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rFactor 2: ISI aggiorna le sue GT !

Aug 16 2014 09:25 AM | VELOCIPEDE in Addons

Nissan GT-R GT1 v 1.47
- Chassis flex implemented and new steering parameters.
- CG increased.
- Downforce reduction and slightly less yaw stable.
- Slightly less downforce sensitive in slip-stream.
- Updated to use new tyre mass method and slightly more accurate unsprung masses used.
- Some tyre tweaks, mostly, but not limited to wear, load sensitivity as well as grip correction for wet conditions.
- Automatic shift aid works a little better (less reluctantly).
- You now also have to blip on down-shifts as per the real car.
- Minor AI tweaks.
- Additional radiator setting to prevent overheating in high ambient temperatures.
- ‘Central’ TVCockpit / bonnet camera.
- Tweaked headlight parameters should improve night racing.
- Now using newer sound attenuation parameters.
- LOD distance tweaks
- Updated to latest shader settings
- New driver helmet
- Additional teams / liveries added
- Rim Blur added.
- *There are additional minor undocumented changes.

Nissan 370z GT4 v 1.47
- 2 versions now available, European and Dutch, which more closely match rules from specific series.
- Chassis flex implemented and new steering system.
- Suspension and steering geometry revisions, that more closely resembles the real car (steering has an increase in ackermann).
- Caster range reduced.
- Slightly stronger suspension.
- CG increased, further forward and more laterally offset.
- Slight downforce reduction.
- Slightly less downforce sensitive in slip-stream.
- Minor setup tweaks.
- Gear ratios replaced.
- Brake system completely recalculated.
- Updated to use new tyre mass method and slightly more accurate unsprung masses used.
- Some tyre tweaks, mostly, but not limited to wear, load sensitivity as well as grip correction for wet conditions.
- Minor AI tweaks.
- ‘Central’ TVCockpit / bonnet camera.
- Tweaked headlight parameters should improve night racing.
- Now using newer sound attenuation parameters.
- Updated to latest shader settings
- New driver helmet
- Rim blur added.
- New team liveries added.
- Fixed reversed / mirrored logo on the side.
- Fixed wheel shadow height.
- *As usual there are some small additional undocumented changes.
- **Previous setups will likely be obsolete, but the car should no longer have major revisions in the future as data is more complete.

Chevrolet Camaro GT3 v 1.49
- CG raised
- Minor setup tweak
- Updated to use new tyre mass method and slightly more accurate unsprung masses used.
- Some tyre tweaks, mostly, but not limited to wear, load sensitivity as well as grip correction for wet conditions.
- Slight downforce reduction and drag increased.
- Minor AI tweaks.
- Small engine torque correction.
- Slight increase in shift duration, ignition cuts more correctly on upshifts also.
- Slight damage tweak (suspension a tiny bit stronger).
- Wheel / brake shadowing issue resolved
- Updated to latest shader settings
- New driver helmet

Chevrolet Corvette C6.R GT2 v 1.49
- Weight distribution adjusted.
- Force upshift ignition cut.
- More accurate steering range and lock including new variable steering ratio system.
- Updated to use new tyre mass method and slightly more accurate unsprung masses used.
- Slight geometry tweak.
- Some tyre tweaks, mostly, but not limited to wear, load sensitivity as well as grip correction for wet conditions.
- 2009 & 2010 spec engines available.
- Reduction in overall downforce level and slight increase in yaw sensitivity.
- Small AI tweaks.
- Slight damage tweak.
- Updated shader settings
- Fixed the rear diffuser shape
- Now using latest driver helmet
- Rim blur was added
- *There are additional small undocumented fixes not noted in logs.


