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Formula 1 1988 rilasciata


Golfista

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Carrera4

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Update its on work , cars are ready but tracks needs still work.
in dx11 most tracks looks too bright on some places.
im very busy right now in real life so it takes a bit time for next release.:cool:

 

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  • 1 month later...
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  • VELOCIPEDE

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L'inarrestabile Carrera4 ha rilasciato per rFactor 2 la nuova versione aggiornata 0.94 del suo imperdibile Formula 1 1988 Season Mod! Con il nuovo update, tutte le vetture e circuiti sono ora aggiornati per sfruttare al meglio la grafica in DirectX 11 offerta dal titolo Studio 397. Vi ricordiamo di non perdere lo speciale dedicato all'incredibile F1 1988 mod, che ha riscosso un grande successo, e l'intervista a Carrera4 curata dal nostro Mauro Stefanoni. Nell'intervista Carrera4 ci racconta di come ha iniziato la sua avventura nel mondo dei mod e di quanto la passione giochi un ruolo fondamentale nella realizzazione di un ottimo lavoro.

After long work I release version 0.9 of Formula 1 1988 for rF2.
Base is my scratch made mod from rF1.
- 31 cars
- 16 tracks
- new showroom
- new hud etc.
All features of rF2 are implemented: realroad,turboengines,deformable tyres,moveable arms etc.
Cars have different physics and engines, turbo and normally aspirated (season 1988 had both)
Tracks are optimized for HDR, atleast on my PC looks good :).
Im always working alone so please dont expect fast updates but
work continues, still needs lot to do.
known issues:
- Cars only tested and optimized with G25.
- Analog rev counter looks weird on other tracks then 1988,
u can deactivate reflection in upgrades menue when u need.
- Lots of little graphical details to fix everywhere.

Update V0.93
flex-chassis implemented
gives more precise and direct feeling of suspension work.
changelog:
- flex chassis implemented
- again improved aiws on tracks for better ai behaviour
- some graphical details improved

Update V0.94
cars and tracks updated to DX11.(RF2 Beta build)
on DX9 looks now a bit dark and grey.

pls uninstall/delete older version
Download:

 

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ottimo lavoro.

incredibile immaginare come carrera riesca a fare tutto da solo

 

p.s. unico appunto: nel 1988 i rifornimenti non erano vietati?

mi pare dalla schermata di setup delle auto si possano invece programmare.

Edited by Mauro
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  • 10 months later...

Hi, I want to know how to move the eyepoint to the rear. In rfactor 1 is possible to edit eyepoint in the cockpitinfo file, but in ractor 2 I don´t know how to do it, and the eyepoint is generaly set too much to the front in my opinion, and widening the image thru FOV makes it all distorted....thats it. Nice work and congratulations for the mod

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53 minutes ago, degazzi said:

Hi, I want to know how to move the eyepoint to the rear. In rfactor 1 is possible to edit eyepoint in the cockpitinfo file, but in ractor 2 I don´t know how to do it, and the eyepoint is generaly set too much to the front in my opinion, and widening the image thru FOV makes it all distorted....thats it. Nice work and congratulations for the mod

https://forum.studio-397.com/index.php?threads/headtilt-plugin.48176/

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