- [VENDO] Thrustmaster TH8A (pochi giorni) ?? silverbullet
Today, 12:50 PM
- [BG-BS-MI] Vendo postazione Completa ?? TPM Maxspeed
Today, 11:14 AM
- [rF1-P4OW] S.E. DTM@Bathurst, 15 Dicembre ?? Pauwe
Today, 09:36 AM
- Corona Thrustmaster 599XX Evo30 Alcantara Edition ?? silverbullet
Yesterday, 07:07 PM
- [VENDO] G27 SOLO VOLANTE + CAMBIO AD H ?? Jacky
Yesterday, 02:33 PM
- Pulsantiera SRH per thrustmaster t500 ?? wrc100971
Yesterday, 09:19 AM
- Come allegare immagini alle discussioni ?? Uff
Dec 03 2016 07:00 PM
- Come allegare immagini alle discussioni ?? Uff
Dec 03 2016 07:00 PM
- [RSM + ss] Vendo display Renovatio SRD-9C boxato ?? Uff
Dec 03 2016 06:37 PM
- [RSM + ss] Vendo adattatore SRH 70mm per Fanatec GT2/GT3/CSR/CSR Elite ?? Uff
Dec 03 2016 06:23 PM
Dopo l'incredibile trailer pubblicato ieri, catturato alla PlayStation Experience 2016 in California, arriva oggi una vera e propria valanga di immagini per il Gran Turismo Sport targato Polyphony Digital. Il gioco è previsto nel 2017 su PlayStation 4 con supporto per la Pro, ci offrirà campionati certificati FIA, matchmaking avanzato in varie modalità di gioco, 140 auto "super premium" (ovvero ultra dettagliate), interventi e filmati dei produttori di auto, customizzazione delle livree, modalità Photo con ambientazioni diverse e 27 tracciati. Per ammirare tutte le immagini correte a questo link.
Non poteva ovviamente mancare Gran Turismo Sport alla PlayStation Experience in corso in California. Il video che è stato mostrato ci presenta il racing game in azione su PlayStation 4 Pro con tanto di alta risoluzione e HDR applicato.
This is the latest trailer movie for Gran Turismo Sport, released at the PlayStation Experience 2016 held in Anaheim, California of the U.S. See and feel true to life light and color, in the new photorealistic world of Gran Turismo Sport enabled by numerous cutting edge technologies such as HDR, wide color, and VR.
Dopo l'anteprima di cosa arriverà nel 2017, oggi il team di iRacing ci mostra finalmente i primi screens in game delle vetture nelle gare su sterrato, anch'esse attese nelle build del simulatore americano del prossimo anno.
We released new screenshots today of our upcoming dirt racing feature currently in development. Coming Soon! "As you all know, we've been working incredibly hard to bring authentic dirt racing to iRacing. This project has involved every developer in one way or another, whether it's physics, track dynamics, production, art, audio, rendering, or web. It's also pushed us to try new methods and tools for art creation and new shaders which will pay dividends not just for dirt, but for all of iRacing. We're really excited about it and would like to share these in-progress shots with you as a preview of what's to come. Note that these are in progress and things are subject to change... for example, the cushion is not showing in these shots, but the "prepared" surface is and so is the base surface."
We would like to sincerely thank the fan community for the awesome feedback on Open Beta of Euro Truck Simulator 2 version 1.26. We have received a lot of valuable input on the new content and tons of reports for little things that we would have almost missed but that were fixed thanks to you.
We are now ready to make the 1.26 Update live for everyone. The game will actually update itself automatically on Steam. The legacy non-Steam edition of the game will have the update ready for download in a couple of days.
If you participated in the Open Beta on Steam, please don't forget to switch back to the non-beta branch in ETS2 properties.
We have already covered the changes and improvements coming with this update extensively, in the post annoucing the Open Beta, but let's review them again so that you have all the news in one scoop.
