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Simracing per tutti: iniziare spendendo poco

I costi nel motorsport reale sono proibitivi... ma nel simracing si può cominciare spendendo poco!
Simracing per tutti
  • VELOCIPEDE
    VELOCIPEDE

    Project CARS build 221 (Team Member+)

       (0 reviews)

    Come ogni venerdi, ecco arrivare puntuale una nuova build dell'ottimo Project CARS targato SMS. La nuova versione 221, rilasciata per tutti i team member, porta con sè moltissime novità e bugfix, compresi tre nuovi circuiti in versione beta.

    Build 221 (25/5/12, Team Member+)

    Increased number of LODs allowed from 3 to 4

    Updated processing of terrain triangle edge collision constraints, which don't satisfy the removal condition. Such constraints have primary axis adjusted to be equal with triangle (i.e. terrain surface) normal

    Game manager WIP:

    - Added GameManager class, responsible for creating/joining/leaving game sessions and maintaining their state + member information

    - Added GameAttributes class, keeping game session attribute state (also used when creating or searching for sessions)

    - Implemented low-level join, create and leave requests and response handling.

    Ghost system:

    * When a stat is uploaded and a ghost is not requested from the server, the ghost system will be informed about it, so that it can remove the data from memory (which it was keeping for the case it'd be needed for upload)

    * Made Ghost manager's physics callback a member function.

    * Recorder now remembers whether or not the recorded lap is the participant's best track or event time, so that it can later decide what to do with it

    Ghost system:

    * Runtime ghost format is now copyable

    * Recording buffer no longer inherits from runtime recording format, instead it encapsulates it. This makes it possible to transfer ownersip of the recorded data

    * Added functionality to save a recorded ghost to the local cache, replacing any previous (slower) version of the user's ghost on the same track

    * Added management of in-memory ghost data, including locks that keep it in memory while other tasks need it.

    Ghost system:

    * Added a define that I use in development to enable unfinished features (that may not function properly yet). The define is temporary and will be removed once the ghost system is in a more complete state

    Removed experimental heating and pressure

    Labels added to FOV and Min/Max Speeds sliders on Camera page

    Added new Harrison HUD map

    Added new Memphis HUD map

    Tweaked pitlane on the HUD map for Harrison Pike

    New Sakitto AIW's for the new geometry changes. Updated grid sizes to 46 for the GP and East layouts, and 30 for West layout

    BAC MONO: livery19

    Added Delaware 'temp' icon for testing

    Updated Memphis HUD map

    Added placeholder track map for Delaware

    Harrison Pike Raceway - add new textures for safer zone

    New logo added for Delaware

    Removed clutch position from CDV for specific cars, that are operated by 2 pedals during race

    Added plms' overcast, moved mine to heavy cloud. added cockpit exposure values back in from old wtc although they only work on helmet now

    Ariel Atoms: engine braking adjustment to control lift-off oversteer

    Added Loire National HUD map

    Console specific settings for lens flare intensity

    Stockcar90: Added red wheel variation

    New Harrison Peak export

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