classic Posted December 4, 2017 Share Posted December 4, 2017 Grazie del consiglio appena riesco (purtroppo devo aspettare qualche giorno) ci do un occhio e ti faccio sapere :) Link to comment Share on other sites More sharing options...
francedesa Posted December 4, 2017 Share Posted December 4, 2017 Ok.. Ora riesco ad avere assetto corsa sul visore senza usare oculus home.. Link to comment Share on other sites More sharing options...
classic Posted December 12, 2017 Share Posted December 12, 2017 Sono finalmente riuscito a provare, ho rifatto la procedura completa, ed ora funziona perfettamente!!! Link to comment Share on other sites More sharing options...
manu79 Posted December 31, 2017 Share Posted December 31, 2017 1 hour ago, tozzo86 said: Ciao a tutti, dopo qualche tempo che avevo lasciato il pc a riposo, ho ripreso in mano assetto corsa e mi è venuta la voglia dell' oculus, qualcuno mi sa dire se con questa configurazione è il visore è fattibile? i5 4690k gtx 970 msi gaming 4g mb z97 msi gaming 5 ram 16gb 1866mh grazie Va benissimo. Link to comment Share on other sites More sharing options...
MaoZeTung Posted January 1, 2018 Share Posted January 1, 2018 Be dovrai rinunciare abbastanza, sei al limite con quella configurazione, specialmente sulla scheda video, il resto potrebbe andare ancora bene. Per la scheda ti consiglio dalla 1070 in su per stare tranquillo. Link to comment Share on other sites More sharing options...
manu79 Posted January 1, 2018 Share Posted January 1, 2018 5 hours ago, tozzo86 said: Cambiando solo scheda, il processore nn mi farà da collo di bottiglia? Assolutamente no. La cpu va bene sopratutto se, essendo k, la fai salire un po. Link to comment Share on other sites More sharing options...
repompeo68 Posted January 1, 2018 Share Posted January 1, 2018 5 hours ago, tozzo86 said: Cambiando solo scheda, il processore nn mi farà da collo di bottiglia? vedi che hai un serie k adatto all' Overclock puoi portarlo intorno ai 4,4 di frequenza e vai avanti ancora parecchio occhio non con dissipatore stock devi montare un buon dissipatore ad aria serie notcua o simili Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted January 6, 2018 Share Posted January 6, 2018 Chris Kennedy ha pubblicato una utilissima guida completa per configurare e sfruttare al meglio la Virtual Reality con Assetto Corsa, utilizzando sia il visore Oculus Rift che quello Open VR. Come potete leggere anche qui di seguito, la guida è realmente molto completa, con consigli di configurazione tecnica, setup dei menu in game e persino i mods più utili e funzionali per un'esperienza realmente unica ed immersiva. Vi raccomandiamo anche di scaricare i vari files di configurazione specifici per ogni vettura relativi naturalmente alla visuale dall'abitacolo. SettingsResolution: 1920x1080 (Only affects the size of the virtual HUD, not the actual game rendering resolution)Fullscreen Rendering: Enabled (improves performance and means that your mouse is always usable if your screen is higher resolution than set above)Rendering Mode: Oculus Rift or OpenVRCrepuscular rays: Off (bugged in VR - see known issues)Fast Approximate Anti-Aliasing: Off (blurry)Lock onboard camera to Horizon: Experiment to see what you prefer, can affect motion sickness, sense of elevation changes. I recommend RHM as it can give the best of both (see recommended mods section)G-force effects*: 0.4x, 0.1x, 0.4xCamera shake at high speed*: 0.2xDisplay downshift protection notification: Off (immersion)*These are down to personal preference. G-force and camera shake may contribute to motion sickness, and require the following parameter to be edited for them to be active in VR: assettocorsa\system\cfg\assetto_corsa.ini ENABLE_CAMERA_SHAKE=1Pixel Density (PPD, SS)Improves image quality, very demanding. 1.0 is default, increase in 0.1 increments. 1.4 seems a sweet spot.Oculus: Set in Documents/Assetto Corsa/cfg/oculus.ini (or in Content Manager)OpenVR: Set in OpenVR app in game, where you can also adjust IPD in ViveASW/Asynchronous ReprojectionNot a setting as such, but an important consideration, allows the game to be rendered at 45fps instead of 90fps and still feel fluid. Positive: You can increase graphics settings with the additional GPU headroom Negative: Will introduce some artifacts but for games like AC they are not too bad. Some users find it less comfortable In general, it is allowed by default, so if you are not achieving 90fps the game will fall back to 45 and use this technology to provide a smooth experience. I am using it as it allows me to run PP and 1.4 PPD on a GTX 970.Oculus: Oculus TrayTool lets you define profiles so that you can force ASW on or off per game, I find this useful.Launcher in HeadsetOculus: The latest beta of Oculus software provides a virtual desktop, however it