Older Parts of France Reworked
The main star of this map refresh is the city of Paris, which actually has been completely rebuilt to make it way more elaborate than before! We have re-touched the existing region of northern France in the base game. It's not a total rework from scratch, but we believe that you will appreciate some very visible changes in the world; new models, new intersections and use of higher resolution textures in many places.New Transmissions for all Trucks
We have adjusted and added some new options for the transmissions of all the trucks tractors in the game, so now there are more options to choose - from the standard or overdrive style of transmissions or even the Allison 4500. We hope that especially the players who care for more choices and precision of the vehicle simulation will appreciate the new adjustment, now there are new opportunities to play with the ratio between engine and wheels.Upgrade Shop & Truck Browser Search Tool
A new search line was added into the game's upgrade shop and truck browser screens, so now you will be able to look up for example a specific paintjob or a particular engine upgrade. This new feature will come handy if you own a lot of our minor DLCs or if you happen to have lots of truck tuning mods installed.Game Changes
- Adjustable interior FOV per truck
- Added parking difficulty (preset option included)
- Truck repair/refuel performed by hired driver costs money, included in logs
- Added informational dialog showing when game detects upgrade or downgrade
- Added pounds + short tonnes as weight unit option
- Better trailer air pressure simulation
- Low air warning should only be active with running engine
- Revised rolling resistance computations
- Hired driver use the very same formulas for eco skill as the player
- Changed map parameters (climate_profile, map_data)
- Moddable interior camera zoom parameters. (speed, factor)
- 1 degree rotation on Ctrl + R, 90 degree rotation on Home
- Merged editable sign and sign dialog
- Refresh sign template and its model from content browser
- Added letter-spacing to sign editor
- Store content browser navigation history
- Support for day/nigh effect switching and child hookups for lod_model_hookup_u
Dirt: As you probably are aware we are very excited about “dirt” and have heard the same from so many of you. Major pieces of it have been finished for months. There are so many details, facets and challenges to this new form of racing for us graphically and physically. We had many new development challenges to tackle and many new and unique features to develop. I think you will be very impressed with all the work and detail put into this when you get a chance to see it and drive it. However, a few smaller things are still lingering and we want to nail this down to our satisfaction. The small things can make a big difference. We would not expect to release it by year end either with the year winding down and holidays etc. The good news is we feel we are close and are still optimistic to release before the March build. We would do a “mid-season” release if the feature/Dirt was ready. As far as content we have Eldora, Williams Grove and a dirt version of USA Speedway about done and more tracks in the works already. We have 305, 358 and 410 versions of a Dirt Super Late Model. We have a wingless dirt 410 sprint car. We have a winged Sprint Car including 305, 360 and 410 versions. We are putting the cars through our CFD “wind tunnel” to get better aero data, especially for the Winged Sprint car. We also will have dirt versions of our NASCAR truck and a dirt version of the legends car out of the gate. Much more coming and already in the works including global rally cross. Thanks for your patience. It is heart-breaking not to release some of it for year-end with all the work we have put in and being so close but it is the right thing to do.
This new hot-lapping competition/feature we think is going to be a great fun and will be something that almost everyone from rookies/time constrained people to veteran sim-racers will really enjoy. We are also close on this new feature and also would release at a point in time, not necessarily needing to wait until a season end build. We will be doing a video about it soon to give you a better idea of it.
We are also still working on many other things discussed previously like the new damage model, new in-sim UI, web interface, improved and new sounds including working on utilizing XAudio 2, animation and graphics, new forums, physics, incredible content and working on many other things not yet discussed!
Console Porsche Pack Vol. 1 DLC Launch & Update v 1.09
Hi everyone and welcome to another community blog!
Today, we want to talk with you guys about the upcoming Porsche Pack Vol. 1 DLC for console. For those who are unaware, the Porsche Pack Volume 1 introduces some of the most iconic Porsche cars ever created, coupled with some of the most recent models of the Porsche 2016 line-up, with the aim to offer a perfect mix between road cars, hypercars, as well as modern and historic GT and racing models. Here’s what you can expect in the first DLC pack…
Porsche 911 Carrera S
Porsche 918 Spyder
Porsche 911 Carrera RSR 3.0
Porsche 718 Cayman S
Porsche 917/30 Spyder
Porsche 935/78 ‘Moby Dick’
Porsche Cayman GT4 Clubsport
Not only that, but we’re preparing to launch Update v 1.09, which brings a bunch of features, changes and fixes to Assetto Corsa…
UPDATE V 1.09 FIXES AND CHANGES
– Upgraded physics engine and network protocol to bring them in line with the PC version of Assetto Corsa as of release 1.9
– Upgraded FMOD to latest 1.08, and done a lot of tweaks and fixes to the audio of all cars
– Fixed some problems with the AI on race start
– Fixed crash when suspending the game during a multiplayer race
– Fixed a recurring crash with Special Events, caused by a certain sequence of actions in the launcher
– Fixed bug that blocked users from pushing turbo to 100%
– Fixed bug with Traction Control level selection
– Fixed several translation issues
– Fixed a degenerate collision triangle in Brands Hatch that was causing the simulation to break when hitting it
– Added support for visible checkpoints in Time Attack mode
– Added new controls presets
– Added support for Porsche-specific car features and Special Events
– Added support for DLC content: Porsche Pack #1
– Added driver skins
FREE BONUS CONTENT
As part of Version 1.09, we’ll be giving our players 2 pieces of FREE bonus content… The brand new and recently unveiled Porsche Panamera G2 Turbo, the latest luxury saloon model manufactured by Porsche, as well as the historic version of the Silverstone circuit!
