By VELOCIPEDEIl team ASR Formula ha rilasciato per Assetto Corsa due nuove e spettacolari monoposto di Formula 1 del passato! La prima è la versione 1.0 della Ferrari F310, che disputò la stagione 1996 con Schumacher ed Irvine con alterne fortune e fu la prima Rossa a montare il propulsore v10:
La Ferrari F310 è la quarantatreesima utilizzata dalla Scuderia Ferrari, che ha disputato il Campionato mondiale di Formula 1 1996. Durante il corso della stagione la vettura subì una sensibile modifica nella parte anteriore: in luogo dell'originario musetto ribassato e raccordato direttamente all'alettone, venne realizzato un musetto rialzato. Altre novità si individuavano nelle pance laterali, staccate dal corpo macchina, e nel cofano motore, molto largo e che andava ad avvolgere il poggiatesta e i bordi dell'abitacolo, in ottemperanza alle nuove disposizioni del regolamento per la protezione del collo e del capo dei piloti dagli spostamenti laterali. La novità più rilevante rispetto al passato è l'introduzione di un propulsore V10 in luogo del caratteristico V12, con cilindrata, richiesta dal nuovo regolamento, di 3 000 cm³. Nel corso della stagione la vettura riuscì a vincere tre Gran Premi (Spagna, Belgio e Italia) grazie a Michael Schumacher, ma a causa di numerosi problemi di affidabilità, occorsi soprattutto nella prima parte della stagione, uniti ad una certa discontinuità di prestazioni tra una gara e l'altra, non riuscì mai a competere veramente con la Williams per i campionati del mondo costruttori e piloti, che alla fine andarono ad appannaggio della scuderia britannica e di Damon Hill.
ASR Formula Team
3D model: rf900r
Physics: The Engineer
Skins and Texture: alesanchez
Helmet skins: alesanchez
Suit and Gloves: simontek27
3D tire and rims: alesi_fan
F310 3D Helmet: Raf19
B191 3D Helmet: Oggo
Video and renders: ddntube
By VELOCIPEDEby MSF Italian Modding Team
If you enjoy our work please consider a donation:
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MSF Italian Modding Team
InGame-Importing Process: babbu babbu 3D model: babbu babbu Physics: the engineer Sounds: corfix - simontek27 Skins and Texture: alesanchez Helmet skins: alesanchez Gloves skins: simontek27 3D Helmet: jvinu2000 Video and renders: ddntube A big thanks to you all for this amazing review! You are very kind!
By VELOCIPEDEIl team ASR Formula rilascia finalmente per Assetto Corsa la versione 1.0 finale e completa della storica Ferrari 643 della stagione 1991 di Formula 1. La 643 sostituì la 642 F1, che già dall'inizio della stagione si era rivelata poco competitiva e poco affidabile. La vettura fu l'ultimo e più estremo modello derivato della Ferrari 640 F1, la monoposto del 1989 usata come base di sviluppo per tutte le Ferrari realizzate tra il 1989 e il 1991. La 643, però, non risolse i problemi telaistici e di affidabilità che già affliggevano l'auto da cui derivava: il complesso telaio-sospensioni andava in crisi sugli avvallamenti, specialmente in frenata. Solo al debutto in Francia, sulla pista di Magny-Cours, mostrò prestazioni interessanti grazie al fondo particolarmente levigato di quell'impianto. Nelle dieci gare che disputò riuscì a cogliere sei podi ma anche otto ritiri, non riuscendo così a contrastare lo strapotere delle McLaren-Honda e delle Williams-Renault. Più che per le prestazioni, è famosa per i cattivi giudizi di Alain Prost, il quale la paragonò a un camion e proprio per questo i rapporti fra il pilota e la squadra si deteriorano al punto che il francese non corse la gara conclusiva della stagione e venne rimpiazzato da Gianni Morbidelli.
By VELOCIPEDEIl team ASR Formula ha finalmente rilasciato per Assetto Corsa l'attesissima versione 1.0 della mitica Ferrari F2004, la cinquantesima utilizzata dalla Scuderia Ferrari in Formula 1, che ha gareggiato nella stagione 2004. Il progetto è contraddistinto dalla sigla interna 655. Considerata la miglior vettura da Formula 1 prodotta dalla casa di Maranello, nonché la più vincente.
