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Racecraft by Vae Victis


VELOCIPEDE

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Hello racers,
a month has passed since the latest major update, but we never stopped working. We continued working really hard to improve Racecraft and we will continue to add all the promised contents and features month after month.
The 0.4.6 update for Racecraft, available since yesterday (Wednesday, August 10th), features lots of visual (crowd on the stands, particles, etc.) and performance improvements. It's one of our biggest updates to date and includes:

  • Graphics: Added crowd on stands
  • Graphics: Added particles
  • Graphics: Added new antialiasing technique
  • Graphics: New presets (ultra) for some graphics options
  • Graphics: Added color grading post processing effect
  • Performances: Reduced performance impact of dynamic reflections
  • Graphics: Chance to disable dynamic reflections
  • Graphics: Eye adaptation and tone mapping post processing effects revamped
  • Graphics: Improved render quality for transparent objects (fences, trees, etc)
  • Graphics: Atmospheric scattering
  • Performances: UI rendered on a separate thread
  • Performances: CPU load heavily reduced
  • Performances: Minor GPU optmizations
  • Gameplay: Car setup preserved between races
  • General: Bugfix and general polishing

Have a look at these screenshots to see how the game has improved:

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And this is the tone mapping:
LBASOLr.png

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Il team Vae Victis ha appena rilasciato tramite Steam la nuova versione beta aggiornata 0.5.0 del suo interessante ed originalissimo Racecraft, il racing game "procedurale" che grazie alla creazione via software dei circuiti è in grado di offrirci sfide sempre nuove. La nuova release è un deciso passo in avanti rispetto alle precedenti, praticamente in ogni comparto di gioco, dalla grafica notevolmente migliorata (vedi screens) a numerose features come ad esempio l'attivazione delle collisioni fra vetture.

RACECRAFT Beta Update 0.5.0 - Beta release: November 17

http://store.steampowered.com/app/346610/

Hey racers, after several months of hard work, we're finally ready to release the Racecraft 0.5.0 update in Beta version.
This is a really HUGE update in terms of technology. These are the foundations of the game and should be almost completely built to allow us to add all the game modes which are going to build the core gameplay of Racecraft.

ATKHAJ2.png

7vBd6XK.png


This update contains:

  • Gameplay: Added collisions between cars (Race mode)
  • Gameplay: Added slipstream (Race mode)
  • Gameplay: Added virtual mirror in HUD
  • Gameplay: Huge improvement to AI behavior
  • Gameplay: Procedural generation of AI profiles
  • Gameplay: Semaphore on starting line
  • Gameplay: Standings on position billboard
  • Gameplay: Improved rules for race regularity and disqualification
  • Graphics: Car mirrors are now working
  • Graphics: Lighting management in night conditions
  • Graphics: Rendering pipeline ready and compliant for VR (WIP)
  • Graphics: Fixed bad illumination in some special cases
  • Procedural engine: Improved walls/fences distribution
  • Procedural engine: Improved track assets distribution
  • Procedural engine: Added new asset: Kerbs models/type
  • Procedural engine: Added new asset: Mega structures
  • Procedural engine: Added new asset: Track/buildings on starting straight
  • Procedural engine: Added new asset: Generic vehicles
  • Procedural engine: Added new asset: Track/recovery vehicles
  • Procedural engine: Added new asset: Marshall characters/stands
  • Procedural engine: Added new asset: Cameramen characters/platforms
  • Performances: Pre-generated track shaders during scene loading (which caused a lot of hiccups)
  • Performances: Scenes transition is now seamless
  • Performances: Smoother frame rendering
  • Performances: Slightly optimized texture generation and memory occupation
  • Performances: Reduced performance impact of dynamic reflections
  • Performances: Fixed subtle crash in updating dynamic reflections on some configurations
  • Performances: Slightly reduced CPU workload during rendering
  • Performances: Fixed SMAA executed before tone mapping in post processing chain
  • General: Bugfix and general polishing

This update will be released to the public in a few days, but before doing this we need your help.
We'd really appreciate if you can help us in testing this HUGE update and report any issues or problems on our communication channels (as stated below).

To download the update, you can access the BETA branch from Steam following these steps:
1) Right click on Racecraft on your Steam library to open the context menu
2) Click on the "Properties" entry
3) Open the "Betas" tab (if you don't see it, restart Steam and repeat steps 1 to 3)
4) Enter the code "proceduralbeta" (lowercase, it's case sensitive) in the "Enter beta access code to unlock private betas" and click on "Check Code"
5) If the message "Access code correct, private beta 'beta' is now available" appears, the Beta should be available
6) Select BETA from the dropdown menu above (if you don't see BETA, restart Steam)
7) The update will be downloaded automatically if you have automatic updates on
8) When you want to go back to the official version, select NONE from the dropdown menu

Reply ONLY to this thread if you experience issues or bugs and send the crash reports through the Crash Report game utility. Always indicate the following details when reporting a bug/issue/crash on the thread:

  • Your Steam ID
  • Windows OS version
  • Hardware specs

IMPORTANT NOTE
We know there are some game crashes and unfortunately some people can't play, but several times these issues stem from outdated graphics drivers or operating system, so we highly recommend to check if your OS is updated and if you have the latest graphics drivers installed.

