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Project CARS 2: la recensione di DrivingItalia!

E' finalmente arrivato il giorno del nuovo Project CARS 2. L'impresa del team Slightly Mad Studios non era per nulla semplice: superare il successo del precedente Project CARS, risolvendo come prima cosa i suoi problemi, migliorandolo ed ampliandolo per quanto possibile. In questa review non mi dilungo su alcuni aspetti del gioco già noti o che sono già ampiamente trattati in altre recensioni di siti gaming, che avrete probabilmente già letto. Andiamo al sodo quindi...
Project CARS 2: la recensione di DrivingItalia

Assetto Corsa: update 1.15 e Ferrari 70th Anniversary Pack disponibili!

La Kunos Simulazioni ha appena rilasciato per il suo Assetto Corsa il nuovo aggiornamento che porta il simulatore italiano alla versione 1.15, con l'implementazione di varie novità, molte delle quali richieste dai modders, alcune migliorie e bugfix. Inoltre è disponibile da oggi tramite Steam il nuovo DLC denominato Ferrari 70th Anniversary Pack, contenente ben 7 nuove Ferrari su licenza, compresa la nuovissima SF70H di Formula 1 di Vettel e Raikkonen!
Assetto Corsa: update 1.15 e Ferrari 70th Anniversary Pack disponibili!

Automobilista update v1.4.76

Il team Reiza ha appena rilasciato un nuovo aggiornamento per il suo ottimo Automobilista. L'update porta il simulatore brasiliano alla versione 1.4.76, qui di seguito tutti i dettagli.
Automobilista update v1.4.76 by Reiza

Forza Motorsport 7 si lancia in video e demo

Il nuovo Forza Motorsport 7 targato Turn10 si lancia oggi con un nuovo video e l'attesa versione demo. Vi ricordiamo che la versione completa sarà disponibile a partire dal 29 settembre.
Forza Motorsport 7 si lancia in video e demo

STDC: Rubert e Charkot nuovi TopDriver, in pista McLaren 570S e Porsche 919 Hybrid

Prosegue il successo del torneo Sparco TopDriver Challenge: si sono appena chiuse altre due prequalifiche, con il trionfo di Alberto Rubert e del velocissimo Jakub Charkot! Si riparte da subito con altri due turni di prequalifica: il turno 11 dedicato alla McLaren 570S sulla pista del Mugello, mentre il turno 12 vede in pista la Porsche 919 Hybrid 2016 a Barcellona. Tutte e due le sessioni saranno aperte fino al 25 settembre (ore 14) per altri due posti disponibili per la fase 2 del torneo che partirà a fine novembre. Potete ancora iscrivervi e partecipare!
STDC: Rubert e Charkot nuovi TopDrivers, in pista McLaren 570S e Porsche 919 Hybrid
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    rFactor 2: roadmap update aprile 2017, il 1 maggio le DirectX 11 !

    Il team Studio 397 ha appena pubblicato un nuovo roadmap update per aggiornarci sullo sviluppo del suo rFactor 2. La principale fantastica notizia è che dal 1 maggio sarà disponibile la prima versione beta del software con il nuovo motore grafico spinto dalle DirectX 11. Come si nota dalle immagini di anteprima, il miglioramento estetico sarà più che notevole! Commenti sul forum.

    With about a week and a half left until May 1st, it’s time for our monthly update again. We’re sure everybody is looking forward to the new build, and we’re happy to announce that both the DX11 graphics engine and VR support will be released as promised.


    Over the last couple of months, we’ve revealed several development screenshots of the DirectX 11 engine to share with you our enthusiasm for the possibilities it brings. The new engine is not only the basis for our VR implementation, but it also enabled a new, improved HDR tone mapper and a bunch of post effects that greatly enhance the overall atmosphere of the simulation. We tried to strike a balance between using these effects to render the real-world imperfections of cameras while retaining the “first person view” you have when racing. At the same time we kept two very important goals in mind: we needed to ensure that, with the same graphics settings, the DX11 engine is at least as fast as the DX9 engine, and that existing content is still compatible with the new engine, so all the content out there can still be fully enjoyed.

    We are quite sure we succeeded in both, and we extensively tested the new graphics engine with our community of beta testers. That said, we want to make sure that everybody is able to run this new build without a hitch, which is why we are making the initial release available as an “open beta.” Starting May 1st, anybody can switch to this new build and try it out. It is fully multiplayer compatible with the DX9 build. If for some reason you run into any problems with the new build, you can easily revert to the previous engine with just one click.

    We didn’t just stop at updating the graphics engine, though. While we’re at it, we also updated some of our existing content to DX11, so you can expect the first of a series of Studio 397 updates as well. And you’ll be happy to know, these updates don’t just concern the graphics: in some cases we also made changes to and upgraded the physics. The new graphics engine really lets our content shine. It provides so much improvement that we have decided to postpone releasing any new shaders. To whet your appetite, take a look at these new screenshots showing off the new engine and some of the camera post effects in action:





    Virtual Reality

    If you have been following us on Facebook, you’ve already enjoyed some teaser shots of our VR implementation. We have since added some features such as support for our HUD, including virtual mirrors, as well as a way to browse the UI in VR mode. Mouse control is enabled for the UI, although we are definitely considering adding other options for controlling the VR interface.

    User Interface

    We know you are eagerly awaiting the new user interface, and we share your impatience. However, because we want to give you the full experience of the new UI and all its capabilities, we feel it is not quite ready for prime time just yet. Although that means we will ship the first open beta release with our existing UI, it will be upgraded to the new UI once that’s ready for release.

    As we announced last month, we are now able to easily push updates, and we will use this ability to quickly release updates to the open beta in the upcoming weeks. Our goal is to ensure that we have a stable release for everybody, allowing us to begin phasing out the DX9 build altogether after a few months. In the meantime, our concern is to ensure that everybody has a fully functioning and compatible version of rFactor 2 to race with.


    Work on the Radical continues. With most of the graphics in place, our focus has now shifted to the physics and the sounds for this car. It’s not ready to be unveiled yet, but we can tease you with one of the other new cars that we have started working on soon! Watch our social media.


    The modding community just recently gained access to an early DX11 build, and we released some guidelines for artists to work with the new rendering engine. Expect to see updates of third party content coming soon. In general, the new engine requires modders to make only minor changes. One area we are still working on concerns “plugins” that render directly to the screen. These plugins will not work properly in the first open beta. We are actively looking at improving our implementation of this functionality overall.

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