Jump to content

RaceRoom: migliorie per la visuale 3 schermi in arrivo


VELOCIPEDE

Recommended Posts

Dal forum ufficiale:

Good news for all triple screen users!
We are adding several new features to improve our multi-monitor rendering.


[IMG]

Multiview
An option that allows for independent rendering of each individual screen, rather than stretching one image across multiple monitors.
This will eliminate any kind of image distortion.

Bezel correction
This will create a seamless transition across all screens by compensating the area hidden by your monitor bezels.

Angle correction
An option that corrects the view depending on the physical angle of your triple screen setup.

The feature is currently being tested and we are planning to release a first iteration of it in the next patch.
You will be able to setup your triple screens by entering the following values as a steam launch argument:
[middleScreenWidth]
[middleScreenHeight]
[middleScreenBezelWidth]
[middleScreenDistanceToPlayerEyes]
[leftScreenWidth]
[leftScreenHeight]
[leftScreenBezelWidth]
[leftScreenAngle]
[rightScreenWidth]
[rightScreenHeight]
[rightScreenBezelWidth]
[rightScreenAngle]

for example: -triScr 62 34 2 60 52 29 2 45 51 29 2 45

The plan is of course to make these options available in the game menus in one of the following updates for easier setup.
Stay tuned for more!

Link to comment
Share on other sites

  • 2 weeks later...

Although some bits of information have been communicated by the developers here and there it's been a while since we released some official information of what is going on behind the scenes.
RaceRoom will receive a major update in November.
So let's have a look at what you can expect:

64bits
After the patch you will be able to choose between a 64bits executable or the traditional 32bits version. Provided that your operating system is 64bits, selecting the 64bits executable will allow the game to use as much RAM as it needs from your system, instead of the limited access to 4GB of the 32bits version.
Until now, the game was limited to use under 4GB of your available RAM, resulting in crashes when you attempted to load many cars on a big track like the Nürburgring Nordschleife. After the update this will no longer be an issue for 64bit users.
NOTE: You need a 64-bit operating system and sufficient available RAM (4 GB+) to fully benefit from this update.

 

Multiview Triple Screen Support
As we already announced, we will release a first iteration of our improved Triple Screen Support,
featuring Multiview rendering, bezel- & angle correction.

[IMG]

Driver animations
We have updated a fair amount of our cars to use the full 360 degree driver animation, which especially VR users will probably be glad to hear.

[IMG]

A new Competition Concept: Race 2 Win
Competitions played a huge role in RaceRoom since day one. From the Time Attacks on the leaderboards to today's full online championships endorsed by official Series and manufacturers such as the WTCC and Mercedes.
Now we want to take it one step further, by allowing everyone to compete for actual prizes, 24/7.
Drivers will be able to participate in selected competitions by paying a small amount of vRP's, and get the chance to win awesome prizes.
Rules of R2W Competitions can vary, from time limited sessions to a limited number of laps available to set your laptime.
The development of this concept is still in its early days, but we hope to expand it in the future, and to reward our best drivers with top prizes.
 

[IMG]

GTR 3 Class Update
We know we've kept you waiting for quite a while, but we promise it will pay off.
In preparation for the new GT3 car releases, the entire GTR3 class has been updated in terms of physics, AI and BOP (Balance of performance).
The word "update" might even be an understatement, as recently joined Sector3 Studios Physics developer Alex Hodgkinson pretty much reworked every single aspect of the cars physics.
Thanks to some great insights and data we received from real GT3 teams and manufacturers, such as Callaway Competition, we were able to recreate the cars to an unprecedented degree of realism, especially in terms of suspension geometry, tyre modelling, weight distribution & aerodynamic aspects.
The results are much better driveable cars, that follow the driver's input very precisely, also giving much better information in the FFB (force feedback) through the steering wheel.
Many hours have been spent comparing real life footage and data to simulate the cars as close to reality as possible.

On patch day you will be able to experience this in all available GT3 cars, as well as in some new additions that will become available ;)

[IMG]
[IMG]
[IMG]

Porsche?
We promised you 3 Porsche race cars in 2017, and we still stand by that promise.
We will reveal what exactly we have in store for you after the November patch.

[IMG]

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.