Author :The Us Pits
For more track click here
This build will require either manually deleting all existing TPSCC files, or creating a new rFactor install.
I'll recommend a new install.
Easiest way to do this is to...
Delete your rfactor shortcut from the desktop.
Rename you current rFactor folder to something like rfactor80609.
Then run the rfactor installer.
This method gives you a fresh rfactor install and a new desktop shortcut.
All your old files remain in the rfactor80609 folder
It don't "cost" an activation.
- unless you are running a very early v1.255 build.
To do the "Delete" method:
Delete the TPSCC08 folder.
(Note, back this folder up somewhere to save current skins, if you want to keep them archived to some reason)
Then navigate to...
Delete all files named...
TPSCC_08, TPSCC_09, TPSCC10
You can then simply run the TPSCC 3.0 installer and the track installers.
Dozens of Fixes, Upgrades and Adjustments including
Fixed window textures.
Included fix for dx7 mode.
Updated the Pace SSR to get rid of the mirror texture so it doesn't get used in race mode.
Added 2009 Fusion.
New mirror option in the cockpit view (available as an upgrade, it's a narrow mirror for Brian).
Added two sided tape to the window, so the outside view and cockpit view can be painted separately.
Enhanced and/or corrected various 2d graphics, including the "Tigger" graphic.
Added driver to the cockpit view, as an upgrade option.
Added cutaway car option via a change in the .veh file.
Changed tape adjustments to 1% increments.
RFM Rules adjustments.
The team at FVR is pleased to finally release version 1.9 of our V8 Supercars mod which is 99% Scratch Made.
Link patch 1.97 --> 1.97 click here.
New Models - FlashQld (FVR)
New Skins - Ferret40 (FVR)
New Pacecar - FVR
Updated Physics - dBens1 (FVR)
Updated Camera - thanks to Peter Gee for suggested values
New Sounds - Bebop1 (FVR)
RealFeel Support now implemented (dBens1)
Updated Driver Talent - KashmirMafia
Version 1.9 also has custom .VEH files so that AI cars will automatically select the right skin for the track. This means that at Middle East tracks, the cars will display the Middle East skins that were used in 2011. At Bathurst and Phillip Island they will display Enduro skins (once these are sighted and completed). The player must manually select the relevant skin however. More custom skins will be available as they are created.
As always with FVRV8 files we try to give you something different on a regular basis rather than resting on our laurels. Its not for everyone and if not then so be it, delete it. We are four normal guys with normal day to day lives - we each have a job to do in the creation of FVRV8 and tracks and we try to make sure the end user has an enjoyable experience.
There is also some new upgrade options to allow the cars to be customised more to suit the user. There is adjustable weight balance (front rear) and the cars default to this real life value, but can easily be altered in updates and setups. There are also update selectable diff balances to allow even more customisation to allow users to explore different setup options.
There is also a support folder within the MASFOLDER that allows the user to further customise appearance and sounds. instructions are included there
We'd like to thank
ISI for creating rFactor
Kangaloosh Car Factory
rfactor Suspension editor.
All our valuable members that provided input at FVRFactor Forums including fault finding and stuff.
V8Supercar drivers that we spoke with at
Simulator Raceway Townsville
High Octane Archerfield.
V8 Supercars Australia, for bringing us a fantastic racing series, and to the teams that do their utmost to deliver high speed thrills and spills on a regular basis.
Once again thanks to everyone for their constructive feedback.
Do not copy, mutilate, change without written consent.
Not for public display unless authorised by FVR in writing, in other words no claiming you made it and use it at track displays.