La prima gara disputata è il Gran Premio d'Australia il 7 marzo del 2004 ed è subito doppietta, la prima di altre sette. Ha ottenuto 15 vittorie nel campionato mondiale 2004 di Formula 1 totalizzando 262 punti nel campionato costruttori, 148 conquistati da Michael Schumacher, campione del mondo 2004, e 114 da Rubens Barrichello. Pertanto fu una delle monoposto più competitive della storia della Ferrari. È stata utilizzata anche nei primi Gran Premi della stagione 2005, con le modifiche regolamentari della stagione 2005, sotto il nome di F2004M prima di essere sostituita dalla F2005.
ASR Formula Team
InGame-Importing Process: Babbu Babbu
3D model: Raff19
Physics: The Engineer
Skins and Texture: alesanchez
Helmet skins: alesanchez
Suit and Gloves: simontek27
3D Helmet: rf900r
Driver animation: mati.sala90
Video Promotion: ddntube
By Jerome EwingHello
The proto ARC MF 16 is available for free download on my site.
It is an old (145 hp) french historic prototype motor sport.
Following the oil crisis of 1973, the Prime Minister of the time simply banned all motor racing in early 1974.
Motor sport suffers and many manufacturers disappear.
It is in this context that the magazine Échappement advances the project of a cut at reduced prices reserved for small manufacturers
(ARC INDUSTRIE, MARCADIER, GERI, MERLIN ...) Mechanics is imposed for equity, and the chassis and And the bodywork are free for the show.
This championship will be the catalyst that will allow the emergence of the new Economic Formula: "La Coupe de l'Avenir".
"La Coupe de l'Avenir" will last from 1975 to 1990, allowing small manufacturers to make themselves known as well as many drivers!
Michel Faure, the designer of ARC INDUSTRIE, will build 86 protos, a majority of which will win the cup for several years.
Michel Faure (ARC INDUSTRIE) designed the ARC MF16 version for me to model it.
It took me 6 months of work to do 3D, textures, engine sounds and physics.
The result is this free MOD, supplied with 4 different skins.
The MOD is only available on http://j3dmodding.com
and all updates too if necessary.
If you like MOD, you can make a donation: http://j3dmodding.com/donation
By VELOCIPEDEIl team francese della lega ACFL ha rilasciato per Assetto Corsa la nuova versione completa 3.3 del suo F1 2015 Mod, un progetto che ci permette di simulare con il titolo targato Kunos Simulazioni l'attuale stagione del mondiale di Formula 1. La release 3.2 porta con sè varie migliorie, comprese correzioni al force feedback, oltre all'implementazione del DRS. Commenti a questo link.
- 20 Drivers (+ Jules Bianchi)
- 10 Teams
- All Cars same physics (League mod)
3D Créateur : Pierre Cuisinier
3D Mapping & Textures : Nicolas Navarro
Sounds : NeverKrash
Physics : J.Soulabaille
Textures Drivers : Fr@nklyn034
By J3D MODDINGHello
After several years in the championship VdeV FUNYO, the PROTO FUNYO 4 RC is now replaced by the PROTO FUNYO F5. However, this car lives a second youth in CLIMBHILL, since its weight / power ratio makes a competitor opposite the other cars. An empty template is provided with the car to make your own skins :) As usual, i'm here to fix the bugs and listening for improvements ^^ GOOD RACING TO ALL
-First build under the VRC brand.
- Scratch made new physics for latest AC build standars.
- Scratch made suspension animations that will let you see setup changes represented visualy.
- Scratch made driver animations.
- Scratch made driver suits and gloves skins.
- Scratch made new sounds.
- Various shaders changes, tweakings and optimizations.
- New UI previews, logos, badges and power/torque curves.
- Fixed car position ingame and in showroom.
- Fixed car shadows.
- Fixed rims dissaperaing in LOD B.
- Fixed display not working in latest AC build.
- Added working rearlights.
- Added suitbelts to the car.
– Added “cristal” material to display.
- Added glowing discs.
– All new revised physics for 1.1 (Do not load old setups).
– New 3D collider for better collision physics.
– New shaders.
– New textures.
- Release version.
– The FW37 Content base chassis was created by F1SR Modding Group.
– All updates to the base chassis and model import ,
– Suspension , Interior , Wheels , Tires , Physics , Audio ,
– Textures , Helmets , Suits , Gloves , UI @formulacorsa.com.
By VELOCIPEDEInstallation notes
Please delete all files of any previous versions of this mod.
Copy the content folder inside “AC Files” to your AC directory.
Please, be sure to install our custom driver inside “assettocorsa\content\driver”.
The “Optional Liveries” are installed just by copying them into the car's skins folder.
