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    Interviste e screens per Project CARS 2

    Dopo i filmati e le varie presentazioni delle vetture in game, vi segnaliamo una interessante intervista fatta ad una parte del team Slightly Mad Studios che sta dietro al prossimo Project CARS 2: ecco cosa ci dicono Joe Barron (Marketing & Esports Manager), Andy Tudor (Creative Director), Darren White (Art Director), Mark Adams (Art Manager), Jan Frischkorn (Vehicle Art Manager), e Casey Ringley (Technical Vehicle Lead). Da non perdere infine gli ultimi screenshots di anteprima che ci mostrano il famoso circuito di...
    What role do you play in eSports? Is this something that the community picked up first or is it something that you encouraged from the getgo?
    ANDY: We knew that there’s a portion of the public out there who are dedicated with beating their friends’ times, and we knew we had a system in the first game that would allow players to come back repeatedly and try and beat other people’s times.  So, we started using the eSports world and started cultivating these drivers and teams through a championship that we put on back in 2015. We had some prizes to give out and we treated it respectfully and treated it in a very regulated way, just like with other sports. That served us well.  So, in 2016, for Season 2, we expanded the contest and we got sponsored brands for two series.  We joined with the biggest E sports platform with ESL and I chose to work with them to expand some technical limitations that they had on their platform. And now we’ve actually done a multi-class championship.  We’ve put events on all over the world with partnerships like Audi and Ginetta.  And, yeah, it’s the kind of thing that really activates your audience. The fact that we have hundreds of people all playing the game on a very competitive level just two years after the release of the game is actually quite unheard of for our previous games, but it’s the norm in eSports in general. It adds longevity to your game.

    SRZTV; giochi apertissimi in ACF1 prima della Malesia

    La quarta gara di questo Campionato Italiano ACF1, andata in archivio a Monza due settimane fa, ha segnato il giro di boa di quello che è il campionato a ruote scoperte più lungo mai disputatosi su SimRacingZone.net col simulatore Assetto Corsa, e ha segnato anche i primi piccoli verdetti di un campionato comunque equilibratissimo ed incerto: si trattava della gara determinante per la prosecuzione dei sogni di gloria dei top drivers che nelle prime tre corse non avevano raccolto quanto avrebbero potuto.
    Maurizio Fabbroni, quarto vincitore diverso in altrettanti appuntamenti, è così rientrato appieno nella lotta al titolo. A questo punto, in vista del quinto round della Malesia, non resta altro che scoprire chi sarà il primo dei sim-driver di testa ad aggiudicarsi la seconda vittoria stagionale. Il Gran Premio sarà trasmesso in diretta sul canale YouTube della SRZTV questa sera, lunedì 22 maggio, a partire dalle 21:20. Maggiori informazioni sulle classifiche sono disponibili nell'articolo completo.

    rFactor 2: Formula Lights - Challenge by UnitedRacingDesign

    E' disponibile per l'ultima versione in DirectX 11 di rFactor 2 la release beta dei mods Formula Lights e Formula Challenge creati in origine dal team UnitedRacingDesign e convertiti magistralmente da Piero Mangano degli ASR Formula. Qui di seguito i links per scaricare i files ed alcuni screens: il miglior modo per prepararsi emotivamente alla 500 miglia di Indianapolis che si correrà fra 7 giorni ! Commenti e discussioni a questo link del forum.
    Hello, I just received this today. Its in beta but as we are close to INDY 500 im sharing it now.
    Credits:
    Physics/Sounds/Driver are ISI/S397 and updated.
    Conversion was done by Piero asr mangano, so big big thanks for the work!
    3d/2d are URD content.

    No screens but feel free to send me some maybe and i can attach them? This really just came to me, i tested it quickly and uploaded.

    Formula lights https://www.mediafire.com/?msopjadmgnsygd9

    Formula challenge https://www.mediafire.com/?d6dxe783qkay501

    Feel free to donate for our free content paypal.me/UnitedRacingDesign
    Cheers, UnitedRacingDesign
    Fonte Studio 397 forum






    rFactor 2: Endurance Series v1.50 by Enduracers disponibile!

    Il noto modding team Enduracers ha appena rilasciato per rFactor 2 la nuova versione aggiornata 1.50 del suo imperdibile Endurance Series Mod ! La nuova release porta con sè tantissime migliorie sul fronte grafico, per sfruttare le DirectX 11 recentemente implementate da Studio 397, ma anche migliorie alla fisica delle vetture. Per tutti i dettagli e links per il download (da ben 3Gb !) correte sul forum.
    EnduRacers Modding Team & Gentlemen Racers are pleased to provide to you the Endurance Series rF2 build 1.50 ! After the recent update of rFactor 2 to the DX11 technology, driver by the new dev team Studio 397, it was necessary to update the mod, specially on the graphic side, in order to enjoy the best possible experience and allow the MOD to take benefits of it. We have updated the bodywork shaders, rims shaders, and cockpit displays (rpm leds or motec devides) shaders.
    The team used this opportunity to add in this build a physic update for all the cars, correcting the inertia value. This modification has driven an update of all cars defaut setups, so please be carefull with your current setups before making some feedbacks. Don't forget to read carefully the instructions to install and setup correctly the mod. Be carefull, the mod is big, reaching more than 3Gb now.





