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Assetto Corsa: Nordschleife e Corvette in video

Mar 05 2015 10:35 AM | VELOCIPEDE in Software

E' spuntato su Youtube questa notte un primo video di anteprima utile ad ingannare l'attesa del rilascio del prossimo Dream Pack per Assetto Corsa: il trailer ci mostra il tracciato del Nordschleife e Nürburgring Grand Prix dall'abitacolo della nuova Corvette C7R GTE.



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Assetto Corsa Dream Pack 1: 11 Marzo

Mar 04 2015 04:45 PM | VELOCIPEDE in Software

From today and until March 11 release, the Dream Pack can be pre-ordered at this LINK for 9,99 Eur, saving 33% on full price, that has been set at 14,99 Eur.
Assetto Corsa 1.1 and the Dream Pack will be available since Wednesday March 11.

The DREAMPACK 1 features the legendary circuit of Nürburgring-Nordschleife in three configurations: Nordschleife, Endurance (Nordschleife+GP track), Touristenfahrten. The Touristenfahrten layout allows gamers to simulate a standard track day experience at Nürburgring, starting and completing the lap passing through the Park, reproduced in all its details. For this game mode we have developed a new feature, that records the laptime in "A to B" mode. The enthusiasts of the track days at the "Ring" will have the chance to live again their favourite driving experience for thousands of times.

Also, the DreamPack 1 includes ten new cars that will bring your AC experience to a new level. Our users didn't make our life easy when they voted for their favourites cars. Many of the new cars required the development of new features, physics models and great research. Our development team took the challenge and worked hard to deliver. From the rear live axle of the Alfa Romeo GTA or the 4 wheel drive system with 3 differentials of the Alfa Romeo 155 Ti V6, to the unbelievably high downforce and top speed of the Mercedes C9 and the extreme complexity of the McLaren P1 that incorporates both active aero and hybrid systems, we took no shortcuts and brought you all the necessary features needed to reproduce as realistically as possible the DreamPack1 cars, but at the same time also give modders the possibility to include all those features to their future creations. All the new features necessary for the DreamPack 1 will be also included in Assetto Corsa v1.1 available on Steam.

We have to admit that the production has taken more time than initially anticipated, however the further we gone into development, the more involved we felt with it. We believe that the Nordschleife is a unique track, and deserves to be reproduced at our very best, in order to convey its essence and beauty to our fans. The Dream Pack 1 represents the sum of our experience and skill and a new start, thanks to the improvements and new functionalities that Assetto Corsa 1.1 will feature.

We have had several meetings to discuss the pricing policy of the Dream Pack. The price we had in mind when we announced the Dream Pack two years ago was higher than the one we set now. The investment requested for this production, in terms of time, money and logistics, has been huge, even because the development has requested almost six additional months of work not initially scheduled. Our strong will to share our work with as much people as possible, has prevailed over commercial logic and with this aim we have decided to set the fairest price we are able to do. We are also pretty sure that you will appreciate the chance to get this package in pre-order, saving even more money.


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iRacing annuncia la McLaren MP4-30

Mar 02 2015 08:00 PM | VELOCIPEDE in Software

Il team di iRacing annuncia oggi la licenza ufficiale della nuova McLaren MP4-30, monoposto che disputerà il prossimo mondiale di Formula 1. La riproduzione virtuale del simulatore americano includerà ovviamente anche i dispositivi Kinetic Energy Recovery (KERS) e Drag Reduction System (DRS).

McLaren Racing and iRacing.com today announced plans to create a digital version of the 2015 McLaren Formula One car for iRacing’s popular online motorsports game. iRacing’s version of the McLaren-Honda MP4-30, featuring virtual Kinetic Energy Recovery and Drag Reduction System, will join the McLaren MP4-12C GT3 and more than 50 other virtual race cars available on iRacing by late summer.
“This is great news for iRacing and the more than 60,000 iRacers around the world,” said Steve Myers, Executive Vice President and Executive Producer at iRacing.com. “In addition to making current technology from one of Formula One’s most successful teams available to our members, this project strengthens our relationship with McLaren Racing which already includes the McLaren MP4-12C GT3 and McLaren Electronics’ Atlas Express data acquisition system.”
Myers and iRacing chief executive/chief technical officer Dave Kaemmer, recently visited McLaren Racing headquarters in England to meet with Jonathan Neale, Chief Operating Officer and Steve Houghton, Head of Vehicle Dynamics at McLaren Racing for an in-depth discussion of the technical aspects of building the MP4-30 to ensure the creation of an authentic version of the car.
“McLaren Racing is pleased to be working with iRacing in developing a digital version of the McLaren MP4-30,” said Neale. “This is the next logical step in what has proven to be a successful relationship between two leaders in the motorsports industry, and everyone at McLaren Racing is looking forward to seeing the McLaren MP4-30 on the virtual tracks of iRacing.”


