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VELOCIPEDE

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About VELOCIPEDE

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  • Birthday 01/24/1970

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  1. link?
  2. dopo che lo avrete provato, vedremo se, a quasi 50 anni, mi sono completamente rimbambito le postazioni sono state provate tutte, mi ripeto: DiRT 4 è bello, divertente, appassionante, ma non è un simulatore di rally, soprattutto perchè la vettura mantiene un comportamento quasi totalmente NEUTRO in qualsiasi situazione, difetto che ha anche DiRT Rally, ma, impressione personale, meno accentuato
  3. alcune domande e risposte http://www.mclaren.com/formula1/2017/worlds-fastest-gamer/worlds-fastest-gamer-your-questions-answered/
  4. Tramite la pagina Facebook ufficiale, il team di iRacing ha appena confermato l'arrivo per il simulatore americano della nuovissima Ford GT 2017, che vedete nelle foto qui sotto. La vettura, insieme alla nuova Ferrari 488 GTE già annunciata tempo fa, dovrebbe essere disponibile già nella prossima build di giugno del software nella configurazione Ford GT GTE ! JUST ANNOUNCED: The 2017 Ford GT will be coming to iRacing - slated for the June build. Both the Ford and Ferrari 488 GTE have been completed and submitted for approval. Here's the official statement from iRacing President Tony Gardner: "We previously announced that we licensed and that we are building the Ferrari 488 GTE car. What we did not announce but I’m happy to announce now is that we also licensed the Ford GT GTE car that won Le Mans last year. I am also glad to say both cars are completed and submitted for manufacturer approval. That can take a short amount (days) of time or quite a bit of time (weeks). They also could come back asking for tweaks or with questions which delays the process. However our hope is both or at least one car will be in the early June build. If not, we will release upon approval. We also cannot release any videos or photos until approved FYI. Our plans for these cars in regard to the official series is to put both cars in the IMSA series in the same class. We would take the GT3 cars out of that series, the Porsche would stay in the IMSA series. The iRacing Le Mans race starts June 10th. We hope that one or both of the cars are in the initial build or very shortly after so any interested members would have enough time to get in some practice for that race. Odds are quite good that will be the case. We would put one or both cars in the Le Mans race if that is the case, again in the same class. We would likely pull the Ford GT2 car out of the race. Therefore it would be the HPD, the two GT1 cars and one or both of the GTE cars. In the chance we don’t have a GTE car, we would keep the Ford GT2 car in place and still run the race that day. Good racing!"
  5. Tramite la pagina Facebook ufficiale, il team di iRacing ha appena confermato l'arrivo per il simulatore americano della nuovissima Ford GT 2017, che vedete nelle foto qui sotto. La vettura, insieme alla nuova Ferrari 488 GTE già annunciata tempo fa, dovrebbe essere disponibile già nella prossima build di giugno del software nella configurazione Ford GT GTE ! JUST ANNOUNCED: The 2017 Ford GT will be coming to iRacing - slated for the June build. Both the Ford and Ferrari 488 GTE have been completed and submitted for approval. Here's the official statement from iRacing President Tony Gardner: "We previously announced that we licensed and that we are building the Ferrari 488 GTE car. What we did not announce but I’m happy to announce now is that we also licensed the Ford GT GTE car that won Le Mans last year. I am also glad to say both cars are completed and submitted for manufacturer approval. That can take a short amount (days) of time or quite a bit of time (weeks). They also could come back asking for tweaks or with questions which delays the process. However our hope is both or at least one car will be in the early June build. If not, we will release upon approval. We also cannot release any videos or photos until approved FYI. Our plans for these cars in regard to the official series is to put both cars in the IMSA series in the same class. We would take the GT3 cars out of that series, the Porsche would stay in the IMSA series. The iRacing Le Mans race starts June 10th. We hope that one or both of the cars are in the initial build or very shortly after so any interested members would have enough time to get in some practice for that race. Odds are quite good that will be the case. We would put one or both cars in the Le Mans race if that is the case, again in the same class. We would likely pull the Ford GT2 car out of the race. Therefore it would be the HPD, the two GT1 cars and one or both of the GTE cars. In the chance we don’t have a GTE car, we would keep the Ford GT2 car in place and still run the race that day. Good racing!"
  6. Dopo averci presentato la licenza del mitico circuito di Indianapolis ed alcune vetture storiche, oggi Slightly Mad Studios, con la collaborazione di un tecnico della scuderia Schmidt Peterson Motorsports, ci svela tutti i segreti della Dallara DW12 Indycar presente nel prossimo Project CARS 2. Come al solito, accompagnano una manciata di spettacolari screens. Kenny Krajnik, IndyCar Assistant Race Engineer for Schmidt Peterson Motorsports, talks IndyCars in Project CARS 2 With the IndyCar Dallara DW12 coming to Project CARS 2, Schmidt Peterson Motorsports’ assistant race engineer Kenny Krajnik found time during prep’ for the Indy 500 to talk all-things Indy, and how his team, who started last year’s race at the Brickyard on pole, assisted in the development of the in-game Dallara DW12 … Q: In terms of the simulation itself: presumably there are two aspects to this. The first is the driver, and the second is what you, as an engineer, is getting out of the simulation. Are you looking at the interaction between the driver and the simulation, or are you actually looking at it purely from an engineering perspective? Kenny Krajnik: I would say both. We have a lot of different simulation tools available to us, and one of those is the driver-in-the-loop simulation—very similar to a computer game, but one where the driver sits in a moving platform that can represent g-loading and so on. In that case, we can apply setup changes to the model, and the driver will go do a few laps and give us his comments on those changes. We can use that to correlate our simulation models, as well as consider potential setup changes that could be useful in the future.
