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iRacing: IA in arrivo per il single player!

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VELOCIPEDE

Confermato anche l'arrivo delle LMP1 con la prossima build e la transizione giorno - notte entro il 2018

Tony Gardner:

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First of all, Happy New Year to all of our members. We also want to sincerely thank you for your membership.

We know that some members are always curious what is next in regard to development. We do try and share what we can when appropriate. Various factors may dictate when we start discussing development on xyz feature, upgrade or xyz content.

We also might not exactly work on what you want as fast as you want, but keep in mind we are developing for many types of racing. The totality of all the “niches” makes iRacing a much better and sustainable sim for everyone. We also believe action speaks louder than words and we are proud of what we accomplished in 2017.

It would be too long for a forum post to cover everything we are working on nor can I talk about everything for various reasons. However, I can confirm a few of the larger projects in the works that we have already discussed publically and spill the beans on a new project.

New graphical and physical damage model. Making great progress on this massive project and we are really excited about it. There are so many different parts to it but getting to the polish on many parts of it. We expect to move it into the testing environment in the coming months and shooting for a 2018 release but as usual no promises.

Dynamic time of day/moving clouds/day to night. Working night and day on day to night and the goal is to release this year.

New Tire Model Version. Already testing locally and we are excited about it, Dave Kaemmer to write about in the coming weeks. Again, should release this year.

New Interface and User experience inside and out of the sim. The new app is now in beta, and members have access to it. The first giant step is to get the new design and application up and working with our new technology to include all the functionality and more of our existing website. We are almost there in that regard. We still have many plans once that happens so it will be a continued evolution over a long period of time. For example, we have much more we want to do when it comes to user-experience, this new system and app will allow us to do that. For example, we want to create an onboarding process for new members including getting them on track with some basic instruction, guided tours, more on-line help, better organization and much more.

Ok, this will be a “shocker” to some. We are working on AI/Artificial cars and in fact very far down the road with the project. In fact, we should release it this year as well. Hardcore folks take a deep breath. We are not straying even the slightest from our philosophy of trying to create the most accurate and detailed simulation we can along with the best head to head racing competition. This has been an isolated project being done by a small team and has not impacted any other development.

However, having this feature will allow for many opportunities for members and for us to continue to grow. It will allow members to practice in a simulated setting before getting on track with real cars which is a good thing, especially for people new to sim racing. It will also allow for a more relaxed and fun format which will be a welcome addition from time to time for even hard-core members. Now you don’t need to go to another racing game for AI. Ha Ha. It will bring in many new members who will use it as a stepping stone to head to head racing. It allows us to have a much more competitive demo option for potential new customers in various settings like trade shows or even on-line trials. At the end of the day, it is a huge feature and request in regard to the overall market. It will be a free addition to members and yet another option for you under your membership. If AI not for you, great, but you will still benefit. The work has helped improve our multiplayer net code and player car code which will be out on members about the time we launch AI. We also feel it will help novice drivers and again boost the overall service.

Right now our plan is roll out options of one-off AI races along with a season-long “career” in which you can build your own schedule/series. We have other plans as well down the road to increase the fun factor in regard AI. We likely will roll out AI for a large chunk of the racing including oval and road. Some cars and types of racing might be held back initially because of all the different variables we need to work out. For example joker laps and going over the jumps for GRC. There are many other things like that which we are working on now. The web development side of this is also significant and still much work to do there before we can roll it out. There will be a "difficulty" choice or “slider” option. More information as we get closer will be available.

Alright, well, this is getting long but much more in the works in terms of features and improvements.

As far as content, working on multiple new tracks including road, oval, dirt and GRC and a complete redo of an oval track. Hopefully we will plug away on more tracks. Literally dozens of cars in the works in some form of production or licensing. Including many new road cars and updates to existing road and oval cars. We already shared working on LMP1 cars, you should have those as soon as the next season build. These cars are a lot of work to build! More to come on content and everything else as we move forward. I hope you liked the Chili Bowl Video. 3b63d1616c5dfcf29f8a7a031aaa7cad.gif

We are expecting another good year, and we hope you agree when the year is over.
Thanks again!

