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Requisiti minimi e info utili + Build notes


Guest Uff

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Build 124 (6/1/12, Junior Member+)

Client Version increments for all affected by recent physics changes for cars requiring leaderboard reset

CDeferredRenderingHelper - only set the specular irradiance map if it is enabled

Ambient only shader fixes

Shader fix for missing brake/light flares (DX9 and DX11)

New camera config for Bathurst

New physics per the Ben Collins thread

Build 123 (5/1/12, Senior Manager)

Various bug fixes

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Build 125 (9/1/12, Senior Manager)

Fix for incorrect mouse position in DX11

Updated Caterham Client Vehicle version

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Build 127 (11/1/12, Senior Manager)

Disabled sky boost until we can reduce the impact on surrounding areas

Input: Fixed handling of multiple controllers

Ultra highlevel cars for Ariels

Higher emap factor to help with bluey sheen

Bodywork2 emap factor set to 0.8

Data changes to get wind buffeting audio working for open topped cars (can be heard with the Caterham R500)

Build 126 (10/1/12, Manager+)

Filter out duplicate DX11 video modes that have identical integer refresh rates

Add predicted position to hd vehicle during rolling starts

Fixed physics DoubleBuffer class template to be thread-safe

Added max springiness and lateral stiffness per tyre / axle to be passed to tyre deformation code

Envmap sky boost. This includes F1 menu editing (can toggle on and off and modify the multipliers), and support for reading the values from the WDF files

PC installer. Made pCARS to append default folder to non-default install path when using browse

New export of Bathurst

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Build 128 (12/1/12, Senior Manager)

Calculation and display of potential best lap time and corresponding live delta

Changed free camera nearZ to 0.1m (was 1.0m)

Fix for app-exit crash when asynchronous stat upload is interrupted

Added protection for null response tex

Ariel Atom: WIP Ultra LADX suspension skinning

Hide the Lap Info pages when in minimal HUD mode

New Bathurst export

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Build 129 (13/1/12, Team Member+)

Added a checkbox to clear your profile to the installer, PLEASE LEAVE THIS CHECKED FOR THIS BUILD, AS PROFILES NEED TO BE DELETED.... - please note: graphics config files are not being affected, so you won't need to reconfigure your graphics

Wheel convex shape vertices are precomputed on startup

Number of sides to approximate the wheel can be specified by integer, to allow for precision control e.g. machine speed

Freecam rotation now scaled by tan of half-FoV so that zoomed in movement feels appropriate rather than being over-sensitive

Added livery selection

FFB tweaks based upon early feedback (reduce centre spring under driving straight line, boost fine detail a little)

Dialled a little more weight back into the centre spring

Caterham R500: Ultra LOD settings file

Ariel 300, ultra detail: ignore chassis mesh until we reoranize the models

Formula B: reorganized models to allow Ultra detail level

New Formula B export

New California Raceway export

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Guest barone74

Preso non ho resistito per il momento sono junior quindi 10 euro spesi benissimo, visto che ho fatto l'acquisto ora mi dite perchè mi fà scaricare la build 124 e non 129 ?...grazie

p.s. comunque gran gioco per me che non sono un simracer esperto è fantastico! grandi !

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Guest barone74

per scaricare la 129 dovresti essere Team Member+ (ovvero pagare 15 euro se non mi sbaglio)

capito ma quindi con account junior la potrò avere il prossimo mese giusto ?

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Un piccolo chiarimento per chi sa.

Con identiche impostazioni grafiche (risoluzione 1024*768 e dettagli quasi al max) della build 124, il mio pc viaggia intorno ai 45 fps senza AI, mentre con 15 auto sulla griglia e nei tratti più affollati scatta paurosamente diventando ingiocabile.

La mia config:

win 7 64

Phenom II x4 955

4 gb ram DDR2

HD 6850 1gb

Qual è la componente che soffre di più della presenza di altre auto, il processore, la scheda video, la ram?

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