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Alessandro Pollini

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About Alessandro Pollini

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  • Birthday 04/26/1976

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    Voghera
  1. [GTR2] - FIAGT 2005 Mod

    View File FIAGT 2005 Mod 2005 FiaGT Mod v2.4Description :2005 FiaGT Mod for GTR2 (73 cars - 11 races championship - Spa 24H single event)DBR9 scratched made by EdOg/ExbirdDBR9 & GMT fixes by Arthur StepanovGTR2 stock cars with slightly modified 2005 models by LeSunTzuHQ MODS (HQ CARS & TRACKS were used to make this mod) by GTR233Lotus Digital Gauges mod by ZipdriveP996 mods/fixes by PhilippP996 RS STACK mod by @GR0P996 RSR STACK mod by zumleeIstanbul circuit by NeelJ (included in Tracks Pack)Sakhir circuit by zwiss (included in Tracks Pack)Silverstone circuit by motorfx (included in Tracks Pack) and AIW update by BillBroDisk space requirement : 400 Mo (around 1Go with WSGT mod installed)No stock files will be overwrittenNo online mismatchWorld Super GT Mod v1.0 by Racers Modding Team NOT INCLUDED (no success to get permission from RMT) BUT REQUIRED Submitter Alessandro Pollini Submitted 12/07/2016 Category Cover wheel Mods  
  2. [rFactor2] - rFactor 2 Steam Version

    View File rFactor 2 Steam Version rFactor 2 is a realistic, easily extendable racing simulation from Studio 397. It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. rFactor 2 features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics. You can race against a field of AI cars, or in multi-player mode against others. The simulation supports a full day-night cycle as well as dynamically varying weather conditions such as rain. Tracks feature "real-road" technology that changes the grip as more cars drive on it. You can run full 24 hour endurance events and in multi-player mode, driver swaps are also supported. Everything can be customized by the community, including adding new tracks and cars, and a wealth of add-ons are available on-line. rFactor 2 is also an evolving product, which will be updated and added to for many years, so the list of features will expand! Submitter Alessandro Pollini Submitted 10/20/2012 Category Official ISI Files  
  3. [GTR2] - C-ERA Group C Mod

    View File C-ERA Group C Mod updated since v0.21 : * again some physic changes * also adds some new Skins, one the a Malardeau Lancia Skin of Arnage (LM) * a first version of the WMP 82 is also included in the patch, and 7 WMP liveries Installation : 1) if you got it, delete the old version of the C-ERA mod before installing C-ERA v0.21 (delete the "C-ERA" folder in GTR2\GameData\Teams) 2) to install unpack the rar into your GTR2 directory If you got the Porsche 956 [WIP] mod, please delete the Porsche 956 folder in GTR2/GameData/Teams in order to play the Chamionship you have to have these tracks installed: Silverstone88 LeMans24hr Nordschleife Fuji F1 2007 Kyalami79 Submitter Alessandro Pollini Submitted 01/17/2012 Category Cover wheel Mods  
  4. DTM 2007

    DTM 2007 View File Author : TCMT Ladies and gentlemen TCMT presents the DTM 2007 Mod Installation: Simply extract the archive into your rFactor directory. If you already installed 1.0 we suggest to use the tcmt_uninstall.exe to delete the older files. Changes since 1.0: - Reduced fuel consumption a bit - Fixed an issue with the brakes - Small changes to the tire wear and heating - Fixed CTD problem - Updated LODs - General performance improvements - Added new sounds made by Fonsecker - Fixed a few graphical bugs regarding the pace car - Changed damage model (hoods can now fall off) - Fixed some non working rear lights Submitter Alessandro Pollini Submitted 06/14/2013 Category DTM Series Mod  
  5. Verizon IndyCar 2015 VSM skinpack

