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Requisiti minimi e info utili + Build notes

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Build 186 (3/4/12, Manager+)

Avoid crash when restoring lap section after going off-track when insufficient data points exist

Fix for sun rise and sun set being 180 degress out

Improved the color banding on the adverts

FFB: reduced vehicle tyre force multi and tyre grip multi params to between 10 and 15 % of original values as proposed by WMD members

Kart 1, Formula B animations

Kart 1 physics: Changes to load sensitivity and base grip : Less load sens, less base grip and some speed sens added.... Also some AI grip changes for better turn in

New Cheterfield AIW with new raceline and many corner tweaks to slow the AI karts to aviod going off track

New detail tweaks to the BAC Mono. Weight bias moved to 43/57 some grip increase with speed sensitivity added. Other chassis balance changes to suit the weight bias change

Tyre shaders and material updates on cars; modified tyres shader with fresnel and diffuse reduction

Asano TDX: fixed a typo in the rear slow rebound settings

Skyring texture and shader changes for emissive lights on skyrings at night

TweakIT tool added to the game

New Formula B export

New Leonus F68 export

New Azure Coast exports

New Bologna exports

New Connecticut Hill exports

Build 185 (2/4/12, Senior Manager)

BAC Mono: tire grip bias moves a few % to the rear

Fix for diffuse multipler being applied to opacity as well as colour

FormulaA - WIP LODs

added optional fresnel to overlay.fx

new skyrring textures for Bologna

Lock out tracks not supported based on server versions

Skyrings can now have tweakable emissive lighting

JPLM texture updates

California Highway: new exports

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Build 189 (6/4/12, Junior Member+)

Further tweak to camera behaviour when world movement is off

Fixed tire materials (wrong textures assigned)

Moravia autograss added

Formula A: added contest winning liveries

New Asano X4 export

New Monterey export

New Moravia export

New Sakitto exports

Build 188 (5/4/12, Senior Manager)

DX11 Commandlist state saving optimisation. (-dx11MT)

(the renderer now correctly tracks state between/during commandlist execution - meaning that we no longer need to save and restore DX11 state, which was adding overhead to each call)

Set G-Force effect default to 60

Add exit to desktop custom message handling to dialogues

All cars: tyre specular textures updated to go with shader changes

Palmer: fixed matellic liveries alpha channel

Palmer: checks/fixes, new light billboards, textured chassis meshes cloned for CPIT

Formula A - LODBs finished

Added track data files for Moravia

Leonus68: review changes + changed driver animations to work with F1_classic rig

HDR Mode text changed to fit column

Loading screen updated to match FE

Can now cycle through all options using TAB

Exit button tidied

New Formula A export

New Palmer JPLM export

New Moravia export

New Sakitto exports

Build 187 (4/4/12, Senior Manager)

Spotlights checked in for Connecticut hill tracks

Gumpert Apollo: damage replacements configured for Ultra detail

Add rgb components for emissive lighting

FormulaA - WIP LOD, A done B almost done

New lightmap setup for self illuminated objects

BAC Mono: enabled custom liveries

Lightmap for the night lighted advertboards

Added TweakIT tool installation/shortcuts

New Asano LM11 export

New BAC Mono export

New GUMPERT apollo export

New Connecticut exports

New Monterey export

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Build 190 (11/4/12, Senior Manager)

Better MLAA settings

New console profiles use bonnet camera by default

Fixed double drawing of windscreen on non-open-topped cars

Fix for PS3 steering wheel not turning

Added runtime support for SMAA: Enhanced Subpixel Morphological Antialiasing

Default world movement to 30

Updated driving camera defaults

Added in m_windscreenReflectionScale values to weather conditions missing it. Added m_windscreenReflectionScale to currentstate info in tweak it

Fixed track-specific personal best received from the server when loading into an event race overwriting event-specific personal best. We display track-specific PBs on the loading screen for now, so they should be stored as those into the local profile.

(This bug prevented improved times set on an event from being uploaded to the server unless they also beat the track-specific personal best set on the event's track, in the event's car)

When a new personal best is set during an event race, also update the track-specific leaderboard with the same time.

