By VELOCIPEDECopy to your GTR2 install and overwrite the existing file (its probably a good idea to back up the original GTR2.exe first) this is for v1.1 of the game only.. you must install the 1.1 patch before using this no-cd!
By VELOCIPEDEThis GTR 2 patch available for download, bringing the racing game sequel developed by Simbin Development Team to v1.1.
GTR2 HQ MODS COLLECTION v8.0 by GTR233
This archive was compressed with 7-zip archiver v16.04
Control integrity of this archive with md5 checksum = 5CA9725A9379729B489F7A0047B02F7F
This GTR2 HQ MODS COLLECTION contains 28 HQ mods/patches for GTR2 : install all of them to get a full GTR2 10th Anniversary !!!
There are no shared/common files between these 28 HQ mods (except HQ MOON which is already included in HDR Skies) :
Disk space requirement : 1.35 Go
ATTENTION: HDR Skies, HQ AI, HQ CARS & TRACKS, HQ CARS/F360 SOUNDS, HQ FOV DEFVIEWS and UIAssets MOTEC Patch will overwrite stock files so make a backup first !!! (see instructions below)
No online mismatch
By VELOCIPEDEGTR2 10th Anniversary PATCH v8.0 by GTR233 and friends
This archive was compressed with 7-zip archiver v16.04 (update your archiver if it tells you that archive is damaged)
Control integrity of this archive with md5 checksum = A9F981B649764F3B13C17F198F9D1A18
This GTR2 10th Anniversary PATCH contains all-in-1 MODS/PATCHES for GTR2 (no options here except language) :
- OFFICIAL SIMBIN update v1.1
- MS Dx9 last update from 2010 package
- NO-CD by RELOADED with 4GB PATCH by Daniel Pistelli : GTR2 is more than 10 years old now and keep on using this old precious DVD of GTR2 in the DVD tray may possibly get it scratched/damaged. Moreover, it is been more than 10 years now that this NO-CD is available at nogrip so I suppose that SIMBIN tolerates its usage (otherwise they would have forced admins/moderators to remove it long time ago). So for both reasons, I decided to include it in order to make a full single patch with 4GB RAM enabled (1.8 GB by default) which helps to load HQ MODS
- GTR2 HQ MODS COLLECTION v8.0 by GTR233 (note that neither ENBseries by B.Vorontsov, nor F360 HQ SOUNDS are included here so download GTR2 HQ MODS COLLECTION if you want them)
- GTR2 New Gfx v1.6 by syhlif32 (patch for Dx9 shaders, see included txt readme)
- GTR2 UI MOD by DucFreak (16/9 - 10th Anniversary edition, see included pdf readme)
Disk space requirement : 1.11 Go
ATTENTION: GTR2 10th Anniversary PATCH will overwrite stock files so make a backup first or make a second GTR2 install (recommended) on your hard disk (see install process below)
No online mismatch (stock cars/tracks files are not modified and still available)
Huge update since previous GTR2 10th Anniversary PATCH which was based on old GTR2 HQ MODS COLLECTION v1.4 : more than a year of development/bugs fixes !!!
Now based on GTR2 HQ MODS COLLECTION v8.0 which is available here : http://www.nogripracing.com/details.php?filenr=43930 if you want to see detailed changelog and also to fine tune few mods by choosing different options.
Big thanks to DucFreak who granted me permission to include his wonderful GTR2 UI MOD : I have slightly modified/skinned it for this 10th Anniversary version (note that only 16/9 WIDE version is available so if you prefer 4/3 version then download original DucFreak's GTR2 UI MOD (see link in credits)
Big thanks to syhlif32 for permission to include his New Gfx which fixes a lot of Dx9 shaders
This mod is a non-profit work made for fun and provided as is, without warranty of any kind, use it at your own risk
You are permitted to install and play this mod for private home use only, any commercial or public uses are forbidden
It is forbidden to convert/modify any materials, or use it as part of another mod without written permission
The original source is only available at nogripracing.com
Archive was tested with Kaspersky AV and to be sure that the archive you have downloaded was not modified then compare MD5 checksum with the one available at nogripracing.com
TIP: you can have multiple GTR2 installs on your PC so a new/clean install dedicated to this 10t Anniv. PATCH is highly recommended and no need to backup files in this case : you can skip step 1 and go ahead to step 2.