PLAYSTATION 4 UPDATE & DLC LAUNCH
We’re pleased to announce that the Porsche Pack Vol. 1 DLC will launch tomorrow, along with Update v 1.09. We cannot wait to hear your thoughts, so be sure to download the update, give the DLC a go and let us know your thoughts!
As for our players in Asia, the Porsche Pack Vol. 1 DLC can be downloaded on December 6th.
XBOX ONE UPDATE & DLC LAUNCH
Unfortunately, we have encountered some problems with the Xbox One update and we are unable to launch the patch and Porsche Pack Vol. 1 DLC tomorrow. The team at Kunos are working flat out right now and doing all they can to solve the issues, resubmit and bring the update, along with the Porsche Pack Vol. 1 DLC, to Xbox One as soon as possible! Stay tuned to our community channels… We will update you as and when we can with more information.
We hope you're all looking forward to the end of the racing season and are happy in the knowledge that for you, the racing never needs to end!
● Ubuntu 14.04+, SteamOS
● Processor: Intel Core i5-650, 3.20GHz or AMD FX-7500 APU, 2.1Ghz
● Memory: 6 GB RAM
● Graphics: nVIDIA GeForce GTX 440, 1 GB or AMD Radeon HD 5670, 1 GB ot Intel HD 5000 Series
● Hard Drive: 16GB available space
- Improved weather simulation
- Fixed car water spray appearing too early, it now appears when the track is wet enough for inters or wet weather tyres
- Improved blue flag AI
- Improved AI switching to intermediates and wets
- Fixed a standings demotions bug relating to parts being banned
- Fixed an issue where maximum performance was not being taken into consideration on new season car parts
- Fixed initial game car stats
- Fixed a bug where if practice ended with rain, the first screen that showed the race was also raining, even if the weather was sunny
- Fixed an issue where changes to the livery were not reflected in race (still showed the default livery)
- Fixed an issue where cars would repeatedly jump positions in standings without overtaking cars
- Fixed an issue where if a driver won a race, but got demoted due to illegal parts being discovered, the social media still thought they had won.
- Fixed issues with promise traits
- Extra Wide screen support for car design screen
- Fixed incorrect team orders commentary message where driver who is allowing the other to pass actually overtakes the other driver.