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AC: the BOX 2, soluzioni per l'assetto

Jul 30 2014 09:30 AM | BoNI in Addons

Grazie all'esperienza maturata con il precedente MDCBox per netKar Pro, il team Mai Dire Camber torna alla ribalta con un nuovo ed analogo progetto in fase di sviluppo per Assetto Corsa: the BOX 2 è però qualcosa di completamente nuovo e più ampio, che comprenderà molte più funzionalità del vecchio setup comparer. La versione "base" di the BOX 2 sarà composta più o meno così:
- setup editor e setup comparer suddiviso in categorie esattamente come sono ingame. in questo modo è possibile comparare i valori di uno stesso "tab" a colpo d'occhio e senza continuare a switchare da una pagina all'altra, e da un setup all'altro per confrontare due setup.
- teoria veloce delle varie voci del setup, spesso presa direttamente ingame dalle varie voci del setup
- track engineer: aiuto alla sistemazione del setup ideale. lui ti fa domande mirate sul comportamento dell'auto e in base alla risposta che gli dai ti dice dove e come intervenire.
- setup FAQ: domande e risposte già pronte da leggere che riguardano le problematiche più comuni relative ai problemi di assetto

Attached Image: Senza_nom.jpg



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Prima app di "Gran Turismo" disponibile

Jul 30 2014 09:25 AM | VELOCIPEDE in Addons

La prima app ufficiale di Gran Turismo è disponibile sull'App Store. Questa app contiene il libretto "Beyond The Apex", disponibile solamente con l'edizione limitata di Gran Turismo 6 venduta in Giappone e in Asia, insieme a un nuovo database interattivo delle vetture. L'app non contiene soltanto informazioni relative all'azione di gioco, ma anche una descrizione dettagliata dei meccanismi che consentono di dare vita alle vetture e molte altre informazioni relative alle auto. Nessun vero appassionato di automobilismo potrà farne a meno. L'app sarà disponibile sull'App Store di determinati paesi a partire dalle ore 00:00 del 30 luglio 2014 (ora locale). Per ulteriori dettagli, visita la pagina dedicata.

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rFactor 2: Nordschleife Tourist v1.70

Jul 23 2014 07:00 AM | VELOCIPEDE in Addons

Nordschleife Tourist v1.70
Welcome..... to the Nordschleife
When our beloved rFactor2 track broke after build 770, all trees missing and looking in a sorry state, with Pleclair all giving up and gone to AC, I thought I would have a look at the problem.
After a lot of poking around in the files, trying different things, found a very small error in the scn file and as by magic all the trees were back working again Posted Image. Nothing to do with outdated GMT files or anything like that.


I thought, before making a quick update for everyone to enjoy the track with working trees again, I thought about adding some league friendly stuff to it. I've done this many times before for our league; more pit boxes, start lights, spaced out starting grids etc. I also wanted to fix some unfinished LOD issues with pop ups etc. with the track.

When I posted info on the forum that I was going to release a fix soon, Tosch come forward and said he has some texture adjustment on saturation, alpha channel, spec, bump maps and HDR profiles. He sent me what he had and I was amazed. He even had an alt Autumn layout version. The work he had done was based on v1.5 but he soon updated 1.65 to the same standard.

So, we been working together for last 2 weeks improving the track in more ways than we had planned too. The list is endless, here are just some of the things that were done.
I know you guys like change logs, so here goes:-

DJC change log v1.65 to v1.70 22/07/14
- Fixed broken trees
- Added 104 grid spots, with first 20 more spaced out than the rest (Test your 64 bit versions of rfactor2 on this I dare you)
- Added 20 pit boxes
- Added 40 garages (<-had some help from Tosch here)
- In pit area, lowered pavements by 4cm's to help AI leave area without getting stuck on them. Making the track online friendly is easy making it AI friendly is not so Posted Image
- Added start lights to the bridge (race mode only)
- Made 759 LOD changes in order to both improve FPS and reduce pop up's where needed
- Fixed 3 holes in the road
- Cleaned up the camp sites, removing some of the not so finished looking items like flying people, and floating camper vans.
- Fixed a sign that said 'Start Timed Lap Here', it was only viewable from the back but not from the front.
- Fixed the roof on the ticket house.
- Made pitlane 0.5 metres wider to help AI pit without crashing.
- Added tire stack at pit entrance to make it more visible from road.
- Fixed the odd flickering bush.
- Removed a number of trees that were growing outside the guardrails. (I would have fixed a lot more but found 3DSimED3 was braking the Billboarding effect of the trees, so could not use a lot of what I had done, sorry)
- Made the café and the ticket house visible with track detail set to low. People where reporting great big holes in the area where they would have been.
- Added two floating hot air balloons, one made with Germany flag colours and one with Nordschleife logo on it.
- Got Tosch's wheel track map working.