1) BACKUP (make a 7z/rar/zip archive to save your files)
GTR2\GameData\Talent (make a rar/zip of all folder)
*.aud files (original *.aud files backup is provided)
a) New GTR2 INSTALL highly recommended
b) Copy this full "GTR2 10th Anniversary PATCH" in GTR2 directory (search for "GameData" folder on your hard disk if you don't know where it is, then copy and click YES to overwrite all files)
c) OPTIONAL : go to - GTR2 EXTRA LANG - folder, choose your language then copy all files in GTR2 directory (click YES to overwrite all files)
d) Set (right click>properties>compatibility) GTR2.exe + GTR2Config.exe + GTR2Dedicated.exe + GTR2TimeTrialInstaller.exe as WindowsXP compatible and check ADMINISTRATOR rights
e) launch GTR2Config.exe : set your monitor resolution, choose DirectX 9 (DO NOT set AUTO) and DO NOT CHECK AA/vSync options (go to AMD/NVIDIA settings instead)
f) launch GTR2.exe
NB: this GTR2 10th Anniv. Patch, and GTR2 HQ MODS COLLECTION as well, will neither cause online mismatch nor CTD but one day you might install other mods which will.
If Crash-To-Desktop happens then launch GTR2 with "GTR2_debug_mode.bat" to get more info about the CTD.
If online mismatch happens then try first to edit PLR file in GTR2\UserData\USERNAME.PLR with notepad, go to line 529 at "Report Mismatches=" and set it to "0"
NB2: UIAssets.GTR is patched in order to allow skinning of motec lcd, now the FNTCMOTM.BMP used is the one included into every XXXX_CPIT.GTR. Nevertheless, few 3rd party mods have no FNTCMOTM.BMP included or a bad one (many people try to skin it but they forgot the green dots which results in a blank motec lcd with gears only). To fix these kind of mods (FIAGT2008/PCC2007-2009 by example), download Geditor (see link in credits) then open XXXX_CPIT.GTR to include the default FNTCMOTM.BMP provided and save file.
Why would you delete it ? Anyway here is the procedure
- Right click on folder (XP) or go to (Vista/7/8/10) "\GTR2" directory and search for "HQ" then select and delete all files found
- Right click on folder (XP) or go to (Vista/7/8/10) "\Locations" directory and search for "*.DDS" then select and delete all files found
- Right click on folder (XP) or go to (Vista/7/8/10) "\Teams" directory and search for "*.DDS" then select and delete all files found
2) RESTORE YOUR BACKUP
- your skies
- your Talent files
- your menu/legal
- your UIAssets
- your defviews
- your *.aud files or the original ones provided into "--GTR2 AUD BACKUP--" folder
Author : fazerbox
Release Date : 2010
Plugins developed by Fazerbox (firstname.lastname@example.org)
Plugin shows a Track Map in GTR2 and is fully Configurable by Mapconf.txt text file
This Package integrates XD214.
!!!! Please READ Instruction for installation and Requisities !!!!!!
Please leave a comment a critic or a request for a new feature
RELEASE NOTES V1.08
Fixed CTD on 67 LeMans
Upgrated XD 2.1.4
Unzip file in GTR2 Folder
With Notepad Edit [your driver].plr and set:
Write Shared Memory="1"
XD was developed by Yako http://www.vitumo.de/ , that I don't Know.
I developed only GTR2MapPlugin.
Update [your driver].PLR file - Enable Telemetry Infos
With Notepad Edit [your driver].plr and set:
Write Shared Memory="1"
How Enable XD
With notepad edit GTR2MapPlugin.ini as follow:
How Disable XD
With notepad edit GTR2MapPlugin.ini as follow:
Please read carefully Instructions.
Author : Rainmaker
This enhancement gives you the opportunity to bring the old gmotor2 engine to some fresh looking style. These are settings done by me with the ENB series of Boris Vorontsov.
