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R3E: Circuit Paul Ricard in arrivo

Apr 23 2014 06:10 PM | VELOCIPEDE in Software

Con un nuovo post sul proprio blog ufficiale, il team Simbin ha annunciato lo sviluppo del tecnologico tracciato del Paul Ricard per il suo RaceRoom Racing Experience. Le prime immagini di anteprima della versione alpha mostrano già una qualità più che eccellente.

Before becoming a renowned modern test track in early 2000s, the Paul Ricard circuit already held a major role in international motorsport for more than 30 years, since its creation in 1969.
Built in an era where alcohol and tobacco branding in motorsports was prominent, the track is called by its creator’s name, Mr Paul Ricard, who was a rich industrial… and manufacturer of the famous “Ricard” pastis drink. Among many international events, the circuit hosted 14 Formula 1 Grand Prix, the most famous motorcycle endurance race in the world, the Bol D’or, from 1978 to 1999, and a bunch of European Sports Car championship, Super Touring, and famous GT races like the BPR....

Attached Image: RRRE-2014-04-16-18-46-53-73.jpg Attached Image: RRRE-2014-04-17-11-22-00-34.jpg Attached Image: RRRE-2014-04-17-11-24-55-03.jpg Attached Image: RRRE-2014-04-17-11-26-14-09.jpg Attached Image: RRRE-2014-04-17-11-27-21-84.jpg



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Project CARS: The Ultimate Driver Journey trailer

Apr 23 2014 03:05 PM | VELOCIPEDE in Software

Build 710 (23/04/14, Team Member+) - 266.4 MB
Next-Gen:
* Adds small render target with alpha for ghost rendering.
* PS4: Uses small RT with alpha for ghosts on PS4
* XB1: Ghosts tweaks, Respect dataSize set by the App layer when downloading ghosts rather than using local constant for the buffer size (cleanup), Set internal states correctly ghost upload/download is in progress (affects only some logging).
* Time Trial screen for consoles created
Audio:
* Mercedes A45 AMG: New incar and external engine sets, plus an AI version. Tweaks to tranny, gears, wobble & backfires, distant roll-offs and trajectory. New Turbo model and samples.
Effects:
* Vehicle water effect: Front/Rear wheel separated, improved velocity/frequency dependencies on speed, textures tweaks
Online/Leaderboards:
* Implemented workaround for issue where Steam would sometimes return leaderboard results before retrieving persona names of all entries. If that happens, request the names again and keep retrying for 2 seconds.
GUI:
* Previous loading spinner movie changed to a sync anim
Cameras:
* New real-world-style set for Belgian Forest Circuit, Fixer-upper first pass.
* New real-world-style set for Heusden, initial Fixer-upper.
Characters:
* Added triggers into animations
* Updated pitstop presets of the cars (still prototype)
Physics:
* Traction control slip
* Tires: Physical popping, but sound event not hooked up to it yet. FC r14 base, A, B, C, D, E, T, W, N tires. uprated brakes, chassis adjustments
* FC: Default setup changes, expanded CG range, RH range, and wing ranges. R14G tire enabled.
* Ariel Atoms: Set up gearbox shifting tolerances and damage, low-speec TC data, finished engine wear model
* Gumpert Apollo: Little handling revisions
AI/Pitstops:
* Fix Race start cars rushing into the center line right away
* Fixed cars from offroad driving
Vehicles:
* Ford Sierra RS500: Fixed Needles/gauges Cpit clipping on long tracks, further LOD optimalization and DAMAGE added
* Pagani Huayra: Fixed tyres AO. Fixed mirrored badges on wheels.
* LMP RWD P30: Wiper animation/rain setup done
Tracks:
* Loire: Added house wall txt for a74 market set, added containers txt for a73 market building, added txt for a73 market building
* Connecticut Hill & Short: Set the pit area up to support the 43 spot Nascar setup. Previously was 23 pit x 2 cars and now is 43 x 1 cars. TRDs updated to match. With no garage area, this is the best way to go.
* Eifelwald: Temporary removed bumps from Karusell as requested
* Cadwell: Tirewalls changes
* California Highway: Tweaked reflector overlay texture, dif, spec and blend
Known issues:
- Replays in MP: Not working as they should
- P2P Tracks: Don't press return to pitbox
- Race Weekend: Do not use in-race Setup Edit when using Automatic Gears (Keyboard/Gamepad)
- JIP: Stop&Go Penalty might be given during the JIP sessions
- Replays will only work with your first race. If you quit and start a new session, all participants will be stuck on the grid.
- Sierra RS500, has flickering in the gas tank mesh, only if you use Vehicle Detail: Ultra.

