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rFactor 2: Nordschleife Tourist v1.80

Sep 05 2014 02:25 PM | VELOCIPEDE in Addons

Version 1.80 05/09/14
DJC change log v1.70 to v1.80
- Re-done AI pit paths in pit area and paddock. Had found a bug where groups of cars could not stop in time to enter Pit entrance. This was because the way-path that leads from the main path was just not long enough on the original.
- Staggered the pit boxes 1,11,2,12,3,13....,etc, instead of 1,2,3,4,5,6....... Should reduce the chance of someone pitting right in front of, or behind, you. PIC HERE
- Fixed collision of pit guard rail where it only worked in one direction . Before you would get sucked out if you were to touch it.
- Cleaned up the texture of the ticket house in Photoshop best I could do.
- Recoloured the gate ticket machines to match the colour of the new real life ones.
- At the ticket machine, left hand lane, replaced missing brick kerb, was just a long hole before.
- Lowered the white lines marking the lanes by a few cm's. They were floating to high above the road, I guess that would look bad in 3D.
- Extended pit exit.
- Installed some much needed working pit exit lights.
- Made brand new pit exit chain railings and posts, all to match nearer real life ones.
- Re-Modelled cones and added them to pit exit. They glow in the dark too.
- With the exception of the cones just before the chain railings, made them all moveable. Before they were glued like concrete.
- Cleaned up the edges of the paddock signs. Before all the edges were all jagged like staircase, now they nice and smooth. Also, removed the flicker from them where the pole would flicker in and out of them from a distance.
- Built near pit exit a glow in the dark info track warning screen just like the real Nords one.
- Planted billboard trees around the paddock area (High and Max track detail).
- Changed colour of 3d grass in the grass patches round the paddock. Made the dirt and grass level with top of kerbs. Dirt blended the edges. Filled in all the cracks. See Pic Here.
- Remodelled the roof of the booking office to make it look less like a paper umbrella. Made the walls have glass ready for a new texture by Tosch. Planted some shrubs next to this building too. Added billboard to the red devil restroom. See Pic here.
- Made changes to mesh of the red devil restroom to make the textures less wonky and more straight. Raised the whole building out of the ground by 25cms.
- Removed stone kerbs at Hocheichen, Quiddelbacher Hohe, Flugplatz, Wehrseifen and Breidscheid. Stretched grass over the holes, blended the edges with dirt where needed. See Pic
- Adjusted the the colour of the Bilstein logo at the bridge.
- Fixed a lot more crowd lines and tents that I found floating or underground.
- Fixed a length of bushes that flickered just passed the old pits along the left in Hatzenbach area. Just too many billboard objects sharing the same space.
- I made a hill of trees near the GP Circuit higher by 20metres that you can see from one road at Hatzenbach.
- Fixed the missing left side of the old pit building. It's not viewable from in car but was an eye sore when watching from the new TV cams. See Pic here
- Fixed a lot of road signs where their poles were not viewable from the rear side. Looked odd when watching from TV cams where you would see floating signs without poles.
- Changed material settings on many objects to make them flicker or flash less.
- Made all the camp-site fires glow better in dark.
- Gave 73 track marshals a flag to hold. Green, Yellow & Blue etc. (qualify and race only). HUD flags should now work too.
- For race only, I blocked the right hand lane at pit exit. Bug was reported that you could gain a lap on everyone else if you started from pitlane and by going through this lane. See pic

Performance changes:-
- More LOD changes in order to both improve FPS and reduce pop up's where needed
- Removed many disused files lurking within all the Mas files. Totally unused. Files going back from the very first versions, files like tree walls, guard rail maps, tree maps, many unused normal maps, old set of Tattoo files. This all, totalling over 690 files, knocking 207meg off the download size. (I've backed them all up incase I ever need to use any of them)
- Removed unnecessary collision from track side objects that don't need collision detention. Objects outside the crash barriers that you would never touch. Weather this improves performance no idea, but no harm done doing it.