Now that was just the stuff I changed, now for all the great stuff Tosch did. Here is his change log....

Tosch change log v1.65 to v1.70 22/07/14
Texture adjustments:
- Adjusted the saturation and brightness for most of the diffuse textures
- Created new normal maps.
- Created new specular maps.
- Re-sized textures
- Removed the bug where you would get a black line floating above trees
- Exchanged 2 tree textures (oak trees)
- New guardrail texture + high res normal map (normal map has a huge impact on the specular reflection) + new specmap
- Added alpha channel for road reflection (wet and mirage) to all road and roadside textures (kerbs, rumble…).
- Added alpha channel to all road and roadside specmaps.
- Exchanged grass textures and added some flowers.
- New textures for some bushes (borrowed from ISI tracks) and alpha channel modification (more transparency) for x-shape bushes and grass billboards.
Layouts:
- Created a new layout “Nordschleife Tourist Autumn”
- Layout is the same as the Summer layout but the track has modified tree textures (and some other green stuff) and no crowd, marshals, tents, etc. in all sessions.
- Race date is 27th of October 2014. Different sun elevation, times for sunrise/sunset.
- Race date for the Summer layout is 14th of July 2014. DST is enabled (daylight saving time).
- At full track detail the Summer layout has an increasing number of track side objects (crowds, tents, marshals and other stuff). Depends on the session (practice, qualifying, race).
- New loading screens and icons.
- New wheel track map
- VehicleConfig.ini for Indycar road configuration is included.
- Realistic default weather profiles
SCN-file adjustments:
- Improved car reflections (Refmap0)
- Added omni lights to fireplaces. Fires are only visible at full track detail, at night, during race in summer layout (VisGroups=(1217)). (See known bugs)
- Added some omni lights to the garage area, fuel station Doettinger Hoehe and Breidscheid.
CAM-file:
- Improved LOD multi and Clip planes for better performance.
- Added some tv cams and adjusted some camera positions.
- There is a tv camera on top of the Nuerburg (high LOD and high view distance). Leave the track on the public road (traffic circle) to activate it. You can also press 3 times “End-key” in tv cam mode while sitting in the pits.
- Added background bird sounds to cameras
HDR profile:
- I have included 3 different hdr profiles for each layout
If you change the hdr profile, leave the track and start a new session. Otherwise the profile becomes way to dark. rFactor needs to reset the black point setting and create a new currentProfile.hdp file.
Real Road:
- 4 different real road presets:-
Medium rubber, Full wet medium rubber, Drying line, 55 percent wet. I’ve created this file in devmode. Should be good to observe different dry states of the track.
- The road reflection may look strange in some situations. The reason is that atm only the sky is reflected. To add the reflections of trackside objects the track needs reflection planes for all elevation changes. That's a job for a pro and not a noob like me.
TDF file adjustments:
- Removed dust from kerbs and run off's.
- Fixed a grass material that had no friction at Döttinger Höhe, was like driving on ice.

As said in Tosch's change LOG (above) there are differences from session to session, see below..

SUMMER LAYOUT
Practice Session:
This is just like your normal track day at the Ring. Less spectators, no flags, no tents, clean and uncluttered.

Qualify Session:
You now have spectators here to watch you qualify. They come with their tents, flags and banners. They're here to party and watch you put on a good show, all overlooked by a bunch of helpful marshals.

