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iRacing: 2014 Season 3 build

Jul 22 2014 08:15 PM | VELOCIPEDE in Software

Website:
Leagues
- Enhanced League and Tournament Gridding Options:
· There is now a new grid algorithm called "Top N Inverted". If you select this and click the "Apply Grid Now" button you will be prompted to enter the number of drivers to invert. Previously you were limited to inverting the top 8 or top 10 drivers.
· There is now an option to change a driver's grid position by N positions in either direction. This is intended to make it easier to apply grid penalties. From the "Race Grid Setup" area of the grid builder you can right-click on any driver to access a new popup menu that includes an option to "change grid position". This opens a dialog box where you can enter a number of positions to move the driver. Positive numbers will move the driver towards the pole and negative numbers will move the driver towards the back of the grid.
- Added a new interface for editing league member nicknames.

Race Panel
- Sorting of series has been fixed in the Race Panel pick list where they may have been out of order or miscounted.
- The Select list now lists series based on MPR.

Other
- Updated MPR Images and added tooltips.
- MPR images are now hidden for Class A License and above.
- Spectator pages now have smarter sorting of what's available.
- Layering of elements in the main site has been adjusted to fix some display issues.

Simulation:
Tires
- There are no cars left using the version 4 NTM (New Tire Model). All the cars are on version 5 except the Silver Crown and Sprint Car which are both still using the old tire model.
- The tire model has an improved solver to find the amount of tread yaw under dynamic conditions (i.e. non-equilibrium). This has significantly improved transient behavior and tire response to changing loads.
- The modeling of tread wear depth and its effects has been improved. There is now more tread wear on the softer road compounds.
- There is a preliminary model for advancing the tread rubber cure as the rubber gets hot; this gives very reasonable lap time fall off for cars over the course of a race. This model is not enabled on all the cars yet, as there hasn't been time for testing all the cars, but it is on all the high level oval cars and most of the faster road course cars.

User Interface
- Right clicking on any visible driver name or driver helmet will bring up a context menu of actions that can be applied to that driver.

Sound
- Disable using the recently added limiter layer sounds during ignition cut up shifts.

iRacing Telemetry API
- Output RadioTransmitRadioIdx and RadioTransmitFrequencyIdx in addition to RadioTransmitCarIdx.
- Output ClassPosition in QualifyResultsInfo section to match ResultsPositions.
- Output CarClassColor.
- Output car, suit, helmet paint info.
- Properly escape more strings in the YAML session string.
- Properly show pressure in telemetry when pressure based brake bias is used.
- Fix telemetry for steering angle on remote cars.

Cameras
- The driving camera can now be moved down 4" instead of just 2".

Backfires
- Many cars will now spit out backfire flames when appropriate. Some cars backfire when off throttle, depending on their engine tuning. Others will backfire if you hit the rev limiter or upshift if their engine tuning implements these features via an ignition cut (which passes unburned fuel through to the exhaust). And some of our cars don't make flames at all, typically the lower level cars. The visual effect and the sound effect of backfires are not synchronized at this time. Also, opponent cars do not make backfires during upshifts at this time, only off throttle backfires.

Wind
- Reduce the strength of the wind applying to cars to 1/3, so even if the wind says 30mph, it will only affect the car at 10mph. This is to account for ground turbulence and non-wind transparency of solid objects reducing the effective wind strength at ground level.

Grime
- Cars will now accumulate grime as a race progresses. The amount is based upon both time and circumstances of the race. This new grime effect causes a dulling of the car, which combines with the dirt accumulation effect which was added previously.

Paint kit
- L.A. Racing, SimCraft, and diysim.com logos added.
- Wheel color support added to the Mazda MX5, Skip Barber Formula 2000, Legends Ford '34 Coupe, and Street Stock.

Scenic Cameras
- Half of the tracks had their scenic cameras improved (or added if missing) in the previous season's update. This update completes that work, with all tracks addressed.

Cars:
Chevrolet Camaro Class B
- Now available! The physics are identical to the other two Class B cars, and all 3 cars can load each others setups.