GP circuit integration:-
Unfortunately nothing has been done in this area. It's just as Pleclair left it. But a nice little Easter egg, what I have done is allow you access to the circuit if you drive through this crash barrier, see Pic here .
Don't expect anything like real road, smoothed road meshes, AI paths etc. Do expect missing buildings, holes, floating people, flying trees and a bumpy ride :p:D. Better than nothing :D. I added some cones and crash barrier at end of the circuit to guide you back on to the main Nords track.

TOSCH change log v1.70 to v1.80
- New cams. One cam group by "boblevieux (cam group 2). Moving cams in group3.
- Modified TDF file (should be less bumpy in some parts, thx for the feedback to all testers)
- Extensive AIW changes, corridor adjustments
- Lots of new and modified textures
- New HDR profiles (cockpit view improved)
- New real road presets
- New loading screens and Icons
- Added more shadows

HDR Profiles
Tosch has provided some HDR profiles. After choosing which one you want, due to a small bug with rF2, you must exit the track then reload the track again. That should load the profile correctly. If you don't the graphics appear darker than they should be. You should only need to do this once, unless you need to change profile again.

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GP Bikes: ecco la Ducati GP10

Aug 22 2014 07:05 AM | VELOCIPEDE in Addons

Da non perdere, per tutti i centauri appassionati dell'ottimo GP Bikes targato Piboso, la nuovissima Ducati GP10 realizzata dai ragazzi di GP Bikes Italia!

Attached Image: 11265_323505791149948_2055441123271104977_n.jpg Attached Image: 10561618_323505831149944_1954459702806426975_n.jpg

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rFactor 2: ISI aggiorna le sue GT !

Aug 16 2014 09:25 AM | VELOCIPEDE in Addons

Nissan GT-R GT1 v 1.47
- Chassis flex implemented and new steering parameters.
- CG increased.
- Downforce reduction and slightly less yaw stable.
- Slightly less downforce sensitive in slip-stream.
- Updated to use new tyre mass method and slightly more accurate unsprung masses used.
- Some tyre tweaks, mostly, but not limited to wear, load sensitivity as well as grip correction for wet conditions.
- Automatic shift aid works a little better (less reluctantly).
- You now also have to blip on down-shifts as per the real car.
- Minor AI tweaks.
- Additional radiator setting to prevent overheating in high ambient temperatures.
- ‘Central’ TVCockpit / bonnet camera.
- Tweaked headlight parameters should improve night racing.
- Now using newer sound attenuation parameters.
- LOD distance tweaks
- Updated to latest shader settings
- New driver helmet
- Additional teams / liveries added
- Rim Blur added.
- *There are additional minor undocumented changes.

Nissan 370z GT4 v 1.47
- 2 versions now available, European and Dutch, which more closely match rules from specific series.
- Chassis flex implemented and new steering system.
- Suspension and steering geometry revisions, that more closely resembles the real car (steering has an increase in ackermann).
- Caster range reduced.
- Slightly stronger suspension.
- CG increased, further forward and more laterally offset.
- Slight downforce reduction.
- Slightly less downforce sensitive in slip-stream.
- Minor setup tweaks.
- Gear ratios replaced.
- Brake system completely recalculated.
- Updated to use new tyre mass method and slightly more accurate unsprung masses used.
- Some tyre tweaks, mostly, but not limited to wear, load sensitivity as well as grip correction for wet conditions.
- Minor AI tweaks.
- ‘Central’ TVCockpit / bonnet camera.
- Tweaked headlight parameters should improve night racing.
- Now using newer sound attenuation parameters.
- Updated to latest shader settings
- New driver helmet
- Rim blur added.
- New team liveries added.
- Fixed reversed / mirrored logo on the side.
- Fixed wheel shadow height.
- *As usual there are some small additional undocumented changes.
- **Previous setups will likely be obsolete, but the car should no longer have major revisions in the future as data is more complete.