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iRacing in video confronto

Apr 23 2014 09:05 AM | VELOCIPEDE in Software

Dopo il rilascio dell'ultima Build Season 2 di iRacing, non si sono fatti attendere i video dedicati. Fra i tanti filmati, vi segnalo quello che potete ammirare anche qui sotto, che mostra il confronto diretto fra realtà e simulatore con la Lotus 49 impegnata sul nuovo Circuit of the Americas.



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iRacing: nuova Build Season 2

Apr 22 2014 06:05 PM | VELOCIPEDE in Software

Simulation:
User Interface
- Both the replay and driving screens now have user interfaces where elements can be moved around. Not all elements can be moved, but most can. Press alt-k to activate the UI edit mode, any object that can be moved will then be highlighted with a blue background. Simply use your mouse to drag the object around and then hit alt-k again to exit edit mode and permanently save the positions. Some elements are laid out relative to other elements, for example the delta time windows depend on the vertical location of the virtual mirror, so if you move the virtual mirror then the delta time bar will move as well. Just be sure to move the parent element first then the child, if you want to precisely place everything.
- By default you can only move elements that are currently visible on the display, but if you set app.ini [Graphics] forceVisibleWhenMove=1 then all movable elements will become visible when you enter the UI edit mode.
- If you are using a triple screen setup and you want to move the UI elements onto your side displays you can now turn off the code that restricts the UI to just the center monitor. In app.ini [Graphics] set DriveUIFullScreen=1 to allow the driving UI to span all three monitors and set SessionUIFullScreen=1 to allow the replay screen to span to all three monitors.
- The delta bar can now be hidden when using the ghost car or delta time feature, just set app.ini [SplitDeltas] deltaBarHideBar=1.
- You can now increase the level of transparency of the background of the UI in both the driving and replay screens. Set app.ini [graphics] SessionUITransparency=1.0 or DriveUITransparency=1.0 to a value less than 1.0 to increase the transparency of the replay and driving user interface and set it to a value greater than one to decrease the transparency so the UI is easier to view (in some limited cases).
- Fixed a bug with the delta time bar where the reported time could get cutoff if it jumped over 1 minute.

Camera
- We have added in support for editable driving cameras; think of it as having an adjustable seat position. You can now bring up the camera tool and edit the driving camera just like any other camera. You will be limited to the same range of motion that the TrackIR device is limited to (a couple inches in all directions). Note that this is not cumulative. Moving the camera up to the limit will stop TrackIR from being able to move up. The driving field of view and VanishY are not currently adjustable on a per car basis, instead they are still written out to the app.ini like always so that your FOV is shared between all cars.
- We have added in two new wheel cameras to complete the set, bringing the total number of editable on car cameras to nine.
- We have opened up the camera tool to support 179 deg FOV's, even if most cameras can't go past 160 without a triple monitor setup.
- There is a known bug where changing the FOV while driving and then editing the FOV from within the camera tool can cause the FOV set while driving to be lost, reverting back to the original FOV when the session was started.
- We have opened up TrackIR head motion a bit in order to improve compatibility with the Oculus Rift. Using the TrackIR with the original Rift is a nice experience, if you can get it to work. The trick is to start up a Rift demo before starting up the TrackIR software so that the TrackIR software does not attach to the Rift head tracking sensors. Once the TrackIR software is up and running you can launch iRacing at any time and everything will work until you restart the TrackIR software (until you reboot the computer).