Version 1.1 had over 2500 downloads in two years. So this can't be a wrong thing
Copy the files from the folder of the game you want to enhance into your main installation directory. This directory is where the rfactor.exe/gtr2.exe/GSC.exe/FTruck.exe is.
Don't forget: JUDGING WITHOUT TESTING IS SENSELESS! The pictures can not show the entire effect. This mod only shows his beauty in high resolution.
v1.2 removed parameter that darkened up the game
v1.1 added FPS-limiter lines (45 FPS)
More vivid and Realistic Colors Final
Preset for GTR2 FIA Created by JuanBonX Added Aug. 2, 2017 Updated 23 Sep 09:16 CEST Shader used: ReShade More vivid and realistic colors for a better gaming experience. Features: - More vivid colors - Clarity - Sharpness
Author : vectorslide
This Mod replaces the default bonnet cam with an interior cam.
This way you will always start the race with the cockpit cam selected.
To install camera mods for all cars - extract "Cockpit Cam Mod" to any folder you like and simply copy \ paste all the folders found in Cockpit Cam Mod\ Grid 2 to your installation folder Grid 2\ Cars \ Models.
Author : DucFreak
You will notice that there are two different installer files:
- GTR2 UI MOD - WIDE-SCREEN FIX
This is the fix to be installed by users with wide screen monitors (16:9, 16:10 and 21:9).
If confused, this is the current standard of most newer monitors (LCD, LED, PLASMA).
- GTR2 UI MOD - REGULAR-SCREEN FIX
This is the fix to be installed by users with regular screen monitors (4:3 and 5:4).
If confused, this is the old standard of older CRT and first gen LCD monitors.
Select and run the installer according to your monitor.
The files are to be installed in the GTR2 main installation folder (browse to that folder).
Which means, install files to the same GTR2 installation where the GTR2 UI MOD was previously installed.
--------FIXES / CHANGELOG--------
- Fixed bug issues with checkboxes.
The problem was most noticed in the class selection screen, where last class/car could not be found nor chosen when scrolling down (now fixed).
- Minor rectifications in checkboxes positions in the "OPTIONS" menus, for aesthetics and to go along with the checkboxes bug fixes.
GTR2 UI MOD Forum topic: http://www.nogripracing.com/forum/showthread.php?t=339006
GTR2 ESSENTIALS ADVANCED v1.0 by DurgeDriven
Firstly an overwhelming thank you to DucFreak and GTR233 granting
permission to re-package their mods for this first release.
Without that I would never have bothered.
WHAT is GTR2 ESSENTIALS ADVANCED ?
A add-on pack for GTR2 Essentials v1.5 and beyond which will fully intergrate.
While made for the more advanced and multi folder users there is no reason why
anyone following the Tutorial can't do the same and learn a bit as well.
But you must follow all steps to the letter or it will not work as meant.
GTR2 ESSENTIALS ADVANCED v1.0
GTR2 ESSENTIALS v1.5
PnG TRACK LINKER by aSa
MISSING BIK FILES FROM GTR2 STEAM INSTALL
If you want to use for offline or check out, drop into: GTR2\MovieFiles
You can disable anytime with GTR2 Essentials \ #01 NO INTRO Mod
REQUIRED for TUTORIAL
1. Copy of a untouched Fresh GTR2 CD or Steam install
2. GTR2 v1.1 update
*** GTR2.exe 4GB Patched included in both Track Linker Folders
*** #_01 LOBBY FIX mod is included
With this Tutorial and setup guide a Fresh GTR2 is mandatory
I not guarantee to work 100% otherwise
AFTER you do the Tutorial and setup the working folders and mods 100% you are then FREE to use whatever GTR folder as a base you like.
READING THE INCLUDED PDF "GTR2 ESSENTIALS TUTORIAL" IS A ABSOLUTE MUST !
GTR2 ESSENTIALS ADVANCED FOLDER is setup up as a Tutorial with Working Folders and Mods
ALL STEPS follow the Tutorial folder structure so perform " Within the provided Folders "
If everything is not done right down to the config.ini and player folder mods the package will not work as intended.
Once fully setup THEN you can graft folders to archive how and where you like.
AS SOON as you do ANY MANUAL INSTALL to a JSGME INSTALL you will have TROUBLES !