Race Session:
As qualify but now more spectators.
Bridge now has a set of start lights.
104 start grid.
Watch out in night races, you might see the odd camp fire lighting your way to victory.

~Spectators, flags and tents only visible with track detail set to full~

AUTUMN LAYOUT
Practice, Qualify and Race Session:
No spectators, no flags, no tents, clean and uncluttered.

Known bugs:-
- Fires only appear between 9:40pm-10:30pm and 5:30am-5:37am. We don't know why this is, we think it's an rFactor2 bug.
- Trees growing out of guard rails.

I think Tosch has done some amazing work on the look of the track.
This all is not to take away any credit from Pleclair and Com8 who did an outstanding job on this track. Big well done to them. The amount of work you two put into this track is incredible.
Whether this is our 1st of many or 1st and last version, we do not know. Tosch hasn't much use of 3DMAx, and me none at all. But we do hope you will enjoy what we have done and achieved.

Download link: 623Meg
By the way if anyone wants to upload a mirror, please do so. We also looking for downloads that will work with the 'Get Missing Components' online button. I understand 'drop box' files work well. It's all set up, just needs the links.

Happy playing
from
DJC and TOSCH


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AC: Skins and Setups Manager

Jul 15 2014 11:20 AM | VELOCIPEDE in Addons

Languages:
  • English
  • Finnish
  • French
  • German
  • Italian
  • Polish
  • Portuguese

    The application is portable so no installation is needed.
With this application you can:
  • manage skins (download new ones, install from archives, delete, rename, launch showroom)
  • manage setups (edit and compare them)
  • manage tracks
It has been tested on Windows 7 64 bit with administrator account and it is designed to work with default or custom paths of "Early Access" and "Steam".
The application also works on windows 8.1.

The first time you start the application, it will check for:
· acs.exe
· Assetto Corsa folder (where AC saves replays, setups, etc.)

If you are not using default paths but custom ones then a window will appear and you have to set both paths (even if you use for example only a custom path for installation files). This is necessary why once SM.ini is created, application will read paths from that file. I hope I wasclear.

Example of default paths
C:\Program Files (x86)\Steam\SteamApps\common\assettocorsa
C:\Users\YourName\Documents\Assetto Corsa

If you are using default paths then you have to do nothing, just use application.

Skins Manager Tab

Exploring skins
As you start application you’ll see all available cars under “car list” column.
If you click on a car you’ll see all skins related under “skin list” column. If you click on a skin a preview will be displayed.
If you double click on a car name it will be opened relative folder. The same happens for skin names.

Install a new skin
1. Select a car under “car list” column.
2. Click on Add new skin in the action bar
3. Select compressed archive (only .rar, .7z and .zip) and the application will extract all files to right path.

Delete a skin
1. Select a car under “car list” column.
2. Select a skin under “skin list” column.
3. Click on Delete in the action bar.

You can also delete multiple skins: just hold CTRL and select skins with mouse then click on Delete.

Rename folder of a skin
1. Select a car under “car list” column.
2. Select a skin under “skin list” column.
3. Click on Rename in the action bar.
4. Cursor will blink. Write the new name and press Enter on your keyboard.

Launch showroom
1. Select a car under “car list” column.
2. Select a skin under “skin list” column.
3. Click on Launch Showroom in the action bar.

Download new skins Tab
1. Select a brand.
2. Select a skin from the table.
3. Click on Download button to download selected skin. By default file is saved in SKINS folder. You can choose a different folder clicking on Settings (menu bar).

Preview images are saved to C:\Users\YourName\AppData\Local\Temp\SM_preview so no need to download them every time. If you want to delete cached files click on Settings and select Off under Cache voice.

