Il team di gRally ci presenta oggi un nuovo diario di sviluppo dedicato al suo atteso titolo rallystico. L'argomento di oggi è lo sviluppo di Trier, una spettacolare prova speciale ambientata nel pieno centro città, con numerosi oggetti ed edifici interamente riprodotti in 3D.
In order to test the limits of the graphics engine and implement the lessons learned from the development of the Baitoni Bondone special stage, our 3d artist “Gundam” has started the creation of the Trier Circus Maximus stage. This unusual location hosted the power stage of the German Rally and our 3d artist was amazed by the idea of reproducing something he considered the “Montecarlo” of rallies. This idea came some years ago and the project was supposed to be created for Richard Burns Rally. The creation of the stage started but due to the fact that the export tool from 3DS Max was missing, “Gundam” decided to convert it for rFactor 2, because it was allowing him to better control and evolve with the project.