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iRacing: cambio pilota in video

Oct 18 2014 07:20 AM | VELOCIPEDE in Software

Il team di iRacing ci mostra in anteprima con il video che potete trovare qui sotto, il nuovo sistema di cambio pilota che sarà attivato con la nuova build del simulatore americano di prossimo arrivo. Ecco quindi il sistema di registrazione del pilota che permetterà poi in gara al vostro compagno di prendere il vostro posto in abitacolo.
In anticipation of the upcoming Team Racing feature, iRacing provides a more in-depth look at how to familiarize yourself with the new team registration system, and demonstrates how easy it is to driver swap!



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F1 2014 nei negozi da oggi

Oct 17 2014 08:15 PM | VELOCIPEDE in Software

F1 2014 è da oggi disponibile per l'acquisto nei negozi o via Steam, come ci ricorda la Codemasters in un comunicato stampa. Giocabile su PC, Xbox 360 e PlayStation 3, questo nuovo capitolo della serie propone un nuovo sistema di valutazione del pilota, con livelli di difficoltà prestabiliti, oltre a tutti i piloti, teams e circuiti della stagione attuale di Formula 1, con le relative regole. Questi elementi concorrerebbero a rendere F1 2014 "il titolo più accessibile della serie", stando alle dichiarazioni di Codemasters. Qui di seguito il trailer pubblicato per accompagnare il lancio del gioco.



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Assetto Corsa v1.0.3 e non solo...

Oct 17 2014 06:50 PM | VELOCIPEDE in Software

1.0.3 RC
- Triple screen rendering fixes
- Launcher default theme: server listing behavior change on server selection
- Launcher default theme: list now scrolls to selected server when server name clicked in detail panel
- updated Fmod 1.05.03 (some volume / fading sound issues may occur. Feedback is appreciated)
- fixed audio.ini missing opponents volume value
- fixed opponents volume and attenuation
- reworked distance attenuation management
- tweaked exterior reverb
- fixed wind volume curve
- fixed interior sounds spatial position (for surround configurations)
- fixed exterior sounds envelopment
- fixed surfaces sounds envelopment
- tweaked overall throttle crossfading
- fixed SLS idle sound and some crossfades
- overall volume balancing

1.0.2 RC
- Corrected KTM X BOW factory ABS setting to non enabled.
- Corrected fuel tank placement for Alfa Romeo Giulietta Q.V. 2013
- Corrected setup options for Alfa Romeo Giulietta Q.V. 2013
- Corrected Gearbox ratios for Alfa Romeo Giulietta Q.V. 2013
- Corrected flames position for Mercedes SLS AMG GT3

1.0.1 RC
- Fixed Oculus IPD reading


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Project CARS slitta a Marzo 2015

Oct 17 2014 01:00 PM | VELOCIPEDE in Software

"Il nostro obiettivo è sempre stato quello di assicurare un titolo eccezionale, in grado di soddisfare i desideri e i sogni di tutti i fan dei giochi di corse. Un gioco con feature e contenuti sostenuti dalla community che possa assicurare un vera e indimenticabile esperienza", ha dichiarato Ian Bell, Head of Studio di Slightly Mad Studios.
"Sebbene sia une decisione difficile da prendere, il cambiamento nella data di uscita permette al gioco la più grande possibilità di successo e visibilità e l'opportunità di pulire il gioco ancora di più, per raggiungere quegli standard che sia noi sia la nostra community vogliono. Siamo impazienti di mostrare a tutti quello a cui stiamo lavorando".


ENGLISH
Slightly Mad Studios and BANDAI NAMCO Games Europe S.A.S today announced they will be moving the release of Project CARS for the PlayStation 4, Xbox One and PC to March 20th 2015 in Europe and Australasia.
The move positions the title away from the competitive holiday scene dominated by household names while affording the team at Slightly Mad Studios additional time to extend and polish their ground-breaking and accomplished next-gen racing experience that’s been created alongside a community of over 85,000 racing fans and real-life professional drivers.
“Our goal has always been to deliver a landmark title that encompasses the wishes and desires of racing fans from all around the world; something with features and content powered by the community that provide a truly unforgettable and pioneering experience” said Ian Bell, Head of Studio at Slightly Mad Studios. “Whilst a tough decision to make, the change in release date allows the game the greatest chance of success and visibility, and the opportunity to polish the game even further to the high standards that both ourselves and our community demand and expect. We’re eager for you all to see what we’ve been working on in just a few months.”
Project CARS aims to deliver the most authentic, beautiful, intense, and technically-advanced racing game on the planet. Crowd-funded by a passionate community that has been involved in the development process from day-one to create their ultimate racing experience, Project CARS includes the largest track roster of any recent racing game, a huge variety of motorsports to play, a freeform and authentic career mode, world-class graphics and handling, dynamic time of day & weather, and a suite of community features and connectivity that leave the competition behind in the dust.