Chevrolet Camaro GT3 v 1.49
- CG raised
- Minor setup tweak
- Updated to use new tyre mass method and slightly more accurate unsprung masses used.
- Some tyre tweaks, mostly, but not limited to wear, load sensitivity as well as grip correction for wet conditions.
- Slight downforce reduction and drag increased.
- Minor AI tweaks.
- Small engine torque correction.
- Slight increase in shift duration, ignition cuts more correctly on upshifts also.
- Slight damage tweak (suspension a tiny bit stronger).
- Wheel / brake shadowing issue resolved
- Updated to latest shader settings
- New driver helmet

Chevrolet Corvette C6.R GT2 v 1.49
- Weight distribution adjusted.
- Force upshift ignition cut.
- More accurate steering range and lock including new variable steering ratio system.
- Updated to use new tyre mass method and slightly more accurate unsprung masses used.
- Slight geometry tweak.
- Some tyre tweaks, mostly, but not limited to wear, load sensitivity as well as grip correction for wet conditions.
- 2009 & 2010 spec engines available.
- Reduction in overall downforce level and slight increase in yaw sensitivity.
- Small AI tweaks.
- Slight damage tweak.
- Updated shader settings
- Fixed the rear diffuser shape
- Now using latest driver helmet
- Rim blur was added
- *There are additional small undocumented fixes not noted in logs.

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AC: the BOX 2, soluzioni per l'assetto

Jul 30 2014 09:30 AM | BoNI in Addons

Grazie all'esperienza maturata con il precedente MDCBox per netKar Pro, il team Mai Dire Camber torna alla ribalta con un nuovo ed analogo progetto in fase di sviluppo per Assetto Corsa: the BOX 2 è però qualcosa di completamente nuovo e più ampio, che comprenderà molte più funzionalità del vecchio setup comparer. La versione "base" di the BOX 2 sarà composta più o meno così:
- setup editor e setup comparer suddiviso in categorie esattamente come sono ingame. in questo modo è possibile comparare i valori di uno stesso "tab" a colpo d'occhio e senza continuare a switchare da una pagina all'altra, e da un setup all'altro per confrontare due setup.
- teoria veloce delle varie voci del setup, spesso presa direttamente ingame dalle varie voci del setup
- track engineer: aiuto alla sistemazione del setup ideale. lui ti fa domande mirate sul comportamento dell'auto e in base alla risposta che gli dai ti dice dove e come intervenire.
- setup FAQ: domande e risposte già pronte da leggere che riguardano le problematiche più comuni relative ai problemi di assetto

Attached Image: Senza_nom.jpg

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Prima app di "Gran Turismo" disponibile

Jul 30 2014 09:25 AM | VELOCIPEDE in Addons

La prima app ufficiale di Gran Turismo è disponibile sull'App Store. Questa app contiene il libretto "Beyond The Apex", disponibile solamente con l'edizione limitata di Gran Turismo 6 venduta in Giappone e in Asia, insieme a un nuovo database interattivo delle vetture. L'app non contiene soltanto informazioni relative all'azione di gioco, ma anche una descrizione dettagliata dei meccanismi che consentono di dare vita alle vetture e molte altre informazioni relative alle auto. Nessun vero appassionato di automobilismo potrà farne a meno. L'app sarà disponibile sull'App Store di determinati paesi a partire dalle ore 00:00 del 30 luglio 2014 (ora locale). Per ulteriori dettagli, visita la pagina dedicata.

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AC: Skins and Setups Manager

Jul 15 2014 11:20 AM | VELOCIPEDE in Addons

  • English
  • Finnish
  • French
  • German
  • Italian
  • Polish
  • Portuguese

    The application is portable so no installation is needed.
With this application you can:
  • manage skins (download new ones, install from archives, delete, rename, launch showroom)
  • manage setups (edit and compare them)
  • manage tracks
It has been tested on Windows 7 64 bit with administrator account and it is designed to work with default or custom paths of "Early Access" and "Steam".
The application also works on windows 8.1.

The first time you start the application, it will check for:
· acs.exe
· Assetto Corsa folder (where AC saves replays, setups, etc.)

If you are not using default paths but custom ones then a window will appear and you have to set both paths (even if you use for example only a custom path for installation files). This is necessary why once SM.ini is created, application will read paths from that file. I hope I wasclear.

