Categories See All →
Search Articles
Recent Articles
latest topics
- [VENDO a BO+sped] Sedile FK Rennsport reclinabile NUOVO in leatherette ?? crespo80
-
Yesterday, 11:54 PM - Vendo Thrustmaster T500RS ?? Alessandro Pollini
-
Yesterday, 12:47 PM - RFACTOR 2 SCHERMO NERO ?? eddieshiver
-
Yesterday, 10:49 AM - Consiglio per cominciare una nuova avventura. ?? giustino76
-
May 16 2013 09:24 PM - Vendo Volante F1 Arc Team + G27 + Mod. G27-E ?? DEM Racing Simulators
-
May 16 2013 01:48 PM - SweetFX Settings by Gl4dia70rZ ?? Uff
-
May 16 2013 08:20 AM - Cerco fanatec CSP V2 ?? Andrea Romeo
-
May 15 2013 02:09 PM - Logitech DFP su Xbox 360: si puņ o non si puņ? ?? wpc692
-
May 15 2013 01:51 PM - Vendo Steelseries SRW-S1 NUOVO MAI APERTO ?? barnello
-
May 15 2013 11:15 AM - Settaggi volante Logitech Driving Force GT ?? Mark Silver
-
May 15 2013 09:55 AM
Recent Comments
-
Indovina il cockpit di Asse...
By qusimano, Yesterday, 03:13 PM -
DrivingItalia.NET compie DI...
By Playmax69, Yesterday, 02:25 PM -
DrivingItalia.NET compie DI...
By zzigg, Yesterday, 10:35 AM -
Indovina il cockpit di Asse...
By ericRacer, May 16 2013 11:11 PM -
Indovina il cockpit di Asse...
By qusimano, May 16 2013 05:32 PM -
Indovina il cockpit di Asse...
By LoZingaro, May 16 2013 02:12 PM
rFactor2: Build 90, 1960 v1.1 e Brianza!
UPDATE 5 Changelog (June 14, 2012):
======================================
GRAPHICS:
---------------------------
Re-enabled HDR profiles for new .hdp files
Added bloom post effect
Further improvements to bloom post fx
Updated some polygon attribs to conform to API change
Shadow tuning
Set some shadow defaults
Tied haze density to fog density
Now adjusting air mass density for sky graphics
New base turbidity because of air mass density change
GAMEPLAY:
----------------------------
Added safetycar components
New internal combustion engine code work-in-progress
Added effect on torque from fuel-air mixture (not garage-configurable yet, but running out of fuel now works as it should)
Fixed running out of fuel with new engine code.
Allowed "NonRaceStartSector=1" GDB entry for tracks where the pitlane is between sector checkpoints 1 & 2.
AI:
----------------------------
Removed forcing lanes on restart phase for AI.
improvements on AI cars detecting his and other's relative motion along the line perpendicular to his current driving line.
UI:
----------------------------
vehicle & track lists working as an alternative to the spinner gizmo
made options remember last car/track list/spinner state.
BUG FIXES:
----------------------------
Fixed crash that would sometimes happen when picking all cars & track mod
Made RFM/GDB entry "SafetyCarAvailable" work (again).
MULTIPLAYER:
----------------------------
Fixed server details sharing
Fixed mod downloading. LAN download was always set to true.
FUNCTIONAL ADDITIONS:
----------------------------
Added check for dedicated server that downloadable mod is below the allowable threshold BEFORE declaring the mod available for download (to hopefully reduce instances of unexplained errors on clients)
Added PLR file option "Partial Cockpit View" if you only need wheels or wheels+suspension in your cockpit view.
MOD MODE/PACKAGING
----------------------------
added a check for autogeneration teleport locations that the waypoint to start from is valid.
Enabled Ctrl-V in public dev build to view input & FFB graph. Also fixed a few compiler warnings.













0 Comments