BMW GT3 Z4
- Updated to the latest tire physics.
- Now has lap time fall off from additional tire curing when the tires are hot.
- Adjustments and improvements to the whole car's physics to match the new tire model.
- Performance has been balanced against the other GT3 class cars.

Cadillac CTS-V Racecar
- Updated to the latest tire physics.
- Now has lap time fall off from additional tire curing when the tires are hot.
- Adjustments and improvements to the whole car's physics to match the new tire model.

Chevrolet Corvette C6R
- Updated to the latest tire physics.
- Now has lap time fall off from additional tire curing when the tires are hot.
- Adjustments and improvements to the whole car's physics to match the new tire model.

Chevrolet Impala Class B
- Updated to the latest tire physics.
- Now has lap time fall off from additional tire curing when the tires are hot.
- Adjustments and improvements to the whole car's physics to match the new tire model.

Chevrolet Impala-COT
- Updated to the latest tire physics.
- Now has lap time fall off from additional tire curing when the tires are hot.
- Adjustments and improvements to the whole car's physics to match the new tire model.

Chevrolet Monte Carlo SS
- Updated to the latest tire physics.
- Adjustments and improvements to the whole car's physics to match the new tire model.
- More front spring range.

Chevrolet National Impala
- Updated to the latest tire physics.
- Now has lap time fall off from additional tire curing when the tires are hot.
- Adjustments and improvements to the whole car's physics to match the new tire model.

Chevrolet Silverado
- Updated to the latest tire physics.
- Now has lap time fall off from additional tire curing when the tires are hot.
- Adjustments and improvements to the whole car's physics to match the new tire model.

Chevrolet SS-Gen6
- Updated to the latest tire physics.
- Now has lap time fall off from additional tire curing when the tires are hot.
- Adjustments and improvements to the whole car's physics to match the new tire model.
- Cockpit updated to match new Camaro dash.

Dallara IndyCar
- Updated to the latest tire physics.
- Now has lap time fall off from additional tire curing when the tires are hot.
- Adjustments and improvements to the whole car's physics to match the new tire model.

Dallara DW12 IndyCar
- Full version of the car is now here, supporting all different track types.
- Updated to the latest tire physics.
- Now has lap time fall off from additional tire curing when the tires are hot.
- Adjustments and improvements to the whole car's physics to match the new tire model.

Ford Falcon V8 Supercar
- Updated to the latest tire physics.
- Adjustments and improvements to the whole car's physics to match the new tire model.

Ford Fusion-Gen6
- Updated to the latest tire physics.
- Now has lap time fall off from additional tire curing when the tires are hot.
- Adjustments and improvements to the whole car's physics to match the new tire model.

Ford GT
- Updated to the latest tire physics.
- Now has lap time fall off from additional tire curing when the tires are hot.
- Adjustments and improvements to the whole car's physics to match the new tire model.
- Fixed a traction control bug. The setting range was from 0 to 5, but should have been (and is now) from 0 to 2.

Ford Mustang Class B
- Updated to the latest tire physics.
- Now has lap time fall off from additional tire curing when the tires are hot.
- Adjustments and improvements to the whole car's physics to match the new tire model.
- Two new patterns added.

Ford Mustang FR500S
- Updated to the latest tire physics.
- Adjustments and improvements to the whole car's physics to match the new tire model.

HPD ARX-01c
- Updated to the latest tire physics.
- Now has lap time fall off from additional tire curing when the tires are hot.
- Adjustments and improvements to the whole car's physics to match the new tire model.
- Now has 4-way adjustable shocks; low and high speed bump and rebound.

Kia Optima
- updated to the latest tire physics.
- Now has lap time fall off from additional tire curing when the tires are hot.
- Adjustments and improvements to the whole car's physics to match the new tire model.

Legends Ford '34 Coupe
- Updated to the latest tire physics.
- Adjustments and improvements to the whole car's physics to match the new tire model.
- Updated engine sounds to sound better when listening from a distance.
- Wheels can now be painted.