Example of default paths
C:\Program Files (x86)\Steam\SteamApps\common\assettocorsa
C:\Users\YourName\Documents\Assetto Corsa

If you are using default paths then you have to do nothing, just use application.

Skins Manager Tab

Exploring skins
As you start application you’ll see all available cars under “car list” column.
If you click on a car you’ll see all skins related under “skin list” column. If you click on a skin a preview will be displayed.
If you double click on a car name it will be opened relative folder. The same happens for skin names.

Install a new skin
1. Select a car under “car list” column.
2. Click on Add new skin in the action bar
3. Select compressed archive (only .rar, .7z and .zip) and the application will extract all files to right path.

Delete a skin
1. Select a car under “car list” column.
2. Select a skin under “skin list” column.
3. Click on Delete in the action bar.

You can also delete multiple skins: just hold CTRL and select skins with mouse then click on Delete.

Rename folder of a skin
1. Select a car under “car list” column.
2. Select a skin under “skin list” column.
3. Click on Rename in the action bar.
4. Cursor will blink. Write the new name and press Enter on your keyboard.

Launch showroom
1. Select a car under “car list” column.
2. Select a skin under “skin list” column.
3. Click on Launch Showroom in the action bar.

Download new skins Tab
1. Select a brand.
2. Select a skin from the table.
3. Click on Download button to download selected skin. By default file is saved in SKINS folder. You can choose a different folder clicking on Settings (menu bar).

Preview images are saved to C:\Users\YourName\AppData\Local\Temp\SM_preview so no need to download them every time. If you want to delete cached files click on Settings and select Off under Cache voice.

How filter works
If you want to look at skins of a particular releaser just click on a cell inside ARTIST column. The name of the artist is automatically written to the white box next to "Apply" button. Click on "Apply" and will be shown all the skins by that artist.
If you want to see again all the skins of the selected brand delete the name of the artist and click on the "Apply" button.
The same is valid for release date.
As regards filtering by skin name at the moment you have to write the exact name of the skin since the component does not allow to search sub strings.

Car Setups Tab

Add new setup
1. Select a car in the first box.
2. Select a track in second box.
3. Click on Add new setup in the action bar, finally select the file with ini extension.

Delete a setup
1. Select a car in the first box.
2. Select a track in second box. A list of all available setups will be displayed in the last box on the right.
3. Tick the setup then right click on setup name and select Delete. You can delete multiple setups.

Duplicate a setup
1. Select a car in the first box.
2. Select a track in second box. A list of all available setups will be displayed in the last box on the right.
3. Select the setup then click on Delete (no need to tick it).

When there is some value out the ranges the application saves a file named Log.txt so you can check the error. Setups ranges are collected manually since values are stored in data.acd which is encrypted. If you find any error or missing setup please report.
I suggest to run application as administrator.

If you have any problem please attach a screenshot and provide url of the forum post where you downloaded the skin.
If you’d like to use application in your own language please contact me and I’ll send strings to be translated.

Tracks Tab

Known issues
No progressbar for .7zip an .rar archives.
Error loading png images.
When you restore the application from taskbar, columns of the grid do not fit to content.
Some antivirus detect the application as a virus so you should add to exclusions.

Changelog beta - 15/07/2014
ui_car.json editor (Skins manager tab)
new database type
display archive size to download
display number of skins in a folder (Skins manager tab)
tracks manager
fix for application freeze during download
can filter skins by brand, artist and release date - 21/02/2014
updated Portuguese translation - 20/02/2014
updated French translation - 17/02/2014
can save language choice
added missing setting in bmw_m3_e30 setup ranges

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Assetto Corsa: Nordschleife v1.0

Jul 11 2014 06:15 AM | VELOCIPEDE in Addons

Ormai sono ogni giorno di più i mods e gli addons di qualità per Assetto Corsa: da non perdere certamente questa mattina è la nuova versione aggiornata 1.0 della pista del Nurburgring Nordschleife convertita da Snoopy, decisamente ottima per aspettare la versione ufficiale del tracciato in laser scan che sarà creata dalla Kunos Simulazioni. Se siete alla ricerca di vetture o circuiti extra per il sim di Casillo, potete fare riferimento al comodo topic riepilogativo !