    Nuovo video Porsche per Gran Turismo Sport

    Dopo i tantissimi video di anteprima realizzati dagli utenti con la versione beta del gioco, arriva oggi un trailer ufficiale targato Polyphony e dedicato a Gran Turismo Sport: possiamo ammirare nel video una Porsche 911 GT3 impegnata sul mitico Nürburgring Nordschleife.
    Porsche, the world famous sportscar manufacturer has been confirmed for inclusion in Gran Turismo Sport due to release in 2017.
    This is the second gameplay capture of a Nürburgring Nordschleife time attack with the Porsche 911GT3.
     
     

    Nuovo road book per DiRT 4

    La Codemasters ha appena pubblicato un nuovo road book, il settimo, per illustrare lo sviluppo in corso sul nuovo DiRT 4. Ci parla di eventi dal vivo, ci mostra la lista completa delle periferiche supportate dal gioco e ci offre anche un nuovo trailer di anteprima.
    This week’s Road Book is a little all over the place, in tribute to how all over the place the DiRT team’s been with promoting the game! We’ve been at HockenheimRX, MettetRX, a shiny preview event in London, and we’ll also be at Lydden Hill which is just around the corner – so we’re doing our best to spread the DiRTy word as far and wide as possible. After all, with only three weeks to go until DiRT 4 is available globally, it’s the perfect time for us to take things up a gear (see what we did there?!)
    Alongside the shiny stuff, we’ve also done some important work in the office too – like finalise our initial supported peripherals list. You’ll be able to find that list in this post, so stay tuned for that in a few paragraph’s time. :)
    Anyway, let’s get to the good stuff – and crack on with the Road Book!
    DiRT 4 Preview Event
    As you might’ve seen on the internet yesterday, we held a very special preview event in London. It’s safe to say DiRT 4 went down an absolute storm, so keep your eye out for some of the capture and content that will come out of that! We’ll be sharing them as usual over the coming days and weeks – but for a sneaky preview of what went on, you can check out one of the Periscopes we did at the event:
    A big thank you to Matt Beckett (our resident Product Manager for Micro Machines World Series) for daring to have his first crack at DiRT 4 live on Twitter! True story: Paul Coleman, Chief Game Designer for DiRT 4, gave him a couple of choice motivational words just before we went live… those words were ‘be brave’.
    You can also take a look at the first video we’ve seen come out of yesterday’s event, posted by Erased Citizens on YouTube last night. Alas, there isn’t any sound from the game – but if you want to see how beautiful it looks, then this is a pretty good representation.
    Supported peripherals – the list!
    So we’re at the stage where we’re finally able to unveil our supported peripherals list! Of course, these peripherals are mostly assorted wheels, pedals and shifters – but you’ll also see a couple of other things on there that are technically compatible input peripherals!
    Finally: please note that this is just the first list, and that it will be subject to changes/updates as certain manufacturers launch new hardware.
    PS4
    Wheels
    • Logitech G29 Racing Wheel
    • Thrustmaster T80
    • Thrustmaster T100
    • Thrustmaster T150
    • Thrustmaster T300 PS
    • Thrustmaster T500 PS
    Add Ons
    • Thrustmaster – 599XX EVO 30
    • Thrustmaster – F1
    • Thrustmaster – Ferrari GTE
    • Thrustmaster – TM Leather 28 GT
    • Thrustmaster 2-Pedal Pedal Set
    • Thrustmaster T3PA Pedals
    • Thrustmaster T3PA Pro pedals
    • Thrustmaster TH8A Shifter
    Other
    • PS Vita
    PC
    Wheels
    • Fanatec ClubSport Wheel Base v1
    • Fanatec ClubSport Wheel Base v2
    • Fanatec ClubSport Wheel Base v2.5
    • Fanatec CSL Elite Wheel Base
    • Fanatec CSR Elite Wheel
    • Fanatec Porsche 911 GT2 Wheel
    • Fanatec Porsche 911 GT3 Wheel
    • Fanatec Porsche 911 Carrera Wheel