Wisconsin Raceway - Fixed Carrousel AI running wide off into grass problem. Gradually moved corridors in and reduced attempted AI speed at the critical point by 10%

Florence - Added support for 40 Cars. added 20 pit spots and 40 start spots. Updated TRD's. (still need garages doors opened for garage support)

Activation button added on Gameplay SAVE button

GAMEPLAY screen now re-organized to work on consoles

Fixed splash screen UI data (removed activation keys from press start button)

Vehicles Materials Library. Added Flat Paint CPIT material

Dropped extra ambience/subwave channels from the A4DTM AI sounds on consoles, as the extra channels were causing dropouts

Updated windscreen reflection defaults

Updated night windscreen reflection settings for all conditions

Modified moon dome shader to scale the depth value down, as this is the "correct" way to do this. Fixing this stops the moon from flickering on 360. Tested on PC, looks fine, relevant code path is not used by PS3

Fixed grandstand placement at Chesterfield; added intial crowd sound

Added crowd env sound for: Belgian forest circuit and Bologna reverse

Added audio to Badenring tracks

Added brake duct setting to tuning menus

Removed colour scale from 360 if shader used on windscreens

Formula A: Livery name fixes

TweakIt Tool - Fix for international settings affecting parsing of data sent from the game

New Formula A and B exports

New Wisconsin export

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Build 192 (12/4/12, Team Member+)

Fix for app worker thread not waiting for jobs to finish

Added helmet camera plus a few fancy wheel cams

Helmet Cam: Added look into yaw effect

Allow seat adjustment in helmet view

Allow FOV change in helmet view

Fix for the transmission whine not working properly from some cameras until you cycled through the other cameras

Added a tweaker to optionally disable the helmet cam muffling effect

Sakitto texture updates

Heusden track added to the game

BAC Mono: added redline to RPM bar; BAC Mono: cockpit display changes

Racer: Added AO to all LOD

New Racer exports

New Sakitto exports

New Heusden export

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Build 193 (16/4/12, Senior Manager)

SMAA DX11 is now 15% faster.

Cam roof position modifed to show more of driver

X4: LODC damage and AO. Cockpit optimizing

Reinstated "all samplers are aniso" but only for PC, so that console builds will not be broken, but still allow the sharper aniso versions on PC

Anims: Updated all textures: sitting and crowd

New Asano X4 export

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Build 195 (18/4/12, Senior Manager)

Helmet rendering tweaks

Added Tyre Force slider (default 0.5 for all controllers, 1.0f for CSW) to advanced controller panel, tweaker added to F1 Input menu. Hooked up to FFB

Extended the range of Tyre Force slider (1-200 mapping to 0.01 to 2.0 internally)

Belgian Forest - add new textures

Initial helmetview data for all driver types (KART,GT,Formula, CLASSIC)

X4: Camera adjustment limits set. Tire temperature, pressure and wear sensitivity experiment

X4: fuel tank size reduced to 70L

Ariel (Atom,mugen,500): animation review1 changes, camera position, driver pose, hands corrections

New HUD maps added for Badenring tracks.

Heusden - Converted the Tree placement

Asano X4, Asano LM11 : animation review1 changes, driver pose, hands, seatbelts corrections

Caterham r500, palmer jplm, Racer V4 : animation review1 changes, driver pose, hands & seatbelts corrections

Fix for visor drawing in front of helmet mesh

Bathurst: track offset rotation adjusted to match dawn from reference

Helmet view head physics adjustments

New Huesden export

New Sakitto exports

Build 194 (17/4/12, Manager+)

SMAA (Enhanced Subpixel Morphological Antialiasing) support implemented for DX9

Fix crash on exit (SMAA effect was released twice) + default SMAA quality to high

WIP check-in for helmet head physics

Apply world movement and camera shake options to helmet cam

Helmet camera tweaks based on WMD feedback, mainly to have it take account of GUI camera settings

Another helmet cam tweak - slow down look to apex a little

Add DX11 render-target support for custom resolves (required for SMAA S2X)

Add DX11 SMAA NeighbourBlending5050 technique

Added possible fix workaround to allow Fanatec wheel firmware 722+ to boot

Fixed alphatest issues on Crowds that caused them to have nasty fringeing (the phase1/3 deferred alphatest threshold functions were mismatched)

Derby track map image added

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Disponibile per il download la nuova Release settimanale: "Build 197 (Team Member+)"

Build 197 (20/4/12, Team Member+)

Add menu options for helmet cam FOV and quick race rolling start.