You install a mod manually that overwrites files from a installed JSGME package MOD.
So days later you remove the JSGME Mod ( as it gives no warning ) and your manually installed mod will now be corrupted, easy to do.
ANYTHING you want to add package it for JSGME !
It is very simple, basically just a extracted zip file.
Then you will start to see some advantage to it including totally avoiding situations I just described above.
REBORN PROJECT v1.0 by Team IRG ( Split for Track Linker )
HQ CARS & TRACKS - 10th Anniversary v3.0 by GTR233 ( Split for Track Linker )
TRACKS - HQ PIT & START LIGHTS v2.0 by GTR233
TRACKS - TRACK UPDATE GTR2 ORIGINAL TRACKS v1.1 by BenMK1
TRACKS - ENNA-PERGUSA NO TYRE WALLS AT CHICANES v1.0 by GTP_Furinkazen
TRACKS - TRACK UPDATE GTR2 ORIGINAL TRACKS v1.1 + ENNA NO TYRE WALL v1.0
( *** To use both Track Mods no conflict activation )
TRACKS - 60,80,100 CAR ADD-ON TRACKS GDB PACKS v1.6 by DurgeDriven
TRACKS - 60,80,100 CAR ORIGINAL TRACKS GDB PACKS v1.0 by DurgeDriven
*** All Read Me and Screenshots in THE MODS INFO Folder
*** Read "ADD-ON TRACK GDB PACKS.txt" before you activate those MODS
GTR2 MODS by GTR233, BenMK1, GTP_Furinkazen, Team IRG
GTR2 by SimBin
JoneSoft Generic Mod Enabler (JSGME) by Jaesen Jones
PnG TRACK LINKER by aSa
NoGripRacing for Hosting Files
JSGME MODS, repack and testing by DurgeDriven
ESSENTIALS TUTORIAL by DurgeDriven
PLEASE BUG CHECK - THANK YOU
Author : syhlif32
There are 2 gfx in the zip folder the 1.2 and a beta version.
The beta have to be renamed to gfx.gtr
Copy the gfx to the GTR2 root and overwrite the gfx.gtr in there or better rename the old one first.
Main change is this version is the sky texture shader is now Dx9.
The beta version works well on my setup and I believe the better version but it does change how the diffuse light is calculated.
FPS are about the same as before on average but might depend on cpu/gpu combination.
The Beta version does need some cleaning up but wanted it tested by a larger number of systems before I continue with that.
Please report issues good or bad.
GTR2 10th Anniversary PATCH v18.104.22.168.HQ.3 by GTR233
md5 = 0D530B1C3BD3FE526EE09124655F6A1A
SimBin official patch v1.1 has fixed several bugs but there are still glitches (visual bugs) and this GTR2 10th Anniversary PATCH (non official) will fix those I have noticed during 10 years (better late than never...). I started this project in Jan 2016 and I release it after 6 months of work so I hope you will enjoy it
Disk space requirement : 920 Mo
ATTENTION: stock files will be overwritten so make a backup first !!! (see install process below)
No online mismatch
What I did :
Based on my previous HQ MODS & GTR2 MULTI-PATCHES v2 (ALL-IN-1), included :
- HQ AMBIENT SHADOW v2
- HQ LENS FLARE v5
- HDR Skies v2 with HQ MOON v3
- HQ FOV DEFVIEWS v2
- HQ HEADLIGHTS v3
- HQ CALIPER Brembo Racing v2.1
- HQ RAIN v4
- HQ HUD PRO Blue v2 (ENGLISH by default but available in FRENCH, GERMAN, ITALIAN, PORTUGUESE & SPANISH)
- COLORED START BUTTON
- HQ AI v3 : HQ GP circuits (tweaked AI/physics/shadows/lighting) + HQ cars (tweaked physics/engines/tyres, added HQ blue lcd, added exhausts, optimized LODs for better fps, fixed glitches such as bad engine sound location, driver/feet positions and many others if you choose HQ versions)
- GTR2 MULTI-PATCHES v3 :
--> fixed BMW_MCOUPE_CHASSIS_A.GMT : I have set the chassis expo as new chassis A because default chassis A is less quality than chassis B
--> fixed BMW M3GTR CPIT03 MASK : default mask does not match texture
--> fixed Chrysler Viper Zwann's cockpit : wrong cockpit texture by default
--> fixed FERRARI F575 BODY1 MASK : default mask does not match texture
--> fixed MAGNETTI MT940 SURROUND MASK and texture for Gillet Vertigo, F360 & F575 : default mask does not match texture