How filter works
If you want to look at skins of a particular releaser just click on a cell inside ARTIST column. The name of the artist is automatically written to the white box next to "Apply" button. Click on "Apply" and will be shown all the skins by that artist.
If you want to see again all the skins of the selected brand delete the name of the artist and click on the "Apply" button.
The same is valid for release date.
As regards filtering by skin name at the moment you have to write the exact name of the skin since the component does not allow to search sub strings.

Car Setups Tab

Add new setup
1. Select a car in the first box.
2. Select a track in second box.
3. Click on Add new setup in the action bar, finally select the file with ini extension.

Delete a setup
1. Select a car in the first box.
2. Select a track in second box. A list of all available setups will be displayed in the last box on the right.
3. Tick the setup then right click on setup name and select Delete. You can delete multiple setups.

Duplicate a setup
1. Select a car in the first box.
2. Select a track in second box. A list of all available setups will be displayed in the last box on the right.
3. Select the setup then click on Delete (no need to tick it).

When there is some value out the ranges the application saves a file named Log.txt so you can check the error. Setups ranges are collected manually since values are stored in data.acd which is encrypted. If you find any error or missing setup please report.
I suggest to run application as administrator.

If you have any problem please attach a screenshot and provide url of the forum post where you downloaded the skin.
If you’d like to use application in your own language please contact me and I’ll send strings to be translated.

FOV Tab
Tracks Tab


Known issues
No progressbar for .7zip an .rar archives.
Error loading png images.
When you restore the application from taskbar, columns of the grid do not fit to content.
Some antivirus detect the application as a virus so you should add to exclusions.

Changelog
0.4.0.0 beta - 15/07/2014
ui_car.json editor (Skins manager tab)
new database type
display archive size to download
display number of skins in a folder (Skins manager tab)
tracks manager
fix for application freeze during download
can filter skins by brand, artist and release date

0.3.9.0 - 21/02/2014
updated Portuguese translation

0.3.8.0 - 20/02/2014
updated French translation
0.3.7.0 - 17/02/2014
can save language choice
added missing setting in bmw_m3_e30 setup ranges


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Assetto Corsa: Nordschleife v1.0

Jul 11 2014 06:15 AM | VELOCIPEDE in Addons

Ormai sono ogni giorno di più i mods e gli addons di qualità per Assetto Corsa: da non perdere certamente questa mattina è la nuova versione aggiornata 1.0 della pista del Nurburgring Nordschleife convertita da Snoopy, decisamente ottima per aspettare la versione ufficiale del tracciato in laser scan che sarà creata dalla Kunos Simulazioni. Se siete alla ricerca di vetture o circuiti extra per il sim di Casillo, potete fare riferimento al comodo topic riepilogativo !

Nordschleife v1.0
- Better performance
- mesh and textures fixes
- you can turn off details via the world detail option
- A.I. file included
- no cams file yet


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iRacing Setup Sync: scambiamoci gli assetti!

Jul 03 2014 03:30 PM | VELOCIPEDE in Addons

iRacing member Nick Thissen introduces the first official version of “iRacing Setup Sync (iRSS)” This is an application dedicated to iRacing setup sharing and downloading.
iRacing Setup Sync (or iRSS for short) is a Windows application that attempts to automate most of the tedious work around storing and managing your setups. It operates on a large database of setups, which is synced to most of the popular Setup Shops on the forum and therefore always contains the latest setups, even those shared on the forums. It allows you to browse setups by car, track or team and automates downloading the setups into the correct folder, and it can even automatically download setups for the car / track you are driving right now!
iRacing members can follow the development of Sync Setup or provide feedback to Nick at the iRacing forum thread.

