Jump to content
DrivingItalia.NET fa parte del network di

VELOCIPEDE

DrivingItalia.NET Crew
  • Content count

    50,237
  • Joined

  • Last visited

3 Followers

About VELOCIPEDE

  • Rank
    Amministratore e fondatore
  • Birthday 01/24/1970

Contact Methods

  • Website URL
    http://www.drivingitalia.net

Profile Information

  • Gender
    Male

Recent Profile Visitors

129,259 profile views
  1. [PS4] Annunciato Gran Turismo Sport per Playstation 4

    A quanto pare ci sarà anche la Porsche 911 RSR
  2. WRC 7 by BigBen Interactive

  3. Il modding team Race Sim Studio ha appena annunciato due nuovi progetti in fase di sviluppo per Assetto Corsa: il primo è l'RSS GT Championship, che ci metterà alla guida delle mitiche Gran Turismo degli anni 2000, che abbiamo imparato ad apprezzare con il glorioso GTR2 dei Simbin, mentre il secondo mod è il Formula V10, dedicato alle cattivissime monoposto con i possenti motori V10.
  4. FORMULA V10 The Formula V10, on the other hand, is based on the legendary V10 Formula cars, right before the introduction of electronic aids. The feeling of driving a Formula car based on those specs, with the outstanding sound of the V10 engine, makes the driving experience almost unparalleled! Here you can see a very early WIP preview:
  5. RSS GT CHAMPIONSHIP The RSS GT Championship will feature 6 GT cars based on the early 2000s GT cars, which were also featured in the popular GTR2 videogame. We expect to provide exciting and thrilling races with this pack, so if you like GT racing, stay tuned! The mod will be released in two ways: one as a entire package, and also each car will be sold separately. Check out the progress of our first 3 cars:
  6. Come già sapete, il secondo turno di qualificazione del torneo ufficiale F1 eSports Series con F1 2017 Codemasters si svolge sul circuito di Suzuka con la Red Bull di Verstappen e Ricciardo. Proprio il sito Red Bull ha pubblicato oggi una utilissima guida per regolare al meglio l'assetto della RB13: correte a questo link per scoprire tutti i segreti per un setup ottimale! 1. Wing angles With the key areas of Suzuka being the infamous S curves at the beginning of the lap and the high speed 130R near the end of the lap, I went with a front wing angle of 6 and a rear wing angle of 7 in order to keep the car planted onto the racetrack, while keeping the levels of drag to a minimum.
  7. Come già sapete, il secondo turno di qualificazione del torneo ufficiale F1 eSports Series con F1 2017 Codemasters si svolge sul circuito di Suzuka con la Red Bull di Verstappen e Ricciardo. Proprio il sito Red Bull ha pubblicato oggi una utilissima guida per regolare al meglio l'assetto della RB13: correte a questo link per scoprire tutti i segreti per un setup ottimale! 1. Wing angles With the key areas of Suzuka being the infamous S curves at the beginning of the lap and the high speed 130R near the end of the lap, I went with a front wing angle of 6 and a rear wing angle of 7 in order to keep the car planted onto the racetrack, while keeping the levels of drag to a minimum.
  8. Automobilista update v1.4.76