--> fixed Porsche 996 INTERIOR3 and its mask : default mask does not match texture
--> fixed Chrysler Viper GTS-->R lights : red glow over car body
--> fixed F550 steering wheel : default mask does not match texture
--> fixed F575 steering wheel
--> fixed safety car lights
--> fixed Lamborghini masks : there were jaggies and bad hood tint so I cleaned masks as smooth as possible
--> added HQ black/silver steering wheel and its mask (993 / 996)
--> added HQ black steering wheel and its mask for Seat Toledo
--> added HQ F360 steering wheel and its mask
--> added HQ F360 dash (beige for GT and black for GTC)
--> added HQ LISTER STORM dash and its mask
--> added HQ Nissan 350Z steering wheel and its mask
--> added HQ BMW M3 steering wheel and its mask
--> added HQ BMW Z3 steering wheel and its mask
--> added HQ Corvette dash and its mask
--> added HQ Corvette steering wheel and its mask
--> added HQ GILLET steering wheel
--> added HQ LOTUS steering wheel and its mask
--> added HQ MOSLER steering wheel and its mask
--> added HQ VIPER CC steering wheel and its mask
--> added HQ LISTER STORM steering wheel and its mask
--> added new OVERLAY MAIN
--> added new Legal screen
- fixed missing HQ cars showroom specs
- fixed motec redlights : MC12, 993, 996RS-RSR
- fixed HQ3Brno.trk, HQ3Donington.trk, HQ3Magny-Cours.trk,HQ3Monza.trk & HQ3Oschersleben.trk (thanks to Arthur Stepanov for bug reporting)
- reduced HQ circuits shadow settings for better FPS (thanks to Arthur Stepanov for advices)
- updated HQ circuits rain lighting
- added 996 fixes by Philipp (thanks for advices & authorization)
- added 996 stack dash mod by @GR0 (thanks for advices & authorization)
- reworked 996 GT3RS interiors to suit Philipp & @GR0 mods with Apollion black interior advice
- added HQ Yokohama GT tyre to suit 993 GT2 mod by Philipp
- added HQ SALEEN dash and its mask
- updated HQ HUD with new RUSSIAN language thanks to Arthur Stepanov
- updated Legal screen version to HQ.2
- fixed driver position for LOTUS, TVR, 996 CUP & 993 GT2
- fixed 996 RS 03072 Seikel Motor Sport logo on side wing (wrong place)
- fixed 996 RS 03085 JVG exhausts transparency
- fixed 996 R 03061 EMKA GT3 R logo on back (it is not a RS)
- fixed 996 RS 04105 Emeraude Racing skin and wheels (thanks to Philipp)
- added GT3 R versions : 03054, 03055, 03061, 03062, 03075, 03084, 03085, 03090, 03099, 03171, 04057, 04070, 04071, 04105, 04186 (thanks to @GR0 & Philipp, but list is very difficult to do because teams changed model version during season with upgrades at each race)
- updated 996 RS with 3 styles : Motec+H / Motec+Seq / Stack+H (thanks to @GR0 for Stack & Philipp for H shifter)
- reworked 996 interiors with 3 HQ dashboards : grey/black/carbon
- reworked HQ LOTUS steering wheel and its mask
- reworked HQ Nissan 350Z steering wheel and its mask
- reworked HQ 996 RS steering wheel and its mask
- reworked HQ 996 RSR steering wheel and its mask
- reworked HQ VIPER CC steering wheel and its mask
- added HQ SALEEN steering wheel and its mask
- added HQ BACKFIRE with red, white & blue flames
- added HQ DIRT WINDSCREEN
- updated Legal screen version to HQ.3
1) Fresh GTR2 INSTALL highly recommended
2) Apply Official Simbin update v1.1
3) Apply Official Simbin OFP Lobby patch
4) Stock files will be overwritten so make a backup (make a zip/rar/7z archive by example) of :
GTR2\GameData\Locations\SHARED\Skies_Central.gtr (ORIGINAL backup NOT provided)
GTR2\GameData\Locations\SHARED\Skies_North.gtr (ORIGINAL backup NOT provided)
GTR2\GameData\Locations\SHARED\Skies_South.gtr (ORIGINAL backup NOT provided)
GTR2\GameData\Talent (ORIGINAL backup provided)
GTR2\UIData\legal.bmp (ORIGINAL backup provided)
GTR2\UserData\defviews.cam (ORIGINAL backup provided)