Helmet position adjustment for latest art

Updated layout of Fanatec SDK

Added in a new hdr scale for the cockpit bloom when using the helmet camera

Helmet shadow fix - no more using modified cameras with dodgy depth values

Add QR specific race manager files and limit rolling starts to tracks explicitly allowing it

Support for SMAA S2X in DX11

FXAA and SMAA can now be toggled on and off

TweakIt : Fixes a problem when sliders/values are updated after a connect has been lost, on reconnecting the queued values were sent to the new game app causing invalid de-referencing

Updated and improved textures and alphas for HUD maps

Stockcar initial 240 steering , alpha 1 animation pack

Added Badenring co-ords.

Stock Car engine set enabled; 215465 updated surface sound level; 215466 altered subwave volume curve and audio compression settings

Adding stock car AI sounds

Stockcar: quick collision update for floor level, fix for auto gears. Differential configured as a Detroit Locker with option to be fully locked by increasing preload setting

Belgian Forest - another fix for whitelines texture

Add menu options for helmet cam FOV and quick race rolling start

Gumpert Apollo: test headlight projection texture replaced with a detailed one

Formula A: Engine idle adjusted to prevent stalling. Default gearing matched to onboard data from China GP

BAC MONO: New livery

Palmer JPLM: added support for ULTRA detail settings

BAC Mono: added livery 01 name

Palmer JPLM: checks/fixes + new WIP export

Caterham R500 - improved AO on all LODs, darker CPIT AO on windscreen, bug fixes

AI for Stock Car boosted with compression. Balancing adjustments to opponent car levels, plus other balancing changes

Helmetview: visor textures/materials tweaks, reduced scratches about +-20%, flipped text

Updated BAC Mono physics to data supplied by manufacturer

Helmetview: top part lighting/specular fix, visor tweak to look acceptable inside dark cars + overall materials polish

AC Mono: all exterior mapped&textured, brake disc glow setup, lights setup, user flags checked/set, discs, calipers cloned around, overlay polys set, materials checked/fixed,etc

New map texture added for Belgian Forest

Formula A: pedal positions changed to keep driver's feet within the car

BAC Mono: show steering wheel when driver is turned off

BAC Mono: Badges texture tweaks

BAC Mono: more glossy exhaust

BAC Mono - Reskinned LODC tires

BAC Mono: fixed RPM redline in cockpit display

Fixed typo in race strength which was causing AI to attept crazy cornering speeds and often flipping

New BAC Mono export

New Caterham export

New Palmer export

New Stockcar export

New Bathurst export

New Belgian Forest export

New Bologna exports

Known Issues: Helmet rendering is a little broken in DX9

Build 196 (19/4/12, Senior Manager)

Added 1990 Stockcar

Stockcar 90: adjusted CPIT seat to driver character, added CPIT wheels

Belgian Forest - fixed trees isues and one crowd issue

California Raceway: Fixed brightness, reduced it for the new lighting/weather system

Gumpert Apollo: basic, do-little projection texture to test new headlight attention

Stockcar90: added support for custom chassis colour

BAC mono, added animation pack2, 360 steering

Formula A: checks, optimizations + fixes

Formula A: reduced engine inertia

New 1990 Stockcar physics. Based around notNascar cars of that Era. Aprox 650hp. 3800lbs. Road course setup

TweakIt : Fixes a problem when sliders/values are updated after a connect has been lost, on reconnecting the queued values were sent to the new game app causing invalid de-referencing

Latest helmet cam tweaks for latest mesh

Added Fanatec SDK as well as support for gear display and shift lights on CSW wheel

Fix for CSW LED and lights not clearing on exit

New Formula A export

New California raceway export

New Florence exports

Known Issues: Auto gearing is broken on the Stock Car - Fixed in Build 197

Edited by Giuly Driver

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Build 199 (24/4/12, Manager+)

Detection of short time after vehicle-to-vehicle contact is now done for all vehicles

Disabled adjustment of inertia tensor for AI vehicles

Re-position helmet mesh for better visibility and realism

Blur helmet mesh slightly (not working for visor yet, to be investigated)

SMAA (levels) runtime code for GUI options

Updated Fanatec SDK to fix runtime calling convention crash. Cleaner layout of libs also

Stockcar 90: new ambient shadow with improved borders

SMAA GUI options added + applinks

Jaguar JPLM - Interior texture. Initial check in.