    Il team Reiza ha appena rilasciato un nuovo aggiornamento per il suo ottimo Automobilista. L'update porta il simulatore brasiliano alla versione 1.4.76, qui di seguito tutti i dettagli. Commenti sul forum. Automobilista has been updated to v1.4.76 - this update intends to address crash issues that have come up, following in particular a recent Windows 10 update. The update also brings several other valuable updates & fixes to the sim.IMPORTANT: Please note that in this update DynHUD has been disabled by default while some reliability issues are worked out - if however you were not experiencing crashes or any DynHUD-related problems you may enable it back on by unticking the option to disable it in AMS Config.For Nvidia Users: We have introduced advanced AntiAliasing settings in the Config application, your settings should be auto upgraded, but feel free to take a look and adjust as you please.Below is the Changelog for v1.4.72 -> v1.4.76: Added Config app option to disable DynHUD, disabled by default while some reliability issues are worked on (if you experienced no problems you may re-enable DynHUD by unticking the option in AMS Config) Added support for advanced Nvidia Control Panel settings in the Config application so Nvidia Antialiasing settings can be configured straight from AMS Config) Added Driving Line Aid (it adapts in real time to how fast you are going to give you updated information) Speed Sensitivity is now customized for each vehicle Added dynamic ambient / track temperatures, configurable via Track GDB, & configured ambient Track Temps at all default circuits according to real weather data Corrected sunrise / sunset times for better accuracy Season Tool: Fix userdata failure when Windows username contains non ascii latin1 characters Added FFB for XInput Devices (may require loading of Controller Preset of Xbox Controller for it to start working, depending on your current settings. Support for one XInput FFB device only, limits all FFB to 90hz) Added Refresh Connected Devices button to Controllers page, available from main & in-session menus Made XInput built in deadzones configurable in the Controller.ini (also halved the amount from previous build) Minor tweaks to Controller Damping Presets Added Dedicated Server options to allow driving line or not Added options to use predefined profiles in Dedicated Server and in Game Server for game difficulty Made game DPIAware, so that the game formats correctly on PCs using non 100% scaling setting Added actual game version to the Windows game window Tweaked Tool Tip and Icon placement top right of screens in general Adjusted Difficulty Settings page to be more organized Added long spinner UI option so text doesn't get cut off with Controller Profile names or User Profile names Adjusted In Game Monitor screen, tidied up the UI in general and organized. Added Session Info button which shows the general information about the current session. Online adjusted vote and server details options. Added Servername and Message of the day to the Server Info button. Adjusted Garage page to hide pit stop options when pits not available. Made Session Info accessible from Garage Page and reorganized UI elements slightly Reorganized Setup File browser and added non editable notes element to the Setup Browser Improved AI Behaviour on Formation / Standing Start Improved AI Behaviour behind Safety Car on Rolling Starts and SC periods Adjusted Safety Car to take Fastest Line rather than a middle of the road line AI cars now lift less under blue flag in race condition, and not at all in practice / qual for other AI cars as a temporary measure to avoid AI cars going off track (better blue flag logic currently under development) Foz: Updated terrain textures to latest standards Ibarra: fixed inner collision corridor at hairpin; fixed the headlight beams going up to the mountains; fixed specular levels on the road patches; slight tweak to AI performance Adelaide: Fixed AI lining up after formation lap Ascurra: Updated terrain textures to latest standards Velopark: Updated model to feature 2017 modifications & terrain textures to latest standards SuperV8: Adjusted fuel consumption estimates
  9. Automobilista has been updated to v1.4.76 - this update intends to address crash issues that have come up, following in particular a recent Windows 10 update. The update also brings several other valuable updates & fixes to the sim.IMPORTANT: Please note that in this update DynHUD has been disabled by default while some reliability issues are worked out - if however you were not experiencing crashes or any DynHUD-related problems you may enable it back on by unticking the option to disable it in AMS Config.For Nvidia Users: We have introduced advanced AntiAliasing settings in the Config application, your settings should be auto upgraded, but feel free to take a look and adjust as you please.Below is the Changelog for v1.4.72 -> v1.4.76: Added Config app option to disable DynHUD, disabled by default while some reliability issues are worked on (if you experienced no problems you may re-enable DynHUD by unticking the option in AMS Config) Added support for advanced Nvidia Control Panel settings in the Config application so Nvidia Antialiasing settings can be configured straight from AMS Config) Added Driving Line Aid (it adapts in real time to how fast you are going to give you updated information) Speed Sensitivity is now customized for each vehicle Added dynamic ambient / track temperatures, configurable via Track GDB, & configured ambient Track Temps at all default circuits according to real weather data Corrected sunrise / sunset times for better accuracy Season Tool: Fix userdata failure when Windows username contains non ascii latin1 characters Added FFB for XInput Devices (may require loading of Controller Preset of Xbox Controller for it to start working, depending on your current settings. Support for one XInput FFB device only, limits all FFB to 90hz) Added Refresh Connected Devices button to Controllers page, available from main & in-session menus Made XInput built in deadzones configurable in the Controller.ini (also halved the amount from previous build) Minor tweaks to Controller Damping Presets Added Dedicated Server options to allow driving line or not Added options to use predefined profiles in Dedicated Server and in Game Server for game difficulty Made game DPIAware, so that the game formats correctly on PCs using non 100% scaling setting Added actual game version to the Windows game window Tweaked Tool Tip and Icon placement top right of screens in general Adjusted Difficulty Settings page to be more organized Added long spinner UI option so text doesn't get cut off with Controller Profile names or User Profile names Adjusted In Game Monitor screen, tidied up the UI in general and organized. Added Session Info button which shows the general information about the current session. Online adjusted vote and server details options. Added Servername and Message of the day to the Server Info button. Adjusted Garage page to hide pit stop options when pits not available. Made Session Info accessible from Garage Page and reorganized UI elements slightly Reorganized Setup File browser and added non editable notes element to the Setup Browser Improved AI Behaviour on Formation / Standing Start Improved AI Behaviour behind Safety Car on Rolling Starts and SC periods Adjusted Safety Car to take Fastest Line rather than a middle of the road line AI cars now lift less under blue flag in race condition, and not at all in practice / qual for other AI cars as a temporary measure to avoid AI cars going off track (better blue flag logic currently under development) Foz: Updated terrain textures to latest standards Ibarra: fixed inner collision corridor at hairpin; fixed the headlight beams going up to the mountains; fixed specular levels on the road patches; slight tweak to AI performance Adelaide: Fixed AI lining up after formation lap Ascurra: Updated terrain textures to latest standards Velopark: Updated model to feature 2017 modifications & terrain textures to latest standards SuperV8: Adjusted fuel consumption estimates Important note for Logitech G29 / G920 users: Support for auto rotation is still on a dedicated Beta Branch labeled v1.4.7_G29. Further instructions as to how to switch to a beta branch here.
  10. Donington Park Grand Prix Circuit 1938 View File Hello Everyone, This is my second scratch built track for Assetto Corsa. I wanted this one to be as accurate as I possibly could make it, but also by using some artistic licence to recreate the feeling of the place (and hopefully some of the magic i was hoping to capture). I spent hours researching all the information I could find from the internet, videos, pics, magazine articles etc, a lot of people here helped by sending me these so many thanks. Most of the tracks height data is taken from the current lidar data and then cross referenced with all the existing parts of the modern day layouts (from all the sims) but bare in mind there was a lot of guess work involved. For track widths and old sections, I took a trip to Donington with my tape measure and theodolite and walked and shot images of the old Melbourne hairpin (which still exists) and measured as much as I could in the limited time I was allowed to walk around those areas. There are still a few things to do hence the 0.9 version, the trees need shadow planes adding (especially in the wooded areas - so avoid racing at 12 noon for now it will look kinda ugly) AI will probably need tweaking (if any body is game for this let me know) and bugs - let me know About - Please watch this Video - Explains more than I possibly could here - it will also get you hyped no doubt Track Features 30 Pit boxes Complete 3D terrain Dynamic racing groove Track Map Working AI 3 TV Cameras (Courtesy of Terra21) 3D Grass Audio Reverb's (Bridges and wooded areas) 3D Crowds (Reduce world detail to remove for better performance) Submitter VELOCIPEDE Submitted 09/21/2017 Category Track  
  11. Donington Park Grand Prix Circuit 1938