5) Extract this GTR2 10th Anniversary PATCH where GTR2 directory is (overwrite \GTR2 folder)
6) Optional : default new HQ HUD is in ENGLISH but you can also choose FRENCH, GERMAN, ITALIAN, PORTUGUESE, RUSSIAN or SPANISH
NB1= you can simply update my previous MULTI-PATCHES but before to apply this new version, you will have to delete all .DDS into
\GameData\Teams\GT\Chrysler Viper Teams\Zwaans
\GameData\Teams\NGT\Porsche 996 GT3 RS Teams\
NB2= you may also be interested in my HQ MODS COLLECTION
NB3= I recommend these nice mods which are not included in my patch :
- GTR2 UI MOD by DuckFreak which is a major interface update for GTR2 (INSTALLER version recommended & do not forget to install the FIX by DuckFreak too)
- HD gloves & suits by BariCZ (you can see them in my screenshots)
- New car paint and glass reflections by BariCZ (choose between LESS/NORMAL REFLECTIVE options but DO NOT install Balanced Cars Masks)
- GTR2 Brake Caliper FIX by zytk (you can see it in my screenshots) but this great mod includes few glitches in v1.1 (maybe there is an update ?) so you will need to delete 8 files :
\GameData\Teams\24H\Viper Competition Coupe Teams\VIPER_COMP_SPINDLE_LR.GMT
\GameData\Teams\24H\Viper Competition Coupe Teams\VIPER_COMP_SPINDLE_RR.GMT
\GameData\Teams\GT\Saleen S7R Teams\SALEEN_S7R_SPINDLE_LR.GMT
\GameData\Teams\GT\Saleen S7R Teams\SALEEN_S7R_SPINDLE_RR.GMT
\GameData\Teams\NGT\Porsche 996 GT3 RS Teams\PORSCHE_996GT3RS_CALIPER_LR.GMT
\GameData\Teams\NGT\Porsche 996 GT3 RS Teams\PORSCHE_996GT3RS_CALIPER_RR.GMT
\GameData\Teams\NGT\Porsche 996 GT3 RSR Teams\PORSCHE_996GT3RSR_CALIPER_LR.GMT
\GameData\Teams\NGT\Porsche 996 GT3 RSR Teams\PORSCHE_996GT3RSR_CALIPER_RR.GMT
Right click on "\GTR2" directory and search for "HQ" then select and delete all files found
Right click on "\Teams" directory and search for ".DDS" then select and delete all files found
Plus manually delete :
GTR2\GameData\Teams\NGT\Porsche 996 GT3 RS Teams\Emeraude Racing\PORSCHE_996GT3RS_WHEEL... (all gmt)
Restore files either from your backup or from "_ORIGINAL_" folder (original skies are not provided though)
and you're back to stock
@GR0 for advices & 996 GT3RS stack dash mod
Apollion for 996 black interior tip
Arthur Stepanov for HQ3 circuits bug reporting & HUD translation help
Chronus & vondutch for sharing their knowledge about physics/AI
Chronus, DucFreak, PrinzTT & Velo work on defviews which help me to understand how it works
DurgeDriven advice for tracks max vehicles limit
HQ HUD translation help : Starraider (German), Razgriz (Italian), DucFreak (Portuguese), Arthur Stepanov (Russian)
LeGhoul advice for ambient shadow
leslav2012 advice for HQ MOON
NASA for HQ moon photo from Apollo 11
Notepad++ for editing text files
Philipp for advices & 996 fixes
Razgriz advice for HQ headlights
SIMBIN/BLIMEY/10Tacle Studios for GTR2
Velo for SceneLighting ColorMatch tool
FP HD driver suit fix by Scorpyo
From the first day when BariCZ have released his HD FP driver textures I was annoyed with the fact that they had problems with Alpinestars gloves which was caused because he just flipped texture for left (or right, I'm not sure anymore) glove when he was making another glove and that caused logos to be inverted. I'm sure that most people didn't even notice that but I did and that bothered me a lot. Furthermore, even if you could have many different styles of gloves you couldn't have many different suits colours. In fact you could only have one red and one blue suit and all other styles have white suit in combination with different gloves. I have redo the gloves and all logos are now properly oriented. I also made new suit colours so now we have 10 body styles with 8 different body colours and 10 gloves styles. Those styles are 01 - 10. All styles are listed below.