The“Optional Tyres” are installed by copying the dds files into the livery folder you want to see them.
By Alessandro PolliniChangelog :
- fixed flying tyres
- new brake disks model
- aero fixes
- TV cam for bonnet camera
It was third handmade formula car created by czech driver and constructor Vaclav Lim. Avia AE2 was his car for Cup of Peace and Friendship and Czech Formula Easter championship from 1978 for 1983 years. It had 1300 Lada engine and 4-speed Wartburg gearbox.
It was champion car for 1979 and 1980 seasons in czech championship and 1979 season for Cup of Peace and Friendship. Since 1982 season Lim start to use new his construction - Avia AE3. AE2 was sold for czech driver Adolf Fesarek who used it for mountain racing. Today it's owned by Adam Klus.
It had two modification - 1300 for 1987 year and 1600 from 1987 to 1997. Today it have 1300 engine.
Official online championship: https://http://zizhgames.ru/en/home/
By UffThis mod features:
All 10 teams, 20 cars and drivers which competed against the F138 V10 tires, 4K liveries, full animations, individual 3d models and sounds Working rear light pit indicator Includes 4K skins for Massa and Alonso with yellow and black T-Cam Singleplayer version for players who like to recreate a 2013 career experience Power adjusted per team to reflect real-life differences AI speed set ideally to challenge a human driver in the F138 who uses KERS Can be installed next to the F.O. 2013 "League Edition" Without the officially licensed Ferrari F138 featured in the RedPack DLC this
mod is not complete. Support Kunos and support Assetto Corsa, buy the RedPack here:
MSF Italian Modding Team: Michele, Simone and Paolo
Independent Modders: Jamie, Martin, Luke and Helmut
Huge thanks to Frenky, custodian of the original RF2 mod, for permission to convert!
Also thanks to Henky from RD for allowing us to add his 4K Ferrari liveries.
- New internal and external sounds compatible with AC v1.9
- Balanced exterior volume for all the cars
- Fixed colliders (again!)
- Fixed side wing profile for Marussia
- Fixed tyres color (before was green)
- Updated tyres v10
- Minor bug fixes
By VELOCIPEDEHere are the main features in the RSR Formula 3:
- Realistic physics, based entirely on real life data, verified with telemetry and driver feedback. Same laser scanned track, same car, same setup, same driver.
- Suspension and dampers modelled in details, after measuring them on the real car.
- full analysis on suspension geometry and dynamics (Roll Centers, Anti Squat, Anti Dive, KPI, Caster, Tyre Offset,Scrub Radius, Springs and Damper Rates, Critical Damping, Suspension Travel and so on)
- Fully spec'd aerodynamics. Advanced mathematical model created to fit with minimal loss of information, the complex aero measurements into AC aerodynamics model.
- the model is taking into account also wings interactions (disturbance of the front wing angle on the efficiency of the rear wing).
Since it's not possible at the moment to model this in a dynamic way (hopefully in pipeline at KS), the mathematical model I've worked on, it is tuned to get realistic aero balance altering wings. Optimal results on commonly used wing angles.
- Front Spitter, underbody and Diffuser stalling at realistic height
- Tyres modelled in detail. Tire wear tuned with the help of the driver, tyre grip from official tyre manufacturer data. Dependency on pressure, temperature, real tyre rates and so on.
- 3 different tyre compounds. The only real one is the AVON Medium tyre, the other tyres are created with plausible modification from the official one.
- Engine tuned with realistic drive train loss. Fuel consumption tuned with real measurements.
- Setup screen based purely on real values. Real gear ratios, wings modifications, suspension/damper settings, min/max values adjusted to real values.
- Brakes calculations to match real values
- Throttle position from measurements
- Gearbox timing tuned with telemetry data
- Scratch made 3d Model
- Working Steering Wheel display with realtime information
- Working rain light (enable it by turning on the lights)
- Animated suspensions with detailed suspension geometry
- Custom made driver animations
- 3D Damage model
RSR Formula 3 v3.0
Improved 3D and shaders
Added chromo, opaque and metallic effect (thanks to Marco Calesella for his help)
Several parts completely remodeled:
rear wing rear diffuser tyre profile (the thread is now much more visible) steering wheel is now fully modeled in 3D. Small bolts, display screen and so on. rear light is now also remodeled in 3D. The rear light is now blinking in the pitlane new tiny details on the interior
3D optimization to improve performances
Added seat belts (created by Marco Calesella)
Driver helmet is now appearing in the showroom
New delta function added to the steering wheel display
New internal/external cameras
Tuned driver head movements
specific VR modifications:
Oculus KN5. The package includes also a specific KN5 optimized for the Oculus. The only difference are the RPM lights that are more visible also in case you are not using post processing effects. Just use the kn5 included in the f312_oculus.zip
During our tests we've noticed that in some systems the driving position is a roughly meter higher that is should be. The driver eyes position seems to be ignored for some reasons.
