VELOCIPEDE Posted April 6, 2010 Share Posted April 6, 2010 Il nuovo track editor (o meglio l'importer) per netKar Pro è incluso nell'ultima versione 1.1 Full del gioco: all'interno della directory principale di netKar trovate il file KOFLite.exe, vi basta lanciarlo per aprire l'editor. Considerate che dovrete creare la pista con un programma 3D tipo 3D Studio Max e poi potrete inserirla in netKar utilizzando appunto l'importer KOFLite.exe. Link to comment Share on other sites More sharing options...
Guest infernal Posted April 8, 2010 Share Posted April 8, 2010 Thanks for advertisment Where can found a user manual or instructions? So I know that objects need to have some nomenclatures, but I don't find any documents. Link to comment Share on other sites More sharing options...
Guest CAR Posted April 8, 2010 Share Posted April 8, 2010 Where can found a user manual or instructions? So I know that objects need to have some nomenclatures, but I don't find any documents. We'll have to wait until Jaap and/or Juha decide to release their guide. Apparently there're small differences compared to the beta version that it was created for, so with a few revisions hopefully it'll be ready soon. Dovremo aspettare fino a Jaap e / o Juha decidere di rilasciare il loro guida. Pare che ci sei piccole differenze rispetto alla versione beta che Link to comment Share on other sites More sharing options...
duciopastesty Posted August 6, 2010 Share Posted August 6, 2010 Pongo una domanda un po stupida: Si pu Link to comment Share on other sites More sharing options...
wildsurfer Posted August 6, 2010 Share Posted August 6, 2010 puoi farlo con il programma di modellazione 3d che vuoi, basta che abbia la possibilita' di esportare in formato .ASE, che e' il file di input per il KofLite Link to comment Share on other sites More sharing options...
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