    • Fanatec Porsche 911 Turbo Wheel
    • Fanatec Porsche 911 Turbo S Wheel
    • Logitech Driving Force EX/RX
    • Logitech Driving Force GT
    • Logitech Driving Force Pro
    • Logitech G25 Racing Wheel
    • Logitech G27 Racing Wheel
    • Logitech G29 Racing Wheel
    • Logitech G920 Racing Wheel
    • Logitech MOMO Racing Wheel
    • Microsoft Sidewinder Force Feedback Wheel
    • Microsoft Wireless Xbox 360 Racing Wheel (Windows 10 Only)
    • Thrustmaster F430 Force Feedback Racing Wheel
    • Thrustmaster Ferrari GT Experience Racing Wheel
    • Thrustmaster RGT FF Pro
    • Thrustmaster T80
    • Thrustmaster T150
    • Thrustmaster T300 PS
    • Thrustmaster T500 PS
    • Thrustmaster TX
    • Thrustmaster TMX Force Feedback
    • Thrustmaster TS-PC
    • SimXperience AccuForce Pro
    Add Ons
    • Fanatec CSL Elite Pedals
    • Fanatec Clubsport Pedals V1
    • Fanatec Clubsport Pedals V2
    • Fanatec Clubsport Pedals V3
    • Fanatec CSR Pedals
    • Fanatec Clubsport Steering Wheel BMW GT2
    • Fanatec Clubsport Steering Wheel Formula
    • Fanatec ClubSport Steering Wheel Universal Hub for Xbox One
    • Fanatec CSL Steering Wheel P1 for Xbox One
    • Fanatec ClubSport Shifter (SQ)
    • Fanatec ClubSport USB Adapter
    • Fanatec Clubsport Handbrake
    • Thrustmaster – 599XX EVO 30
    • Thrustmaster – F1
    • Thrustmaster – Ferrari GTE
    • Thrustmaster – TM Leather 28 GT
    • Thrustmaster 2-Pedal Pedal Set
    • Thrustmaster T3PA Pro pedals
    • Thrustmaster TH8 RS Shifter
    • Thrustmaster TH8A Shifter
    • Thrustmaster T.RJ12 USB Adapter
    Other
    • Generic Keyboard
    • Logitech Cordless RumblePad 2 USB
    • Logitech Dual Action Gamepad
    • Logitech F710 Wireless Gamepad
    • Logitech Rumble Gamepad F510
    • Logitech RumblePad 2 USB
    • Official Xbox 360 Wired Pad
    • Official Xbox 360 Wireless Pad
    • Official Xbox One Wireless Pad
    • SPEEDLINK Torid Gamepad
    • SPEEDLINK Strike FX Gamepad
    • Thrustmaster Dual Trigger 3-in-1
    Xbox One
    Wheels
    • Fanatec CSL Elite Wheel
    • Fanatec ClubSport Wheel Base v2
    • Fanatec ClubSport Wheel Base v2.5
    • Logitech G920 Racing Wheel
    • Thrustmaster Ferrari 458 Spider Racing
    • Thrustmaster TMX Force Feedback
    • Thrustmaster TX
    Add Ons
    • Fanatec CSL Steering Wheel P1 for Xbox One
    • Fanatec ClubSportWheel Universal Hub for Xbox One
    • Fanatec CSL Elite Pedals
    • Fanatec Clubsport Pedals V1
    • Fanatec Clubsport Pedals V2
    • Fanatec Clubsport Pedals V3
    • Fanatec CSR Pedals
    • Fanatec Clubsport Handbrake
    • Fanatec ClubSport Shifter (SQ)
    • Thrustmaster – 599XX EVO 30
    • Thrustmaster – F1
    • Thrustmaster – Ferrari GTE
    • Thrustmaster – 458 Italia
    • Thrustmaster – TM Leather 28 GT
    • Thrustmaster TH8A Shifter
    • Thrustmaster 2-Pedal Pedal Set
    • Thrustmaster T3PA Pedals
    • Thrustmaster T3PA Pro pedals
    Other
    • MadCatz Pro Racing
    As mentioned before, this is the initial list – but we’ll update you accordingly with any further updates to the above! Right – that’s all from us for now. For those of you who made it to the end of this Road Book – well done! And you’re right, it was a short and sweet one. But it was a short and sweet one because…
    SURPRISE – LIVE DiRT SHOW INCOMING
    We’re surprising you with news of a live DiRT Show this afternoon! We know you’re all hankering for some longer runs and a root around the menus and car list, so that’s what we’re bringing to you. We’ll also be taking Your Stage generation requests and answering your questions – so please, feel free to post your questions in the various Road Book threads of the internet and we’ll try our best to get round to answering them later! We’re looking at a 14:00-15:00 start time, depending on when we can all herd the cats together – but we’ll let you know when we’re confident about hitting the ‘stream’ button. :)
     