Nordschleife v1.0
- Better performance
- mesh and textures fixes
- you can turn off details via the world detail option
- A.I. file included
- no cams file yet

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iRacing Setup Sync: scambiamoci gli assetti!

Jul 03 2014 03:30 PM | VELOCIPEDE in Addons

iRacing member Nick Thissen introduces the first official version of “iRacing Setup Sync (iRSS)” This is an application dedicated to iRacing setup sharing and downloading.
iRacing Setup Sync (or iRSS for short) is a Windows application that attempts to automate most of the tedious work around storing and managing your setups. It operates on a large database of setups, which is synced to most of the popular Setup Shops on the forum and therefore always contains the latest setups, even those shared on the forums. It allows you to browse setups by car, track or team and automates downloading the setups into the correct folder, and it can even automatically download setups for the car / track you are driving right now!
iRacing members can follow the development of Sync Setup or provide feedback to Nick at the iRacing forum thread.

Download -> http://iracingsetups...c_installer.zip

This version contains a normal installer which will install an iRacing Setup Sync Launcher application. The Launcher application will automatically update to the latest version and then launch iRacing Setup Sync. You can just use the Launcher application to start the application, if there is no update available it will just launch iRacing Setup Sync.
Official iRacing Setup Sync website - http://iracingsetups.nickthissen.nl/
Important features:
  • Automatically download recent setups for your current car / track, as soon as you start iRacing. Similar to Trading Paints – except for setups!
  • Search setups by car, track or team and download the ones you don’t have yet.
  • Compares your local setups with the online database setups to determine which setups you already own – there is no point in downloading duplicates!
  • Subscribe to cars, tracks and teams and quickly search setups that match any of your subscribed items.
  • Completely customizable directory and setup naming convention with macros like the setup author, car, track, season and many more.
  • Operates on a vast database of over 1,000 setups which is continuously updated by setups added to the various Setup Shops around the forums, and by user uploads.
  • (Soon) Upload the setups you used in a recent session (if you want to share them) with the click of a button.
Setup database website & account
The setups in the application come from an online database that can also be accessed via : http://iracingsetups.nickthissen.nl/
You will need to create an account on this website and use that to login to iRacing Setup Sync.
Do not login with your iRacing credentials, you need to login with the iRacing Setups website credentials. I will make that more clear in the next version.

Where do the setups come from and how up to date is the database?
The setups come from the online database also available at http://iracingsetups.nickthissen.nl/. You will need an account to use iRacing Setup Sync, which you can create by registering at the website. You don’t need an account to download setups from the website however.
The database also contains setups manually uploaded by many different users, but mostly consists of all the setups available in the Setup Shops in the iRacing forums. Since a few months ago, most of these setup shops are being generated with another application I wrote, which automatically syncs the setup shops with the online database. That means that (at least for the cars that have an active setup shop thread) the database will always immediately contain every setup shared on the forum!
How does it work?
iRacing Setup Sync takes a snapshot of the setups on your computer. When you search for setups, the setups in the online database are quickly compared to your local setups (this is done by hashing their contents – I cannot read your setups), and you will see which setups you are still missing.
Automatically downloading setups when you are racing
If enabled in the options, iRacing Setup Sync will monitor for iRacing activity. When you start iRacing while iRacing Setup Sync is active (either visible or minimized to the background as a system tray application) it will detect which car and track you are driving and automatically search (and download) matching setups from the current season. As soon as you are connected you can go to your Garage and find the most recent setups in your download folder, ready to go.
The application only very briefly checks for iRacing activity every 5 seconds so that it has a negligible impact on your racing experience. You can turn it off by closing it from the system tray when you start racing to be absolutely sure, but it should not be necessary. In a future update I will add automatic support for this.
Finding setups by Subscribed items

