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rFactor 2: ecco cosa arriverà...

Sep 20 2014 02:25 PM | VELOCIPEDE in Software

Con un lungo post sul suo blog, il team ISI ci aggiorna su cosa arriverà nel prossimo futuro per rFactor 2: come prima cosa il nuovo circuito storico di Tiger Moth Aerodrome, che possiamo apprezzare anche nel video qui sotto, quindi l'ovale di Mountain Peak, adatto alle stock car Gen6, che incorpora anche un tracciato stradale ed una pista karting, non mancano poi varie migliorie grafiche, che si possono notare dagli screens, sulle stock car, la pista di Jacksonville e Atlanta. ISI conferma poi l'arrivo della AC Cobra 27, Honda NSX e Chevrolet Corvette C6 !

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rFactor 2 Build 860 update 26

Sep 19 2014 06:35 PM | VELOCIPEDE in Software

We also introduced new terrain shaders with this build. These of course become immediately available to modders. You can find documentation in the Dev Corner. Modders: Don’t forget that each build also brings a brand-new SDK/Mod Mode! Download that also from the Dev Corner.
The new dedicated server we are producing will only reference the content being used in each single event. vMod creation will be automatic per-single event, and clients will be able to join if they have the content being used for that single event, not everything that is scheduled to be used in future events. This will effectively eliminate the issues joining servers in rF2 compared to rF1, while still keeping the mismatch and cheat protection, etc, new to rF2.
Note: If updating from a build older than 798, please either use auto update – or – freshly install. File structure changes introducing 64bit executables with B798, so an ‘install over top’ with the Lite installer will leave redundant files everywhere from a much older build!

Update 26 (Build 859-unstable, 860-release) Changelog Sep 12, 2014
=====================================================

FEATURES:
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- Dropped support for Windows XP and Windows Server 2003 to make exploitation of state of the art Windows APIs possible.
- Added slightly more informative (as in, the actual file names that fail to load) logging to commentary loading.
- Ride height measurement (for aerodynamics and telemetry output) is no longer affected by vertical offsets in the undertray feelers. This was done so that the physics is more consistent between the player vs. the AI. This slightly affects the physics for the Nissan 370Z and it is possible that it affects some 3rd-party cars. Also, we fixed the HDV parameter CorrectedInnerSuspHeightRear to work with rear axles, and eliminated the hacky AIEvenSuspension and AITorqueStab variables.

BUG FIXES / OPTIMIZATIONS:
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- Fixed crash on exit.
- Fixed TrackIR in 64-bit.
- Forcing playerfile variables to exist between their min and max upon load from file.
- Fixed bug with English version of the game to make degree signs for temperature (°) consistent through out.
- Fixed bug with RCD editing from UI in dev mode so we now create drivers (that exist in the veh file) that don’t exist in any RCD file.
- Reduced some violent collisions caused by tiny gaps in the wall.
- Prevent physics blow-ups caused by negative wheel inertias.
- Fixed possible crash at shutdown.

MULTIPLAYER:
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- New dedicated server UI added as an option in the advanced tab. It can be used to start quick pick up races based on settings made by the conventional dedicated server.

MODDING / PUBLIC DEV:
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- Modmode: Fixed pit location picking resetting the menu every time a location is recorded.
- Improved AIW editor waypoint by waypoint calculated speed matcher. It’s now less likely to get confused and auto advances the selected wp in the direction you are (or should be) working.

AI:
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- Added an “AI setup” button to the “car tuning” page so that one can set the upgrades the AI should use for a specific track.
- Can set AI setup (select the AI from the grid, then select the setup you want from the garage, and hit the set to AI button), and it takes next time the car enters the garage
- Made the AI speed reduction due to darkness start at 0.5 light instead of .99. Made player car under AI control operate at %100 speed instead of being based on original driver rcd stats
- AIs now turn off engine when heading back into garage.
- Fixed a bug where AI can forget how to stop on their pit spot.
- Changed “AI Setup” button so that user dictated setups can’t overwrite upgrade configurations dictated by component. Renamed it to “Force Setup”, because it’s not just AI that are forced to use this setup, but the player as well.


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iRacing: Nurburgring Nordschleife in arrivo

Sep 19 2014 04:00 PM | VELOCIPEDE in Software

Steve Myers, vice presidente di iRacing, ha annunciato l'arrivo per il 2015 del mitico tracciato del Nurburgring Nordschleife per il simulatore americano. Il Green Hell sarà realizzato come al solito in laser scan e sarà disponibile sia nella versione da 20 Km, ovvero il Nordschleife dove corre il VLN e la 24 Ore, che in quella moderna dove si disputa il GP di Formula 1.

iRacing announced today at the iRacing Nürburgring 1000 that it plans to add the Nürburgring's fabled Nordschleife and the modern Grand Prix Stecke (along with a combination track linking the two great circuits together) to the service. “iRacing’s partnership with the Nürburgring marries state-of-the-art motorsports simulation with what is widely regarded as the world’s greatest race circuit,” said Steve Myers, Executive Vice President and Executive Producer of iRacing.com. “We are honored and pleased to be able to make the Nordschleife and the Grand Prix Stecke available to our members who will be tremendously excited by this news.”
“We are delighted that iRacing is adding the Nordschleife and the Grand Prix Stecke to its catalogue of great race circuits,” said Dr. Karl-Josef Schmidt, General Manager, Nürburgring. “Thanks to iRacing, race fans and sim-racers all around the world who may not have the opportunity visit the Nürburgring in person will be able to accept the challenge of racing on these legendary circuits.” Laser-scanned versions of the 73 turn, 20.8 km (12.9 mile) Nordschleife and the 17 turn and the 5.15 km (3.2 mile) Grand Prix Stecke will each be released in 2015.