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rFactor arriva su Steam!

Mar 02 2015 07:35 PM | VELOCIPEDE in Software

Il team ISI ha annunciato oggi l'arrivo sulla piattaforma digitale Steam del suo glorioso rFactor: fino al 9 marzo sarà possibile acquistarlo con lo sconto del 15%, al prezzo di 19,54€.

rFactor 1 is now available on Steam! It is currently on sale, 15% off the regular $24.99 price until March 9th. We've added achievements, fixed a few issues and got rid of the activations, etc, for those using Steam. Although users are still welcome to buy from ISI as well. It is completely cross-platform compatible with the non-Steam release. This has been a useful exercise in finding out what the options and limitations are with Steam. We can't yet be tied down to a definitive answer on whether rFactor 2 will find its way to Steam, but it looks quite likely at this time.

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iRacing: speciale Monza by ISR

Mar 01 2015 07:10 AM | VELOCIPEDE in Software

Dopo lo speciale firmato The SimPit, arriva oggi la prima parte di quello realizzato da Inside Simracing, sempre focalizzato sul nuovo circuito di Monza in arrivo per iRacing. In particolare il trailer ci mostra le prime cinque configurazioni della pista, sopraelevata compresa, permettendoci di scoprire per esempio che non avremo a disposizione una pista "storica", ma solo un tracciato con layout riadattatto al passato.



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iRacing: Monza in video by The SimPit

Feb 27 2015 09:10 PM | VELOCIPEDE in Software

Il trailer speciale che vedete qui sotto, realizzato da The SimPit, ci mostra la storia dell'autodromo di Monza e la sua realizzazione all'interno del simulatore iRacing, di imminente arrivo: in particolare l'azione sulla parabolica sopraelevata è davvero spettacolare!



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Live for Speed: patch 0.6G3

Feb 27 2015 08:35 PM | VELOCIPEDE in Software

WARNING : THIS IS A TEST
NOTE : THIS DOES NOT CONTAIN NEW TYRE PHYSICS OR ANY NEW CONTENT

Hello Racers, here is a new TEST PATCH : 0.6G3

Open configuration support has been improved as part of the new Westhill update we have been working on.
This test patch IS compatible with version 0.6G
This test patch CAN play replays from version 0.6G

You cannot upload hotlaps made with this test patch because it is only a test patch, not an official patch.
Please keep a backup of your LFS.exe from 0.6G so you can easily go back if there are any problems.

Changes from 0.6G2 to 0.6G3 :

Misc :
Regenerated lightmaps and visible object lists on most tracks
Added paths at Fern Bay to cover road near Club and mini oval

Fixes :
AI drivers hot wall entering pit lane at SO Classic / Town
Removed single-sided rectangle near the bridge at Fern Bay
Missing shadows on cars under bridges at Aston and Fern Bay
Shadows could appear on cars near path edges in open configs
Default lightmap sometimes used lighting from previous track
Removed message about 93 objects when loading Autocross track
Restored shadows mistakenly removed from South City buildings
Changing between reversed / forward configs - wrong lightmaps

Changes from 0.6G to 0.6G2 :
Open Configurations :
As part of the development for the Westhill track update that is still in development, the support for Open track configurations has been improved. When possible, LFS now uses a suitable path from one of the default configurations so these things work :
- Hidden object removal gives high frame rates
- Lighting system now works so that car looks correct in shadow
- Echo maps are used so the sound changes depending on location

The X (forward) and Y (reversed) open configuration selection buttons are now visible on the track selection screen.