Brass Monkey Support
- We are now utilizing the Brass Monkey engine http://playbrassmonkey.com/ to provide integration between your tablet or smart phone and iRacing. By downloading the Brass Monkey client from your app store you can now use your tablet or phone as a digital dash or even as a driving controller. Simply launch the Brass Monkey client on your phone, and click the iRacing link once the simulator is up and running. Tapping the steering wheel or HUD icon in the upper left will allow you to switch between displays. The app.ini key [Brass Monkey] BMAllowDrive=1 allows you to enable or shut off the driving controls.
1) Install Brass Monkey client on your phone or tablet.
2) Launch Brass Monkey client on your phone or tablet.
3) Start the iRacing simulator (not the website).
4) Click the iRacing link on the Brass Monkey client to connect.
5) Click the steering wheel or HUD icon in the upper right hand side to switch between a heads up display and driving controls.
6) If you can't make this work, double check that your phone is on the same wi-fi network as your computer.

Spotter
- Updated the TJ and Steve spotter pack with new samples.

Controls
- Turned down our rejection of noisy axis so that joysticks that only use a tiny fraction of their available range still work.
- Fixed a bug that caused the bump stops to be applied backwards when inverting the force feedback forces with an app.ini switch.
- Added in a new experimental 'friction' damper to the sim. This provides a small amount of resistance to wheel motion no matter how slow or fast you move the wheel, creating a sense of weight on your wheel. This works best on lower end wheels. To use this change app.ini [Force Feedback] steeringDampingMaxPercent=0.0 to a value between 0.05 and 0.30 depending on how much weight you want to add to the wheel. If this becomes unstable then adjust app.ini [Force Feedback] steeringDampingFactor=0.10 to a smaller value, but you should not need to adjust this at all.
- Make the traction control controls available for assignment.
- Added look up and look down controls.

Telemetry
- Write traction control state to telemetry as "dcTractionControlToggle". Note that this is the real in car traction control for cars that have it, and not the driving aid.
- We no longer expose the ghost car information to telemetry.
- In order to better support synchronizing disk based telemetry with live telemetry we have added the following features: A new broadcast commands to turn telemetry on/off and to start a new file so an external application can control the telemetry. A new telemetry status output "IsDiskLoggingEnabled" and "IsDiskLoggingActive" to indicate that telemetry is enabled and if a file is actively being written to disk, and a new session string parameter "TelemetryOptions:TelemetryDiskFile:" that provides the full path to the current telemetry file so you can locate and parse it in when it is finished being written. Using these, along with the session time parameter you should be able to easily merge both data sets together after the disk based telemetry gets written out.

Garage
- You can now switch from English to metric units inside the garage with a checkbox.

Race Control
- At tracks that have an extended start line (Suzuka, Spa, Bathurst) the leader of the second pacing line will no longer be restricted from passing the race leader until the end of the entire first lap. Now that restriction correctly only applies until passing the start line.

Shifting
- Fix problems where cars with a fully computer controlled gearbox get stuck in neutral if the clutch is disengaged while downshifting.

Cars:
Pit Crew
- Pit crew's helmets now get their color from the pit crewman's suit instead of from the driver's helmet.

Wheel Color
- You can now change the color of the wheels on the BMW Z4 GT3, Chevrolet Impala Class B, Chevrolet Impala-COT, Chevrolet National Impala, Chevrolet Silverado, Chevrolet SS-Gen6, Ford Fusion-Gen6, Ford Mustang Class B, McLaren MP4-12C GT3, Ruf RT 12R AWD, Ruf RT 12R C-Spec, Ruf RT 12R RWD, Ruf RT 12R Track Super Late Model, Toyota Camry-Gen6.

Toyota Camry
- Now available for purchase!

BMW Z4 GT
- Now available for purchase!
- Features:
· Wheels can be custom colored.
· 4-way adjustable shocks, low and high speed bump and rebound.
· Adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control.
· Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.

Cadillac CTS-V Racecar
- Added adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
- Now has ABS.

Chevrolet Corvette C6R
- Added adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
- Fixed caster to about 9.5 degrees.
- Re-measured the C6R front anti-roll bar thickness; it is softer now.
- Updated power steering setting
- Pit crew now references proper texture for helmets.

Chevrolet Impala Class B
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Tape is now adjustable in 1% increments.
- Increased strength of wheels so they don't damage so easily when brushing the wall.

Chevrolet Impala-COT
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Tape is now adjustable in 1% increments.
- Increased strength of wheels so they don't damage so easily when brushing the wall.

