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rFactor 2: 1991 Group C v1.0 by MAK-Corp


VELOCIPEDE

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Sarebbe l'unica motivazione di vita per cui reinstallo R-factor 2......

mmmm e' cosi' brutto?!?

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  • 1 month later...

Greetings all! Here are some screenshots giving you a look of the Mazda 787B in our closed beta. These screenshots are provided by Jonathon P. Selley. The car has been progressing very well and will be released in open beta stage soon. As to not use ISI's bandwidth by attaching so many shots here, I'm linking you to our facebook page where we have just posted them. Be sure to like the page to get frequent updates.

https://www.facebook.com/MakCorp3dStudios

Open Beta stage is intended to give rF2 players around the world the ability to play, test and provide feedback to our team so that we can ensure the car develops over its various versions to become the sim-car that the majority of sim-racing gamers love to play. Essentially, all of you who provide feedback will be helping in the continuous development of this car and others to come after it.

We hope you enjoy these screens.

Credits.

3D Model by: Ionut Nicolaescu

3D Update by: Dmitriy Barishev

2D Textures by: Nigel Phelan (NWRAP)

UVMap by: Bernd Boehm

UV Update by: Lukasz Kacprzykowski

Ingame by: Ales Ogrinc and ADUBZ

Screenshots by: Jonathon P. Selley

We would also like to give a very big thank you to our friends over at United Racing Designs who helped immensely with getting this car in game and providing the knowledge we required to ensure all our future cars are developed perfectly for rFactor 2. We could not have done this so quick without Ales Ogrinc and United Racing Designs. Be sure to visit them at www.unitedracingdesign.com

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Edited by Uff
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  • 3 weeks later...

Petros Mak:

Well here is a preview of the current progress of the paint work for the Sauber C11. The model has been made by Dmitriy Barishev and the paint work is being done by Doug Parker who has been working hard to put some immense details to this car. The cars are progressing well and we're working hard to get them all done. Some more progress shots will be posted in the next days of the Porsche 962C so be sure to stay tuned!

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Petros Mak ci aggiorna

Greetings to all our mod followers. I thought it would be good to update you all on the happenings of this mod and the Group C cars so you have a more clear picture of where we're at and what we have left to do. We're pushing hard to get several cars done and released asap as things are dragging on quite a bit. I know its due to real life issues but I've been hounding the guys to try and get a move on it so we can complete things faster.

So first off. Lets talk about the Group C cars. The Mazda 787B is the first car that will be completely ready. Right now the car is being placed into rF1 by Steven. Why are we doing this? Well this is being done to check bugs in textures and model as well as finalize various areas and ensure the model has the quality we desire. We can also test alpha's, bump and spec maps in rF1 to get them to a level we want before placing into rF2.

With rF2 changing with every update and the inability to see the true quality in dev mode and having to always pack everything, we have decided the more quicker route would be to place the cars in rf1, get them done, and then put them in rF2 with all the areas completed. The changes would be minor at that point as most things would be already done and this can help get them out far quicker.

The 787B is now in rF1 and we've only got a few things left to do (bear in mind its still in rF2 too but we're finalizing these things in rF1 to port into rF2 easier). Those things being developed are the working gauges, LCD's, Motec stuff. Adding the lights for the headlights and brake lights etc and last of all, finalizing physics for open beta release.

Once the LCD's and Lights are done, the car will be given to our rF2 in-game team, Ales and Ashley to update the rF2 version with the working Motec's. Once physics are done, they will be ported to rF2's version and we'll release the open beta's. At this stage we think the rF1 open beta might be out first since the stuff will be done firstly there. But the rF2 version won't be long after.

While this may seem like it will take longer, in actuality, having already started this process, we've seen that its taking much less time and its more beneficial for retaining the overall quality of the mod then we first expected.

After the Mazda 787B we'll be adding other cars while we wait for the Sauber and Porsche to be finished painted. The Sauber and Porsche have been progressing very well with both Doug (painting the Sauber) and Juandi (painting the Porsche) have been working hard to develop a fantastic texture for the two of them. We aim to put those in the very moment they are done and prioritize them for release so we can fill up the Group C cars part of the mod.

We'll then continue following this process with all our other cars as they are updated (model wise) to fix various bug fixes we have found on them. As each car gets done, we'll release on a car by car basis so you can get additional content without having to wait a long time for a pack to be completed.

With the open beta's our hope is that the community will become involved to play, test and provide feedback with their thoughts on each individual car. We are working hard to try and release the first set of cars in June, that is my aim and what I'm pushing the team on at the moment, hopefully real life won't get in our way and we'll be able to achieve this.

We may have a sketchy past in the modding, but our aim is to become more united with the community and show that we've learned from our mistakes and are looking to develop great content for you all to enjoy. I'll be providing info on the development of the 787B beta over the coming days and weeks as it progresses. Stay tuned!

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  • 1 month later...

Petros Mak:

Hello Hermmie. My apologies for the delay in posting more news. Basically right now we're going through a bit of a learning process with rF2 in some areas that we still need to get to grips with. Stephen who has been our RACE07 in-game guy has been working on rF2 as we've had a lack of work done there by our previous guys who also struggled with getting to grips with rF2's modding system.
Stephen however has picked it up quite fast and has been working on getting our mods completed. He works daily on rF2 stuff to continue advancing his knowledge and learning the things he still has to come to grips with. He's been doing very well and we're very happy with his progress so far. It is going to take some more time as we still have certain things to learn but we are working on the open beta builds so we can get those out to all of you at the soonest time possible.
Ales from United Racing Designs is also helping give Stephen the information he needs to ensure he can come to grips with the stuff that he doesn't know yet which has been a great help, so thanks Ales! With rF2 changing constantly and modding having become more time consuming with rF2's methods, we are doing the best we can to learn every aspect as fast as possible to get these cars out.
People who have the knowledge and wish to help are most welcome to contact me to join up and help out. We aim to get these cars out at the soonest possible time. We'll keep you all posted. smile.png

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  • 4 weeks later...

novità dal blog MAK-Corp

The Porsche 962C (pictured below) is now painted and ready to be put into the games. Of course there are still other liveries we want to make. I do also have to stress out that this version of the Porsche 962C is just one of four versions run in 1991. We will be building not only the one pictured below, but also the version with the longer rear wing and diffuser which is a more popular version. Initially we had not planned to make that version but after discussing it with the guys we felt it was important we provided both versions for the community to enjoy...

In other news, our RACE07 modders (who do not mod rF1/2) have just about finished another mod release for the platform. We won't give out just yet what it is but all you RACE07 fans can expect another mod sometime this month. We also want to let our RACE07 players know that we will also be making an update to the F107 mod for RACE07 that will fix several known issues and provide some more features previously not included in the initial release. We feel that it is only fair we keep our RACE07 mods as updated as we would our rF mods...

Some of you have been contacting us via our support site asking if we will be modding Assetto Corsa as many of you have hinted that you would like to see some of our cars like the Group C cars within the game. Right now an answer cannot be given to this question. We have to wait for AC to be released along with its modding tools. Once this occurs we will evaluate and analyze the game and its modding capabilities and tools to see if it is possible to mod it without many headaches. As modders and developers, we have to learn the methods used by each game developer and the requirements their game has. This does take time as we've seen with rF2, but what I can say is that we are interested in modding AC and if it comes out with the flexibility of being modded to a logical sense of ease, then we will definitely work on getting our cars into it...

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