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    Gran Turismo Sport: parte la closed beta anche in Europa!

    Dopo il lancio in Nord America lo scorso 9 marzo, Polyphony ha appena annunciato per il suo Gran Turismo Sport l'inizio della fase di beta chiusa del gioco anche per l'Europa. Potrete accedere all'attesa closed beta dirigendovi subito a questo link Sony, inserendo il vostro Sony Entertainment Network Online ID e sperando naturalmente di essere scelti fra i fortunati tester.
    Please enter the details below for your chance to join the Gran Turismo Sport Beta.
    Please note that completing this enrolment form does not guarantee a place on the Gran Turismo Sport Beta. Invitations are at Sony Interactive Entertainment Europe's (SIEE's) discretion. Unless you are successful, we will not contact you regarding Gran Turismo Sport Beta. By completing this form you agree to the Private Beta Trial Agreement. If you are successful we will email you with information on how to access the Gran Turismo Sport Beta (including your voucher code). Keep an eye out for the official invitation e-mail so that you know when the action has commenced!
      Thanks & good luck!
    The PlayStation Beta Team  

    Project CARS 2 ci presenta la Nissan 300ZX e la pista di Phoenix

    Il team Slightly Mad Studios ci presenta oggi una nuova vettura ed un nuovo circuito protagonisti del prossimo Project CARS 2: questa volta si tratta della cattivissima Nissan 300ZX Turbo e del tracciato americano di Phoenix. Non mancano i consueti e spettacolari screenshots di anteprima.
    Phoenix Rising—the Nissan 300ZX Turbo in Project CARS 2
    Jackie Ickx and the Porsche 936, Jim Clark and the Lotus 49, Ayrton Senna and the McLaren MP 4—some drivers will always be associated with one car and one era. For the fabled Nissan 300ZX Turbo, that driver and era was Steve Millen in 1994, and his story—from tragedy to triumph—part of what makes the 300ZX Turbo one of Nissan’s most important race cars  

    Assetto Corsa: Mazda 787B, Miata e Porsche RSR 2017 in arrivo!

    Marco Massarutto della Kunos Simulazioni ha appena annunciato su Facebook il prossimo arrivo di tre gustose novità gratuite per Assetto Corsa: a breve saranno infatti disponibili la Porsche RSR 2017, come contenuto bonus del Porsche Pack volume 3 e la mitica Mazda 787B e la Miata come vetture gratuite per tutti gli utenti del gioco.
    We’re proud to announce 2 pieces of FREE bonus content, coming soon to Assetto Corsa on Steam as part of our next major update.
    Mazda 787B
    Back in 1991, Mazda became the first Japanese manufacturer to win the 24 hours of Le Mans, with the Mazda 787B. This Group C sports prototype weighed in at just 845kg and was capable of reaching top speeds of over 340 km/h, as well as producing 690bhp at 8000rpm, thanks to its Wankel rotary engine.
    Mazda MX-5 N/A
    Introducing the Mazda MX-5 first generation, the car which revived the classic roadster in the 90’s. Produced with a 1.6 Litre and a 1.8 Litre engine, with the latter capable of 128bhp. The modest power was more than enough to push the lightweight body to over 200 km/h.
    Stay tuned for more info on what to expect in Update v 1.13 on PC.

    SRZTV, in cinque per un solo titolo ACF2

    La penultima gara del Campionato Italiano ACF2 ci regala uno dei finali più incerti e interessanti mai avuti su SimRacingZone.net, a coronamento di un campionato bellissimo, combattuto, di alto livello, e soprattutto corretto e leale, un campionato perfetto per festeggiare il decimo anniversario del portale. L'ultima gara del campionato, in programma sulla pista di Hockenheim stasera e trasmessa in diretta streaming a partire dalle ore 21:20, si preannuncia come uno dei finali più appassionanti della storia di SimRacingZone.net, con ben 5 piloti e 4 team che hanno la concreta possibilità di vittoria, un evento assolutamente da non perdere. Per ingannare l'attesa, leggete tutti i dettagli QUI.