Lotus 49
- Updated to the latest tire physics.
- Adjustments and improvements to the whole car's physics to match the new tire model.
- Mass and inertia have been completely recalculated. Car has gained approximately 20 kg, and all inertias increased significantly.

Lotus 79
- Updated to the latest tire physics.
- Adjustments and improvements to the whole car's physics to match the new tire model.

Mazda MX-5 Cup
- Updated to the latest tire physics.
- Adjustments and improvements to the whole car's physics to match the new tire model.
- Updated engine sounds to sound better when listening from a distance.
- Wheels can now be painted.

Mazda MX-5 Roadster

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Add distant external sound layer.

- Wheels can now be painted.


McLaren MP4-12C GT3

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Performance has been balanced against the other GT3 class cars.


Modified - SK

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.


Modified - Tour

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.


Pontiac Solstice

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Updated engine sounds to sound better when listening from a distance.


Radical SR8

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.


Riley Daytona Prototype

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- New engine torque map directly from an engine dyno.

- Reduce minimum front ride height to 1.5"

- Lower the minimum splitter height.


Ruf RT 12R AWD

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.


Ruf RT 12R C-Spec

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Now has 4-way adjustable shocks; low and high speed bump and rebound.


Ruf RT 12R RWD

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.


Ruf RT 12R Track

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Now has 4-way adjustable shocks; low and high speed bump and rebound.

- Performance has been balanced against the other GT3 class cars.


Skip Barber Formula 2000

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Wheels can now be painted.


Spec Racer Ford

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.


Star Mazda

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.


Street Stock

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Wheels can now be painted.


Super Late Model

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.


Toyota Camry-Gen6

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.


VW Jetta TDI Cup

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.


Williams-Toyota FW31

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Reduce fuel fill time deviation.



Tracks:


Donington Park Racing Circuit

- Donington Park Racing Circuit is now available.

- Includes two configurations: GP and National.

- This new track includes 3D crowd characters and 3D animated camera operators. These models will appear in race sessions if Object and Crowd are set to high in options.


Phoenix International Raceway

- This is an all new version of Phoenix based on changes which were made to the track in 2012. The new oval is very different from the previous, including changes which widened the front straight to 62 feet (19 meters), repaved the pit stalls with concrete and moved the dogleg outward by 95 ft (29 m) while increasing its radius to 500 ft (150 m) and changing its banking to 10-11 degrees. In addition, the track changed to progressive banking in Turns 1 and 2 while Turns 3 and 4 were changed to 8-9 degrees in banking and an infield road course was removed, making PIR an oval-only facility.

- Includes two configurations: one that does not allow cutting of the dogleg apron area, and one that does allow full use of the dogleg apron.

- This new track includes 3D crowd characters and 3D animated camera operators. These models will appear in race sessions if Object and Crowd are set to high in options.


Auto Club Speedway

- Fixed a bug where terrain was poking through wall.

- A bumpy area in the infield road course is fixed.


Autodromo Jose Carlos Pace

- Adjusted some 1x areas for consistency (such as the blue painted area to the right of the final turn).


Circuit Gilles Villeneuve

- Remove pit crew objects from pit road as the road is too narrow to fit them.


Circuit of the Americas

- Fixed draw-through signs on the garage.

- Added pit boxes.

- Moved the sign guy out of wall.


Circuit Zolder

- Fixed several track geometry bugs.


Homestead Miami Speedway

- Moved pit crew out of wall.


Iowa Speedway

- Fixed a wall collision issue.


Michigan International Raceway

- Fixed a non-collidable wall in Turn 1.


Phoenix International Raceway circa 2008

- The old version of Phoenix has been re-named to differentiate between it and the new version.


Road America

- The outside of Turn 5 now gives a 1x.


Silverstone Circuit

- Fixed a badly defined segment of track that could crash the sim for everyone connected if someone drove over that one exact spot.

- Fixed pot holes that where between turns 2 and 3.


Sonoma Raceway

- Fixed a light so its shadow starts at the ground.

- Fixed a sunken jersey barrier.


Suzuka International Racing Course

- Fixed issues that caused weird camera and F3 black box behavior near the crossover.