BAC MONO: livery02.Initial check in.

BAC MONO: new silver wheel.Initial check in.

Derby track maps with new T1/2 text repositioned

California track map with new T1/2 text repositioned

BAC Mono: enabled liveries for black paint material on Livery 1+2

Helmetview - geometry offset and visor tweaks (logos out, texture blur, visual tweaks...)

Build 198 (23/4/12, Senior Manager)

Updated Fanatec CSW FFB defaults

Belgian Forest - add temporary terrain texture

Mitsubishi and Caper logos added

END OF RACE screen updated (as per WMD forum issue) and player can now click on the RWD/FWD buttons

Bologna textures. PSDs for new materials updated textures

F77, changed 3pv camera roof poosition, showing more of driver + animation review changes

BAC Mono: Improved front hoodlock resolution

New BAC Mono export

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Build 202 (27/4/12, Team Member+)

Update rolling start option accordingly when selected track forces rolling start

Fix AI throttle cap at 100%.

Adjusted helmet cam exposure to suit new art

Added the ability to submit flags with stats. In the future, the stats will be used to record information like whether or not driving aids were enabled during the record lap.

Removed obsolete API to submit records without sector times

In car view exhaust resonation layer enabled

New Azure Coast reverse HUD map added

Enabling helmet cam audio dampening

Bodywork_Carbon Max shaders. Changed specular settings for carbon to look the same as vehicles_basic

New Besos textures checked in

Bodywork_Carbon Max shaders. Specular settings for Matte option updated

Adjust LOD/CUL settings such that distant cars don't disappear so early

Belgian Forest - update trees for new terrain/new treewals and fixed few crowds intersections

Added the California HUD maps

New Palmer JPLM export

New Anhalt exports

New Bathurst export

New Belgian Forest export

New Besos exports

New Loire exports

New Sakitto exports

Build 201 (26/4/12, Senior Manager)

Adding Chesterfield and California co-ord's

Updated HUD maps with correct T1/2 text

Build script update to add cumulative patching using RTPatch

Bathurst fix for floating instances issues

Bathurst test texturemaps for 3d trees

Belgian Forest - Add new textures

Stock car 1990 - Interior texture. Initial check in.

New Bathurst export

Build 200 a15.gif (25/4/12, Senior Manager)

Fixed bodywork2 shader with bonnetcam envmap, protect against sampling NaNs

Tweak g-force effects on helmet mesh

Added missing remappable controls to UI

Animation update : paddle animations for GT driver, index finger and thumb now hold the same position

Added Chesterfield HUD map

Color adjust desaturated grass stuff

Helmetview: reverted geometry offset, blurred visor polish, bit of love and magic

Anhalt GP autograss initial version

Palmer JPLM: LODs polished, CPIT optimized, AO added to all LODs + new export

Palmer JPLM: full check + minor fix

Increased decell lock to 50-80% on the diff's of most cars to adress trailing throttle oversteer. Also tweaked the preload and most got a 30% increase. Some increases to acell side where needed to balance throttle oversteer. all cars changed except: Karts, Formula A and B

Set weight distribution non-adjustable on Formula A and B

Added new Azure Coast HUD map

New Palmer JPLM export

New Anhalt exports

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Build 203 (30/4/12, Senior Manager)

Remove code to mess with AI throttle on high speed ovals

Stockcar 90: animation pack2(steering 360, gear)

Ariel Atom,Mugen: added gear to animation

Asano x4: gear to, initial animation

Tweaked and tested California Highway Hud maps

Added California track map co-ord's into XML

Caterham R500 - Added damage deformation

BAC MONO: livery03.Initial check in

BAC MONO: new black + orange burnt stripe rim.Initial check in

BAC MONO: new black + orange burnt striped wheel.Initial check in

Besos racelines checked in

Belgian Forest - add new textures

MainMenu News Ticker updated, Version Number now present

Tweaked textures for Azure HUD maps

BAC Mono: Fixed HUD RPM range

Eagle Creek Speedway checked in

New Caterham R500 export

New Besos exports

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