01 - Black Alpinestars suit, Black Alpinestars gloves
02 - Blue Alpinestars suit, Blue Alpinestars gloves
03 - Green Alpinestars suit, Green Alpinestars gloves
04 - Red Alpinestars suit, Red Alpinestars gloves
05 - White Alpinestars suit, White Alpinestars gloves
06 - Blue Alpinestars suit, Blue MOMO gloves
07 - Green Alpinestars suit, Green MOMO gloves
08 - Grey Alpinestars suit, Grey MOMO gloves
09 - Red Alpinestars suit, Red MOMO gloves
10 - Yellow Alpinestars suit, Yellow MOMO gloves
Another problem was that he didn't make a mesh for custom FP driver body style and also he has never released the template so that you can make your own HD FP driver body textures. That resulted with many mods that have custom FP driver body textures but those textures are made with default GTR2 FP driver body texture template which is low res and many people actualy didn't use those custom textures because of that. To fix that I made new body style, 00, which is assigned to custom texture. To have custom FP driver body texture set FP driver body style in genstring to 00 and place your texture in team folder with name "DRIVERBODY_CUSTOM.DDS" and all drivers of that team will use that texture. Be aware that if you set FP driver body style to 00 but don't create texture in team folder game will CTD as I couldn't put the default texture in this mod because then your custom texture won't show in game as it will ALWAYS use the default texture.
Final problem which this mod is fixing wasn't caused by BariCZ files, but it exist in many car mods. That problem is the fact that sometimes when you drive the car and driver head move you can see through the driver chests. In my conversions I often had a lot of problems with positioning FP driver and default viewpoint as if I wanted to have best viewpoint I'll end up with looking through driver chest and therefore I had to make some compromises about viewpoint as FP driver body have to be positioned relative to steering wheel and there's nothing that can be done except to use that one position where hands are actually on the steering wheel. That problem is solved by making the chests transparent and therefore when you create custom texture don't bother painting logos or anything else on chests as you won't be able to see them anyway.
<< --------------- INSTALATION --------------- >>
Copy all files to Teams folder and replace existing ones. Make a backup of original files so that you can revert to them if you want.
<< --------------- DISCLAIMER --------------- >>
I have tested all files in this mod and they worked without any problems. However, there's always possibility that in your install they don't work as they should so once again I strongly advice you to make a backup of original files so that you can revert to them if something went wrong.
<< --------------- CREDITS --------------- >>
Original HD FP driver textures: BariCZ
Editing and fixing problems: Scorpyo
I would like to express my gratitude to BariCZ for making original HD FP driver textures as even though they did have some flaws they were great and without them I would never made this mod. Thanks a lot m8 and I sure hope to see more mods from you.
Author : Philipp
Here a small update for the Porsche 996 GT3 RS and GT3 RSR. For more information in the Readme.
The following things have been changed or corrected:
- Amended lever and changed shifting gate at 2003s Porsche GT3 RS (now equal to the original) I have taken for the corresponding parts of the Mosler and built into the Porsche. Even the driver switching animation has been amended accordingly. new Cockpit-Style 3 and 4
- Small fix of a strut of the roll cage is now properly no longer only in the rear view of all Porsche 996 GT3 RS and RSR.