  7. Dopo averci presentato la licenza del mitico circuito di Indianapolis ed alcune vetture storiche, oggi Slightly Mad Studios, con la collaborazione di un tecnico della scuderia Schmidt Peterson Motorsports, ci svela tutti i segreti della Dallara DW12 Indycar presente nel prossimo Project CARS 2. Come al solito, accompagnano una manciata di spettacolari screens. Kenny Krajnik, IndyCar Assistant Race Engineer for Schmidt Peterson Motorsports, talks IndyCars in Project CARS 2 With the IndyCar Dallara DW12 coming to Project CARS 2, Schmidt Peterson Motorsports’ assistant race engineer Kenny Krajnik found time during prep’ for the Indy 500 to talk all-things Indy, and how his team, who started last year’s race at the Brickyard on pole, assisted in the development of the in-game Dallara DW12 … Q: In terms of the simulation itself: presumably there are two aspects to this. The first is the driver, and the second is what you, as an engineer, is getting out of the simulation. Are you looking at the interaction between the driver and the simulation, or are you actually looking at it purely from an engineering perspective? Kenny Krajnik: I would say both. We have a lot of different simulation tools available to us, and one of those is the driver-in-the-loop simulation—very similar to a computer game, but one where the driver sits in a moving platform that can represent g-loading and so on. In that case, we can apply setup changes to the model, and the driver will go do a few laps and give us his comments on those changes. We can use that to correlate our simulation models, as well as consider potential setup changes that could be useful in the future.
  8. DrivingItalia review: Assetto Corsa "Ready To Race" DLC (parte 2) by Mauro Stefanoni
  9. La Cruden ha presentato il suo nuovo simulatore moto dinamico denominato B306-HMD, con movimento 6Dof, sensori di movimento e posizione per il corpo e dotato di visore VR. Qui di seguito il primo video dimostrativo. First released footage from the Cruden workshop of the new B306-HMD motorcycle simulator - available now! Since 2005, Cruden has been developing a motorcycle simulator for professional use, by manufacturers, race teams, universities, research institutions and road safety organisations. To simulate motorcycle riding with authenticity, it has been necessary to create hardware and software more complex than that needed for a car simulator. The B306-HMD package incorporates a 6-DOF motion system in hexapod configuration, depth-map sensors for rider body tracking, an extra stiff steering actuator and a Head Mounted Display (HMD) for visualisation.
  10. La Cruden ha presentato il suo nuovo simulatore moto dinamico denominato B306-HMD, con movimento 6Dof, sensori di movimento e posizione per il corpo e dotato di visore VR. Qui di seguito il primo video dimostrativo. First released footage from the Cruden workshop of the new B306-HMD motorcycle simulator - available now! Since 2005, Cruden has been developing a motorcycle simulator for professional use, by manufacturers, race teams, universities, research institutions and road safety organisations. To simulate motorcycle riding with authenticity, it has been necessary to create hardware and software more complex than that needed for a car simulator. The B306-HMD package incorporates a 6-DOF motion system in hexapod configuration, depth-map sensors for rider body tracking, an extra stiff steering actuator and a Head Mounted Display (HMD) for visualisation.
  11. 1.14.2 - Fixed Python setCamera when asking for Random Camera - Tweaked Leaderboard Flags position - minor graphical fixes on various cars - Improved braking force and stopping distance for Lotus Elise SC (and step models), Lotus 2-eleven and Lotus Exige 240 and Scura - Disabled autoblip for Maserati MC12 GT1 and Porsche 911 GT1 in downshift. Can be enabled as assist - Fix for Audi R18 gear app ERS power deploy graph (only graphical on the app) - Fixed Autosave Replay - Fixed post session results on Launcher - Fixed "Just A Taste" Special Event - Fixed Openvr FXAA rendering without AA Samples - Various livery fixes on the Lotus 3-Eleven, Audi R8 LMS 2016 and Toyota TS040 Hybrid - Tweaked MP leaderboard adding grey font for disconnected players 1.14.1 - Minor graphical fixes on newly released cars - Fixed missing electronic tab - Removed focused car label from chase camera - Fixed opponent nation and skin on few special events - Tweaked conditions on some special events - Fixed R2R DLC UI previews for not owners - Fixed AcServerManager for package creation when DLCs are not owned - Fixed AI false start in Drag race - Added relative wind direction indicator to Realtime App - Added Push 2 Pass Hint on splash screen - Added semislicks street legal tyres on the Lotus 3-Eleven after popular request - driver position adjusted in Audi TT RS VLN
  12. probabilmente intendevano affinamento nel senso di rendere tutto più godibile a 360 gradi, quindi da un pubblico più vasto per esperienza, conosco bene la guida rallystica ed il comportamento della vettura, e al momento il software che ci si avvicina maggiormente è RBR e, appena disponibile, sarà gRally