Thompson International Speedway

- Updated for night racing.

- Track updated with new logo.


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GRID Autosport: Best of British Car Pack

Jul 22 2014 12:45 PM | VELOCIPEDE in Software

1995 McLaren F1 GTR
“We all know the McLaren F1 is an awesome road car – this is the GTR designed for Endurance Racing. It’s got a huge wing that will give you massive downforce in the corners, it’s all about being brave and attacking those corners at speeds you never thought possible.”
2011 Aston Martin Zagato V12
“The Zagato model has bodywork styled by Italian designers, but has a typical Aston Martin V12 engine, very powerful, very torquey. If you can manage the weight and the grip and fire it out the corners, you’ll benefit from all that power from the V12.”
2007 McLaren Mercedes SLR 722
“It’s got a huge supercharged V8 engine that sounds like an old World War Two Spitfire. There’s clearly a lot of power being put out from the V8, and you can really feel that in the car in our game.”

The Best of British Car Pack is included within the Season Pass but is also available to purchase separately.



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Assetto Corsa: Alfa 4C, Spa e non solo...

Jul 22 2014 10:10 AM | Uff in Software

Marco Massarutto della Kunos Simulazioni ha appena pubblicato su Facebook la bellissima immagine che vedete qui sotto, che ci mostra la Alfa Romeo 4C sulla pista di Spa: come spiega Marco, lo sviluppo di entrambe è a buon punto, ma per il rilascio del tracciato belga bisognerà attendere la versione 1.0 del software.

Working on Assetto Corsa : Alfa Romeo 4C@ Spa-Francorchamps circuit testing some of new graphics assets (new tarmac, curb and carbody shaders). Just to avoid any misunderstanding, let me mention some info about dev status: car at 40% (exteriors 70%, interiors 10%, physics and sounds as placeholders), circuit at 80% (anyway this one is scheduled for release within the 1.0, not in the Early Access program).

Posted Image


Sul fronte modding è invece da segnalare la collaborazione fra i due teams F1 ASR e Formula Corsa, che porterà già da questo fine settimana al progressivo rilascio delle varie monoposto dell'attuale mondiale di Formula 1 2014 !
From Formula Corsa Modding we are gladly to announce the partnership with F1 ASR Team Modding which will allow us to release all the cars from the 2014 Season of the Formula One championship. The plan is to release three Formula One cars every two weeks starting next friday, so hopefully over the next 8 or 10 weeks you will be able to enjoy all the cars from the Formula One Championship 2014 Season.

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rFactor 2 Build 798 Update 25

Jul 22 2014 08:30 AM | VELOCIPEDE in Software

Update 25 (Build 797-unstable, 798-release) Changelog July 21, 2014):
==================================================

FEATURES:
————-
Moved plugins dir to Bin32 and Bin64 for 32 and 64 bit plugins.
Launcher now runs 64 bit executables if possible.
Updates no longer require login.

BUG FIXES / OPTIMIZATIONS:
————-
Fixed crash on exit.
Fixed inability to scroll mp lobby after server item in list was selected.
Fix problem where players rejoining a race would lose any laps over 63.
Fixed a typo where the Real Road Time Scale setting for qualifying was used for race and vice versa.
Fixed dedicated server memory leak.
Reverted a change made to window style which broke some windowed modes

MODDING / PUBLIC DEV
————-
Modmode: Fixed pit location picking resetting the menu every time a location is recorded.


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Assetto Corsa: Build Update 0.21

Jul 18 2014 03:05 PM | VELOCIPEDE in Software

I requisiti di seguito esposti rappresentano dato generale, i risultati possono variare in base alla connessione utilizzata:

Clients = Kilobytes /sec upstream
5 = 23KB/s
8 = 66KB/s
10 = 106KB/s
15 = 247KB/s
20 = 448KB/s
25 = 708KB/s
30 = 1026KB/s