A similar issue has been reported for official cars as well. Hopefully we will be able to fix this issue in a near future.
As a workaround use the official app to save the correct position. You just need to do this once.
Open the app Onboard settings
Auto Pos Save
Exit from the AC session.
Enter once more.
added new skin Scuderia MRT (created by Marco Calesella) as an example of the new chromo effects introduced in the new version.
added seatbelts_textures_package. Those are created as skins for easy preview in the showroom. You can use those seatbelts of different brands in your own skins simply copying textures in your skin folder.
Sound upgraded to the new fmod project structure (updated by Davide “elMariachi90” Cervone).
Tyres upgraded to the newest tyre model v10 and fine tuned.
Tyre radius dependent on speed, calculated based on tyre manufacturer specs
Tyre falloff tuned to have a realistic feeling when losing grip
Improved tyres behaviour in fast changes of direction. The car has a now more direct response.
Improved overall force feedback feeling. The car is now more communicative. You will feel more even smaller bumps on the track. The wheel feels also a bit stronger.
Improved car behaviour on corners where there is a fast change of track camber, like the last chicane at Spa
Brakes pads efficiency based on real data
Thermal model for brakes. Driving feeling with cold brakes has been verified with Omicron Motorsport’s drivers
Added aero dependency between wings in the aerodynamic model. For example, increasing the angle of the front wing does change the efficiency of the rear wing. The new aero model is much more complex than the previous model to achieve better correlation to the experimental data. There are still few limitations that we hope we could address in the future.
Tuned damage model for the aerodynamics.
Refinement on dampers model based on new document provided by a user on RD. In the setup screens dampers options are now shown in steps for easier selection of the 8 settings available on the damper knob.
Steer assist set to 100% by default instead of 50. It’s still possible to change it anyway in the car setup screens. Best results with FF postprocessing configured correctly.
Fixed downshift profile causing the car to slightly lock the rear during downshifting
Changed step for ARBs to be make the selection easier
Added fuel consumption for accurate fuel estimation for AI (no changes for driver fuel consumption that was already tuned to the same number)
IMPORTANT NOTE: Setups of the previous version are NOT COMPATIBLE with the new version due to changes on the aero model.
By jerome_ewingThanks to all those who support my work, a donation always gives pleasure !
With the kind agreement of the manufacturer FUNYO (http://www.funyo-sportproto.com/) and VdeV (http://www.vdev.fr)
This is my new racing car : FUNYO F5.
- 590 kg
- 190 ch
- 2 tyres option "hard" and "soft"
- 30 templates
- car setup available : width, aéro, brake...
As usual, I'm listening to improve it !
LINK FOR UPDATE AND NEWS : J3D MODDING
By btk150This legendary car, created by Rory Bryne and Paolo Martinelli, embodies the early 2000's of F1 with a record 94% win rate in the 2002 season. This shear domination was lead by none other than Michael Schumacher, then four time WDC and soon to be five time World Champion. Paired with Schumacher, Rubens Barrichello gave his teammate a strong challenge over the season, even allowing for the clear driver strategy employed by Ferrari at the time, culminating on the last lap of the Austrian Grand Prix.
Driven to perfection by all of the team, we hope you enjoy the supreme amount of effort and detail that has gone into this work.
Mod now uses Kunos supplied driver_no_HANS
Updated driver animations to reflect above
Updated driver suits to reflect above
Updated driver gloves to reflect above
New variables added to tyres
Updated suspension stiffness
Updated damper settings to reflect above
New Sound created to be compatible with AC 1.9
Numerous additions and tweaks beyond the compatibilty update to improve exterior and interior sounds
By Sam_Alonso93F1VRC is proud to announce the release of the McLaren-Honda MP4/4 from the 1988 season. After over one year of development and improving with each Assetto Corsa updates....the car is finally out !
Driven by the frenchman Alain Prost "The Professor" and the brazilian legend Ayrton Senna, the MP4/4 won 15 of the 16 races that season. The only race they didn't win was Monza, Ayrton Senna won his first of three world championship with this amazing car.