Known issues

  • During Early Access, saved tracks and all related elements (ghosts, other options) will be wiped frequently because of technical upgrades to the procedural engine and other parts of the game. We apologize for any inconvenience this may cause.
  • The game stutters during the first couple of generated tracks: this happens because it's generating and caching shaders
  • If you have more than one control device connected to your system, disconnect the one you're not using to avoid crashes or calibration issues

Thanks for your support and good testing!
Racecraft DevTeam



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RACECRAFT: 0.5.2 update - December 28, 2016

header-announcement.png

Hello racers,

you can now download the Racecraft 0.5.2 update.

Thanks to everyone of you who participated to the Beta and helped us fixing a few nasty bugs we didn't catch and improve some other elements. Your support is invaluable to us! :)

This update adds a Quick Race mode where you can race against other AI-controlled opponents (and collisions are enabled too).

User interface has also been revamped a bit. You won't see the final straight of each generated track behind each menu, but TV-style camera views and even AI-controlled races.

So, here's the full changelog for the 0.5.2 update:

  • Gameplay: Quick Race mode (collisions enabled)
  • Gameplay: Each AI has its own procedurally generated behavior, with peculiar stats and features
  • Physics: More stable car when braking
  • User interface: TV-style camera views behind menu screens
  • User interface: GUI fixes and improvements
Have a look at these screenshots to see how the game has improved:

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15740808_1440849609288732_19006038931263

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15781009_1440849715955388_90985877408761

15740941_1440849719288721_46847224827781

Let us know your thoughts and feedbacks about the update!

Thanks for your support and have a good race!

Racecraft DevTeam

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Join the Racecraft eSports closed beta!

Hi everyone,
Racecraft is back! And this time with some real competition in it with the eSport section ready to be tested with tournaments, championships, performance index and more.
For instructions on how to download the closed beta version follow the guide down below.
For the sake of testing, tournaments and championships will be shorter than they would normaly be, mostly composed of two or three events distributed in three or four days. These are official and count toward the season rankings.
Than we have a weekly event which lasts all week (unofficial), and a daily each day of the week (official).
Official event -> counts toward the season rankings.
Unofficial -> doesn’t.

For now all events are asynchronous, and you can choose whether to see or not ghosts.
You can enter and try to set your best lap time as many times as you like within the duration of an event. Best lap time wins.

 
How a championship works:
You can play every event of the championship accumulating points based on your ending position in each event. At the end of the championship who has the highest score wins.
 
How a tournament works:
To progress through a tournament you have to finish each event within the cut percentage set for that event. For example in a tournament where the cut is set to 80%, 8 out of 10 players will progress to the next race, the other 3 will be eliminated.
 
How a weekly works:
The event is held on a single track, and is all week long. In the end, the player who sets the best lap time is the winner.
 
How a daily works:
Same as the weekly but lasts one day.
 
How to access the BETA branch and download the update:
  1. Right click on Racecraft in your Steam library to open up the context menu
  2. Click on "Properties"
  3. Open the "Betas" tab (if you don't see it, restart Steam and repeat steps 1 to 3)
  4. Enter the code "rceSport1234" (it's case sensitive) in the "Enter beta access code to unlock private betas" and click on "Check Code"
  5. If the code is correct the message "Access code correct, private beta is now available" should appear
  6. Select esport from the dropdown menu above (if you don't see it, restart Steam)
  7. The update will be downloaded automatically if you have automatic updates on
  8. When you want to go back to the official version, select NONE from the dropdown menu
List of changes and new features for the current version of the game:
  • Seasons with tournaments and championships (asynchronized)
  • ASPEI (ASync PErformance Index)
  • Rankings and metrics
  • Improved replays and options for ghosts
  • Car engine changes
  • Car setup (aerodynamics, braking bias, anti-roll bars, suspensions, ...)
  • Auto-brake assistance
  • Ideal trajectory
  • New regularity system that adds time to your lap instead of invalidating it
  • Improved AI behaviour
  • New main menu style
  • New in-game HUD
  • Improved rules for the track generation algorithm
  • Improved overall audio (engine, gear switching, grass/sand roll over, ...)

Here's a reminder of our current wheel compatibility list:
Thrustmaster T150 Force Feedback
Thrustmaster T150 Ferrari Force Feedback
Thrustmaster T3PA Pedals (if used in f1 style it needs to be calibrated to invert pedals)
Thrustmaster TX Racing Wheel
Thrustmaster TX Servo Base
Logitech G29 (forward and backward buttons need to be inverted and other tweaks will be made in the future)
Logitech G27
Logitech G25 (forward and backward buttons need to be inverted)
Logitech Driving Force GT

To keep feedback organized and easy to process please tag threads with [bug], [issue], [crash] or [suggestion].
Before starting a new thread please check if someone else has already started one for that specific bug and in that case add your feedback there.
Always indicate the following details when reporting a bug/issue/crash:
-Your Steam ID
-Windows OS version
-Hardware specs

 

 

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