Hidden object removal :
The visible objects are now detected using a much better method than in older versions. Visible object files for the existing tracks are provided in the patch. You should find there is now very little pop-up of objects, but still with a high frame rate.
The visible object lists for the TV cameras are now stored in a separate list per camera rather than being path based. So you should no longer see objects disappearing occasionally when using the replay / TV cameras.
Misc :
Collision detection improved near the ends of long objects

Translations :
Updated Italian, Lithuanian, Russian and Ukrainian translations
Updated Brazilian Portuguese version of docs\Commands.txt

INSTALLATION INSTRUCTIONS :
A FULL version of LFS 0.6G (or later) must already be installed

To install the PATCH using the SELF EXTRACTING ARCHIVE :
1) Move or save the patch into your main LFS folder
2) Double click the patch to extract it to that folder
3) When you see "Confirm File Replace" select "Yes to All"
4) Now you can start LFS in the normal way

NOTE : You can see if the patch is correctly installed when you run
the program (LFS.exe). At the bottom of the entry screen : 0.6G3

DOWNLOADS :
PATCH 0.6G TO 0.6G3 (SELF EXTRACTING ARCHIVE) (if you already have 0.6G) :
www.lfs.net/file_lfs.php?name=LFS_PATCH_6G_TO_6G3.exe (12.2 MB)

PATCH 0.6G TO 0.6G3 (ALTERNATIVE ZIP) (if you already have 0.6G) :
www.lfs.net/file_lfs.php?name=LFS_PATCH_6G_TO_6G3.zip (18.3 MB)

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iRacing: Monza in arrivo!

Feb 26 2015 08:50 PM | VELOCIPEDE in Software

Dopo oltre un anno, il team di iRacing annuncia finalmente col breve filmato che vedete qui sotto, il prossimo arrivo nel simulatore americano dell'Autodromo Nazionale di Monza, che sarà disponibile in ben 8 diverse configurazioni, compresa la mitica sopraelevata! Monza sarà disponibile per l'acquisto a partire dalla seconda settimana di Marzo.
We are finally unveiling our newest track: Autodromo Nazionale Monza! Built in 1922, it is the site of the Italian Grand Prix and will be featured in this year's World Championship Grand Prix series as well as our Road Warrior series! There will be 8 different configurations to choose from!



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Una Mini Clubman per Gran Turismo 6

Feb 26 2015 11:30 AM | VELOCIPEDE in Software

Ispirata dai leggendari successi sportivi ottenuti dalla casa, la squadra di progettazione MINI ha creato la MINI Clubman Vision Gran Turismo: l'essenza di una MINI pensata per gareggiare. Il motore da 395 PS (395 CV) accelera gli appena 1.050 kg della MINI Clubman Vision Gran Turismo da 0 a 100 km/h in soli 3,5 secondi. La trazione 4WD permanente e la trasmissione sequenziale a 6 marce, con cambio da gara, garantiscono una trasmissione della potenza sempre ottimale. Gli ammortizzatori, McPherson anteriori e HA3 posteriori, sono completamente regolabili e assicurano un'aderenza perfetta in ogni condizione. Questa Clubman può raggiungere una velocità massima pari a 290 km/h, a seconda dei rapporti impostati per il cambio (variabili a seconda del tracciato).

La sagoma inconfondibile della MINI Clubman Vision Gran Turismo rimane sempre bassa sulla strada, con le ruote posizionate all'esterno del corpo vettura, per rendere possibile una guidabilità da go-kart. Dei diffusori in carbonio regolabili, anteriori e posteriori, regolano il flusso dell'aria per raffreddare motore e freni, insieme a delle grandi aperture situate dietro i passaruota. Lo spoiler posteriore, diviso, e il sottoscocca interamente rivestito, migliorano ulteriormente l'aerodinamica.

Questa MINI utilizza caratteristiche di progettazione quali la griglia frontale esagonale piana, i fari ellittici con elementi adesivi da competizione e delle strisce di stampo rallistico sul cofano e sul tetto, a dimostrare la chiara ispirazione corsaiola della MINI Clubman Vision Gran Turismo. Un sistema di apertura rapido del cofano e del serbatoio, come pure il piccolo finestrino a scorrimento laterale, sono i tocchi finali per conferire alla MINI Clubman Vision Gran Turismo il suo aspetto classico.



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RaceRoom update con Sonoma

Feb 25 2015 08:10 PM | VELOCIPEDE in Software

Il team Sector3 ha rilasciato un nuovo update per il suo RaceRoom Racing Experience: oltre ad alcuni bugfix, è disponibile anche il nuovo tracciato americano di Sonoma. La pista californiana, nota anche col nome di Infineon Raceway, è disponibile nelle sue 4 diverse configurazioni, usate per le gare Indycar, Nascar e WTCC ed è possibile acquistarla per 499vRP, ovvero 5€.
And RaceRoom is back up. Unfortunately we are experiencing some issues with Multiplayer Servers so they will be down for few more hours Emoticon frown. Otherwise here's the update:
- Added Sonoma Raceway.
- Fixed Cut track penalty coming up after the rolling start in Leaderboard Challenge

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