    Version v0.9

    2 downloads

    Hello Everyone, This is my second scratch built track for Assetto Corsa. I wanted this one to be as accurate as I possibly could make it, but also by using some artistic licence to recreate the feeling of the place (and hopefully some of the magic i was hoping to capture). I spent hours researching all the information I could find from the internet, videos, pics, magazine articles etc, a lot of people here helped by sending me these so many thanks. Most of the tracks height data is taken from the current lidar data and then cross referenced with all the existing parts of the modern day layouts (from all the sims) but bare in mind there was a lot of guess work involved. For track widths and old sections, I took a trip to Donington with my tape measure and theodolite and walked and shot images of the old Melbourne hairpin (which still exists) and measured as much as I could in the limited time I was allowed to walk around those areas. There are still a few things to do hence the 0.9 version, the trees need shadow planes adding (especially in the wooded areas - so avoid racing at 12 noon for now it will look kinda ugly) AI will probably need tweaking (if any body is game for this let me know) and bugs - let me know About - Please watch this Video - Explains more than I possibly could here - it will also get you hyped no doubt Track Features 30 Pit boxes Complete 3D terrain Dynamic racing groove Track Map Working AI 3 TV Cameras (Courtesy of Terra21) 3D Grass Audio Reverb's (Bridges and wooded areas) 3D Crowds (Reduce world detail to remove for better performance)
  12. rispettare idee ed opinioni assolutamente si e sempre, stavo solo scherzando appunto perchè ti conosco da una vita, ti chiedo scusa se ti sei sentito offeso intendevo dire però che, ad esempio, dire che il "multy è pessimo" è una affermazione che non trova riscontro pratico, a meno che tu non abbia un modem 56k!
  13. iRacing: Audi e Porsche LMP1 in arrivo!

    Con il breve ma intrigante filmato che potete ammirare qui sotto, il team di iRacing conferma lo sviluppo delle spettacolari vetture prototipo di classe LMP1 di marchio Porsche ed Audi. Come dice il video, "la rivalità nel motorsport continua... in virtuale"! Commenti sul forum.
×

Important Information

By using this site, you agree to our Terms of Use.

No images to show