    Verizon IndyCar 2015 VSM skinpack View File Verizon IndyCar 2015 VSM skinpack By Stex1973 and PA-Popov Content of the skin pack • All the 2015 drivers • All the 2015 skins • All the helmets and suits How to install IMPORTANT! I strongly suggest to backup your original files located in Rfactor\GameData\Vehicles\VSM Verizon IndyCar Series DW12\2015_Teams before installing this update, if you want to get back to your current version!! I am not responsible for any loss you may incur. To install, simply unzip the archive to your main rfactor folder and let overwrite. Credits The skins that came with the mod itself are made by Vitor Souza. All the helmets are made by PA-Popov as well as the following liveries: Wilson indy500, Andretti Indy500, Hinch indy500, Daly 2016 indy500. All the remaining graphics by Stex1973. Thanks First of all big thanks to Vitor Souza for the mod! Then let me say a big big thank you to PA-Popov for supporting me in this project, for the terrific job done with the helmets and for all the help and tips given to me! Submitter Alessandro Pollini Submitted 02/03/2016 Category IZOD IndyCar Series Mod  
  6. [AC - Track]Adria Raceway

    Adria Raceway View File Author : Mitja Bonca Adria International Raceway is a motorsportrace track near Adria in the Veneto region of Northern Italy. It is a permanent road course, and is 2.702 km (1.679 mi) in length. The venue has hosted the FIA GT Championship, Italian Formula Three, Deutsche Tourenwagen Masters and the Formula Three Euroseries. Converted to AC: Mitja Bonca Originally created: Slider916 and CodeF1 Working AI 22 pit boxes Submitter Alessandro Pollini Submitted 05/05/2012 Category Track  
  7. [AC - Track]Barbagallo raceway

    Barbagallo raceway View File Barbagallo Raceway V1.2 by Darren Blythe Barbagallo Raceway at Wanneroo is Western Australia's only permanent racing circuit and has been operated continuously since 1969. It is most recognized for it's place on the V8 Supercar Calendar and it's short and fast layout coupled with some nice elevation changes make it exciting and fun to race. Barbagallo is one of my favorite Aussie tracks so I started putting this together a few months ago. It started as a test project to help me get to grips with AC's modding possibilities but took on a life of it's own. It is scratch built from the ground up. Over six months and 1000 hours later I'm proud to bring you the first release of this great little track for Assetto Corsa. A huge amount of effort went into this project. I hope you enjoy it. V1.2 - Update 01/12/14 Two fantastic new camsets by norbs: TV2 and Kerbcams Fixed sticky tyrewalls on pit straight Optimized collision meshes Minor mesh fixes Dynamic groove tweaked Version Number added to track description Submitter Alessandro Pollini Submitted 06/03/2013 Category Track  
  8. Ciao scusa se ti disturbo vorrei scaricare izod indycar 2010 ma il link non funziona 

  9. Historic GT & Touring Cars

    Historic GT & Touring Cars View File Author : HistorX Team For installation you can download manual here In order to install the mod you must have: - GT Legends (DVD/CD version or the digital version purchased at www.SteamPowered.com or www.Raceroom.net) - rFactor properly installed and activated - No previous version of Historic GT & Touring cars mod installed Almost seven years have passed since we released v1.0. Since then almost everything has been changed in the mod in order to be improved. In fact, this version can’t be installed as an update for v1.0, 1.9 or 1.95. A full list of changes would be too long, so here goes a short summary for those who already enjoyed v1.0: Almost 1000 liveries. New physics for all cars. The 65s cars have been completely redone. 76s and LM72 have been improved but are similar to what you found in v1. Improved Force Feedback (powered by RealFeel plugin). Realistic shifting behavior (powered by Grinding Tranny mod). New sounds for many of the cars. A lot of new cars: including a lot of models not included in GTL and hundreds of new liveries. New and more flexible classes system. Race standings support racing categories (classes) now. Improved user interface. Now ALT+TAB can be used to switch between the game and Windows Desktop. And more! (for more information please visit www.historx.net) If you already had v1.9 you will find what’s new in v1.96 in the appendix at the end of this manual. Submitter Alessandro Pollini Submitted 01/03/2014 Category HistorX GT & Touring  
  10. Pack GrA8

