Jump to content
Uff

Melbourne Grand Prix - Circuit of Albert Park by Yagami93 v1.2

Recommended Posts

Uff

Fonte

 

Formula Corsa Modding
FCV6 2014 Season


Melbourne - Circuit of Albert Park

https://www.youtube.com/watch?feature=player_embedded&v=EDw9mZokLUA

Download Link v1.2: http://www.mediafire.com/download/dlauqi195272abx/melbourne12.zip

Changelog

v1.2
- Changed shaders for track and grass, track is not blue anymore
- Optimized fences and pitlane to improve performance
- New sponsor bridges across the track, closer to real ones
- Added bumps to the track
- New AI lines
- White lines around the track
- Fixed issue: AC crashes on Replay at the end of the race
- Fixed issue: Race weekends: AI does not start Q and retires in Race

'Fixed issue' means that during my testing the issue was not there anymore, but you might still get it. If you get one of the fixed issues again or new issues, would be nice if you could tell me in this thread, so that I can try to sort them out.

Known issues
- Drastically increased loading time after adding AI files
- 95% CPU usage warning while racing with AI

Share this post


Link to post
Share on other sites
Uff

tFo9sFTl.jpg

 

v0.2
- Basic kerbs
- Improved Track and Pitlane material (shaders, normal maps)
- Grass, Gravel and side track parts
- Collisions with Walls (resized)

 

DOWNLOAD

Share this post


Link to post
Share on other sites
Tr51

Molto bella, peccato però che in alcuni punti è come se ci fossero Bilici carichi di Incudini da renderizzare ( ma non si vedono neh!!??)

 

speriamo nei prossimi aggiornamenti.

Share this post


Link to post
Share on other sites
Ryo9231

Share this post


Link to post
Share on other sites
VELOCIPEDE

Download Link v0.7: http://www.mediafire.com/download/l1744q4434h2flg/melbourne07.zip

Hey everyone! clear.png

That's my first attempt on making a track for that wonderful game, and I wanted to start from the Circuit of Albert Park, in Melbourne.

Changelog
v0.1

- Track
- Pitlane
- Basic environment
- Walls (probably need some resize)
- Starts: Hotlap and Time Attack available
- Intermediates
- Pits: 1 place

v0.2
- Basic kerbs
- Improved Track and Pitlane material (shaders, normal maps)
- Grass, Gravel and side track parts
- Collisions with Walls (resized)

v0.7
- Reshaped trees
- Reshaped pitlane
- Crew Stands (empty atm)
- Surrounding environment (basic terrain)
- Pits: Pit Boxes, 22 places

To Do
- Surrounding environment (buildings, etc)
- Pits: Pitwalls
- Starting Grid (Lights)
- White lines around the track
- AI & Cameras
- Others

Share this post


Link to post
Share on other sites
Uff

v0.8
- Improved kerbs
- Improved look of track surface
- Pits: Pitwalls, resized wall between track and pitlane
- Starting Grid (Sponsors, Lights)
- Fixed Braking boards of Turn 3
- Reshaped Turn 3, 4, 6, 11/12
- Increased grip of the track surface
- Added additional lines to the pitlane
- AI lines

 

DOWNLOAD

Share this post


Link to post
Share on other sites
Uff

v1.0
- Surrounding environment (buildings, etc) from Tomj's conversion of TTM's track
- Revised textures and shaders for ALL materials (reduced saturation)
- Scaled fences
- Fixed some kerbs
- New AI lines
- First version of the Cameras
- Fixed issue: some flashes from the starting grid lines
- Fixed issue: AI brakes too early on Turn 3, Turn 9 and Turn 13
- Fixed issue: AI sometimes goes off on braking

'Fixed issue' means that during my testing the issue was not there anymore, but you might still get it. If you get one of the fixed issues again or new issues, would be nice if you could tell me in this thread, so that I can try to sort them out.

 

DOWNLOAD

Share this post


Link to post
Share on other sites
VELOCIPEDE

Formula Corsa Modding
FCV6 2014 Season


Melbourne - Circuit of Albert Park

https://www.youtube.com/watch?feature=player_embedded&v=EDw9mZokLUA

Download Link v1.2: http://www.mediafire.com/download/dlauqi195272abx/melbourne12.zip

Changelog

v1.2
- Changed shaders for track and grass, track is not blue anymore
- Optimized fences and pitlane to improve performance
- New sponsor bridges across the track, closer to real ones
- Added bumps to the track
- New AI lines
- White lines around the track
- Fixed issue: AC crashes on Replay at the end of the race
- Fixed issue: Race weekends: AI does not start Q and retires in Race

'Fixed issue' means that during my testing the issue was not there anymore, but you might still get it. If you get one of the fixed issues again or new issues, would be nice if you could tell me in this thread, so that I can try to sort them out.

Known issues
- Drastically increased loading time after adding AI files
- 95% CPU usage warning while racing with AI

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using this site, you agree to our Terms of Use.