VELOCIPEDE Posted January 24, 2015 Share Posted January 24, 2015 DOWNLOAD versione beta 0.5a Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted January 24, 2015 Share Posted January 24, 2015 Version 0.5a• Fine-tuned T2 chicane entry & exit (moved and removed some barriers)• Slightly moved away inside tyres on T9 (AI and some humans were hitting them too often)• Fixed Hotlap mode teleporting in space• Fixed pitstop.ai (AIs were teleporting to pitbox)• (possibly) Improved fastlane.ai• Fine tuned most shader (first pass) for slightly brighter / contrasty look• Fine tuned grooves placement and tuned grooves.ini + added a couple more grooves• Many fixes to collision meshes• Fixed many assets and building meshes with small UV errors, discovered thanks to the new cameras• Started fixing textures not in the power of 2; still 20 textures to fix• Added 2 new villas + 1 big buildings block to S/F area• Added bus stop posts / phone posts all over the track (bus stops need refinement / more detail)• Fixed some UV misalignments and improved a couple of tree textures• Updated logo + added tarmac logo on SF line and partial sectors• Added a couple of marshals• Replaced 6 trees with better textures• Added size / rotation randomness to trees in the tree nursery area• Fixed Esselunga bump (was too hard after 1.02 AC update)• Slighty improved lodding and textures size; optimized grass for better performance• Lower filesize (almost 200mb saved from texture optimization + poly optimization) and hopefully faster load times / performance Link to comment Share on other sites More sharing options...
Guest Uff Posted May 12, 2015 Share Posted May 12, 2015 And this is the extended trailer we used during the recent Svilupparty event.. enjoy Link to comment Share on other sites More sharing options...
PandaR1 Posted June 15, 2015 Share Posted June 15, 2015 0.7 out! http://directo.it/luccaring/en/download/ Link to comment Share on other sites More sharing options...
thecure Posted June 15, 2015 Share Posted June 15, 2015 mi da errore Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted June 16, 2015 Share Posted June 16, 2015 CHANGELOGVersion 0.7 (current)Physics / LayoutFixed misplacements using an updated / larger points cloud referenceAdded track/town elevation changes using accurate town elevation data from accurate reference points clouds / other sourcesFixed track length / scale, going from 5.376 to exactly 4.450 meters as in real lifeRefined minor layout stuff (track width, curbs/barriers positioning etc.)Scratch new track physics surface, first pass of 2 for the the finer detailsVastly improved AI / cpu performance thanks to better surfaces (and to AC latest updates)Updated trees / assets placement and fixed most objects vs. collision boxes (currently no misplacements that i am aware of)GraphicsFixed several texture sizes and added DX10.1 supportUpdated/fixed terrain textures, transitions and shadersNew 2d grass textures / placementNew walkside textures/transitionsBetter textures for several 2d trees which had bad alpha and wrong diffuse valuesNew improved yellow/black curbs textures / mesh / UV layoutNew tarmac shader / textures with normal map and proper specularsNew detailed tarmac diffuse textures with patches / different asphalt types / markings, first pass of 2Updated lots of UV's + general texture cleanupFixed road markings / grooves disappearing under road surface in some placesBetter texture packaging / system usageAdded all minor assets (bins, benches, signs, bus stops etc.)A couple more buildings/garden wallsMore LOD's, fine tuned previous LODs vs. performanceFine tuned world detail slider for good performance also on slower PCs (you'll gradually loose grass, more grass and 3 people, vehicles and so on)UI & othersAdded track description supportAdded time attack mode support (no "finish line" overlay in game - this will be hopefully befixed in a later version - but it's actually working, and it's pretty easy to spot track sectors as you see horizontal sponsor's banners over your head where your goal is, like the LuccaRing logo on the finish line)Updated track thumbnail/description/dataUpdated 2 sets of old cameras + 2 new sets courtesy of Mr. Norbs Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted June 19, 2015 Share Posted June 19, 2015 Version 0.7a (current) http://www.directo.it/luccaring Fixed several minor textures / UV issues Fine tuned trees/buildings shaders Fixed a few offset colliders Fixed a few trees floating in the air Added 4 reverb zones for testing.Note: reverb zones might not work. They can be disabled / edited by opening audio_sources.ini file in /assettocorsa/content/tracks/luccaring/data Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted January 7, 2016 Share Posted January 7, 2016 v0.9 http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=7251 Link to comment Share on other sites More sharing options...
Guest Uff Posted April 15, 2017 Share Posted April 15, 2017 Dopo una lunga attesa, la versione 1.0 finalmente è prossima al rilascio! Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted May 1, 2017 Share Posted May 1, 2017 v1.0 disponibile Link to comment Share on other sites More sharing options...
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