Chevrolet Monte Carlo SS
- Improvements made to reduce inside wheel pickup.
- Increased strength of wheels so they don't damage so easily when brushing the wall.

Chevrolet National Impala
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Increased strength of wheels so they don't damage so easily when brushing the wall.

Chevrolet Silverado
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Increased strength of wheels so they don't damage so easily when brushing the wall.

Chevrolet SS-Gen6
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Tape is now adjustable in 1% increments.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
- New spoiler added.
- Contingency decals updated to 2014 season.

Dallara IndyCar
- Slow down jack-drop to reduce chance of damaging car as it hits the ground.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.

Ford Fusion-Gen6
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Tape is now adjustable in 1% increments.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
- New spoiler added.
- Contingency decals updated to 2014 season.

Ford GT
- Added adjustable traction control. Traction control can also be turned on or off via the new traction control toggle control.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.

Ford Mustang Class B
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Tape is now adjustable in 1% increments.
- Increased strength of wheels so they don't damage so easily when brushing the wall.

HPD ARX-01c
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Added adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control.
- Slow down jack-drop to reduce chance of damaging car as it hits the ground.

Lotus 79
- Slow down jack-drop to reduce chance of damaging car as it hits the ground.

McLaren MP4-12C GT3
- Wheels can be custom colored.
- Added adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control.
- Updated engine sounds with new distant external sounds.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
- Now has 4-way adjustable shocks, low and high speed bump and rebound.
- Re-measured the anti-roll bars; they are softer now.
- Generally improved the car's handling over bumps and curbs.

Radical SR8
- Added dive planes for more front downforce.
- Updated the differential, only the preload is adjustable.

Riley MkXX Daytona Prototype
- Overhauled the car physics.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Updated the differential; only the preload is adjustable.
- Updated garage layout.

Ruf RT 12R AWD
- Wheels can be custom colored.
- More aero stability for very high speed corners.

Ruf RT 12R C-Spec
- Wheels can be custom colored.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
- Updated brake system to use pressure-based bias.

Ruf RT 12R RWD
- Wheels can be custom colored.
- More aero stability for very high speed corners.

Ruf RT 12R Track
- Wheels can be custom colored.
- Added adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
- Updated brake system to use pressure-based bias.
- Increased low end torque.

Star Mazda
- Overhauled the car physics.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Updated suspension geometry.
- Updated engine.
- Updated gear ratios.
- Updated brake system to use pressure-based bias.
- Now has 4-way adjustable shocks, low and high speed bump and rebound.
- Slow down jack-drop to reduce chance of damaging car as it hits the ground.

Street Stock
- Increased strength of wheels so they don't damage so easily when brushing the wall.

Super Late Model
- Improvements made to reduce inside wheel pickup.
- Increased strength of wheels so they don't damage so easily when brushing the wall.

VW Jetta TDI Cup
- Fuel is now adjustable.

Williams-Toyota FW31
- Has an updated layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
- fix ranges on differential settings so that 1-20 shows up in sim.
- Updated damper curves.
- Heaving spring preload limit increased from 3.5mm to 5mm.
- Slow down jack-drop to reduce chance of damaging car as it hits the ground.

Tracks:
Animation
- Animated trackside characters added to spectator areas at Circuit of the Americas and Lucas Oil Raceway. These characters will appear if shaders are enabled, Crowds are set to low or higher, Grandstands are set to low or higher, and Object Detail is set to high.

Circuit of the Americas
- Now available for purchase!

Lucas Oil Raceway
- Now available for purchase!

Auto Club Speedway
- Scoring issue fixed at the Competition configuration.

Circuit de Spa-Francorchamps
- The GP Pits configuration mistakenly had a different 1x configuration than the other configurations. It is now the same as the other two.
- A wall has been constructed joining the upper and lower pits when running the Endurance configuration.

Long Beach Street Circuit
- Brake markers added.

Mount Panorama Circuit
- Brake markers added.
- Several surface issues fixed.

New Hampshire Motor Speedway
- Fixed an issue where a car would visually sink into the surface in Turn 2 and Turns 3 and 4.

Okayama International Circuit
- 0x issue fixed in the area where the configurations join.