- Added missing wiper at Ice Pol Porsche Style
- The Porsche 996 GT3 RS with start numbers # 61, # 77 and # 99 are performed in the future under "Porsche GT3-R" in the game.
Simply copy the files in the main folder of your GTR2 directory and choose to overwrite all files.
In online servers dise files must be installed there as well, as there is otherwise mismatches.
HQ MOTECHUD v1.2 by GTR233
High Quality MOTECHUD for GTR2
No stock files will be overwritten
No online mismatch
What I did :
- made nice red & black MOTECHUD in High Quality (2048x2048)
- replaced bottom left icons with letters :
F1 - S.A.S. (Steering Assistance System)
F2 - B.A.S. (Braking Assistance System)
F3 - E.S.P. (Electronic Stability Program)
F4 - S.R.S. (Spin Recovery System)
F5 - SHIELD (No Damage)
F6 - SHIFT (Auto Shift)
F7 - T.C.S. (Traction Control System)
F8 - A.B.S. (Anti Block System)
- cosmetic improvement
Extract in your GTR2 directory (overwrite GAMEDATA dir) and that's it
Delete GTR2\GameData\Teams\MOTECHUD.dds and you're back to stock
GTR2 by SIMBIN
Have fun & happy new year,
And here we have the two .cst files for u guys to create the races of Interlagos and Aida 1994. I have put all cars in the files that were there on those races. Now u will have all three races od Senna in correct form. Put the files in USERDATA/Your Profilename and load them via the Car cst. Toll which you should habe and know how to use it. It's easy. Have fun. Still hoping for guys to help me with the Ratzenberger car for Imola and issues of putting the right cars /teams into the right pits which seems to be a bit tricky.
Latest update to the .cst file in your profile folder. Overwrite with this. There were still some cars from Aida GP and that is fixed. Still I want to ask for assist with Ratzenberger's car. That is the only one still wrong and I need a modder to create his car via editing Brabham's Simtek . That would be nice if someone could help. Then we would have alomst perfect setup for the whole Imola'94 WE.
In the mood for another fine detail improvement for GTR2 mod F1 1994!? Here is the pitcrew member that waves you out of the pits in Blue and white overall so the Williams-Renault team looks a lot better now. Thanks to the maker! Unpack the file and place it in folder "Scripts" let it overwrite.
Encore!? You got it! Next thing I discovered and edited so you guys can enjoy. This is the very good Pitsounds (Thx to FSR team) actually from an rFactor mod but now converted and it works in GTR"! Place the files into GTR2/Sounds/PIT. And crank it up when in the pits - it's awesome!
And even one more thing to use for the F1 1994 Imola scenario! I found this nice mod and wanna share it here. Instructions included. Now you can have the realistic weather for the tragic race too which we hadn't before!.
And again something new for F1 1994 mod! Here is the tool "GTR 2 Car select V 1.03" (Thx to the author!) and a file I have made to create the historical grid of the Imola 1994 WE of tragedy.
How to use:
Install the tool , bind it to your GTR2 . exe. It will load all cars in your game and display them in a list. Click to Disable all cars. Put the included file "Imola'94.cst" in this folder USERDATA/YOUR NAME Back in tool you click on "Load" , in the small window popping up you double click the mentioned file "Imola..." . It will load the cars in the left field of entry. Click "Save". Click "Load" again. Now start the game, create a single race WE at the Imola 1994 circuit (required!) and you will have the full grid with all cars who were there. That does not work with the championship though it has some errors with wrong cars and double entries etc. Not anymore!
Author : zkarz
Here is a new Rev bar for the original GTR2 Hud. You can run it with or without the yellow line. Hope you like it, thanks...
First rename or backup the UIAssets.GTR file in UIDATA. then copy the new UIAssets.GTR file into UIData.
If you want to run the rev bar without the yellow line then add the MOTECHUD.dds into your Teams folder.
To go back: just delete these 2 files and restore original UIAssets.GTR file.
Author : chrisgreece
Thrustmaster t500rs Best Settings
Author : ArmedLightning
Improved rain, rainspray, and windscreen effects.
By Stevy01With this mod, you can make skidmarks as long as you want, or as long as your tires live, and this on EVERY surface (Gras, Gravel).
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