Nuove funzionalità Multiplayer
E' finalmente disponibile una nuova modalità multiplayer senza necessità di booking. Il numero di casual gamer alla ricerca di server e gare veloci a cui partecipare è stato sorprendente: non ci aspettavamo un successo del genere, e questo ha reso evidente la necessità di provvedere un'alternativa che anche gli utenti meno esperti trovassero semplice ed efficace, e diversa rispetto al sistema di booking, più orientato alle esigenze delle leghe e competizioni online più strutturate.
Per questo abbiamo introdotto una nuova modalità “pickup” che consente di configurare un server senza le funzionalità di booking: una entry list deve essere configurata appropriatamente, includendo solo le auto che saranno presenti nel server. L'utente può filtrare i risultati nella lista dei server disponibili, visualizzando soltanto le sessioni “pickup” .
Al momento, il sistema “pickup” non consente al client di selezionare una livrea specifica, ma questa ed altre funzionalità saranno aggiunte in futuro, una volta determinata la stabilità del nuovo sistema.

Intelligenza artificiale
Lavorare sulla Lotus 98T ci ha dato l'opportunità di analizzare e risolvere alcuni problemi di stabilità delle vetture più performanti, con particolare attenzione a quelle dotate di superfici aerodinamiche attive, che generano valori di deportanza variabili la cui gestione da parte degli algoritmi di intelligenza artificiale aveva sensibili margini di miglioramento. La stessa Lotus 98T, in virtù della potenza erogata e degli alti valori di deportanza, ha rappresentato una sfida in più, ma dell'integrazione di nuovi algoritmi necessari a gestire in modo più efficace la potenza e deportanza, hanno beneficiato, assieme alla 98T, anche gli altri modelli più performanti.

Engine grafico
Come era stato anticipato, questa versione introduce l'utilizzo di nuove librerie grafiche, che si traduce nel miglioramento complessivo di alcuni effetti di post-processing (DOF, bloom, tone mapping, FXAA). E' stato inserito un nuovo pannello delle opzioni grafiche che consente di provare differenti scenari e settaggi. Questa versione non include ancora altri effetti di post-processing, ancora in fase di sviluppo e testing, che miglioreranno ulteriormente la resa complessiva e l'impatto grafico del gioco. Maggiori informazioni al riguardo saranno disponibili in futuro.

Prossimi updates
Come sempre, monitoreremo le attività su Steam e sul forum di supporto per individuare e risolvere i bug che questa nuova build, con tutte le novità incluse, potrebbe aver introdotto e che saranno risolti con eventuali aggiornamenti. Il rilascio della prossima build è fissato per Venerdì 29 Agosto.

News e aggiornamenti
Sonoro: l'integrazione di FMOD procede con successo: appena possibile, pubblicheremo alcuni video di confronto che mostreranno i benefici di questo upgrade in termini di pulizia del suono, immersività e realismo. Questa integrazione ha rappresentato una sfida in quanto richiede, oltre all'implementazione delle routine, la rielaborazione e modulazione dei sound set di ciascuna vettura, ai quali saranno aggiunti nuovi effetti, al fine di garantire una maggiore immersività.

La produzione del circuito di Spa-Francorchamps è stata quasi completata. Come molti di voi sapranno, questo circuito sarà incluso nella versione 1.0 di Assetto Corsa. Durante l'estate condivideremo con voi video e immagini che vi daranno un'idea di cosa potrete aspettarvi da questo incredibile e leggendario circuito.

In considerazione del tempo necessario per programmare e organizzare la produzione di nuovi contenuti, stiamo già lavorando per offrirvi tantissimi contenuti anche oltre la release 1.0, con nuove licenze in arrivo e modelli che saranno rivelati molto presto. A causa della mole di lavoro e delle iniziative che stiamo portando avanti, riconosciamo che nell'ultimo periodo non abbiamo condiviso come un tempo ciò che accade dietro le quinte, ma non temete, vi sorprenderemo di nuovo. Per non perdervi le novità, ricordate di visitare regolarmente la pagina ufficiale FB di Assetto Corsa!