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R3E: la Mercedes DTM in video

Oct 17 2014 08:10 AM | VELOCIPEDE in Software

Il video che vedete qui sotto ci mostra un giro virtuale del tracciato di Hockenheim, con alla guida il pilota reale Robert Wickens, a bordo della Mercedes-Benz DTM targata RaceRoom Racing Experience dei Sector3.




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Il modello gomme di Project CARS

Oct 16 2014 09:50 AM | VELOCIPEDE in Software

Il team Slightly Mad Studios ci spiega, con un dettagliato post sul proprio blog, tutti i dettagli del modello dei pneumatici del suo prossimo Project CARS: il Seta Tire Model. Eccovene un estratto:

Seta Tire Model (STM) is a full dynamic tire simulation. Actually, it is three coupled simulations, one for the tire carcass, one for the tire tread and contact patch, and one for heat transfer simulation. It is also modular, where different carcass and tread simulations techniques can be used interchangeably. For example, off road racing may use a different tread simulation.

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F1 2014: intervista a Lee Mather

Oct 16 2014 07:40 AM | VELOCIPEDE in Software

La Codemasters ha pubblicato sul proprio blog ufficiale una interessante intervista fatta a Lee Mather, Senior Games Designer dell'imminente F1 2014. Eccovene un estratto:

This year we’ve seen teams manage their fuel a lot more conservatively this season – has this carried through into the game?
Fuel management has always played a part in our games, but more so than ever this year. There’s a definite sweet spot for driving efficiently whilst still extracting a good level of performance from the engine. Something which people aren’t necessarily aware of is that our extremely advanced fuel simulation model reacts correctly to lifting and coasting. Leaving the car in a higher gear when braking for a corner really helps you to save a significant amount of fuel, as does not hanging on to a gear for too long when accelerating.

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Assetto Corsa si confronta in video

Oct 16 2014 07:20 AM | digiprost in Software

Fra i tantissimi video pubblicati in queste ore dedicati alla nuova versione di Assetto Corsa, vi segnalo il confronto con Forza Motorsport 5 e quello realizzato da DigiProst, che vede protagonista anche Project CARS, con il circuito di Spa Francorchamps.




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Assetto Corsa v1.0 RC disponibile!

Oct 15 2014 04:25 PM | VELOCIPEDE in Software

1.0.0 RC
- Assetto Corsa is now feature complete
- General bugfixing and performance optimizations
- Visual damages enabled
- Aero damage implemented for all cars
- Engine damage implemented for all cars
- Suspension damage implemented for all cars
- Tyre Damage System
- Pit stop implemented for online races
- Multiplayer improvements
- New audio engine implemented
- New post processing effects enabled, heat shimmering, god rays etc
- New car : Alfa Romeo Giulietta Quadrifoglio Verde model 2013
- New car : Ferrari 458 GT2
- New car : Ferrari LaFerrari
- New car : Lotus 2 Eleven GT4
- New car : Lotus Evora GTE Carbon
- New car : Lotus Exige S
- New car : Lotus Exige V6 CUP
- New car : Mercedes AMG SLS GT3
- New car : Shelby Cobra 427SC
- New track : Silverstone National
- New track : Spa Francorchamps
- New track : Trento Bondone hillclimb
- Audio sample improvements and volume balancing
- Added track reverb zones
- Fixed Traction Control always engaged in particular conditions
- TC and ABS factory settings now work properly
- Tuned distance filter and attenuation for exterior sounds
- Balanced performances for GT2/GT3 cars
- Lotus 49, Lotus 98T, Ferrari 312T have lower default rev limiters. Can go over 100% but damage may occur on higher revs
- Improvements on digital instruments cockpits for various cars
- Added track sound reverb
- Added different sounds for car to car, car to objects and car to track collisions
- Improvements on automatic gearbox on various cars
- All the tracks have been improved and updated with collidable objects
- Overall interior samples volume correction and balance
- Overall exterior samples volume correction
- Tuned wind and tyre rolling volumes and curves
- Tuned kerb pitch and volume according with speed
- Tuned ambience(crowd) volume
- Tuned interior and exterior gearshift sounds
- Steer animations for Ferrari 458 S3
- Small fix on the front Pagani Zonda R tyres
- LOD4 implemented to increase framerate performances
- Drivetrain damage for cars with H shifter gearboxes.
- Traction control sound now works for all cars
- Showroom bugfixing and improvements
- Added tyre blankets under realism tab. The setting is global for all cars and pre heats tyres at 80 C
- Career now available
- New 3D driver models
- BMW Z4 GT3 aero balancing, rear wings stalls more on low values
- New TCP/UDP server
- All tyres have graining and blistering enabled
- All tyres have rim radius
- Fixed all F1 cameras for all vehicles
- Fixed all F6 cameras for all vehicles
- GUI improvements
- Driver animations improvements
- Replay now records the current leaderboard
- Oculus DK2 support
- Single player Qualify improved

