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Road America v3.6


VELOCIPEDE

3 Screenshots

About This File

Continuation of Road America 2.5
Been forced to start a new thread so number versions are clearer.

 

Changes are mainly Kerbs, and track grip.

 

Track converted by Albert Mcsaltens to AC
From Rfactor Slimjims versions.
Please overwrite Cameras_Start with this one (fixed DOF)


What's New in Version v3.6   See changelog

Released

Changelog:

  • Fixed Collision mesh (now completely hidden and tyres included) Added extra FPS
  • Updated trees (De-saturated and added baked AO, new tree walls throughout. and added extra bushes, and removed some in-places to match 2017 layout - tree normal's are still a wip - though looking much better now
  • Replaced Speedville Bridge texture to 2017 look (now no longer vomit - thanks guys)
  • Added Missing Raceday stuff all around track - Reduce world detail to high to remove for track day feel or for those needing to squeeze a few more fps
  • Added missing track to gravel blend edges and added some run off dirt marks for slightly more worn look at corner entry and exits (Not perfect but i got a little lazy at this point)
  • Updated/Tweaked/Reinstated or replaced loads of textures all around the track to match the 2017 look
  • Removed massive unseen terrain mesh around track and replaced with distant terrain wall. this now looks way better imo and saved a lot of fps
  • Reduced overall material count to lower dip values for offline players
  • plus loads more small things too numerous to mention. but overall the track is running quite a bit better



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