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    Automobilista update v1.4.76

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    Il team Reiza ha appena rilasciato un nuovo aggiornamento per il suo ottimo Automobilista. L'update porta il simulatore brasiliano alla versione 1.4.76, qui di seguito tutti i dettagli. Commenti sul forum.

    Automobilista has been updated to v1.4.76 - this update intends to address crash issues that have come up, following in particular a recent Windows 10 update. The update also brings several other valuable updates & fixes to the sim.

    IMPORTANT: Please note that in this update DynHUD has been disabled by default while some reliability issues are worked out - if however you were not experiencing crashes or any DynHUD-related problems you may enable it back on by unticking the option to disable it in AMS Config.

    For Nvidia Users: We have introduced advanced AntiAliasing settings in the Config application, your settings should be auto upgraded, but feel free to take a look and adjust as you please.
    Below is the Changelog for v1.4.72 -> v1.4.76:

    • Added Config app option to disable DynHUD, disabled by default while some reliability issues are worked on (if you experienced no problems you may re-enable DynHUD by unticking the option in AMS Config)
    • Added support for advanced Nvidia Control Panel settings in the Config application so Nvidia Antialiasing settings can be configured straight from AMS Config)
    • Added Driving Line Aid (it adapts in real time to how fast you are going to give you updated information)
    • Speed Sensitivity is now customized for each vehicle
    • Added dynamic ambient / track temperatures, configurable via Track GDB, & configured ambient Track Temps at all default circuits according to real weather data
    • Corrected sunrise / sunset times for better accuracy
    • Season Tool: Fix userdata failure when Windows username contains non ascii latin1 characters
    • Added FFB for XInput Devices (may require loading of Controller Preset of Xbox Controller for it to start working, depending on your current settings. Support for one XInput FFB device only, limits all FFB to 90hz)
    • Added Refresh Connected Devices button to Controllers page, available from main & in-session menus
    • Made XInput built in deadzones configurable in the Controller.ini (also halved the amount from previous build)
    • Minor tweaks to Controller Damping Presets
    • Added Dedicated Server options to allow driving line or not
    • Added options to use predefined profiles in Dedicated Server and in Game Server for game difficulty
    • Made game DPIAware, so that the game formats correctly on PCs using non 100% scaling setting
    • Added actual game version to the Windows game window
    • Tweaked Tool Tip and Icon placement top right of screens in general
    • Adjusted Difficulty Settings page to be more organized
    • Added long spinner UI option so text doesn't get cut off with Controller Profile names or User Profile names
    • Adjusted In Game Monitor screen, tidied up the UI in general and organized. Added Session Info button which shows the general information about the current session. Online adjusted vote and server details options. Added Servername and Message of the day to the Server Info button.
    • Adjusted Garage page to hide pit stop options when pits not available. Made Session Info accessible from Garage Page and reorganized UI elements slightly
    • Reorganized Setup File browser and added non editable notes element to the Setup Browser
    • Improved AI Behaviour on Formation / Standing Start
    • Improved AI Behaviour behind Safety Car on Rolling Starts and SC periods
    • Adjusted Safety Car to take Fastest Line rather than a middle of the road line
    • AI cars now lift less under blue flag in race condition, and not at all in practice / qual for other AI cars as a temporary measure to avoid AI cars going off track (better blue flag logic currently under development)
    • Foz: Updated terrain textures to latest standards
    • Ibarra: fixed inner collision corridor at hairpin; fixed the headlight beams going up to the mountains; fixed specular levels on the road patches; slight tweak to AI performance
    • Adelaide: Fixed AI lining up after formation lap
    • Ascurra: Updated terrain textures to latest standards
    • Velopark: Updated model to feature 2017 modifications & terrain textures to latest standards
    • SuperV8: Adjusted fuel consumption estimates

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