Auto:
Abarth 500 EsseEsse
Abarth 500 EsseEsse S1 (upgrade*)
Alfa Romeo Giulietta Quadrifoglio Verde
BMW 1 Series M Coupè
BMW 1 Series M Coupè S3 (upgrade*)
BMW M3 E30 Sport Evolution
BMW M3 E30 Sport Evolution S1 (upgrade*)
BMW M3 E30 Sport Evolution Drift (upgrade*)
BMW M3 E30 Group A
BMW M3 E30 Group A 1992 version (upgrade*)
BMW M3 E92
BMW M3 E92 S1 (upgrade*)
BMW M3 E92 Drift (upgrade*)
BMW M3 E92 GT2
BMW Z4 E89 35is
BMW Z4 E89 35is S1 (upgrade*)
BMW Z4 E89 35is Drift (upgrade*)
BMW Z4 GT3
Classic Team Lotus Type 49
Classic Team Lotus Type 98T
Ferrari F1 312T
Ferrari 458 Italia
Ferrari 458 Italia S3 (upgrade*)
Ferrari 458 GT2
Ferrari 599XX Evo
Ferrari F40
Ferrari F40 S3 (upgrade*)
Ferrari LaFerrari
KTM X-BOW R
Lotus Elise SC
Lotus Elise SC S1 (upgrade*)
Lotus Elise SC S2 (upgrade*)
Lotus Evora GTC
Lotus Evora GTE
Lotus Evora GTE Carbon
Lotus Evora GX
Lotus Evora S
Lotus Evora S S2 (upgrade*)
Lotus Evora SR
Lotus Exige 240R
Lotus Exige 240R S3 (upgrade*)
Lotus Exige S
Lotus Exige S Roadster
Lotus Exige Scura
Lotus Exos 125
Lotus Exos 125 S1 (upgrade**)
McLaren MP4-12C
McLaren MP4-12C GT3
Mercedes AMG SLS
Mercedes AMG SLS GT3
Scuderia Glickenhaus P4/5 Competizione
Pagani Huayra
Pagani Zonda R
AC Shelby Cobra 427S/C
Tatuus Formula Abarth

* Upgrades are extra versions of a car with additional tuning like more power, better tyres, suspension, aerodynamics, depending on version and always based on real life tuning data

Circuiti:
Drag strip
Drift test circuit
Nurburgring GP
Nurburgring Sprint
Imola “Enzo & Dino Ferrari”
Magione
Autodromo di Monza
Monza historic 1966
Mugello
Silverstone
Silverstone International
Silverstone National
Spa Francorchamps
Trento Bondone hill climb
Vallelunga
Vallelunga Club

Questi invece i contenuti gratuiti che arriveranno dopo la release 1.0
Zandvoort
Ruf Yellowbird
Nissan GTR
Corvette stingray C7
Silverstone historical 60s
Monza 1962
Abarth 595ss vintage
Abarth 500 Assetto Corse (race car)
Toyota GT86
Alfa Romeo Mito Quadrifoglio Verde
Scuderia Glickenhaus P4/5
Audi R8 Plus (2014)
Audi S1 Quattro
Lotus Exige R-Cup
Scuderia Glickenhaus P4/5 Competizione 2012 Hybrid

Dream Pack DLC che saranno rilasciati in seguito
Nurburgring Nordschleife
Sauber Mercedes C9
Corvette C7R GTE
Nissan GTR GT3
Alfa Romeo 4C
Alfa Romeo GTA
Alfa Romeo 155 V6 TI
McLaren P1
McLaren F1 GTR
Ruf RT 35 S
Mercedes 190 E 2.6-16 Evolution 2

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Virtual Race Car Engineer: un aiuto per l'a...

Oct 14 2014 06:25 PM | VELOCIPEDE in Software

Report a handling impression of understeer or oversteer, and the recommendations address those conditions directly. Report no handling impression, and the program makes advice based on what the car is saying from its tire data. The algorithms were developed in collaboration with car chiefs and engineers of 20+ years practical experience, and take into account details as specific as underused or overused tires, suboptimal settings, the interaction of different chassis changes, front- or rear-wheel drive car, and even weather conditions.
Not only will you go faster in the garage and faster on the track now, but ultimately become a master of "Setup Fu".
With each run on the Virtual Race Car Engineer software you describe a condition specific to your own lap settings and results, and receive the recommendations and explanations to address those very experiences. Over time and use you will come to understand the subtle effects of chassis changes as they've related to your own needs and use, and with that knowledge become the master.
The Virtual Race Car Engineer includes numerous tools: Lap Wizard, Corner Wizard, Garage Manager.
Lap Wizard - Enter the car settings and results from a good test lap, report your handling impression, and the Lap Wizard recommends setup options and changes. Save your cars and tracks, setups and settings, test laps and results, to be recalled at any time. Reuse them as the basis for further test runs.
Corner Wizard - A "quick tip" tool for sussing out the possible setup changes to correct a variety of handling conditions on a given corner.
Garage Manager - Manage your saved cars, tracks and setups. Recall and reuse them as the basis for further testing runs. Reference them at any time, race days, track days.


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