Powered by a Honda RA168-E, 1.5liters V6 Twin-Turbocharged producing around 675BHP/685HP and with a good lowline chassis inspired from Murray' Brabham BT55 1986 when he was chief designer at Brabham, make this car one of the most dominant in Formula One history.
The mod contains :: 4 chassis upgrades used during the season by Prost and Senna + 12 liveries (Imola to Adelaide), 6 Bonus skins Ferrari,Lotus,Benetton and Williams (can be found with the R04 chassis upgrade). New driver cockpit rainlight animation (first car to have this anims) and more...
If you want to support our team, you can consider the option to make a donation on our website. You can give for the team or the car you want.
You can visit our website for future project, annoucement and more.
* Please be sure to read the PDF file that comes with the mod or you can read it on our website *
From all the team members
By yucaMetalex MTX1-03 V0.9.2 by Yuriy Zhabin aka jurik1984, zizhgames.ru
This is a czech car of Formula Easter racing class.
This version is still wip, it need some correction for animation. Mod contains 13 historical and 2 modern skins. And it have two car versions - MTX1-03b and MTX1-03c.
P.S. Online Formula Easter championship: https://www.facebook.com/zizhgames. Registration http://goo.gl/forms/Nk96jE6DFH .
By Alessandro PolliniAuthor : Piereligio
Here's my first car mod for Assetto Corsa (based on Formula Abarth).
Ignore physics laws, reach a max of about 80G in turnings, over 100G in acceleration and over 150G in braking!
Moved by a petrol+jet engine, the car has a dynamic aerodynamics (sorry for the pun) system, to keep the downforce constant at every speed. You can tweak a gain for the front wing load (positive or negative), that will also increase/decrease the downforce, but 0 value works well. Be careful.
The car is stable until 4000km/h, and 4500 km/h when going straightaway (or on light turnings).
The car has been tested on a DualShock3 only: I sadly don't own a steering wheel to test the car with, so a help, there, would be very appreciated.
By VELOCIPEDEHere we are with a new name to take distance from any kind of misunderstanding and arguing because our group is not associated with any website
After this, we wanna present you the V1.1.1 with all these new features
- fixed warning CPU occupancy 99%
- fixed internal/external/opponents sounds volumes
- updated 3D model and lods optimization
- physics upgrade
- new tyre dirt shader
The Williams FW23 was the car with which the Williams team competed in the 2001 Formula One season. It was raced in competition by Ralf Schumacher, who was in his third year with the team, and Juan Pablo Montoya, a previous Formula 3000 and CART champion who was making his F1 début.
The powerful engine, well-designed chassis, the Michelin tyres' tendency to work well in hot conditions, and the efforts of two quick drivers resulted in a haul of four victories and the team's re-emergence at the top of the sport, alongside Ferrari and McLaren.
However, the team still finished a clear third in the Constructors' Championship, with 80 points. (Wikipedia)
This is our debut, first time in 3D model, first in physics, first in sound. We know it isn’t perfect and we have to improve in many of these aspects, so we apologize for any bugs or issues. We hope that it can be to your liking.
A special thanks to Gustv90 (from Assetto Corsa.net forum) for his advices for 3D model and animations, and Marco Consolo who gave us a good base of v7 tyres to start with.
The Team is composed by
- Michele Gattuso (M.Gattuso)
- Simone Corfini (AC-Simo)
- Simone Rizzo (SimonTek27)
- Paolo Mamazza (erbabbu)
By Alessandro PolliniAuthor : FlandreNien
- skeleton body inside of Raptor body
- rollcage net
- tachometer (rev counter + speed)
- engine + transmission
- front right caliper bug fixed
- fixed the 4000 rpm bug (it was the auto clutch)
- more low-end power
- More inertia
- auto gearbox fixed, no more gearbouncing
- added another Turbo 400 gearbox, slightly different gearratios
- less prowerfull, but still able to put you round in a circle.
- new damper settings, front and rear
- new spring settings, front and rear
- higher bumpstops, front and rear
- readjusted the rodlength to correct ride height
- perfection the tyre squeal (recoil 2)
- two types of tyres, because of the gripmodel of AC:
tarmac, the default tyres. only road use, useless for going off road.
dirt, the secondary tyre choise. dirt only, way to OP for driving on tarmac
- a lot more drag added, still tops out at 250, but it wil take a long long time.