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Assetto Corsa: la Corvette C7R URD è ufficiale

Sep 19 2014 03:40 PM | VELOCIPEDE in Software

Il team UnitedRacingDesign ha pubblicato su Facebook alcune spettacolari immagini della nuova Corvette C7R 2014, che il modding team sta sviluppando come contenuto ufficiale di Assetto Corsa!
Corvette C7.R 2014 - Development diary by UnitedRacingDesign - Assetto Corsa officially licensed content - work in progress

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R3E: novità il 7 Ottobre

Sep 19 2014 03:25 PM | VELOCIPEDE in Software

Il team Sector3 (ex Simbin) annuncia tramite un video live streaming le prossime novità che arriveranno per RaceRoom Racing Experience: dal 7 ottobre sarà infatti disponibile una nuova patch gratuita, che introdurrà il pacchetto di vetture della stagione WTCC 2013, altre vetture singole, fra le quali una per le cronoscalate, la modalità "Test Drive", che permetterà di provare una vettura prima di comprarla ed altro ancora. E' stata inoltre pubblicata una prima immagine di una vettura misteriosa...

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F1 2014: Singapore in video

Sep 18 2014 07:30 PM | VELOCIPEDE in Software

A due giorni da un nuovo Gran Premio di Formula 1 non poteva ovviamente mancare il classico video hotlap realizzato dalla Codemasters con il suo prossimo F1 2014: ecco quindi il circuito spettacolare di Singapore.



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Sector 3 in live streaming alle 17

Sep 18 2014 02:47 PM | Uff in Software

Il neonato studio Sector 3 (nato dalle ceneri del team SimBin) terrà oggi alle 17 una nuova chat video con tutti gli appassionati che sono curiosi di scoprire qualcosa di più su cosa bolle nella pentola degli autori di RaceRoom Racing Experience.
Gli utenti potranno interagire con gli sviluppatori ponendo loro domande in tempo reale: sintonizzatevi a questo link tra poco più di un'ora per partecipare!

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F1 2014: intervista a Lee Mather

Sep 16 2014 11:55 AM | VELOCIPEDE in Software

Il portale della Red Bull ha avuto l'occasione di intervistare Lee Mather, senior games designer della Codemasters che si sta occupando del prossimo F1 2014. Nell'articolo che potete leggere a questo link, Lee spiega numerosi aspetti e scelte fatte per il nuovo titolo con licenza F1 della casa inglese. Commenti sul forum.

What can we expect to see in scenario mode? How has it been expanded exactly?
The further inclusion of Scenario Mode has allowed us to create even more exciting and challenging scenarios. The real strength of this feature is in allowing those who don’t have hours to dedicate to full race weekends, to still enjoy some of the key aspects of Formula 1 in more manageable bite-sized chunks. Players can experience all areas, such as tyre wear, temperature management, fuel concerns, changeable weather conditions and pit stops amongst other areas.


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AC: Vallelunga, weekend di lavoro

Sep 16 2014 07:50 AM | VELOCIPEDE in Software

Il team Kunos Simulazioni ha appena pubblicato su Facebook un interessante report riguardante il weekend appena trascorso: Casillo e soci hanno lavorato sul tracciato di Vallelunga in collaborazione con AUDI Sport Italia, per sviluppare al meglio la AUDI R8 LMS indirettamente confermata in arrivo ormai per Assetto Corsa!
Molto interessante poi l'articolo sul sito italiano di Softonic, a questo indirizzo, con una interessante intervista a Stefano Casillo, il "papà" programmatore della Kunos Simulazioni di Assetto Corsa.
We have had a great racing weekend at Vallelunga circuit: having our R&D Studio permanently inside a racing track we have the chance to cooperate constantly with motorsport. Last weekend we have received the new Fanatec CSW V2, featuring the amazing Porsche 918 wheel rim: we have had the chance to meet the team AUDI Sport Italia, all its personnel has been very kind and cooperative, despite of the pressure and the amount of tasks to complete during the whole race weekend. Some of the Audi guys have paid a visit at our office trying the latest additions to the development build, giving us their feedback, and it has been great to know that some of them already use Assetto Corsa: thanks to their support we'll be able to reproduce the amazing AUDI R8 LMS at our best. We wish also to thank the photographer Mauro Salucci for his great support, he's a talented photographer and he catched the spirit and atmosphere of this crazy weekend, as you can see in his exclusive gallery.

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