- Kart Racing Pro Beta 13 disponibile ?? VELOCIPEDE
Today, 10:47 AM
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- Milestone annuncia MotoGP 15 ?? VELOCIPEDE
Yesterday, 04:42 PM
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L'inarrestabile Piboso ha rilasciato la nuova versione aggiornata Beta 13 del suo apprezzatissimo Kart Racing Pro, il simulatore professionale dedicato al mondo del karting. La nuova release, oltre a vari bugfix, porta con sè anche alcune migliorie e novità, come ad esempio il nuovissimo telaio Lotus che vedete nel video qui sotto. Per il download della Beta 13 (che funziona anche da versione demo fino all'acquisto della licenza) correte a questo link della nostra area files.
fix: plugins wheel material
fix: dynamic track surface optimizations
fix: data mismatch info
fix: trainer suit
new: automatic ballast adjustment
new: replay laps list
new: helmet cameras
new: exhaust smoke
new: Lotus Racing Karts
Bike, rider, and team customisation. Enhanced career mode. New game mode. Legendary two-stroke bikes. The 2015 MotoGP™ Season. These are the ingredients that promise to revolutionise the game experience for all competitive motorcycling enthusiasts and MotoGP™ championship fans.
One of the standout features of this new chapter dedicated to the motorcycle world championship season - a defining characteristic of the 2015 edition of the official videogame of the MotoGP™ - is bike, rider, and team customisation, with more than 100 accessories available for purchase*. Bike: choose from more than 20 bike models across 3 classes, MotoGP™, Moto2™ and Moto3™, choose from 40 different liveries with official colour schemes, and consider offers from the main sponsors to accept their sponsorship during races. Rider: change the colour scheme of your leathers to match your bike, buy boots and gloves and choose your rider's face. Motorhome: transform your game experience with 3 different motorhomes (Basic, Mid-Range and Top-Range), so your avatar can live in a manner befitting to their level of stardom.
*The 3 motorhomes are available right away, and all of the 100+ accessories can be purchased with GP Credits, a virtual currency that can be earned in any race mode, online and offline.
The second highlight of the new title is the enhanced career mode, now fully integrated with the customisation features. Once you have created your rider (name, face and principal physical characteristics) you start out on the road to becoming world champion. You'll start racing as a Wild Card and subsequently you'll be able to negotiate your future career by choosing one of the official teams participating in the 2015 championship, or choosing sponsors to race with your own Private Team, taking to the track alongside the existing teams. Negotiations hinge on your performance during races, meaning your customisation options and resulting appearance are directly linked to your in-game objectives.
The third new component is the introduction of a new game-mode: Beat the Time. In this compelling new race players are assigned a specific bike on a specific circuit. Riders from the different classes featured in the game have set records on that circuit and on that bike. Your aim is to beat that record.
Other new features for MotoGP™15 include the introduction of the two-stroke bikes that made MotoGP™ history, all the teams, riders and bikes from the 2015 season, and Real Events from the 2014 season, for a complete experience that is unique in its genre.
MotoGP™15 is currently being developed at Milestone studios in Italy. It will be available in spring 2015 for PlayStation®4, PlayStation®3, Xbox One, Windows PC, Steam, Xbox 360.
Follow us on facebook http://www.facebook....otogpvideoga...the official Youtube channel http://www.youtube.c...otogpvideogame, follow the hashtag #motogpvideogame, or visit the site www.motogpvideogame.com.
Time to introduce another Super Silhouette car!
The strongest Skyline in History, to which the name GT-R was never given.
Nissan added the Skyline in 1982 in the "Fuji Super Silhouette Series".
The car, who later earned the nickname "Iron Mask" is based on a 2-door hardtop 2000 RS (R30) and equipped with a chassis developed by Nova Engineering, who designated portions of the body to be of pipe frame construction, added a massive front spoiler & rear wing, making it a car that was truly imposing in appearance.
The new model delivers enhancements and additions in over 20 areas including engine and transmission, aero dynamics, fuel tank, force feedback, suspension and most notably a brand new tyre physics model – creating a truly breathtaking and realistic representation of how these cars handle on the track.