    rFactor 2 roadmap update maggio

    Il team Studio 397 torna ad aggiornarci puntualmente sullo sviluppo del suo rFactor 2. Il roadmap update del mese di maggio ci segnala il lavoro in corso sulla fisica delle vetture, le prossime novità in arrivo proprio a livello auto e l'evento dal vivo sul tracciato di Zandvoort al quale parteciperà persino Max Verstappen. Non mancano le prime immagini del mitico circuito olandese. Commenti sul forum.
    Roadmap Update May 2017
    A lot has happened since our last roadmap update, with the release of the DX11 engine where we entered an “open beta” phase that saw frequent updates and a lot of feedback from our community. First of all, we would like to thank you all for that! We feel we are moving towards a stable release in a few more weeks, after which our focus will shift towards the completion of our new UI. We will also provide you with some updates soon on how to interact with the screen from plugin code in DX11.
    On top of the significant code changes, we also decided to give our existing content an update. A lot of cars and tracks have already been released, with a few more still to come. Tiger Moth and the classic Belgium track are being finished as we speak for example. Some tracks are taking a bit longer as we need to fix a few of our older shaders.
    Physics Updates
    For our cars, we not only want to do updates to the graphics to make them look better under DX11 and DX9, but also update their physics. The biggest updates are related to our Contact Patch Model (CPM) which will give the F2 and Marussia F1 car new rubber. We are also looking at doing the same for the Civic and will probably do a few others.
    Cars
    In previous updates you’ve already seen some shots of the Radical in-game and we are currently working hard on completing the sound, physics and tyres for the car and get the package in the hands of our testers. Realistically we are looking at a release in June for this car.
    In other news, we now go left with the USF2000 oval package upgrade. Recently we got our hands on some good hard data on the oval package run by the USF2000 series – the resulting upgrade package we’ve developed makes for a more challenging open wheel oval experience.  The added adjustments, being in line with the real world data add the proper baseline asymmetry needed, making the car better suited to the sustained wheel-to-wheel and ‘in the draft’ oval action. Additionally, the provided asymmetrical setup is a great starting point for those daunted by having to make an oval setup, it should be well balanced out of the box for a wide range of ovals – so don’t be afraid to just jump in start racing. You should see this update early next week.
    Keep an eye out on our social media for a few other announcements on the car front!
    Meet us in Zandvoort!
    Over the weekend, we will be at the Jumbo Racing Days, driven by Max Verstappen, which is a spectacular event at Circuit Park Zandvoort. In a partnership with Red Bull, Fanatec, PlaySeat and Team Redline we have setup a large tent in the paddock area with a couple of rigs where you can test your skills against some of the Team Redline drivers on-site. We’ve heard that Max Verstappen will drop by himself to set a benchmark lap! He will of course also give a lot of demonstrations with his racing car on the real track throughout the whole weekend.
    For us this is a great opportunity to share the first preview of our new Zandvoort track, which will be coming to rFactor 2. We’ve included a few early screenshots which show our progress with the track and we are very pleased that we can also announce that we’ve obtained an official license for it.
    On that note we would like to wrap up this update and wish you a great month on behalf of the whole team here at Studio 397 and if you decide to go to Zandvoort we certainly hope to meet you there!




    Assetto Corsa: Ready to Race DLC e update v1.14 il 18 maggio

    La Kunos Simulazioni ha rilasciato per Assetto Corsa il nuovo pacchetto DLC denominato Ready to Race, che ci mette a disposizione ben 10 spettacolari vetture da competizione, come l'Audi R8 LMS 2016, la Maserati MC12 GT1 e McLaren P1 GTR. Inoltre è disponibile l'update v1.14, che porta con sè alcune migliorie e fix. Commenti sul forum. 
    Assetto Corsa update v1.14 and new “Ready To Race” DLC on Steam

    We're pleased to announce that Update v1.14 is available to download on Steam NOW!
    This update features a revamped and more realistic AI behaviour! Offline races will be more exciting than ever! Please check out the following changelog for all the improvement and fixes!



    "Ready To Race" is the new DLC for Assetto Corsa is now available on Steam and will be coming to PS4 and XB1 later this year. It includes ten new cars from AUDI, Lotus, McLaren, Maserati and Toyota, providing the "most wanted" models ready to race!

    The RTR DLC provides a great variety of models that mix technology, power, history and design from Italy, Great Britain and Japan, resulting in a package able to meet all your wishes!