    Motorsport Manager gratis 6 giorni e sconto 50% !

    Occasione da non perdere per tutti gli appassionati di simulazione di guida manageriale: a partire da oggi e per i prossimi 6 giorni è possibile scaricare e provare completamente gratis l'ottimo Motorsport Manager, inoltre fino al 27 marzo è possibile acquistare il gioco con lo sconto del 50%, a soli 17,49€. Abbiamo quindi tutto il tempo di provarlo a fondo e poi decidere se comprarlo scontato. Correte su Steam per il download.
    Sempre oggi è stata rilasciata l'ultima patch ufficiale che porta Motorsport Manager alla nuova versione 1.31, con l'implementazione di alcune novità richieste dagli utenti ed una lunga lista di bug fix, che trovate qui sotto.
    Everything is better when it's FREE! Motorsport Manager is completely free to download and play from Steam for a whole week! Plus if you want to continue beyond the week we've made it even easier for you with a 50% off sale!
    Patch 1.31 Hey Guys,
    Patch 1.31 is now live for everyone to enjoy!
    Thank you for all the feedback we received on our public beta build. We're pleased that the update provides fixes for a whole host of issues and improves the game experience.
    We've made a couple of additions to this build from the public beta, including creating Falko Engelhart, the winner of our livery competition, as a named driver within the game. His winning livery is also now available for you to use.  

    Gran Turismo Sport si mostra in una valanga video

    Atteso entro l'anno su PS4, Gran Turismo Sport è entrato da alcuni giorni in closed beta. Su YouTube è già possibile ammirare una valanga di filmati, che ci mostrano il gioco in azione e persino i replay e l'interfaccia, con in pista vetture come la Toyota FT-1, l'Audi TTS o la BMW M6 GT3 sui circuiti di Brands Hatch, Nurburgring e Willow Springs International Raceway. Qui di seguito alcuni trailer.

    rFactor 2: Roadmap Update Marzo 2017

    Il team Studio 397 ritorna ad aggiornarci anche a marzo sullo sviluppo in corso del suo rFactor 2. Gli sviluppatori ci raccontano dei miglioramenti apportati dall'utilizzo delle DirectX 11, l'implementazione del supporto alla VR, i nuovi menu di gioco ed il prossimo arrivo delle nuove vetture Radical.
    Spring is in the air and we’re pleased with our progress over the past few months. We have a lot to share with you. We decided to take the time to really bring together all of the newly developed elements – UI, VR, and DX11. Although this puts us slightly behind our targeted “end of Q1” release date, we promise you it will be worth the wait. In addition, we wanted to make sure that modders and leagues have enough time to update their content so it shines in the new engine. With all of this in mind, we’re targeting a release date of May 1st.
    DX11 Pipeline and Post FX
    Over the course of the last month we have spent a lot of time to further optimise the HDR rendering pipeline. We also started adding post processing effects. This is a bit of a balancing act between ensuring we stay compatible with existing content and adding various improvements to the graphical output. Work on shaders, the shadow system, and on various other effects is also under way.
    Working on the DX11 integration has allowed us to fix some things that were previously unaddressed or needed improvement. For example, we fixed an issue with stray coloured pixels in the distance, caused by MSAA artifacts. We also improved the way shadows are cast on the ground. Shadows now follow the normal maps of the materials, which means for example that the shadow on asphalt follows all the little bumps in the road. Our clouds are using much higher resolution textures, and we fine tuned ambient lighting in overcast conditions by adjusting both the color and intensity of the light.
    Last month we already showed you improvements, some of which were very subtle. This month, we have a few new screenshots that will show we’re on the right track!
    Virtual Reality is operational
    Great news! We are already driving in VR – seeing a virtual sun rise through the trees is an incredible experience!
    Our VR implementation is based on OpenVR. We chose OpenVR for its support of both headsets – the HTC Vive and the Oculus Rift – ensuring future compatibility. To complete the experience, we are integrating VR with the new UI and adjusting several other parts of the game, such as external cameras.
    User Interface
    The UI is really taking shape. The initial release will be functionally equivalent to the current user interface, but with some advanced features. Each month, features and functionality of the user interface will be improved. For example, the ability to create your own championships and easier ways to create your own hosted environments.
    Radical Content
    We can’t wait to announce some very, very cool content news soon, for both cars and tracks. As you know, our ambition is to streamline content, aligning cars and tracks. In the meantime, the Radical SR3 is coming along nicely. We have extensive technical data from Radical and are creating the most realistic version that has ever been produced.
    We are very happy that many modding teams have already applied to join our special forum. We have already started to share information there about upgrading custom shaders. Over the next couple of weeks we will proceed with guidelines on materials and textures as well as provide early beta builds for you to check your work. These guides will be part of a new documentation that we will publish and maintain going forward. So, if you are working on new or existing mods for rFactor 2 and have not done so yet, contact Christopher and Marcel to join the dedicated DX11 forum.
    That wraps up another monthly roadmap update. We hope you are as excited as we are about what the future will bring!

