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Codemasters annuncia DiRT 4


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1.04 update changelog:

  • Rain effect on the car windscreen (which is observed using the head camera) will no longer stop functioning when proceeding into a heavy rain event after completing specific weather stages.
  • Grade E car parts should no longer cause a crash.
  • Fixes to Flavour of the Week Trophy/Achievement
  • Incorrect rep earned in multiplayer due to an issue with host migration is now addressed.
  • Leaderboard improvements when they are heavily populated or finding your own times.
  • Tuning differentials now functions correctly.
  • Corrected unlock conditions in the “What’s This” dialogues in Career.
  • PC Only - Terminally damaging your vehicle and then changing Windows focus should no longer hang.
  • PC Only – Fixed issues with resizing or de-focusing the game window.
  • PC Only – R9 graphics cards crash when competing in rainy conditions is now resolved.
  • PC Only – Switching from Ultra to High graphics mid-stage will no longer cause an issue with the stage shadowing
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  • 2 weeks later...
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  • 3 weeks later...

DIRT 4 Update V1.06 Changelog:
Feature Improvements
Added full Japanese language support, including text, subtitles, and audio.
Bug fixes and refinements to improve the quality across all written languages.
Improved anti-cheat detection for Joyride leaderboards.
Fearless difficulty modified so it allows all types of manual gears.
An improved system for storing and re-uploading Community Event times when RaceNet is unavailable.
Staff contracts now reduce at their expected rate in Pro Tour and Jam Session.
Pro Tour scoring is now more consistent.
‘Up and Up’ achievement will now unlock when you get promoted to any tier in Pro Tour.
Crash Fixes

Improved stability across the game.
General Fixes
Added the ability to configure unsupported devices. If you are already using an unsupported device, you will need to rebind any custom changes.
Fixed car wheels and suspension popping in the Service Area.
Fixed Mailbox specific issues.
Fixed an issue that caused some Community Events results to become invalidated.
Fixed an issue with Delta Daily results.

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Those of you playing on PC will have noticed that patches v1.06 – v1.063 have arrived in pretty quick succession this last week, so we’re sorry for the inconvenience that might have caused you! To cut a long story short, we had to introduce a couple of hot fixes to address issues that arose from the initial update. However, we’re happy we’re in a good place now – so apologies for the interruption, and please crack on. Here’s a quick summary of the updates…

Feature improvements:

– Added full Japanese language support, including: text, subtitles and audio.
– Bug fixes and refinements to improve the quality across all written languages.
– Improved anti-cheat detection for Joyride leaderboards.
– Fearless difficulty modified so it allows all types of manual gears.
– Improved system for storing and re-uploading Community Event times when RaceNet is unavailable.
– Staff contracts now reduce at their expected rate in Pro Tour and Jam Session.
– Pro Tour scoring is now more consistent.
– ‘Up and Up’ achievement will now unlock when you get promoted to any tier in Pro Tour.

Crash fixes:

– Improved stability across the game.

General fixes:

– Added the ability to configure unsupported devices. If you are already using an unsupported device, you will need to rebind any custom changes.
– Fixed car wheels and suspension popping in the Service Area.
– Fixed Mailbox specific issues.
– Fixed an issue that caused some Community Events results to become invalidated.
– Fixed an issue with Delta Daily results.
You can get the full patch notes for each update over on Steam. Better news still, we’re lining up similar fixes for our next console patch too – so more news on an ETA for that when we have more information!

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  • 3 months later...

Non so se qualcuno lo abbia già segnalato, ma in caso non fosse ancora noto i ragazzi della RFPE mod di "Dirt Rally" stanno lavorando alla medesima mod anche per Dirt 4, che ne modifica la fisica e il comportamento dell'auto ( per quanto possibile...) ;

Se non ho visto male siamo alla release 0.5.... Vista la pessima fisica originale di questo titolo secondo me vale la pena di dargli un'occhiata...

PS: sembra che il gioco abbia delle protezioni interne che " resettano" i controlli non appena si accorge che qualcosa nell'archivio è stato modificato, quindi consigliano di impostare tutto prima di installare la mod, in modo da mantenere i nostri settaggi anche dopo...ciao!

EDIT: importante, visto che la modifica è a tutti gli effetti un hack sulla fisica del gioco non usare assolutamente online, pena un VAC ban dai loro server...

Edited by Cris_Ace
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6 hours ago, Cris_Ace said:

PS: sembra che il gioco abbia delle protezioni interne che " resettano" i controlli non appena si accorge che qualcosa nell'archivio è stato modificato, quindi consigliano di impostare tutto prima di installare la mod, in modo da mantenere i nostri settaggi anche dopo...ciao!

Dov'è scritto questo?

Quanto pesa il file (mi sembra 7,5 Giga)???