Download -> http://iracingsetups...c_installer.zip

This version contains a normal installer which will install an iRacing Setup Sync Launcher application. The Launcher application will automatically update to the latest version and then launch iRacing Setup Sync. You can just use the Launcher application to start the application, if there is no update available it will just launch iRacing Setup Sync.
Official iRacing Setup Sync website - http://iracingsetups.nickthissen.nl/
Important features:
  • Automatically download recent setups for your current car / track, as soon as you start iRacing. Similar to Trading Paints – except for setups!
  • Search setups by car, track or team and download the ones you don’t have yet.
  • Compares your local setups with the online database setups to determine which setups you already own – there is no point in downloading duplicates!
  • Subscribe to cars, tracks and teams and quickly search setups that match any of your subscribed items.
  • Completely customizable directory and setup naming convention with macros like the setup author, car, track, season and many more.
  • Operates on a vast database of over 1,000 setups which is continuously updated by setups added to the various Setup Shops around the forums, and by user uploads.
  • (Soon) Upload the setups you used in a recent session (if you want to share them) with the click of a button.
Setup database website & account
The setups in the application come from an online database that can also be accessed via : http://iracingsetups.nickthissen.nl/
You will need to create an account on this website and use that to login to iRacing Setup Sync.
Do not login with your iRacing credentials, you need to login with the iRacing Setups website credentials. I will make that more clear in the next version.

Where do the setups come from and how up to date is the database?
The setups come from the online database also available at http://iracingsetups.nickthissen.nl/. You will need an account to use iRacing Setup Sync, which you can create by registering at the website. You don’t need an account to download setups from the website however.
The database also contains setups manually uploaded by many different users, but mostly consists of all the setups available in the Setup Shops in the iRacing forums. Since a few months ago, most of these setup shops are being generated with another application I wrote, which automatically syncs the setup shops with the online database. That means that (at least for the cars that have an active setup shop thread) the database will always immediately contain every setup shared on the forum!
How does it work?
iRacing Setup Sync takes a snapshot of the setups on your computer. When you search for setups, the setups in the online database are quickly compared to your local setups (this is done by hashing their contents – I cannot read your setups), and you will see which setups you are still missing.
Automatically downloading setups when you are racing
If enabled in the options, iRacing Setup Sync will monitor for iRacing activity. When you start iRacing while iRacing Setup Sync is active (either visible or minimized to the background as a system tray application) it will detect which car and track you are driving and automatically search (and download) matching setups from the current season. As soon as you are connected you can go to your Garage and find the most recent setups in your download folder, ready to go.
The application only very briefly checks for iRacing activity every 5 seconds so that it has a negligible impact on your racing experience. You can turn it off by closing it from the system tray when you start racing to be absolutely sure, but it should not be necessary. In a future update I will add automatic support for this.
Finding setups by Subscribed items

Once you have subscribed to cars, tracks, teams or groups (see below), visit the Subscribed tab to quickly search for setups that match your subscriptions. Click the ‘Find subscribed setups’ button to start searching. For example: if you are subscribed to the Ford GT – this will find any setups (that you do not yet own) for the Ford GT. Subscribe to your favorite cars and tracks to quickly get all of the new setups available.
Finding setups by car, track, team or group
If you want to look for setups manually by car, track, team or group simply visit the corresponding tab on the left side of the application. Use the dropdown to select your car, track, team or group and the setup list will be refreshed with matching setups. Use the Season dropdown at the top-right to filter by season.
Setups that appear gray have already been detected on your computer, you don’t need to download them again. You can also see their location if you want to find them. You can still check the checkbox for these setups and download them again if you wish.
Downloading the found setups
Once you found some setups via your subscribed items or by searching for cars, tracks, teams or groups, you can hit the ‘Download selected setups’ button to add the selected (checked) setups to your current download list. Visit the Downloads tab to view your download list, and click Start to start automatically downloading the setups in the list.
Options, setup location and naming
Downloaded setups will be placed in the correct directory for each car, possibly under a further sub-directory if specified in the Options, with a name that follows the naming convention you specified in the Options.
You can choose your directory under the Download Options tab, relative to the directory of the car that the setups are for. The default is ‘SetupSync’, so setups for (for example) the BMW Z4 GT3 would be placed under ‘iRacing/setups/bmwz4gt3/SetupSync/…”
The name of the setup can be specified in the Setup Naming tab. You can use many different ‘tags’ or macros like {car}, {track}, {madeby} that will be replaced with the relevant values for each setup. For example, I like to call my setups by the person who made them, then the season and then whether it’s a race or qualify setup (eg “NickThissen_14S2_Q”), and I want a separate directory for each track: so I use the format “{track}/{madeby}_{season}_{type}”. You can select your favorite format from the list, or specify a custom format.
What are teams and groups?
A Team is a private team consisting of members and administrators. You can upload setups for your private team on the http://iracingsetups.nickthissen.nl/ website, those setups will only be visible to your team members. Create and configure your teams on the website.
A Group can be used to group setups together. The setups in a group are publically accessible (if you want to control who has access to them, use a team instead). You can add multiple contributors to a group who can add setups to that group. Group support might be removed in a later update because it is almost never used.
Updates
Version 2.1
- Added support for automatic updates.
- Added donate button by popular request (see Options page).
- Added support for grouping setups.
- Fixed setup naming convention save bug.

