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Formula 1: ancora più eSport per il 2018, con tante idee...

Il torneo F1 eSports Series del 2017 si è rivelato senza dubbio un grande successo, con il pacioccoso vincitore Brendon Leigh ormai universalmente conosciuto, quasi alla pari dei campioni reali della Formula 1. Eppure ad inizio 2017 l'unico interesse della F1 per il gaming era solo quanti soldi avrebbe potuto ottenere per la licenza ufficiale. Poi il nuovo proprietario Liberty Media ha preso in mano la situazione...
Formula 1: ancora più eSport per il 2018, con tante idee...

Lettura consigliata: "Il Pilota Virtuale" (Virtual Race Driver tradotto in italiano)

E' disponibile finalmente la versione interamente tradotta in italiano: "Il Pilota Virtuale" non solo offre tutti i contenuti in italiano della versione originale, ma include anche gli straordinari contributi e consigli di Raimondo Ricci (pilota TCR Series), Gaetano Trivilino (pilota karting), David Greco (famoso simdriver e non solo) ed Aris Vasilakos (mitico simdriver e membro della Kunos Simulazioni).
Lettura consigliata: "Il Pilota Virtuale" (Virtual Race Driver tradotto in italiano)

Disponibile il nuovo Real Rally 2018 !

Il modding team di Real Rally, che sviluppa ovviamente il mitico Richard Burns Rally, ha appena rilasciato il nuovo Real Rally 2018, un mod completo che ci mette a disposizione 300 prove speciali, oltre 150 auto (comprese le WRC 2017 e le R5), fisica delle vetture sviluppata in collaborazione con gli Ingegneri di M-Sport, Citroen Racing ed altri, e basate tutte su dati reali, persino testate e perfezionate da piloti e copiloti come Travaglia, Longhi, Cibien, Pirollo e Rosso.
Disponibile il nuovo Real Rally 2018 !
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    RaceRoom update con il circuito di Imola

    Il team Sector3 ha appena rilasciato per il suo RaceRoom Racing Experience il nuovo update del mese di settembre che, oltre a numerosi bugfix e migliorie varie elencati in dettaglio qui di seguito, ci mette a disposizione anche lo spettacolare circuito Enzo e Dino Ferrari di Imola. La patch, fra le novità più interessanti, ci offre le gomme di mescole diverse per la Formula X-17 e la US, il warmup sul server ed una riduzione del join lag. Il tracciato del Santerno, che vedete negli screens e video di anteprima qui sotto, è disponibile per l'acquisto ad euro 4,98 direttamente sullo shop online. Commenti e discussioni sul forum.

    We are back live with a new track for you to race on!

    Autodromo Enzo e Dino Ferrari di Imola is now available ➤http://bit.ly/RaceRoom_Imola

    Further patch highlights include:

    - Different tyre compounts for the FR X-17 and FR US
    - Optional warmup session before multiplayer races
    - Reduced join lags


    • Reduced Join Lags in multiplayer
    • Fixed car-to-car collisions that could sometimes have “magnetic” effects of either repulsion or attraction.
    • Results files generated by the dedicated server now include car class information and results per class.
    • Added warmup option to dedicated servers. When multiple race sessions are enabled, a warmup will be taking place before each of them.
    • Sessions such as free practice, leaderboard challenge, competitions, “try before you buy” are now set to last much longer than anyone could reasonably have a need for (24 hours)
    • Decision to inflict Stop and Go and Drive Through penalties is now more lenient.
    • Slow Down penalties will no longer increase once the player has triggered the automatic slow down of his car.
    • Wall Riding prevention no longer triggers if player is applying pressure on the brakes at the moment of impact.
    • Graphic options : Car reflections can now be set to Low, Medium or High. High has smoother moving reflections, at the price of some performance.
    • Improved AI decision making in pitstops when it comes to tire wear and changing tires.
    • Cases like Hillclimb Icons where there are only 2 liveries in total no longer result in AI all picking the same car.
    • Custom Championship default naming now includes the car class name instead of just the date and time.
    • Resetting the car on the track now takes the raceline in consideration to avoid placing a car right on the ideal line.
    • Added variables for tire compounds in shared memory.
    • Made the “near pitlane” speed overlay warning only show up if player has requested a pitstop. Should prevent accidental occurrences on tracks where the pitlane entry is close to the ideal raceline (ie Salzburgring).
    • Added a default profile for Fanatec 2.5 wheelbase.
    • Fixed a short freeze of the game that was occuring when setting a faster lap in time attack modes.
    • Fixed a typo in a driver name “Roberto Ravaglia” (DTM 92)
    • Fixed an issue with Hockenheim alternative layouts that did not have a defined amount of turns and were messing up ranking/safety rating calculations and results in general.
    • Fixed an issue with the opponents revlimiter being too low on replays recorded in multiplayer that included a Formula RaceRoom X-17
    • Fixed an issue with cursor becoming invisible when using Mouse Steering and coming back from an instant replay.
    • Fixed an issue where player could see the menu disappear when clicking on the timing screen right at the moment of a session switch.
    • Fixed an issue where the pitlane speed overlay would remain visible on screen when finishing a race by driving through the pitlane.
    • Fixed an issue where mouse scrolling in certain menu pages wasn’t working after moving the window or changing the resolution of the game.
    • Fixed an issue with the fuel gauge in the BMW M235i Racing that could sometimes be lighting on and off.
    • Fixed an issue with the data display in the Formula RaceRoom X-17 where it would state P2P instead of DRS in Time Attack modes.
    • Fixed an issue where players could sometimes end up in Garage phase (prior to race) without having the menu visible.
    • Fixed an issue where the player’s car would sometimes use the min/max steering lock values of the previously loaded car.
    • Fixed an issue where the game would sometimes load the low detailed version of the cockpit on top of the high detailed version.
    • Fixed an issue where exiting from an instant replay while in free camera would result in a mouse cursor being visible on top of the gameplay.

    Sound, Physics & AI:

    • Audi R18 : Fixed the default driving camera that was too high
    • BMW M235i Racing : New cockpit sounds, louder, grittier, gruntier.
    • Chevrolet Corvette Z06 GT3 : Fixed the rearview in triple screen resolutions
    • Formula RaceRoom U.S. : 2 compounds are now available. Primary and Alternate. AI behavior and speed tweaks.
    • Formula RaceRoom X-17 : 3 compounds are now available. Soft, Medium and Hard. AI behavior and speed tweaks.
    • Chang International : updated cut detection rules
    • Nordschleife : tweaked a TV camera at Aremberg that could go behind an advertisement board.
    • Spa-Francorchamps : Fixed a TV camera that was set behind ADAC advertisement banners on Kemmel straight when driving GT Masters 2015 cars.
    • Suzuka : Fixed a cut detection around the pitlane entry of the GP layout where you could get a cut while only driving near the pitlane path.


    • BMW 134 Judd - New driver animation
    • BMW M6 GT3 : improved the yellow headlights visuals
    • Chevrolet Daytona Prototype : New driver animation
    • DMD P20 : New driver animation
    • Mistral M530 : New driver animation
    • Mistral M531 : New driver animation
    • Formula RaceRoom X-17 - New DRS animation for the rear wing. Much more visible





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