    List of cars:
    - Audi R8 LMS 2016
    - Audi R18 e-tron quattro
    - Audi TT Cup 2016
    - Audi TT RS (VLN)
    - Lotus 3-Eleven
    - Maserati MC12 GT1
    - McLaren 570S
    - McLaren P1 GTR
    - Toyota Celica ST185 Turbo
    - Toyota TS040 Hybrid


    Audi R8 LMS 2016
    The new Audi R8 LMS, now featuring even more race car technology, is following in the footsteps of its successful predecessor.
    Audi fans were already able to marvel at the new GT3 sports car from Neckarsulm in full action in 2015, for instance in the 24-hour race at the Nurburgring, where the Audi Sport Team WRT celebrated overall victory with the new R8 LMS. At the 12-hour race at Sepang the Audi R8 LMS took a one-two-three win. The 2016 season also began successfully: An overall victory in the Dubai 24 Hours and a class win in the classic Daytona 24 Hours.

    ******

    Audi R18 e-tron quattro
    The concept behind the Audi R18 e-tron quattro is unprecedented in LMP sport, and its realization a pioneering achievement. In the first development step, the engineers from Audi Sport and their partners investigated a wide variety of solutions. These included a parallel hybrid, where both drive systems propel the rear wheels. After weighing up considerations such as traction, handling characteristics, packaging and weight distribution, they ultimately decided to separate the drive systems by axle – the combustion engine drives the rear wheels permanently, and the electric drive propels the front wheels on demand.

    On the R18 e-tron quattro, part of the braking energy benefits the motor generator unit (MGU) that is located at the front axle. Their two permanently excited synchronous machines convert the recovered energy into direct current through power electronics. This current drives a flywheel energy storage system positioned on the left inside the cockpit.

    When the speed exceeds 120 km/h, the energy is called up from the storage system again. Converted back into alternating current by the power electronics, it then supplies the MGU’s two electric motors. These jointly feed more than 160 kW to the front wheels via single-stage planetary gears; the central control unit keeps the revs and torque in line with the conditions prevailing at the rear wheels. The racing car temporarily becomes a quattro with four driven wheels.

    ******

    Audi TT Cup 2016
    For the Audi Sport TT Cup, the German manufacturer has developed a visually as well as technologically attractive sports car for racing, the Audi TT cup.
    The body shell of the Audi TT racing version consists of aluminum and carbon fiber. This ensures that the Audi TT cup that tips the scales at 1,125 kilograms is a lightweight and extremely agile car.

    The Audi TT cup car uses the 2.0 TFSI from the Audi TTS. The four-cylinder engine delivers 228kW (310hp) in the production model and accelerates the TTS from 0 to 100km/h in 4.7 seconds. By means of a so-called Push-to-pass function, the drivers can briefly boost the engine's output by 22kW (30hp) for overtaking maneuvers by pushing a button on the steering wheel. A blue lamp in the windshield indicates the boost activation. LEDs in the rear side windows show how many times the driver can still use the additional power. The number of available boosts is defined by the regulations.

    Power is transmitted to the front wheels via a direct-shift dual-clutch transmission. The six-speed S tronic, which has been specifically tuned for use in racing, is operated by shift paddles on the steering wheel. Accordingly, the Audi TT cup only has two pedals, used for acceleration and braking.

    ******

    Audi TT RS (VLN)
    Audi TT RS (VLN) has been developed in order to respond to the high demand by customers wishing to use the TT and other vehicles of the brand in motorsport.
    It's based on a five-cylinder TFSI engine and features racing-specific new developments in the areas of the body, suspension and aerodynamics.

    ******

    Lotus 3-Eleven
    Designed as an uncompromised manifestation of the Lotus spirit, their new car is focused on providing an undiluted driving experience, and underlines the company’s ability to deliver legendary handling and blistering speed.

    Working on the concept of less is more, and keeping close to Lotus’ track roots, the dramatic new vehicle features an all-new lightweight body, with an open cockpit design and a revised V6 supercharged engine developing 450hp.

    Two variations of the Lotus 3-Eleven are available: Road and Race; both delivering an impressive combination of high performance, agility and precision. Based on the Road version, the Race includes a much more aggressive aero kit, a sequential gearbox and an FIA approved driver’s seat with a six-point harness.

    Assetto Corsa simulates the Race version. With a dry weight of below 900kg (Race version), the 3-Eleven offers an enviable power to weight ratio, in excess of 500hp per tonne, and is capable of sprinting from 0-60 mph in less than 3.0 seconds before reaching a maximum speed of 290 km/h for the Race version.

    ******

    Maserati MC12 GT1
    The Maserati MC12 entered production in 2004 as base for the racing variant to compete in the GT Championship. In fact, one requirement for participation in the GT Championship was the production of at least 25 road cars; so 25 cars were produced in 2004 and another 25 in 2005.

    The car was based on the Enzo Ferrari chassis and gearbox, mounting a variant of the Ferrari Dino V12 engine.