Il programma Steam Early access ha avuto e sta avendo un successo che ha superato le nostre aspettative, e si sta avviando alla conclusione. Grazie a questo risultato, recentemente KUNOS Simulazioni ha dato il benvenuto a nuovi programmatori, grafici e altre figure professionali che, grazie all'esperienza maturata nella produzione di giochi Tripla A, daranno il loro prezioso contributo per rendere Assetto Corsa un'esperienza di gioco ancora migliore!


CHANGELOG
- Multiplayer Improvements : New server version available
- Multiplayer Gameplay improvements
- New Post Processing Effects engine implemented
- Implemented booking-less server joining
- Physical Dynamic track implemented
- Shader fixes and improvements
- Time Attack fixed start with too much time
- Fixed AI starting at the same time in qualify
- AI improvements, better gas control and understeer detection
- New Car : Lotus 98T
- lotus elise sc, exige 240R, scura, exige s roadster speedometers corrections
- changes in speedometers visualization depending on UI options and car design
- Tyre damping modifications for all cars
- Ideal Line improvements
- Improved Python Apps error handling on loading
- Dynamic wing controller now use setup value as initial angle value.
- Localization fixes
- Time Difference displayer improved
- Fixed camera triple screen & driver names
- Fixes in Replay for cars with animated suspensions
- Fixed "You have been sent to pits" issue
- GUI forms default position not overlapping with system messages anymore & GUI Improvements
- Showroom updated with the latest graphic engine improvements
- ksEditor updated with the latest graphic engine improvements
- Per-Car New setup option to customize Force Feedback
- Disabled AI in multiplayer events
- Replay size reduced by half
- Fixed crew placement in multiplayer events
- Virtual mirror remembers its last state & virtual mirror improvements on triple screen cfg
- Fixed mirror rendering bug
- Adjustable brake balance while driving, for cars that support the feature
- Adjustable brake balance in the physics brakes.ini file
- Brake balance working with all the control configurations
- Fixed wrong time reported after Booking


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Le ultime su Project CARS

Jul 17 2014 05:45 AM | VELOCIPEDE in Software

Riassumiamo qui le ultime notizie riguardanti Project CARS: mentre prosegue a ritmo serrato lo sviluppo della fase beta del software, a partire da ieri è possibile effettuare il pre ordine del gioco tramite Amazon, ad un prezzo di circa 50 euro, infine è stata annunciata la collaborazione con la Thrustmaster per il supporto diretto alle sue periferiche, anche se in ogni caso la lista dei volanti supportati è completa.

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World of Speed in video

Jul 16 2014 07:35 PM | VELOCIPEDE in Software

Slightly Mad Studios ha pubblicato un nuovo video di gameplay per World of Speed, che ci mostra uno scontro a suon di sorpassi, curve ed accelerazioni tra una Mazda RX-7 e una Mercedes Benz 190E 2.5-16 Evolution su un paio di tracciati tratti dal gioco, uno cittadino ambientato a Londra e uno extraurbano, a dimostrazione della qualità grafica del gioco e della varietà che caratterizza gli scenari delle corse all'interno del vasto ambiente liberamente esplorabile e connesso. Il video mostra anche il sistema dinamico di simulazione degli eventi meteorologici, con la particolare realizzazione della pioggia.



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GRID Autosport: primo DLC e novità...

Jul 15 2014 07:45 PM | VELOCIPEDE in Software

La Codemasters ha rilasciato un DLC atipico come prima aggiunta al suo GRID: Autosport. Il Boost Pack infatti, non costituisce un contenuto propriamente giocabile ma una sorta di servizio offerto all'acquirente: scaricando il pacchetto è possibile ottenere una velocizzazione sostanziale della carriera, consentendo un'accelerazione del 50% nella raccolta dei punti esperienza in modalità carriera, di vehicle XP e di denaro in-game nelle corse online. La casa britannica ha inoltre annunciato la lista dei contenuti scaricabili che saranno disponibili gratuitamente per chi ha acquistato il Season Pass del gioco: avremo tre Car Pack (Best of British, Coupe Style e Road & Track) contenenti varie vetture e tre mini-espansioni (Sprint Pack, Touring Car Legends Pack e Drag Racing Pack), ognuna con un torneo in single player, nuovi tracciati e nuove auto.

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