- Fixed the triggering of the "Blag Flag" achievement
- Fixed an issue where the safety car would sometimes not return properly to the pit
- Fixed an issue where the celebrity dating trait thread had missing variables
- Fixed instances where the financial graph stopped working
- Fixed an issue where the 5% discount for the player financial background wasn't being taken into account when calculating whether or not the player could afford something
- Fixed an issue where the chairman would expect unrealistic placement targets after a promotion
- Fixed cars clipping underneath the pit floor in Black Sea
- Fixed AI braking sharply when going past a car exiting the pits
- Fixed Drivers giving opposite downforce feedback during practice
- Added a lap counter for selected driver
- Can no longer vote for a new race location if that location already appears twice in the race calendar
- Fixed an issue where the chairman's happiness would decrease even if the race was won
- Fixed an issue where the game music would stop after saving and autosaving
- Removed redundant votes (e.g voting to increase qualifying time even if the series doesn't have qualifying)
- Fixed an issue where the race would not end with two cars in the pitlane
- Fixed multiple game crash bugs
Assetto Corsa Changelog v1.10
- New Porsche 718 Boxster S Manual gearbox (Porsche Pack #2 DLC)
- New Porsche 718 Boxster S PDK gearbox (Porsche Pack #2 DLC)
- New Porsche Cayman GT4 (street version) (Porsche Pack #2 DLC)
- New Porsche 911 GT3 RS (street 991 version) (Porsche Pack #2 DLC)
- New Porsche 718 Spyder RS60 1960 (Porsche Pack #2 DLC)
- New Porsche 962C Short Tail 1985 (Porsche Pack #2 DLC)
- New Porsche 962C Long Tail 1987 (Porsche Pack #2 DLC)
- New Porsche 911 GT1-98 1998 (Porsche Pack #2 DLC)
- New Porsche 919 Hybrid 2015 (Porsche Pack #2 DLC)
- New Porsche Cayenne Turbo S (free bonus car)
- Improved Porsche 911 Carrera S electronics
- Improved Porsche 918 Spyder electronics
- V10 street tyres for BMW M4 and Corvette C7 Stingray for comparison reasons (v10 still beta)
- V10 street tyres performance improvements
- V10 tyres for McLaren F1 GTR
- V10 tyres for Mercedes C9
- Improved Porsche 917/30 physics with more accurate data from homologation papers.
- Corrected typos on Porsche Cayman GT4 Clubsport rear suspension toe link
- Added vertical wing ("fin") simulation in Porsche 917/30
- VR: now cockpit camera position is always on the driver eye position (this is overridden by the onboard camera settings)
- Fixed WBCAR_TOP_FRONT not being modified by RIM_OFFSET
- Fixed CX_MULT only using the last value in the INI for every compound
- Added BRAKE_DX_MOD parameter to have slip ratio vs FX curve different on the brake side
- Fixed some too low turbo volumes
- Improved FXX K downshift sound
- Added electronics tab in the car setup
- Fixed ERS energy deployment wasn't resetting in Hotlap mode
- Body work has now some flexibility when colliding with ground
- Improved tyre load formula
- Fixed Lock Controls penalty when player is AFK during race start
- Added brake pressure setup options for all cars
- Added vertical wings ("Fins") simulation
- Added Energy deployment limit from a single front MGU
- Added majorly IMO tyres temperature to shared memory
- Fixed Porsche Panamera wrong alignment setup options
- Fixed Lamborghini Miura long pitstop refueling time
- Fixed Lamborghini Countach S1 long pitstop refueling time
- Fixed rear damping ratio in Car Engineer app
- Fixed Autoshifter shifting too early in race start
- python new functions and members
- Fixed Default ABS/TC and current ABS/TC level not being synchronized
- Tyre explosion temperature is now configurable by modders by using the optional section in tyres.ini :
- Gamepad can now use legacy code for vibrations and speed sensitivity by setting USE_LEGACY_CODE=1 in system/cfg/assetto_corsa.ini
- Enabled camera shake and g-force movements for OculusVR
Porsche 911 GT3 RS
With the 911 GT3 RS, Porsche is once again breaking down the barrier between sports cars and race cars. It is equipped with the maximum degree of motorsport technology that is currently possible in a street-legal 911. With a lap time of seven minutes and 20 seconds, the 911 GT3 RS even beats the historic record value of the Carrera GT super sports car of just under seven minutes and 29 seconds on the North Loop of the Nürburgring.
Motorsport expertise is the reason for this superior performance. The 911 GT3 RS is powered by a four-litre six-cylinder engine with 500 hp (368 kW) of power and 460 Newton metres of torque, combined with a specially developed PDK transmission. The engine, which has the largest displacement and most power of any naturally aspirated engine with direct fuel injection in the 911 family, accelerates the high-performance sports car from zero to 100 km/h in 3.3 seconds and to 200 km/h in 10.9 seconds.
The 911 GT3 RS is a masterpiece of intelligent lightweight design. For the first time, the roof is made of magnesium; carbon fibre is used for the engine and luggage compartment lids, and other lightweight components are made of alternative materials. In addition, the lightweight roof lowers the sports car's centre of gravity which improves its excellent lateral dynamics. The body comes from the 911 Turbo, and it signifies its status as nearly a race car driving machine with its RS-specific aerodynamic add-on parts. The front spoiler lip, which extends nearly to the road, and the large rear wing reinforce its dominant look.