    The racing results of the racing version were magnificent. The Maserati MC12 GT1 team managed to end second and third in the debut race, winning the next round's race. The second year Maserati won the Manufacturers' Cup with a great point gap, and continued to compete at great level during the next years. It participated in 94 races, winning 40 of them.

    ******

    McLaren 570S
    Like every McLaren, the performance of the 570S Coupé is breathtaking. It combines, as its name suggests, a power output of 562bhp with lightweight construction to give a class leading power-to-weight ratio of 434PS per ton. The 570S accelerates from 0 to 100km/h in 3.2 seconds, while 200km/h is reached in just 9.5 seconds with the pace not letting up till the car reaches a top speed of 328km/h.

    The McLaren design team has created a shape of beauty highlighted by details such as the rear flying buttresses that increase downforce as well as adding grace, and complex door tendons that direct additional air to cool the mid-mounted V8 engine.

    The Sports Series features an evolution of the 3.8-litre V8 twin turbo engine, named M838TE, with 30 percent of components bespoke to the new model. Engineered by McLaren, it produces 562bhp at 7,400 rpm, and 600Nm of torque at 5,000-6,500 rpm. Power is delivered through a seven-speed SSG transmission, and transferred to the road through the rear wheels. This power is brought under control with standard-fit carbon ceramic brakes.

    The unique carbon fiber MonoCell II chassis has been newly designed with more of a focus on day-to-day usability, offering improved ingress and egress from the cabin. It is incredibly strong and stiff yet weighs less than 80kg, offering optimum levels of protection. This lightweight structure, and the use of aluminum body panels, contributes to a dry weight of as low as 1,313kg, almost 150kg lighter than its closest competitor.

    ******

    McLaren P1 GTR
    Based on the McLaren P1™ road car, the track-focused McLaren P1™ GTR design concept further optimizes the aerodynamically efficient \"shrink-wrapped\" body shape in order to offer maximum performance, superior handling characteristics and optimized driver engagement on track. A host of changes have been made, and the car has been thoroughly re-engineered from the ground up to ensure the McLaren P1™ GTR achieves its target of being the ultimate drivers' car on track.

    The front track of the McLaren P1™ GTR design concept has been widened by 80mm over the McLaren P1™, and is coupled with a more aggressive GT-style front splitter. Reprofiled low-temperature radiator ducts seamlessly flow into the leading edge of the aggressively flared front wheel arches, while the bodywork is \"shrink-wrapped\" around the carbon fiber MonoCage chassis behind the front wheels, cleaning the flow of air along the car's flanks.

    The profile of the McLaren P1™ GTR design concept remains as dramatic as ever, hunkered down on to the race-prepared suspension with a fixed ride height, lower than the standard car. The snorkel air intake, inspired by the design of the original McLaren F1, is still present within the roof structure of the carbon fiber MonoCage chassis.

    At the rear, a large, twin-element wing is mounted on dramatic carbon fiber pylons which extend around the rear of the bodywork. This fixed-height wing is fitted with a hydraulically operated Drag Reduction System (DRS) to boost acceleration performance, and has been honed to provide increased levels of downforce compared to the road car, working with the active aerodynamic flaps located ahead of the front wheels.

    The road legal McLaren P1™ stows the rear wing within the bodywork, but with the fixed height wing, and therefore no pistons or moving mechanical parts, the bodywork of the McLaren P1™ GTR design concept behind the engine bay is now a smooth, flowing surface, feeding clean air below the wing and over the back of the car.

    Below the rear wing sits the exposed, centrally mounted exhaust, which is an all new design, developed exclusively for the McLaren P1™ GTR. Made from inconel and titanium alloy, the system maximises the aural characteristic of the higher output 3.8-litre twin turbo V8 engine to maintain, and further emphasise, the McLaren sound. The design of the exhaust has also changed, with a straight cut twin-pipe setup now used in place of the single-exit exhaust.

    ******

    Toyota Celica ST185 Turbo
    The Toyota Celica ST185 is Toyota's most successful rally car, as it won the WRC Driver's Championship in 1992, and the WRC Manufacturer's and Driver's Championships in 1993 and 1994.

    In order to meet the Group A competition's homologation requirements, 5,000 GT-Four RC production versions of the Celica were manufactured, starting from September 1989.

    This car made its debut on the Monte Carlo Rally, the opening round of the 1992 World Rally Championship series, but it was not successful until half of the season.

    ******

    Toyota TS040 Hybrid
    Thanks to the 480hp exerted by electric motors on the four-wheel drive, in addition to the 520hp produced by its 3.7-liter petrol engine, the TS040 HYBRID expresses a maximum power of 1.000hp and represents the ultimate expression of Hybrid technology applied to the world racing.

    The transition to a hybrid four-wheel drive Toyota sees the return to a philosophy that since 2007 has been part of the development of hybrid technology applied to racing, when the Supra HV-R-wheel drive was the first hybrid to win a competition endurance, the 24 Hours of Tokachi.

