VELOCIPEDE Posted September 10, 2016 Share Posted September 10, 2016 The wait is overFirst up thanks to Darren Blythe for making this track and then allowing me to convert it over.2nd Thanks to Hexagramme for making the AIWAlso a big thanks to all the guys at xfactorracing.com for all the testing and downloading they did.Also to my wife for all the hours I spent on it.Not very much left to do so it's time for the public test and see what you guys find. I welcome your feedback so I can try and make it the best I can.v0.9All rFactor 2 features added2 layouts (long, Short)Nightlightingrealroadterrain Radiosity Passnew terrain shaderwet reflectionsAnimated objectsBillboard trees and shrubsadded grass vergere-textured all objectsalbedo mapsAmbient Occlusion maps made for some objectsGraphic detail settings (med, low)DOWNLOAD fonte SimHQ Link to comment
VELOCIPEDE Posted May 1, 2017 Author Share Posted May 1, 2017 v2.0 DX11 Ready (I hope) v1.0 Fixed the z-fighting tree last turn Fixed z-fighting on small hut (last turn) made the uvw mapping of the cube map on the windows smaller and reduced the reflectiveness Lowered the lip around the track on the corners and race line. Redbull tents now cast a shadow. Re-textured the railing on the G stand new cam file replaced some trees DOWNLOAD Link to comment
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