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PCARS: intervista a Renè Rast


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What do the 24 Hours at Daytona, Spa, the Nürburgring, and Le Mans have in common? If you’re René Rast, you’ve notched up class wins in each of these legendary endurance races … every one, that is, except for Le Mans. And that, René says, is set to change come 4PM on June 19.

 

http://www.projectcarsgame.com/rene-rast-interview-p1.html

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  • 7 months later...

Come ormai sappiamo, il pilota tedesco Renè Rast è un grande appassionato dei titoli targati Slightly Mad Studios, tanto è vero che sta già testando il nuovo Project CARS 2. In questa intervista Rast ci racconta come si sta allenando al simulatore in vista della prossima stagione DTM ed in quale misura questo tipo di training lo aiuta e stimola per la guida reale.

How close to reality are the computer simulations?

It depends. If you are driving in a game with a DTM car with standard setup, the difference to reality is rather big. But when you know how driving a DTM car feels in reality you can take the virtual pendant of the setup very close to reality. Then, the lap times differ by just a few tenths of a second. Nonetheless, the simulator can’t replace driving a real racing car, for me. But at the same time, the DTM cars require a special style of driving that also can be trained in the simulator. If you know the original that is. An ordinary person can’t get behind the wheel of a DTM car and be fast right away. You need experience.  

What are you missing most in the simulations?

The feeling in your bum. A real racing car is moving all the time and you feel it in everywhere in your body. Oversteer, for instance, is noticed really fast in reality. In the simulator this isn’t the case. The only thing you’ve got is the ‘Force Feedback’ via the steering wheel that is far more sensitive.

 

 

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