Once you have subscribed to cars, tracks, teams or groups (see below), visit the Subscribed tab to quickly search for setups that match your subscriptions. Click the ‘Find subscribed setups’ button to start searching. For example: if you are subscribed to the Ford GT – this will find any setups (that you do not yet own) for the Ford GT. Subscribe to your favorite cars and tracks to quickly get all of the new setups available.
Finding setups by car, track, team or group
If you want to look for setups manually by car, track, team or group simply visit the corresponding tab on the left side of the application. Use the dropdown to select your car, track, team or group and the setup list will be refreshed with matching setups. Use the Season dropdown at the top-right to filter by season.
Setups that appear gray have already been detected on your computer, you don’t need to download them again. You can also see their location if you want to find them. You can still check the checkbox for these setups and download them again if you wish.
Downloading the found setups
Once you found some setups via your subscribed items or by searching for cars, tracks, teams or groups, you can hit the ‘Download selected setups’ button to add the selected (checked) setups to your current download list. Visit the Downloads tab to view your download list, and click Start to start automatically downloading the setups in the list.
Options, setup location and naming
Downloaded setups will be placed in the correct directory for each car, possibly under a further sub-directory if specified in the Options, with a name that follows the naming convention you specified in the Options.
You can choose your directory under the Download Options tab, relative to the directory of the car that the setups are for. The default is ‘SetupSync’, so setups for (for example) the BMW Z4 GT3 would be placed under ‘iRacing/setups/bmwz4gt3/SetupSync/…”
The name of the setup can be specified in the Setup Naming tab. You can use many different ‘tags’ or macros like {car}, {track}, {madeby} that will be replaced with the relevant values for each setup. For example, I like to call my setups by the person who made them, then the season and then whether it’s a race or qualify setup (eg “NickThissen_14S2_Q”), and I want a separate directory for each track: so I use the format “{track}/{madeby}_{season}_{type}”. You can select your favorite format from the list, or specify a custom format.
What are teams and groups?
A Team is a private team consisting of members and administrators. You can upload setups for your private team on the http://iracingsetups.nickthissen.nl/ website, those setups will only be visible to your team members. Create and configure your teams on the website.
A Group can be used to group setups together. The setups in a group are publically accessible (if you want to control who has access to them, use a team instead). You can add multiple contributors to a group who can add setups to that group. Group support might be removed in a later update because it is almost never used.
Version 2.1
- Added support for automatic updates.
- Added donate button by popular request (see Options page).
- Added support for grouping setups.
- Fixed setup naming convention save bug.

If there is a crash when running the new launcher, try running it as an administrator. Running as admin should not be required to just run iRacing Setup Sync, but it may be required when it needs to update.
Known issues
- Window shadow remains for a few seconds when you close it (click it to make it disappear).
- Subscribing to teams is broken.
- Nick has a very cheap shared webserver which may not be able to cope with a large demand.

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Piste extra per Assetto Corsa

Jun 17 2014 04:40 PM | Uff in Addons

La sezione del nostro forum dedicata alle piste aggiuntive per Assetto Corsa è ormai particolarmente ricca, non solo a livello quantitativo, ma anche qualitativo, come dimostrano ad esempio i circuiti del vecchio Hockenheim (v0.6) e del cittadino di Melbourne (v0.4), che si stanno sviluppando in modo assolutamente notevole.

Posted Image Posted Image Posted Image

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Telemetry tool per i sim PiBoSo

Jun 14 2014 05:35 AM | VELOCIPEDE in Addons

Il nuovo MaxTM (v1.3 del 14-06-2014) è un completissimo tool dedicato alla telemetria per tutti i simulatori targati PiBoSo, funziona infatti perfettamente con Kart Racing Pro, GPBikes e World Racing Series. Il programma è molto accurato e fornisce dati utilissimi sulle nostre sessioni in pista. Per tutti i dettagli e download fate riferimento a questo link del forum.

MaxTM is a telemetry tool for GPB, WRS and KRP: it allows to display graphs of the telemetry data exposed by GPB/WRS/KRP. It has two main components:
  • A GPB/WRS/KRP plugin: in charge to generate the telemetry data files.
  • A viewer application: in charge of displaying graphically the telemetry files saved by the plugin.

Attached Image: MaxTM-1.png Attached Image: MaxTM-2.png

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