    Christopher Bell ci racconta il dirt di iRacing

    Christopher Bell, pilota reale americano impegnato nella stagione NASCAR Camping World Truck e nella World of Outlaws Craftsman Sprint Car, ci racconta e ci mostra in video la nuova modalità di gare su sterrato che sarà disponibile in iRacing alla fine di marzo.
    When he's not busy racing in the NASCAR Camping World Truck Series and the World of Outlaws Craftsman Sprint Car Series, Christopher Bell helps provide real-world feedback to our developers about our upcoming dirt racing feature. Fresh off his win in the NASCAR Camping World Truck Series at Atlanta, Christopher Bell sat down with us for a quick run down on how to approach the 410 Winged Sprint car at Williams Grove Speedway, Eldora Speedway, and Volusia Speedway Park. Dirt racing is due on iRacing at the end of the month.

    DiRT 4: Codemasters ci parla di team management

    La Codemasters ci propone oggi una nuova puntata del suo Road Book dedicato al prossimo DiRT 4: questa volta andiamo ad analizzare tutti gli aspetti che riguardano il team management.
    It’s Road Book time! On today’s agenda is one thing, and one thing only – and that’s DiRT 4. A few weeks back we asked you what you wanted to know about; in the last Road Book we gave you the lowdown on landrush, and this week’s specialist topic is… *drum-roll* Team Management!
    Yup – this week’s update is dedicated to the inner workings of your very own race team; how you hire and fire your staff, branding your vehicles with your own livery and sponsorship deals, and improving your facilities so you can expand your team’s impact and performance.
    A few of you eagle-eyed players have also noticed in the HUD that we are clocking your vehicle’s mileage too… Well, it’s all linked to your garage and how you buy and sell your collection of cars. We’ll cover off those details in this too, as it’s all connected! So sit back, relax, grab a cup of your favourite beverage, and hear all about our brand new Team Management system.

    Il miglior setup per la VR

    Il sito di Racedepartment ha appena pubblicato una interessante guida che ci spiega come impostare al meglio sul nostro PC un sistema VR di realtà virtuale, come il visore Oculus Rift. Inoltre vengono forniti alcuni utili consigli su come impostare i vari parametri di Oculus ed in game, con titoli come Assetto Corsa, Project CARS, DiRT Rally ed altri ancora.
    Assetto Corsa is for me one of the best experiences a sim racer can have in Virtual Reality. Fortunately setting up the game for use in VR is a relatively simple affair and you can do a few little tricks to help improve the visual experience. Before going in to the physical act of setting up the game I'll share a couple of useful tips I use to get best performance.