Phillip Island
- Moved pit road exit to the nearer exit. No longer uses the narrow exit road.

Road America
- Extended the yellow pit exit line.


Watkins Glen International
- Edited grass normal map textures to remove noise and make them more like our other tracks.


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GRID Autosport by Codemasters

Apr 22 2014 12:35 PM | VELOCIPEDE in Software

E' stato rivelato oggi il nuovo racing game targato Codemasters, ossia GRID: Autosport, previsto per PC, PS3 e Xbox 360 il 27 di giugno. Il nuovo GRID Autosport vanterà contenuti di alto livello, una miriade di nuove competizioni, inediti tracciati, tantissime vetture, una modalità Carriera ancor più interessante del precedente capitolo e un multiplayer ancor più ricco con la possibilità di creare Club e partecipare a tornei di varia caratura. In attesa di saperne di più, gustiamoci il nuovo trailer di presentazione.



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rFactor 2: Quad e circuito by ISI

Apr 20 2014 06:40 PM | VELOCIPEDE in Software

Decisamente a sorpresa, il team ISI augura Buona Pasqua a tutti i piloti virtuali di rFactor 2 in un modo decisamente originale: sono infatti disponibili un nuovissimo Quad con relativo tracciato tipicamente desertico: Lost Valley! Apriamo un bell'uovo di cioccolata ed andiamo a divertirci...
As we’ve had many requests for dirt vehicles and in particular help with dirt type tires by modders / mod teams. The ISI content team decided to have a little fun and experiment with what’s possible within the current tech. While rFactor 2 doesn’t have full support for loose dirt / soft terrain modelling at present, rF2 is more or less capable of what rF1 was, and provides somewhat reasonable correlation. The results of this experiment is yours to download and we hope you can see the entertainment value that these vehicles bring.

Attached Image: quad1.jpg Attached Image: lostvalley.jpg Attached Image: quad01.jpg Attached Image: quad2.jpg



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rFactor 2 in video al Nordschleife

Apr 20 2014 08:15 AM | VELOCIPEDE in Software

Fra i tanti video dedicati al rFactor 2 degli ISI, sicuramente da non perdere è quello che vi proponiamo qui sotto, che ci mostra il confronto diretto fra la realtà ed il simulatore con la Porsche 997 GT3 del team United Racing Design impegnata sul tracciato del Nurburgring Nordschleife.



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Game Stock Car Extreme in screens

Apr 18 2014 03:55 PM | VELOCIPEDE in Software

Il "nuovo" Game Stock Car Extreme si è rivelato subito un successo e gli appassionati non vedono già l'ora di calarsi negli abitacoli delle nuove vetture gratuite che saranno rilasciate dal team Reiza. Nell'attesa, il team brasiliano ci mostra oggi alcuni nuovi screens di anteprima delle Mini Challenge e soprattutto della Formula Extreme e della Formula Vee Brazil. La prima è in pratica una modernissima monoposto di Formula 1, mentre la seconda ricorda la gloriosa Formula Junior Monza.

Attached Image: Formula-Extreme.jpg Attached Image: Formula-Vee-1.jpg Attached Image: Mini-Challenge-2.jpg



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GRID 3 in arrivo ?

Apr 17 2014 04:45 PM | VELOCIPEDE in Software

Il misterioso video che potete ammirare qui sotto, dal titolo "Racing is coming", ci segnala per il prossimo 22 Aprile il nuovo annuncio della Codemasters che, a quanto sembra dallo stile grafico, dovrebbe finalmente svelare al mondo il nuovo GRID 3...



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Anche BMW in World of Speed

Apr 17 2014 04:25 PM | VELOCIPEDE in Software

Il team Slightly Mad Studios annuncia oggi una nuova licenza acquisita per il suo prossimo World of Speed: si tratta del marchio tedesco BMW, che si presenta da subito con una fiammante BMW i135 !
Today we are very excited to welcome BMW to World of Speed! BMW has a rich racing history dating all the way back to the golden age of racing and beyond. The first BMW that we are revealing to the community is the BMW i135. This sporty compact is an all-round solid vehicle good for racing on any track in World of Speed.


Posted Image Posted Image



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