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Mi pare di aver letto nei commenti la risposta dell'autore a un ragazzo che lamentava quel problema... e lui ha fornito quella soluzione, ciao!

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  • 1 month later...

Dopo un lungo silenzio che durava da Agosto, la Codemasters rilascia oggi una nuova patch ufficiale per il suo DiRT 4, che porta il gioco su PC alla versione 1.06. Come potete leggere qui di seguito, sono moltissime le migliorie e bugfix sul gioco, oltre ad alcune novità come l'implementazione della funzione Club.

Hello, hello, hellooooooo DiRT fans! It’s been a while, hasn’t it? We’ve had a crazy summer – after DiRT 4 dropped, Micro Machines World Series did – and then after that, F1 2017 arrived, we announced (and ran) the inaugural F1 Esports World Championship, and THEN we announced ONRUSH! So as you can imagine, it’s been ridiculously busy at Codemasters HQ these past few months.

However, now it’s December and things have quietened down, we’ve been able to knuckle down and get DiRT 4’s Clubs update polished and ready to push – and we’re delighted to say that’s available for you all to download today! We’re so sorry about how long it’s taken, as it’s fair to say we had a few hurdles to jump while we were getting things ready – but we’re so pleased with the end functionality and possibilities it presents, and we hope you are too.

Aside from that, it’s been hard for us to be so quiet of late, as there are lots of things bubbling under the surface here – but there’s been a lot of shifting goalposts and sign-off requirements stopping us from going forth about discussing what they are! So, in the interests of not over-promising and under-delivering, we’ve been tight-lipped about what we’ve got up our sleeves next. We’ve been listening to you guys closely about what you want, what you don’t want, what you’d change, and how you’d change it – and there’s so much work going on behind the scenes to see what we can do… But we’ll talk about that more in the near future, and where that work might fit. For now, we have a brand new and incredibly cool feature we want to talk to you about!

The Clubs Update is here!

CLUBS IS HERE! IT’S FINALLY HERE! And my my, is it cool. Not only is all the good stuff from DiRT Rally’s leagues available (and we’ve transferred DiRT Rally’s leagues over to DiRT 4’s Clubs too, so you can pick up where you left off), but there’s more fun to be had with some additional Club goodies. It’s been a real team effort from our Racenet gang to get everything working slickly – especially when considering the technological complexities of integrating Your Stage into the system – so we hope you enjoy the extended competitive possibilities now at your fingertips.

There are three wonderfully cool new things that we’ve brought to Clubs this time round – so as you might expect, let us run you through them:

1/ Clubs are now multiplatform

As with our Community event leaderboards, we’ve expanded our multiplatform functionality out to our Clubs! That means that whatever you’re playing on will no longer restrict you from joining the Club of your dreams or playing a Championship against your mates on different machines. For us, this is one of the coolest new additions to the game. Now with Clubs, everyone can play one another – and that’s a beautiful thing.

2/ Clubs are compatible with Your Stage

Yup – now you can set up an entirely unique championship, with never-been-seen-before tracks to level the playing field! As well as having full access to the career stages, RX and Landrush circuits, you’ll be able to run Your Stage events too. You’ll also have the delightful ‘Randomise’ button, which will build you a completely adhoc event – just so you can keep it fresh, unpredictable and a little bit mixed up.

3/ Points are scaled depending on the amount of people participating

Now, this one is something we’re really proud of. A lot of users with DiRT Rally’s leagues found that the point distribution was unfair; that if thousands of players were in a league, only a handful would get points. So we’ve taken on board your feedback, and come up with a scaling system for more fairly allocating points. This means that every place counts – and you can have just as thrilling fight for 80th place as you can have for 1st.

Finally, we have our own official Club: the DiRT Cup. Head over to https://www.dirt4game.com/clubs/club/110195/the-dirt-cup to join it, as we’ll be keeping a watchful eye on which of our drivers have the most points. And what do points win? PRIZES. And prizes will include your very own DiRT Cup! Which are very exclusive and only available to the coolest of kids.

Of course, Clubs gives us a lot more options to explore when looking at competitive gaming with DiRT – and if you’ve been following our F1 Esports event, then you can see that’s been a focus of ours over the past couple of months across all our games. We’re excited to see you get stuck into your DiRT 4 clubs, and excited to see just what we can do with it – to the DiRT Cup and beyond.