The buzz and excitement that surrounds each GRAND PRIX™ is incredible, and we wanted to transfer that to F1 2015 with an all-new broadcast style presentation that’ll deliver that unmistakable race-day weekend atmosphere. You’ll be seeing all of this in the Championship Season mode, the brand new (and very challenging) Pro Season mode and of course Quick Race and Multiplayer too.
Using the voice recognition technology available for the Xbox One and PlayStation 4 consoles you’ll be able to interact with your race engineer like never before. Through in-game voice commands with Kinect for Xbox One and the PlayStation®Camera or compatible headsets for PlayStation 4 you can ask for race info, updates on the weather, tyre status, request tyres and even front wing changes… And that is just a few of the many options available.
We know a lot of our fans wanted to play F1 TM 2014 on Xbox One and PlayStation 4, so as well as being the official videogame of the 2015 FIA FORMULA ONE WORLD CHAMPIONSHIP we’re also including the cars, drivers and tracks from the 2014 season as bonus content. All built from the ground up with our updated handling and new game features.
Here’s what Game Director, Paul Jeal had to say about the game -
“F1 2015 marks an exciting new chapter for Codemasters and FORMULA ONE; it’s a shift in direction for the game series, on new formats and our brand new game engine, with the game set to be released earlier in the season, launching this June,”
The handling is a vast improvement from our previous games. In particular our new tyre model is a superb step forward towards realism, letting you explore where the limit is and allowing you to instantly feel much more connected with the car. You can now experience the changes in grip caused by temperature changes, wear, car set-up, debris and weather conditions.
Our improved vehicle dynamics much more accurately convey the difference in performance and the feel between mechanical and aerodynamic grip. The new Force Feedback system adds to the feeling of connection with the car and track surface. The more natural and realistic nature of the game physics also serves to ensure that the racing experience is more accessible, enjoyable and rewarding for players of all skill levels.”
With the second race of the 2015 FIA FORMULA ONE WORLD CHAMPIONSHIP this weekend in Malaysia, the team is busy modelling the new 2015 cars and drivers in readiness for the game’s summer launch. You can see a tease of our first signed off 2015 content in our debut screenshots, as well as an early glimpse of the Mexican circuit. In addition to the 2015 season, we are also delighted to be able to offer the 2014 season as a bonus selectable season. Even this far out from our games release they truly show the power of our new game engine.”
F1 2015 will be launching in June on Xbox One, PlayStation 4 and PC. To keep up to date with all the latest news on F1 2015 and this season’s championship you’ll find us on Twitter, Facebook, Instagram and Google+
Bandai Namco ha pubblicato un nuovo video per Project CARS, incentrato su alcuni dei tracciati che saranno presenti all'interno della simulazione automobilistica di Slightly Mad Studios. Si tratta di circa 30 ambientazioni diverse nel mondo, con ogni circuito caratterizzato anche da diverse varianti. Il video effettua una panoramica su Oscherslehen, Imola, Monza, Costa Azzurra, Watkins Glen, Brands Hatch e altri ancora, con ulteriori ambientazioni che verranno mostrate in seguito. Da non perdere poi anche questo video realizzato da DigiProst, che ci mostra il confronto fra il gioco e la realtà, con la Megane RS al Nordschleife,
Brendon Pywell, già creatore del noto Bob’s Track Builder, ha svelato il suo nuovo lavoro: il Race Track Builder è sempre un programma di editing per la realizzazione di circuiti, ma molto più potente e soprattutto semplice ed intuitivo da utilizzare. Provate a dare uno sguardo al trailer qui sotto per rendervene conto e visitate il sito ufficiale del progetto. Commenti e discussioni sul forum.
Il video che potete ammirare qui sotto, presentato da Tony Gardner in persona, ci mostra il lavoro fatto dal team di sviluppo di iRacing per modificare radicalmente il sito web e l'interfaccia del simulatore americano, che hanno subito entrambe un profondo restyling!