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RILASCIO TRACK EDITOR?


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Guest infernal

So.... ALL the work need to be done in the track editor?

I think that have possibilities to convert rFactor format to 3Dmax, so a 3Dmax project can import to the track editor?

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  • kunos

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non volevo di certo demoralizzarti!

Ciao Andrea

no no, nessuna demoralizzazione :dente:

mi informo solo per capire cosa è necessario avere per costruire un tracciato per nK

avere un unico programma free e dedicato (con tutti i tools utili) sarebbe stato perfetto

spero cmq di lanciare qualche progetto con i miei skinners :bleh:

complimenti per il tuo sito :thumbsup:

grazie

@Infernal: bear in mind to convert rF tracks only if you have all the relevant rights or starting from a track made by you :pulotto:

Edited by Gambero
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Guest infernal

Gambero, don't confuse, I don't want to stolen or copy any rFactor track, but BTB have the possibility to export to rFactor format, then convert to 3DS then Nkpro, I say that because I'm searching a way

Kunos, I want to talk you about how we make the tracks in BTB. A spanish guy has devolped scripts that can: Import altitude data from Google Earth or other data base. Convert this data into BTB terrain surface, also import a KML (Google Earth route) in a BTB road, and give it some filters like maximum gradient, and other options. Intersect this road with the terrain and give to load in BTB the results are very good, not 100% exact but 80%.

Some screen shots of the method.

The route on Google Earth

http://img130.imageshack.us/img130/4018/sils.jpg

Altitude data from the google earth

http://img682.imageshack.us/img682/8311/malla.jpg

Mesh in gmsh

http://img682.imageshack.us/img682/4525/gmsh.jpg

Mesh with altitud in MeshLab

http://img682.imageshack.us/img682/258/meshlab.jpg

Loaded in BTB with only a default texture

http://img189.imageshack.us/img189/2444/btb.jpg

Is a powerful tool to take into account, the time to make this "base" track is about 2-4h of working

Edited by infernal
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Gambero, don't confuse, I don't want to stolen or copy any rFactor track, but BTB have the possibility to export to rFactor format, then convert to 3DS then Nkpro, I say that because I'm searching a way

Kunos, I want to talk you about how we make the tracks in BTB. A spanish guy has devolped scripts that can: Import altitude data from Google Earth or other data base. Convert this data into BTB terrain surface, also import a KML (Google Earth route) in a BTB road, and give it some filters like maximum gradient, and other options. Intersect this road with the terrain and give to load in BTB the results are very good, not 100% exact but 80%.

Some screen shots of the method.

The route on Google Earth

http://img130.imageshack.us/img130/4018/sils.jpg

Altitude data from the google earth

http://img682.imageshack.us/img682/8311/malla.jpg

Mesh in gmsh

http://img682.imageshack.us/img682/4525/gmsh.jpg

Mesh with altitud in MeshLab

http://img682.imageshack.us/img682/258/meshlab.jpg

Loaded in BTB with only a default texture

http://img189.imageshack.us/img189/2444/btb.jpg

Is a powerful tool to take into account, the time to make this "base" track is about 2-4h of working

as far as I am aware of the author is not available to do more work on that software.

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e già, un programma di modellazione 3D FREE.. come mai non ci ho pensato prima? :doh: Magari nei ritagli di tempo.. :sticazzi: .. serve altro? :asd:

:asd:

no no, esprimevo solo un desiderio non una pretesa :wink:

immagino siate molto impegnati

ps ha ricevuto il mio PM ?

@infernal: great work and amazing pictures !! :thumbsup:

Edited by Gambero
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Guest infernal

as far as I am aware of the author is not available to do more work on that software.

Yes, I know that about Piddy, but what I ask you is a posibility to use one of the exports of the BTB to import in your track editor, to make easy the conversion

Today I'm getting altitude data from Nurburgring, the green hell. And I'm exited how easy is. Also it is a hard work to put good textures, objects and details, but this part can be done in "any" editor, but the base that I'm talking if you try to do manually, can you take several months

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no, il box era pieno... riprova ora.

il box era pieno .... immagino :biggrin:

fatto, più che di PM quì viene chiamata @mail (interna e quindi forse PM)

grazie

saluti

edit trovati i PM e mandato anche lì, forse prima ho mandato una @mail vera e propria, sorry :crying:

Edited by Gambero
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