars when standing still - Improved exterior sounds spatialization for surround speakers configurations - Improved and balanced gearshift, backfire and limiter sounds - improved positional sound for surfaces - Overall volume balance - Other minor audio fixes and improvements - Added cutscenes for some of the career series. - Improved algorithm for AI level while racing should give closer racing - Inverted steering wheels and negative camber corrected for multiplayer clients - Multiplayer basic admin tools: Added simple admin commands using the chat window. It is important to set the "ADMIN_PASSWORD" in the server_cfg.ini file, an empty ADMIN_PASSOWORD will disable admin commands. /help: prints the list of the available commands /admin: become administrator for the server. ex, if the password is "kunos" the command is "/admin kunos" /next_session: moves to next session /restart_session: restart the session /kick: kick a user using the rules (blacklist etc) of the server. To kick a player named "The Player": /kick The Player - GT2 and GT3 cars, F.Abarth, Exos and Exos S1, M3 E30 GrA and DTM have now the modified tyre model - LaFerrari has modified active aero and tyre model - BMW M3 E30 street car has modified tyres (all compounds) as an example of street tyres new model. - GT2 and GT3 cars have now the "old" FFB gain settings in their physics. Obviously the min FFB slider still works on them too. Please try and report back - Zonda R, Huayra, 599XX have now tyres that are more load sensitive and more speed sensitive. Laptimes should be slower. Please give feedback on driving feel. Keep in mind you're going to be slower, give it some time. - Minimum FF force implemented. Can provoke STRONG vibrations in the center zone, use as low as possible! - All cars have new FF gain values to eliminate FF clipping. You might need to raise your FF gain values on your configuration or add a bit of minimum. Advice 0.12 for logitech wheels, much lower for other wheels. Experiment and report on beta forums - Difficulty level slider on career - Much more laps possible on single player quick and weekend races when fuel consuption is off - Added diffuser stall on low speed for tatuus formula Abarth. Fonte. This post has been promoted to an article
  2. The RUF-Automobile license for Assetto Corsa has been announced some time ago, allowing KUNOS Simulazioni to reproduce in its acclaimed racing game some of the most iconic cars of the German Car manufacturer. KUNOS Simulazioni wishes to thank all Assetto Corsa fans and users with a new update, available as free gift item on Steam: the RUF CTR YELLOWBIRD is available today! The Ruf CTR (Group C, Turbo Ruf) also known as the CTR Yellowbird or simply Yellowbird, was a limited-production, high performance sports car produced by Ruf Automobile of Germany. Introduced for the 1987 model year and based on the Porsche 911, the CTR featured an enlarged and highly tuned version of Porsche's 3.2 litre flat-six cylinder engine, lightened body panels, an integrated roll cage (adding chassis stiffness in addition to occupant safety), upgraded suspension and braking systems, a custom-designed transmission, and several unique trim pieces such as polyurethane bumpers, and the use of the fender-mounted oil filter (a Porsche feature for the 1972 MY only) necessitated by relocating the oil tank forward to clear the intercooler on that side. Developing 469 hp (350 kW) and 408 lb·ft (553 N·m) of torque and weighing in it at only 2,530 pounds (1,147 kg), the CTR provided stellar performance, with a 0-60 mph time of around 4 seconds and a top speed in excess of 200 miles per hour (320 km/h). Although a small group of vehicles such as the Ferrari F40 and Porsche 959 were faster to 60 miles per hour (97 km/h), the Yellowbird could outperform all competition when it came to top speed, topping out at 211 miles per hour (340 km/h), a top speed that made it the fastest sports car in the world at the time of its release. The car received its nickname, "Yellowbird", during testing by Road & Track magazine, whose staffers noted the contrast created by its yellow paintwork against the overcast skies on the day of their photo shoot. KUNOS Simulazioni would like to thank all of you for the great support you gave to Assetto Corsa: we hope you enjoy this great new car as well as we enjoyed to reproduce and include it in our game. Our best regards The KUNOS Simulazioni development team. ******************** Changelog v1.0.1 - Ruf CTR Yellowbird added - Added /client_list and /kick_id server admin commands to ban drivers with international character names - Fixed caret blinking period for text input boxes - Disabled OculusVR demo mode - Now blurred wheel objects work properly on car lods - Added support for brake lights dimmed when car lights is on - Server now correctly answer to launcher in LAN mode
  3. Uff