    The new unit TOYOTA HYBRID Racing has been specifically developed according to the new technical regulations specified by the WEC, particularly frugal. It requires a 25% reduction in fuel consumption compared to 2013, with savings achieved through interventions on the engine, aerodynamic efficiency and driving dynamics.

    Changelog v1.14
    - New autosaved replay options and UI added to launcher main theme
    - New Audi TT Cup
    - New Audi TT RS (VLN)
    - New Audi R8 GT3 2016
    - New Audi R18 LMP1 2014
    - New Lotus 3-Eleven (race)
    - New McLaren 570S
    - New McLaren P1 GTR
    - New Maserati MC12 GT1
    - New Toyota Celica ST185 Group A
    - New Toyota TS040 Hybrid 2014
    - Mandatory pitstop window is now related to pit entry timing (replacing old system)
    - Pitstop animation enabled with oculus or STAY_IN_CAR enabled (system/cfg/pitstop.ini)
    - Added Position set digital script
    - Added ballast and restrictor option offline for championships and multiplayer. Work in Progress for offline quick race and race weekend UI
    - Added wind algorithm
    - If controller is keyboard then Pitstop app is replaced by mouse pitstop
    - Mouse pitstop with Mouse Steering enabled is now working correctly
    - Tweaked backfire flash flames in many cars
    - Realtime app: qualify/practice colors are based on leaderboard position, race color on current position
    - Added DIGITAL_PANEL script to display current position and P2P on car's external panels (Audi TT Cup)
    - Added FUEL_PERC script to show fuel quantity as percentage (McLaren 570S)
    - Fixed broken UI interaction due to session switching when pitstop was not finished
    - Fixed rare automatic pitstop activation at car spawning in the pit
    - Fixed deadzone for gamepads
    - Fixed Tyre App thermal value for exploded tyres
    - Minimum for automatic reset tyre on track is now 2
    - Fixed flag rendering in VR with PP off (again, hopefully for real this time)
    - Fixed Achievements from unlocking when car is blackflagged
    - Pitstop app: new tyre pressure can only differ from the current one by 4psi (because of minimal height rule)
    - Added Push To Pass system (Audi TT Cup), P2P amount depends on grid position, enabled in Practice and Race sessions only
    - Added physics option for different fuel weight/density (optional section in car.ini [FUEL_EXT] KG_PER_LITER=value)
    - Adjusted Lotus 98T tyre wear
    - Fixed old pitstop UI from allowing more fuel when setup is fixed
    - Added Black Flag description
    - Added Online time of day multiplier (x1 to x10)
    - Added track animated starting lights
    - Added blink feature to RPM SERIES script (updated all relevant cars)
    - Added acServerManager 1.14.0
    - Added Time multiplier
    - Added Wind
    - Added Restrictor (BoP)
    - Fixed BoP server message to client
    - Fixed bug on client fixed setup 2nd reloading
    - Added resolution string on splash screen
    - Added "safe mode" initialization when first DX11 init fails, it will try again with desktop resolution and AA/Fullscreen off
    - Added AI Aggression selection
    - More AI differences within a single lap to generate more battles
    - Added AI wing setup variations
    - Added new Random camera mode algorithm
    - Fixed driver model visibility bug in Random camera mode
    - Removed AI slowdown hack for cars with spool differentials
    - Improved Downshift Protection algorithm
    - Fixed AI giving away green light by flooring gas 500ms in advance
    - New AI algorithms for understeer detection and downshifting
    - Fixed Car Engineering app sometimes reporting wrong total and sprung weights
    - Added Fuel x Time on Setup Fuel tab and pitapp
    - Added best splits at the end of the race on leaderboard timetable
    - Tweaked leaderboard to show player name/position even if that player has disconnected
    - Updated Steam statistic reader to synchronize steam achievement
    - Added "virtual desktops" functionality to in-game GUI (cyclable through ctrl+u key combination)
    - Fixed session synchronization issue when session switches while a new player is joining
    - AI is now using kers
    - Fixed Nissan Skyline R34 having downshift protection when it should not
    - Added "variation" slider for AI. It will randomize the AI level in the range selected.
    - Fixed Nissan GT3 texture map on lod B
    - Added player's nation flag support (not valid flag will be rendered as AC logo)
    - Added new Driver Label GUI (customizable in \system\cfg\name_displayer.ini)
    - Added nation flags on leaderboard GUI
    - Tweaked opponents list to include nationality
    - Update special events to include nationality
    - Added Mandatory Pit warning message at the start of the race
    - Added minisectors to overlay leaderboard and performance delta app, this can be disabled through [Documents]/Assetto Corsa/cfg/gameplay.ini
    - Some template updates to existing content
    - Porsche 911 RSR 2017 template added
    - Templates added for Lotus 3-Eleven, Audi TT Cup, Audi TT VLN, McLaren 570S, Mclaren P1 GTR, Toyota Celica ST185, Maserati MC12 GT1,
    - Minor graphical updates on the Porsche 911 GT3 Cup and Lotus Exige V6 Cup
    - Digital display script tweaks across the board
    - Fixed a bug on Nissan GTR GT3 LOD B
    - Minor livery fix on Glickenhoue SGC003
    - Python new functions:
    getWindSpeed
    getWindDirection
    getDriverNationCode(CAR_ID)
    getCarSkin(CAR_ID)
    - Added deactivation on lateral G on McLaren P1 and P1 Gtr (optional [DEACTIVATION] LIMIT_G=[x] in drs.ini)
    - Porsche 911 RSR 2017 official WEC liveries added