is still a bit buggy, try Bigscreen Beta. Beware that these will steal VRAM from the gameOpenVR: try SteamVR's Desktop Theater ModeAudio Device Auto SelectOculus: Set AUTOSELECT_RIFT_AUDIO_DEVICE=1 in Documents/Assetto Corsa/cfg/oculus.ini so that audio always goes to the Oculus instead of your windows defaultOpenVR: try Audio app in gameController bindingsYou will probably want to find a method to bind keys to your wheel (e.g. JoyToKey or your wheel drivers), here are some likely to be useful:Reset View: CTRL+SPACE (or bind ‘Look Left’ and ‘Look Right’ and press them together, however this is a waste of a button)Hide/Show Apps: CTRL+H (or CTRL+U to cycle through "virtual desktops")Recommended ModsNatural Graphics Mod If you run PP On, provides much more believable visuals and saves ~10fps fps over the default filter. If you run PP Off, you should still benefit from the adjusted weather files which should have a more consistent brightness and balance. I see some people using gbW in VR but it was way too contrasty for me in Oculus. I will provide a filter that should go nicely with the gbW weathers next time I update my graphics mod.Real Head Motion Allows you to have a mix of locked to horizon and car and filter bumps. My settings keep the car locked to horizon up to 10 degrees of pitch which gives good experience through normal and extreme (monza banking, eau rouge) situations:Top/Center Flags for VR By default the flags are impossible to notice because they are in the top left corner of your virtual HUD which you never would be looking at.Real display damage by Luc1gnol0 Much less intrusive than the default UI.AC - Disable Shadows Patcher Not tested personally but seen several VR users recommend it. Shadows are pretty glitchy in AC VR, and I believe this yields a decent performance improvement. Modifies the game .exe file so use with caution, will be broken by game updates etc.Other tweaksToggle Overlay Learderboard: F9 (when in a race).ini Tweaks The Tweaks below will remove some of the persistent elements and low-importance server messages from your view so that you can have a fully immersive experience. You can display all of this information via apps which you can show/hide while driving.assettocorsa\system\cfg\messages.iniSERVER_PLAYER_JOINED=0 SERVER_PLAYER_DISCONNECTED=0 SERVER_KICKED_MSG=0assettocorsa\system\cfg\session_info.iniPRATICE_VISIBLE=0 QUALIFY_VISIBLE=0 RACE_VISIBLE=0Optimised Camera Position for all cars This is what the files in the download are for. Low importance, just a method of ensuring your view is at a consistent distance to the driver model for all cars. The files included in the download go in: \Documents\Assetto Corsa\cfg\cars and simply give the result of having gone through every single car and pressing "Auto-Pos" in the onboard settings app for every car, with some offset applied to move the view backwards and up slightly, hopefully your shoulders will line up much better with these files. More info: AC forum postKnown Issues with Assetto Corsa VR PP filter selection doesnt work: http://www.assettocorsa.net/forum/i...er-selection-does-not-work-minor-issue.34560/ Godrays broken: http://www.assettocorsa.net/forum/i...m-all-angles-rather-than-just-from-sun.34556/ Ctrl+L display opponents is bugged: use realtime app or similar to determine player names Apps text difficult to read: Increase the size of the app with the arrow buttons Mirrors are not amazingly helpful, you could use Helicorsa although it is obviously preferable to have no apps visible when driving Replays are not VR friendly If you click on an opponents name in the entry list you´re teleported to that cars view with no button return to your car. Press F4 Brake lights visibility is poor with PP off No gaze cursor Link to comment Share on other sites More sharing options...
MaoZeTung Posted January 6, 2018 Share Posted January 6, 2018 ASW / Reproiezione asincronaNon un'impostazione come tale, ma una considerazione importante, consente di riprodurre il gioco a 45 fps anziché a 90 fps e si sente comunque fluido. Positivo: Puoi aumentare le impostazioni grafiche con il margine addizionale GPU Negativo: Introdurrà alcuni artefatti ma per giochi come AC non sono poi così male. Alcuni utenti lo trovano meno comodo Io aggiungerei un altro punto negativo perché aumenta di molto input lag che è deleterio per una guida fluida Link to comment Share on other sites More sharing options...
Gushansen Posted March 22, 2018 Share Posted March 22, 2018 Salve, ho preso ieri l'oculus rift e volevo sapere se valgono le guide qui sopra descritte e soprattutto quella di pagina 1. Inoltre chiede se c'è una sezione per IRACING e tutte le impostazioni a esso correlate. Link to comment Share on other sites More sharing options...
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