    Pack GrA8 View File Author : Team RallyWorld Alfa 75 turbo Volvo 240 turbo BMW 635M BMW M3E36 Ford Capri Mk3 Toyota Celica Mk2 Toyota Celica St165 Toyota Supra Mk4 Mitsubishi Galant Vr4 Ford Mustang Mk3 Rover Vitesse SD1 New Subaru Legacy Submitter Alessandro Pollini Submitted 08/21/2012 Category RallyWorld 2013/4 Mod  
  11. F1 2006 MiniMod

    F1 2006 MiniMod View File FIS F1 2006 Updates, with new physics, all the 2006 liveries, helmets, new steering wheel, tyres brands...and many other little things Submitter Alessandro Pollini Submitted 04/02/2017 Category F1 2005/2006 Mod  
  12. [rFactor2] - Palatov D4

    Palatov D4 View File Palatov D4 1.57 by Slow Motion The design goal of the D4 was to put as much power as possible into as small and light a package as possible, while still being able to use it, and still provide a high level of safety. The Hillclimb configuration is the ultimate D4, with over 350hp in a AWD chassis weighing just over 425kg. Even the base Trackday configuration is still potent, with over 170hp, packaged in a car that weighs slightly more than 400kg. Despite the light weight and small size, the D4 is designed to share the track with much larger cars, and is overbuilt for a car of its weight class. Developed by Palatov Motorsport & Slow Motion Group, this new build 1.57 brings several “hidden” improvements to the physics, to better match the evolution of rFactor2 in the last year and half. A new 2017 revised steering wheel has been added to match the evolution of the real life Palatov D4 and were made a few improvements to the graphics, with the goal to enhance the user's experience without altering the great feeling of this awesome prototype! The steering is now more precise. Strong steering FFB still communicates the road surfaces just like the real car: this is a feature of the Palatov D4! Those who wish less intensity may use FFB Multiplier below 1.0 to reduce FFB strength. Graphics: - new steering wheel - new shader for rear and braking lights - fixed unwanted “holes” in car’s shadow cast on track - new shader for car’s floor Physics: - fixed CTD switching from fullscreen mode to desktop - revised steering wheel values for matching the 2017 real life Palatov D4 - improved engines to the new rFactor2 code - tuned shift attenuation sound for opponents - fine tuned Real Hoosier Racing Slick wear for opponents - due to the several changes to the physics and some new rFactor2 code, tuned opponents performances Don’t forget to subscribe / download also the Oregon Raceway Park Circuit, where Palatov Motorsport conduct most of their real world testing. This has enabled direct comparison with logged data and video from the real car. Submitter Alessandro Pollini Submitted 03/04/2017 Category Cover Wheel Mod  
  13. Palatov D4