The patch notes:

We’ve not just brought you Clubs with this patch, however – with it, we’ve brought it a whole host of fixes to bring your DiRT 4 experience bang up to date. Those fixes include:

• Improvements to AI in all disciplines
• Brutal AI difficulty is no longer tied to Fearless preset
• Tuning setups can now be used with lower skill rated teams
• Updated driver support for Thrustmaster devices – this adds support for the T500 (PS4 only)
• Added new support for Thrustmaster TS-XW
• Added new support for Thrustmaster Sparco R383
• Async improvements and updated Sponsors
• Fixed engine audio not playing in broadcast mode from multiplayer lobby
• Refinements and numerous bug fixes for Rallycross audio
• Fixed crash that occurred using Party invites (PS4 only)
• Prevented Welcome Event deadstate (PC only)
• Pro Tour vehicles should not start with damage
• Community Events show time of day when loading
• Rallycross ghosting no longer gets triggered when completing a lap close to another player
• Screen Space Reflections added (PC and PS4 Pro only)
• Improved reflection rendering (PS4 Pro only)
• Lobby countdown reinstated (PC only)
• Disabling external cameras no longer forces camera back to head cam
• Option to reset controls to default added
• Improved stability

In addition to the above, the following changes from PC version 1.06 are now included on console:

• Bug fixes and refinements to improve the quality across all written languages.
• Improved anti-cheat detection for Joyride leaderboards.
• Fearless difficulty modified so it allows all types of manual gears.
• Improved system for storing and re-uploading Community Event times when RaceNet is unavailable.
• Staff contracts now reduce at their expected rate in Pro Tour and Jam Session.
• Pro Tour scoring is now more consistent.
• ‘Up and Up’ achievement/trophy will now unlock when you get promoted to any tier in Pro Tour.

Crash Fixes

• Improved stability across the game.

General Fixes

• Fixed car wheels and suspension popping in the Service Area.
• Fixed Mailbox specific issues.
• Fixed an issue that caused some Community Events results to become invalidated.
• Fixed an issue with Delta Daily results.

We have set up the usual threads in the usual places, just in case you guys notice anything not as it should be – so please feel free to share your feedback on our forums or on Steam.

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  • 2 months later...

Codemasters, the award-winning video game developer and publisher, and Motorsport Network are pleased to announce the launch of the inaugural DiRT World Championships, beginning February 19, 2018! Details of the rounds, rules and how to take part can be found on the DiRT World Championships website: www.dirt4game.com/esports.

 

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Introducing the DiRT World Championships

Surprise: we’ve just announced that the inaugural DiRT World Championships will begin next week! The brand new eSports championship gives you the opportunity to win a test drive in a stunning RX2 rallycross car in front of a huge crowd at Silverstone. The DiRT World Championships will climax with a huge live final at Speedmachine, the awesome new motorsport festival taking place at Silverstone over the weekend of the British round of the FIA World Rallycross Championship, in May. It’ll also be streamed live on Motorsport.tv, our brilliant broadcast partners for the event.

logo

Using the Community Events system in DiRT 4, you’ll have the opportunity to compete online in a mixture of rally and rallycross races to earn a place in the live streamed quarter-finals and semi-final to gain a place at Speedmachine. Details of the rounds, rules and how to take part can be found on the DiRT World Championships website: www.dirt4game.com/esports.

We’re working with pros to bring you the best championships possible, too. Remember how awesome the F1 Esports series was? Well, we’ve partnered with the same team at Gfinity again to bring you the same high-quality competitive experience for our DiRT championship.

ex-esports-badged-2

This all sounds great, right? But we imagine you’d like to know little more about the structure and how it’s going to work – so let us fill you in. There will be six weekly qualifying rounds in total, with the first beginning on Monday, 12th February. Round One challenges you to set the best time in a two-stage rally in Australia using a Group A car. The top two times on each platform (PlayStation 4, Xbox and PC) will qualify for the quarter finals.

And because we love a quote, here’s one from Codemasters’ own eSports Manager Andy Gray: “We are delighted to announce the DiRT World Championships. DiRT has a vibrant, dedicated and highly engaged community so we believe that this is the perfect time to introduce an eSport element. Having the final at Speedmachine, in front of a live audience of motorsport fans, adds an incredible incentive. The fact that the winner will then be handed a chance to drive an RX2 car in front of a huge crowd on race day takes it to the next level.”

“We have enjoyed great success working with Gfinity on the F1 Esports Series so we look forward to continuing that relationship. We continue to work closely with our long-term partner, FIA World Rallycross Championship, and have also initiated an exciting new media partnership with Motorsport Network who will leverage its incredible reach to bring the tournament to a wider audience across Motorsport.com, Autosport.com, and Motorsport.tv.”

ex-esports-badged-1

So, once more for those at the back: the DiRT World Championships qualifying rounds run from 12th February until 26th March! Successful racers will then go through to the quarter-finals , which will be streamed on 8th April, and the semi-finals on 22nd April. The final will take place live at Speedmachine and streamed online on Saturday 26th May. Players will require a RaceNet account (racenet.codemasters.com) to take part – so if by some miracle you don’t have one yet, make sure you’re all ready for Monday.

Good luck to those of you taking part – and remember: race clean, and stay DiRTy!

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