- more wind noise, as there is no windshield
- more tyre roll, as they are offroad tyres
- perfected the tyresqueel (recoil 2 as reference)
- New Raptor body skins (skin pack coming soon)
- New Skeleton body skins (more coming in skin pack)
- flames at the right position, and both sides
- lower the weight of the Raptor and the skeleton, as the weight is now without fuel
- lower the weight of the skeleton version (no body)
By VELOCIPEDESpark-Renault SRT-01E (Formula E) by Assetto Sim Team and haunetal1990
Team AST and haunetal1990 are proud to present to you the release of the Spark-Renault SRT_01E which is the car of the official Formula E season.
Please note that this release is only a 0.6 version of the mod as the physics is not accurate (not very much data available) and as this is the first mod for Assetto Corsa of our team there may be also other issues.
Thanks to everybody who is involved in this project !
- edited textures
- smoothed the steering wheel (thanks to rainmaker87)
- hands in cockpit view visible
- new shaders
- more grip/updated tyres
- increased linear steer ratio (wheels are turning better now)
- new AC styled previews
By Alessandro PolliniMAK-Corp is happy to announce the release of the 1988 Mclaren MP4/4 mod for Assetto Corsa. The mod brings the iconic 1988 Formula One Race Car to the Assetto Corsa platform featuring realistic physics, turbo boost, sounds and a highly detailed 3D Model and textures. The mod also includes a number of different skins run in the year featuring Tobacco and Non Tobacco versions. Turbo boost can be utilized through the numerical keys on the keyboard, by default it is set to 100%. Levels range from 10% to 100% and are selected by Assetto Corsa's default method, the 1-0 numerical keys.
Also note. The rear view currently shows the rear wing. There is no way for us to move the camera position for the rear view in AC. Hopefully Kunos will update that in the future.
The Mclaren MP4/4 was driven by Ayrton Senna and Alain Prost and sported the Honda RA168-E V6 Turbo engine. It set a new record in Formula One at the time becoming the only car in the history of the sport to win all but one race throughout the season having won 15 of the 16 championship races. It also piloted Ayrton Senna to his first world championship in his debut year with Mclaren.
We hope you enjoy!
Mod Production Manager: Petros Mak Quality Control: Stephen Young Mclaren MP4/4 3D Vehicle by: Raymond Schram UV Mapping by: Juandi Sanchez 2D Textures by: Juandi Sanchez In-Game Specialist: Stephen Young AC Physics by: David Dominguez Sounds by: Alvaro Perez
All vehicle brands, series brands, team and driver logos, liveries and other replications placed in this mod from the real season are proprietary property of their respective owners. All rights reserved. MAK-Corp does not have nor claim to have any affiliation with any brands, teams or drivers that are represented within this mod unless stated otherwise. This mod expresses the artistic talents of the individuals involved to produce it.
All aspects of this mod are copyrighted material of MAK-Corp and should not be used in any way, shape or form without express prior written permission from MAK-Corp Management. If you wish to use this mod for any reason, please contact us at email@example.com
By RaceMan_geMcLaren M23 Mod by OfficineMeccanicheVirtuali
- TEAM MEMBERS -
Tuccillo Roberto – RaceMan – physics -
Pierotti Luca – Fangetto – physics and 3d graphic designer -
Vivenzo Carmine – 3d graphic designer -
Cervone Davide – ElMariachi – sound -
By Alessandro PolliniAuthor : Sandrox
What is missing:
- No Kimi
- No damage and dust textures
- No LODs, visibility 40m
- No backfire
- No HR cockpit
By Alessandro PolliniAcestumacher, Leader.
Sandrox, Car importer, ingame developer,
IMrIMike, Sounds expert,
Quintin Plane, 2d artist, editor,
Wilmer Chavez, 2d artist, original tires and Ferrari skin devloper
Again special thanks to CTDP, and all those connected with the previous beta your help has got us this far! and to all for the inspiration!
By Alessandro Pollini
Virtua Simulazioni is proudly releasing the Formula Renault 3.5 2014 spec car. The car is reproduced accurately, with fine details allowing you to have a perfect immersive experience.
Furthermore the mod features fifteen liveries, suits, gloves and helmets from the 2014 season.Including current F1 drivers like Carlos Sainz Jr, who took a record seven victories during the year to finally take the title over his closest rival for much of that season, Roberto Merhi,who’s the second Spaniard in the field that took three wins on his return to single seater racing, after two years in the DTM Series.
Who's Online 12 Members, 0 Anonymous, 22 Guests (See full list)
- Jakub “MrKubool” Charkot
- VR Filippo72