 

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VELOCIPEDE

Rivoluzione iRacing: in arrivo la IA per il single player! Problemi di numeri?

 

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bito

Sarebbe una gran cosa, se fatta bene, e non deve essere facile guardando in giro non ci è riuscito ancora nessuno.

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BigTool4U

Mah, secondo me posizionando anche il SP dietro l'abbonamento le vendite non aumenteranno granché...

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baronesbc
2 hours ago, BigTool4U said:

Mah, secondo me posizionando anche il SP dietro l'abbonamento le vendite non aumenteranno granché...

Concordo. Sarebbe diverso invece se una volta scaduto l'abbonamento ci fosse la possibilita di continuare ad usare il gioco offline (cosa che pero mi sembra improbabile). 

Meglio ancora imo se fosse una cosa a parte e a pagamento (tipo gioco a se), cosi loro guadagnano dalle vendite del gioco e gli utenti lo possono usare offline pure se non abbonati.. tutti contenti. 

Edited by baronesbc

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BigTool4U

Esatto, oppure SP per entrare nel mondo di iRacing con qualche pista e vettura inclusa e l'abbonamento per l'online a parte, magari con il SP gratuito per gli attuali abbonati così da non creare malcontento.

Con le vendite della parte SP potrebbero anche pensare di ridurre il costo dei DLC...

Edited by BigTool4U

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delpinsky

Se fanno una versione "single player" con AI fatta degnamente, una base giocabile e i DLC, io con tutta probabilità il sim glielo compro pure.
Poi per il multiplayer, potrebbero concedere un minimo sconto sugli abbonamenti per coloro che hanno acquistato la versione "single player".

Sicuramente incrementerebbero le vendite se svilupassero il single player come gli altri sim.

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BigTool4U

Interessante punto di vista di William Marsh:

 

Edited by BigTool4U

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marcocale
On 14/1/2018 at 3:20 PM, delpinsky said:

Se fanno una versione "single player" con AI fatta degnamente, una base giocabile e i DLC, io con tutta probabilità il sim glielo compro pure.
Poi per il multiplayer, potrebbero concedere un minimo sconto sugli abbonamenti per coloro che hanno acquistato la versione "single player".

Sicuramente incrementerebbero le vendite se svilupassero il single player come gli altri sim.

Concordo 100%

Purtroppo però credo che la speranza di avere una versione ESCLUSIVAMENTE offline con IA e contenuto base (magari integrato con gli acquisti fatti nel passato dagli ex member) ad un costo fisso sia destinata a naufragare. Già altre volte la questione è stata "discussa" ed esclusa, non credo che l'introduzione dell'IA porti grandi cambiamenti di orizzonti.

Credo in più che sia potenzialmente una cosa rischiosa per loro. Mi spiego: da una parte ci sono quelli che non sono member o, come me, lo erano nel passato (non ho più rinnovato e non ho alcuna intenzione di farlo in futuro) che sarebbero potenzialmente nuovi clienti di questo pacchetto traducendosi in maggiori introiti a breve termine. Ma dall'altra sicuramente ci sono un numero di member che sono iscritti, ma non sfruttano a pieno l'online e quindi potrebbero essere tentati di ripiegare su questa nuova soluzione (con diminuzione di introiti a lungo termine).  In più devono stare molto attenti a non fare mosse che "indispettiscano" i loro member affezionati che potrebbero sentirsi "traditi" da certe scelte, i commenti che si leggono in giro sono piuttosto chiari al riguardo.   
Difficile fare valutazioni dall'esterno, solo loro che conoscono bene i numeri e la composizione dei loro clienti possono avere un quadro chiaro.

Io resto molto scettico, anche perchè se quella fosse l'intenzione forse l'avrebbero già detto molto chiaramente fin da ora.

Spero fortemente di sbagliarmi, nel qual caso sarei il primo ad acquistare la versione offline.

Edited by marcocale

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VELOCIPEDE

 

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