Another characteristic is the unique front wheel arch air vents that extend into the upper section of the wings – just as in purebred motorsport cars. They increase downforce at the front axle.
The chassis of the 911 GT3 RS has been tuned for maximum driving dynamics and precision. Rear-axle steering and Porsche Torque Vectoring Plus with fully variable rear axle differential lock increase agility and dynamics, and the wider front and rear track widths enable a superior roll stability. In addition, the 911 GT3 RS comes with the widest tyres of any 911 model as standard. The results: even more agile turn-in characteristics and even higher cornering speeds.
Porsche 718 Spyder RS
In 1960, Porsche continued its long list of victories, which began with the legendary Porsche 550 Spyder race car in 1953, with an exceptional vehicle: the Type 718 RS 60. In response to a new FIA race car rule, which demanded they more closely resemble standard production vehicles, the displacement of the RS 60 developed on the basis of the 718 RSK was not only increased to 1,600 cc, it also gained some rather unusual features for a race car, namely a larger windshield, functional hood and luggage compartment located at the rear, behind the four-cam four-cylinder engine which now produced 160 hp. Externally, the new Spyder was recognisable by its deep, rounded front and a backward tapering bulge at the rear.
From the outset, the 718 RS 60 became a racing big shot, recording the sports car manufacturer's greatest successes to date, particularly in long-distance events: at its very first outing, the 12h of Sebring, the Gendebien/Herrmann and Holbert/Sheckter driver teams achieved the top two spots. Overall victory at the 44th Targa Florio in 1960 also went to Porsche, when Joakim Bonnier and Hans Hermann crossed the finish line with a lead of more than six minutes over the three-litre Ferrari. Second place in the 1000 kilometres of Nürburgring completed its triumphant run. With the Swiss racing driver, Heini Walter, at the wheel, the 718 RS proved its climbing qualities by consecutively winning the third and fourth European Hill Climb Championships in 1960 and 1961.
Porsche Cayman GT4
The Cayman GT4 marks the first time Porsche has introduced a GT sports car based on the Cayman model range which has components of the 911 GT3. A lap time of 7 minutes and 40 seconds on the North Loop of the Nürburgring positions the Cayman GT4 as the new benchmark at the top of its market segment.
The engine, chassis, brakes and aerodynamic design of the Cayman GT4 are configured for maximum driving dynamics. It is powered by a 3.8-litre flat-six engine with 385 hp (283 kW), which is derived from the 911 Carrera S engine. Its power is always transmitted by a six-speed manual gearbox with dynamic gearbox mounts. The Cayman GT4 accelerates from zero to 100 km/h in 4.4 seconds; its top speed is 295 km/h. The chassis – which features a 30 mm lower body position and a generously sized brake system – consists nearly entirely of components from the 911 GT3.
As a mid-engine sports car and a prime example of driving dynamics in its class, it follows the conceptual tradition of such cars as the 904 Carrera GTS, 911 GT1, Carrera GT and 918 Spyder. Hence, the Cayman GT4 makes a clear statement that Porsche continues to promote radical two-door sports cars in the future – sports cars that are developed at the Motorsport department in Weissach.
Porsche 718 Boxster S Manual Transmission / PDK
20 years after the first Boxster made its debut, Porsche has restructured its mid-engine roadsters in 2016. The designation for the new generation of models is 718 Boxster and 718 Boxster S. This way, Porsche continues the tradition of the four-cylinder flat engines that were used in the Porsche 718 mid-engine sports cars that won numerous races back in the 1950s and 1960s, among them being the legendary Targa Florio and Le Mans.
The centrepiece of the new model series is the newly developed four-cylinder flat engine with turbocharging - the first time since the late 1960s that Porsche is again implementing sports cars with this type of engine. The 718 Boxster S develops 257 kW (350 hp) from 2.5 litres of displacement. In the S-model, Porsche also uses a turbocharger with variable turbine geometry. In fact Porsche is now the only manufacturer to offer VTG technology in production cars with petrol-driven engines, both in the 911 Turbo and in the 718 Boxster S.
