Uno dei grossi "difetti", se vogliamo chiamarlo cosÃ¬, di Grand Prix Legends, Ã¨ la presenza di un engine sonoro (un pÃ² come netKar) che utilizza pochissimi campioni e li mette in loop, permettendoci di sentire (con qualche modifica operata dagli appassionati) il sonoro della nostra macchina. Per migliorare questo aspetto Ã¨ stato creato un semplicissimo programma: Il Grand Prix Legends Sound Overlay, che lavora in background insieme a Grand Prix Legends, ne legge il sonoro e lo modifica per renderlo migliore:
The idea behind GPLSO is to replace the sound system used to generate the engine noise for the player's car in Grand Prix Legends. Unfortunately, to my knowledge, it is not currently possible to hack the GPL code to replace the sound code with a new version. Because of this, GPLSO works by running in the background at the same time as GPL, hooking into the GPL program and reading out data from the running program. It then uses this data to drive the SoundMAXÂ® SPX sound system supplied by Analog Devices to generate a replacement sound for the player's car. The disadvantage is that all cars of the same type as the player's car will make no engine noises as the original sound file must be replaced by a 'silent' sound. That is the choice you must make. Can you live with cars you may never see in a race not making any noise in exchange for an engine sound that changes due to the load on the engine and includes backfires, transmission whine and brake squeal? In the future I intend for the engine to also be modified by being reflected by trackside objects and add noises to fixed objects such as crowds in a grandstand.
Per il download visitate questa pagina e... Buon ascolto!
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