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Luccaring - Circuito de' Baluardi by irSindaco


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Version 0.5a
• Fine-tuned T2 chicane entry & exit (moved and removed some barriers)
• Slightly moved away inside tyres on T9 (AI and some humans were hitting them too often)
• Fixed Hotlap mode teleporting in space
• Fixed pitstop.ai (AIs were teleporting to pitbox)
• (possibly) Improved fastlane.ai
• Fine tuned most shader (first pass) for slightly brighter / contrasty look
• Fine tuned grooves placement and tuned grooves.ini + added a couple more grooves
• Many fixes to collision meshes
• Fixed many assets and building meshes with small UV errors, discovered thanks to the new cameras
• Started fixing textures not in the power of 2; still 20 textures to fix
• Added 2 new villas + 1 big buildings block to S/F area
• Added bus stop posts / phone posts all over the track (bus stops need refinement / more detail)
• Fixed some UV misalignments and improved a couple of tree textures
• Updated logo + added tarmac logo on SF line and partial sectors
• Added a couple of marshals
• Replaced 6 trees with better textures
• Added size / rotation randomness to trees in the tree nursery area
• Fixed Esselunga bump (was too hard after 1.02 AC update)
• Slighty improved lodding and textures size; optimized grass for better performance
• Lower filesize (almost 200mb saved from texture optimization + poly optimization) and hopefully faster load times / performance

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CHANGELOG
Version 0.7 (current)

Physics / Layout
Fixed misplacements using an updated / larger points cloud reference
Added track/town elevation changes using accurate town elevation data from accurate reference points clouds / other sources
Fixed track length / scale, going from 5.376 to exactly 4.450 meters as in real life
Refined minor layout stuff (track width, curbs/barriers positioning etc.)
Scratch new track physics surface, first pass of 2 for the the finer details
Vastly improved AI / cpu performance thanks to better surfaces (and to AC latest updates)
Updated trees / assets placement and fixed most objects vs. collision boxes (currently no misplacements that i am aware of)

Graphics
Fixed several texture sizes and added DX10.1 support
Updated/fixed terrain textures, transitions and shaders
New 2d grass textures / placement
New walkside textures/transitions
Better textures for several 2d trees which had bad alpha and wrong diffuse values
New improved yellow/black curbs textures / mesh / UV layout
New tarmac shader / textures with normal map and proper speculars
New detailed tarmac diffuse textures with patches / different asphalt types / markings, first pass of 2
Updated lots of UV's + general texture cleanup
Fixed road markings / grooves disappearing under road surface in some places
Better texture packaging / system usage
Added all minor assets (bins, benches, signs, bus stops etc.)
A couple more buildings/garden walls
More LOD's, fine tuned previous LODs vs. performance
Fine tuned world detail slider for good performance also on slower PCs (you'll gradually loose grass, more grass and 3 people, vehicles and so on)

UI & others
Added track description support
Added time attack mode support (no "finish line" overlay in game - this will be hopefully befixed in a later version - but it's actually working, and it's pretty easy to spot track sectors as you see horizontal sponsor's banners over your head where your goal is, like the LuccaRing logo on the finish line)
Updated track thumbnail/description/data
Updated 2 sets of old cameras + 2 new sets courtesy of Mr. Norbs

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Version 0.7a (current) http://www.directo.it/luccaring

  • Fixed several minor textures / UV issues
  • Fine tuned trees/buildings shaders
  • Fixed a few offset colliders
  • Fixed a few trees floating in the air
  • Added 4 reverb zones for testing.
    Note: reverb zones might not work. They can be disabled / edited by opening audio_sources.ini file in /assettocorsa/content/tracks/luccaring/data
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