Turbocharging significantly boosts torque. The 2.5-litre engine of the 718 Boxster S attains 420 Newton metres over a speed range from 1,900 rpm to 4,500 rpm, which also leads to a faster sprint performance. The 718 Boxster S – with Porsche Doppelkupplungsgetriebe (PDK) and Sport Chrono Package – sprints from zero to 100 km/h in 4.2 seconds. The top speed is 285 km/h.
In its driving dynamics, the new roadster also follows in the tracks of the original 718. The car's completely retuned chassis enhances cornering performance. The electromechanical steering system is configured to be ten per cent more direct. This makes the 718 Boxster even more agile and easier to steer, both on circuit tracks and in everyday traffic, and provides passionate and sporty driving pleasure.
Porsche 919 Hybrid 2015
The WEC regulations lay down strict requirements relating to efficiency, safety and sustainability in motorsports. In short: vehicles that are designed for the future. These requirements have inspired Porsche's engineers to carry on what Porsche has been doing for over 60 years. Avoiding an either/or approach to isolated technologies, and instead examining every possible detail without losing sight of the overall picture.
In the LMP1 class, the principle of dominance through maximum performance will give way to the demand for efficiency. For the first time in the race’s history, all of the works teams in the top classification must compete with hybrid racing vehicles.
Porsche's choice of combustion engine was born out of an efficiency-optimized approach: a highly compact, turbocharged four-cylinder 2-liter engine with direct fuel injection. The combustion engine is supported by two energy recuperation systems. Years of experience in designing Sports Cars helped us to reduce the weight of individual components even further. The sports prototype is made mainly of carbon. In addition, the engine made of high-strength aluminum and the use of magnesium and various titanium alloys also helped to achieve the ideal system weight.
Porsche 911 GT1
The 911 GT1 was developed for works and customer appearances in GT races during the mid-1990s, making its racing debut in 1996. The GT1 was the first ever 911 to have a water-cooled mid-mounted engine, which as well as balanced axle load distribution also offered aerodynamic benefits. Behind a Joest Team TWR Porsche WSC 95, the new GT race car immediately achieved a double victory in the GT1 category at Le Mans in 1996, along with second and third place in the overall ranking.
In 1997, both 911 GT1s dropped out of Le Mans due to technical problems encountered just before the end of the race. A year later, a revised version of the 911 GT1 competed at Le Mans, which was the first time Porsche entered a sports car with a carbon fibre chassis. Thanks to its CFK monocoque, reworked front axle suspension and battery and generator weight savings, the 911 GT1 98 weighed around 50 kilograms less than its predecessor. The engine output was increased by a further 50 hp, thanks to its modified engine management system. Another new feature was the three-disc racing clutch made of carbon fibre.
As a fitting tribute to the 50th anniversary of the Porsche sports car brand, the 911 GT1 recorded a double victory for the Zuffenhausen-based manufacturer at the 24h of Le Mans in 1998.
Porsche 962c long tail / short tail
First developed in 1984 for use in the USA, from 1985 the Porsche 962 C continued the successful global motorsport story begun by its predecessor model, the 956, in 1982. Porsche undertook pioneering work in developing these race cars, adapting the aerodynamic ground-effect used in Formula 1 to the new race cars. Wing profiles in the sidepods and diffusers in the underbody produced a vacuum that 'sucked' the car to the track surface during driving, resulting in extreme cornering speeds. The 956 and 962 C had aluminium monocoques that were around 80% stiffer than the tubular space frame of their predecessors. As the rules limited fuel consumption, Porsche used ground-breaking injection and ignition systems. Some of the differences between the 962 C and the 956 were a longer wheelbase, narrower tyres and increased weight (minimum weight of 850 instead of 800 kilograms), along with further improved aerodynamics. Initially fitted with a 2.65-litre twin-turbo engine, the 962 C was first powered by a fully water-cooled three-litre twin-turbo engine producing up to 700 hp during practice at Le Mans in 1985. The 962 C won Le Mans in 1986, 1987, 1989 and 1994, following the 956's unbeaten run in the 24h race from 1982 to 1985. Porsche won five driver and three manufacturer's World Championship titles with these \"wing cars\" between 1982 and 1986.
Hans-Joachim Stuck, Derek Bell and Al Holbert won the 24h of Le Mans on 13 and 14 June 1987 in the 962 006. The following year, Mario, Michael and John Andretti used \"006\" as a practice car (T-Car) at Le Mans, after which it was acquired by the Porsche museum.