Troubleshooting
If there is a crash when running the new launcher, try running it as an administrator. Running as admin should not be required to just run iRacing Setup Sync, but it may be required when it needs to update.
Known issues
- Window shadow remains for a few seconds when you close it (click it to make it disappear).
- Subscribing to teams is broken.
- Nick has a very cheap shared webserver which may not be able to cope with a large demand.


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Piste extra per Assetto Corsa

Jun 17 2014 04:40 PM | Uff in Addons

La sezione del nostro forum dedicata alle piste aggiuntive per Assetto Corsa è ormai particolarmente ricca, non solo a livello quantitativo, ma anche qualitativo, come dimostrano ad esempio i circuiti del vecchio Hockenheim (v0.6) e del cittadino di Melbourne (v0.4), che si stanno sviluppando in modo assolutamente notevole.

Posted Image Posted Image Posted Image



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Telemetry tool per i sim PiBoSo

Jun 14 2014 05:35 AM | VELOCIPEDE in Addons

Il nuovo MaxTM (v1.3 del 14-06-2014) è un completissimo tool dedicato alla telemetria per tutti i simulatori targati PiBoSo, funziona infatti perfettamente con Kart Racing Pro, GPBikes e World Racing Series. Il programma è molto accurato e fornisce dati utilissimi sulle nostre sessioni in pista. Per tutti i dettagli e download fate riferimento a questo link del forum.

MaxTM is a telemetry tool for GPB, WRS and KRP: it allows to display graphs of the telemetry data exposed by GPB/WRS/KRP. It has two main components:
  • A GPB/WRS/KRP plugin: in charge to generate the telemetry data files.
  • A viewer application: in charge of displaying graphically the telemetry files saved by the plugin.

Attached Image: MaxTM-1.png Attached Image: MaxTM-2.png



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rFactor 2: Mid-Ohio by Virtua_LM v2.0

Jun 06 2014 08:10 PM | Alessandro Pollini in Addons

Decisamente a sorpresa, il noto modding team Virtua_LM ha rilasciato per rFactor 2 la nuova versione aggiornata 2.0 della spettacolare pista di Mid-Ohio.
Virtua_LM is proud to introduce you with Mid-Ohio Sports Car Course for rFactor 2. Converted from our fromscratch creation on rFactor, this track has been modified to take advantage of new rFactor 2 capabilities. Proposed with 3 layouts, Mid-Ohio is generally appreciated to offer close racing along this 3.5 km long track.
What is new
  • New grass shader
  • Tweaked shadows
  • New real road shader
  • Some texture corrections (saturation mainly)
  • New fitting layout: Miller 200 (based on the “no chicane” layout)
  • New AIW
  • New Cams
  • Some smaller corrections

Attached Image: MO_rF236-1024x640.jpg Attached Image: MO_rF237-1024x640.jpg Attached Image: MO_rF238-1024x640.jpg



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