    24 Hours of Le Mans esports - Forza Racing Championship

    La ACO Le Mans e Microsoft annunciano l'evento della 24 Hours of Le Mans esports - Forza Racing Championship, in pratica la versione virtuale della 24 Ore di Le Mans che si disputerà nell'ambito del torneo Forza Racing Championship con Forza Motorsport 6. I simdriver saranno addirittura premiati sullo stesso mitico podio dei piloti reali !
    24 Hours of Le Mans esports - The Forza Racing Championship
    The Automobile Club de l’Ouest (ACO) and Microsoft are delighted to announce the 24 Hours of Le Mans esports event, with the Forza Racing Championship (Forza RC) Season 3: The Porsche Cup Elite finals to be held on 17 and 18 June alongside the iconic endurance race. To mark this unique partnership, bringing together real-world motorsport and esports, ACO has created an Official Endurance esports Category. The winners of the Forza RC finals will be handed their trophy on the same 24 Hours of Le Mans podium as the victors of the French twice-round-the-clock classic. This partnership signals ACO’s firm intention to use the realm of video gaming to promote motorsports and endurance on the international stage and reach out to new audiences keen on virtual racing and real-life competition.
    Innovation is a key concept at the 24 Hours of Le Mans and the worlds of motor racing and video games have always been closely linked. For several years now, ACO has been exploring the latest virtual reality technologies and esports to attract a growing number of connected fans and digital natives to motorsport. One highly visible element of this strategy was the Virtual Room in the 2016 Le Mans Race Village – a unique experience offering the very best of virtual reality and gaming.
    This year, ACO is going one step further as it introduces the 24 Hours of Le Mans esports with Forza Motorsport 6’’ and the Elite final of ForzaRC Season 3: The Porsche Cup (an international online championship featuring Microsoft’s flagship racing franchise). Over a hundred gamers will be present in the Race Village at Le Mans to take part in this unprecedented event.
    ForzaRC is the benchmark online esports championship played all over the world. The gamers hone their racing skills as they go through the various stages. The championship’s very best players will drive some of the most iconic cars to have raced in the 24 Hours of Le Mans around the various circuits of the FIA World Endurance Championship (WEC), with the final on the legendary Circuit de la Sarthe. 
    For Pierre Fillon, President of Automobile Club de l’Ouest, “There are close ties between the realms of motorsport and video gaming. The Forza franchise games are incredibly realistic and give players a chance to see what it’s like to drive a top-flight racing car, but they are also used by professional drivers as a means of getting to know the circuits! Automobile Club de l’Ouest is very excited about hosting the final of the third season of Forza Racing Championship Season 3: The Porsche Cup. It is an extraordinary opportunity to bring together the world’s best gamers and drivers to share their passion for motor racing.”
    ACO, organiser of the world’s most prestigious endurance race, the Forza franchise, home to the world’s largest gaming community with over four million active users per month, and Porsche, the most successful marque in the history of the 24 Hours with 18 Le Mans wins, all share one thing: a passion for high-level competition. Together they have created a brand new racing event set to make history this June.
     

    SimXperience AccuForce Pro V2 steering wheel

    L'americana SimXperience ha appena annunciato il suo nuovo AccuForce Pro V2 steering wheel, volante professionale evoluzione del precedente e già apprezzato AccuForce v1. Il nuovo AccuForce Pro V2 è un volante con motore direct drive evoluto ed è disponibile in tre diverse configurazioni: AccuForce Pro V2 "Complete" ($1299), ovvero completo e già assemblato, AccuForce Pro V2 "Your Way" ($899+) personalizzato e AccuForce V2 DIY ($704) da montare. La SimXperience ha offerto poi la possibilità a cinque beta tester di poter provare da subito il prodotto, versando un deposito cauzionale di  $699.
    A questo link del forum tutti i dettagli.