    Version 1.57

    37 downloads

    Palatov D4 1.57 by Slow Motion The design goal of the D4 was to put as much power as possible into as small and light a package as possible, while still being able to use it, and still provide a high level of safety. The Hillclimb configuration is the ultimate D4, with over 350hp in a AWD chassis weighing just over 425kg. Even the base Trackday configuration is still potent, with over 170hp, packaged in a car that weighs slightly more than 400kg. Despite the light weight and small size, the D4 is designed to share the track with much larger cars, and is overbuilt for a car of its weight class. Developed by Palatov Motorsport & Slow Motion Group, this new build 1.57 brings several “hidden” improvements to the physics, to better match the evolution of rFactor2 in the last year and half. A new 2017 revised steering wheel has been added to match the evolution of the real life Palatov D4 and were made a few improvements to the graphics, with the goal to enhance the user's experience without altering the great feeling of this awesome prototype! The steering is now more precise. Strong steering FFB still communicates the road surfaces just like the real car: this is a feature of the Palatov D4! Those who wish less intensity may use FFB Multiplier below 1.0 to reduce FFB strength. Graphics: - new steering wheel - new shader for rear and braking lights - fixed unwanted “holes” in car’s shadow cast on track - new shader for car’s floor Physics: - fixed CTD switching from fullscreen mode to desktop - revised steering wheel values for matching the 2017 real life Palatov D4 - improved engines to the new rFactor2 code - tuned shift attenuation sound for opponents - fine tuned Real Hoosier Racing Slick wear for opponents - due to the several changes to the physics and some new rFactor2 code, tuned opponents performances Don’t forget to subscribe / download also the Oregon Raceway Park Circuit, where Palatov Motorsport conduct most of their real world testing. This has enabled direct comparison with logged data and video from the real car.
  14. Stock Car Resurrection 1971-1972 View File ntro Stock Car Resurrection 1971-1972 is a rFactor 2 mod that simulates American stock cars from the early 70’s. It currently has 6 makes/models and over 60 paint's/teams. Credits Special thanks goes to MoparBob. It was his original brain child. He was responsible for acquiring the exterior models over the years. He Painted 99% of the cars. He was even able to speak with Dale Inman (Richard Petty’s crew chief) to help on some physics information. More thanks goes to ISI. The physics are based off of their 1974 Dissenter mod. I am also using a few things from their 2015 stock car mod (sounds, shifter boot model, ect..). Lastly thanks Studio 397 for the new support. Physics and Driving Technique These are big heavy rear wheel drive cars. With big heavy high horsepower engines sitting over the front wheels. They use bias ply racing slicks which makes them challenging but rewarding to drive. You will want to ease it into the corner and accelerate as hard as you can on corner exit. Taking advantage of the engines power down the straights. Capable of reaching speeds of 200+ mph. However they are not very aerodynamic and if not for the front air dam and rear spoiler they would actually create lift. Imagine the 1974 Dissenter mod with more horsepower, removed some downforce, and changed some of the garage adjustments. Added things like an adjustment for the front air dam and rear spoiler. Currently all of the cars use the same physics. Conclusion A few things to remember. This is my first rFactor 2 mod. I have enough knowledge to get by when it comes to RF2 modding (3d modelling, 2d textures, physics, track building, ect). However I am not an expert at any of it. This is just my hobby. Also this is a BETA. Which means you should expect somethings not to be right. Up to this point it has only lived on my computer. I am sure there will be unforeseen issues. If you would like to contribute with a good setup or a paint from a team that is missing feel free to message me. Lastly I have not made any LOD's yet. This might hurt the performance of your pc. They will come in a later update. Have Fun! -Toby Templates Google Drive Box[app.box.com] Submitter Alessandro Pollini Submitted 02/19/2017 Category Cover Wheel Mod  
  15. Stock Car Resurrection 1971-1972

    Version Beta

    115 downloads

    ntro Stock Car Resurrection 1971-1972 is a rFactor 2 mod that simulates American stock cars from the early 70’s. It currently has 6 makes/models and over 60 paint's/teams. Credits Special thanks goes to MoparBob. It was his original brain child. He was responsible for acquiring the exterior models over the years. He Painted 99% of the cars. He was even able to speak with Dale Inman (Richard Petty’s crew chief) to help on some physics information. More thanks goes to ISI. The physics are based off of their 1974 Dissenter mod. I am also using a few things from their 2015 stock car mod (sounds, shifter boot model, ect..). Lastly thanks Studio 397 for the new support. Physics and Driving Technique These are big heavy rear wheel drive cars. With big heavy high horsepower engines sitting over the front wheels. They use bias ply racing slicks which makes them challenging but rewarding to drive. You will want to ease it into the corner and accelerate as hard as you can on corner exit. Taking advantage of the engines power down the straights. Capable of reaching speeds of 200+ mph. However they are not very aerodynamic and if not for the front air dam and rear spoiler they would actually create lift. Imagine the 1974 Dissenter mod with more horsepower, removed some downforce, and changed some of the garage adjustments. Added things like an adjustment for the front air dam and rear spoiler. Currently all of the cars use the same physics. Conclusion A few things to remember. This is my first rFactor 2 mod. I have enough knowledge to get by when it comes to RF2 modding (3d modelling, 2d textures, physics, track building, ect). However I am not an expert at any of it. This is just my hobby. Also this is a BETA. Which means you should expect somethings not to be right. Up to this point it has only lived on my computer. I am sure there will be unforeseen issues. If you would like to contribute with a good setup or a paint from a team that is missing feel free to message me. Lastly I have not made any LOD's yet. This might hurt the performance of your pc. They will come in a later update. Have Fun! -Toby Templates Google Drive Box[app.box.com]
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