    Assetto Corsa 1.0 disponibile

    - AI now brakes better in the pitlane - Fixed problems with remote car colliders not properly turned off when disconnected - Fixed DRS triggered from wheels - More robust session status sync between server and clients - Improved feedback to the kicked or disconnected user - Improved car height calculation for a more uniform setup validation - New Alfa Romeo Giuletta Q.V. 2014 Launch Edition - Eliminated FFB vibration at 30kmh - Updated tyre model for all cars - Corrected bug in F40 old and street tyres - Modifications on Lotus 98T and F.Abarth Aero map - Modifications in engine brake on some cars - Improved post processing effects S1-Dynamic S1-Sport S1-Movie S2-Photographic S2-Retro70s S3-Vignette - New post processing effects S1-Evolution S1-Expanded S1-Filtered S1-Soft S2-B&W S2-B&W - HI S3-Sepia - New and improved photomode feature. Photomode activates from the replay User Interface - New carbonfibre shader for cockpits of: bmw z4 gt3, bmw m3 gt2, Ferrari f40, Ferrari 599xx, Ferrari 458 gt2, ktm xbow, lotus evora gtc, lotus evora gtx, mclaren mp4-12, mclaren mp4-12 gt3, p4/5, tatuus - Dirt layer optimization - New skins for some cars, more to follow - Small bug and fixes on trento bondone, magione, Spa Francorchamps - Fmod project updated: no critical changes, just check volumes and envelopment for each event and mixer groups - New sounds for Lotus Type 49, Ferrari F40 and Ferrari 312T - Audio latency level can now be set in the launcher: available options are Normal, Low and Very Low - Fixed FMod bug in multiplayer mode causing FPS drops - Fixed wind volume for both stereo and surround configurations (default value: 0.7) - Fixed bodywork sound audible for some cars when standing still - Improved exterior sounds spatialization for surround speakers configurations - Improved and balanced gearshift, backfire and limiter sounds - improved positional sound for surfaces - Overall volume balance - Other minor audio fixes and improvements - Added cutscenes for some of the career series. - Improved algorithm for AI level while racing should give closer racing - Inverted steering wheels and negative camber corrected for multiplayer clients - Multiplayer basic admin tools: Added simple admin commands using the chat window. It is important to set the "ADMIN_PASSWORD" in the server_cfg.ini file, an empty ADMIN_PASSOWORD will disable admin commands. /help: prints the list of the available commands /admin: become administrator for the server. ex, if the password is "kunos" the command is "/admin kunos" /next_session: moves to next session /restart_session: restart the session /kick: kick a user using the rules (blacklist etc) of the server. To kick a player named "The Player": /kick The Player - GT2 and GT3 cars, F.Abarth, Exos and Exos S1, M3 E30 GrA and DTM have now the modified tyre model - LaFerrari has modified active aero and tyre model - BMW M3 E30 street car has modified tyres (all compounds) as an example of street tyres new model. - GT2 and GT3 cars have now the "old" FFB gain settings in their physics. Obviously the min FFB slider still works on them too. Please try and report back - Zonda R, Huayra, 599XX have now tyres that are more load sensitive and more speed sensitive. Laptimes should be slower. Please give feedback on driving feel. Keep in mind you're going to be slower, give it some time. - Minimum FF force implemented. Can provoke STRONG vibrations in the center zone, use as low as possible! - All cars have new FF gain values to eliminate FF clipping. You might need to raise your FF gain values on your configuration or add a bit of minimum. Advice 0.12 for logitech wheels, much lower for other wheels. Experiment and report on beta forums - Difficulty level slider on career - Much more laps possible on single player quick and weekend races when fuel consuption is off - Added diffuser stall on low speed for tatuus formula Abarth.
  4. VELOCIPEDE

    Assetto Corsa: primo screen della RUF

    La Kunos Simulazioni ha pubblicato tramite Facebook il primo screen in game di Assetto Corsa dedicato alla nuova RUF CTR Yellowbird del 1987. La Yellowbird è una delle tre RUF in arrivo sul simulatore made in Kunos.
  5. VELOCIPEDE

    Assetto Corsa: licenza RUF Automobile

    Con il breve testo che trovate qui sotto, la Kunos Simulazioni annuncia la nuova licenza RUF Automobile per il proprio Assetto Corsa. Come si vede dai primi screens di anteprima, lo sviluppo della prima vettura, la CTR Yellowbird, è già iniziato... All'inizio dell'anno corrente, KUNOS Simulazioni ha aperto alcuni sondaggi per verificare quali fossero i marchi e i modelli automobilistici ritenuti più interessanti dal pubblico, con l'obiettivo di indirizzare al meglio gli investimenti e lo sviluppo dei contenuti aggiuntivi di Assetto Corsa previsti per il 2014. Uno dei marchi più apprezzati è risultato essere RUF Automobile, una casa automobilistica tedesca specializzata nello sviluppo, elaborazioni e tuning dei modelli Porsche. Siamo pertanto lieti di annunciare che KUNOS Simulazioni ha siglato un accordo di licenza con RUF Automobile GMBH e che 3 dei modelli RUF più votati dal pubblico saranno inclusi in una delle release di Assetto Corsa previste per il 2014! Maggiori dettagli saranno rivelati in futuro: nel frattempo, una prima serie di immagini relative allo sviluppo della CTR Yellowbird.
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