- Gamescom 2015 - 5/9 agosto ?? VELOCIPEDE
Today, 06:01 PM
- [CERCO][RM+Sped] Thrustmaster TH8A & T3PA/T3PA-Pro ?? lucaninfea
Today, 11:21 AM
- E' Possibile cambiare corona al Logitech DFGT? ?? JSilver
Today, 10:52 AM
- Verstappen diventa simdriver con Redline! ?? VELOCIPEDE
Today, 10:33 AM
- Vendo Base Fanatec CSW V1 + Corona BMW e Formula ?? Angelolura
Yesterday, 09:22 AM
- vendo Fanatec csr+ pedaliera V1 ?? oversound
Yesterday, 09:11 AM
- SRM 1990 for rfactor ?? degazzi
Jul 28 2015 09:25 PM
- SRM 1990 for rfactor ?? degazzi
Jul 28 2015 09:25 PM
- [CERCO] Pedaliera Fanatec Clubsport V2 ?? Turuskaia
Jul 28 2015 08:07 PM
- [FI + sped.]3 Monitor BenQ XL2720Z Full HD 27" 144Hz 1mm GTG ottim ?? MAR.VIN
Jul 28 2015 08:49 AM
Already featuring the largest track roster of any recent racing game, Project CARS will continue to dominate with an additional 12 unique locations consisting of road tracks, historic locations, modern circuits, and ovals.
Grouped into Track Expansion Packs along with appropriate vehicles, players will therefore get access to the most iconic, beautiful, and contemporary locations throughout the year that continue to represent a truly global snapshot of racing around the world.
The first Track Expansion includes New Zealand's premier motor racing circuit - Ruapuna Pack International Raceway and three iconic and highly-successful cars from Audi...
RUAPUNA PARK INTERNATIONAL RACEWAY
Formally known as Powerbuilt Raceway, Ruapuna Park International Raceway is New Zealand's premier motor racing facility, located 13 kilometers west of Christchurch, New Zealand.
Hosting some of New Zealand's most exciting racing events, including the prestigious Lady Wigram Trophy and an annual round of the New Zealand V8s series, the track's main 3.3 kilometer layout runs in an anti-clockwise direction and its challenging layout incorporates many fast sweeping corners that reward smooth and precise drivers.
AUDI R18 E-TRON QUATTRO
In 2014, the Le Mans prototype rules changed again and Audi elected to evolve their successful R18 into a new high-tech hybrid showcase. Using their e-tron electric motors to provide quattro four-wheel-drive above 120km/h, the 2014 R18 has also featured multiple energy recovery systems. A weighted flywheel is used to store energy as momentum, while Audi also evaluated a system to recover energy from the turbocharger.
AUDI R8 LMP900
One of the most successful racing sports cars in its class, the Audi R8 LMP900 won the 24 Hours of Le Mans five of the six years it competed and the American Le Mans Series six times in a row.
With a top speed of 338km/h generated by over 600 horsepower from a 3.6l L Audi FSI V8, the light carbon fibre structure covered a modular, easy-access chassis that allowed expedited changes to be made to the internals of the car during races.
Nowadays, the R8 LMP900 remains one of the fastest petrol-powered LMPs with a 3:29 at Le Mans.
1989 AUDI 90 IMSA GTO
After their rally success with their quattro all-wheel-drive system, Audi turned to track racing in the late 1980s. They won their debut production-based championship in America in 1988, but the series quickly outlawed quattro. For 1989 they turned to the GTO championship, which featured tube-framed monsters that were only required to resemble the roadcar in silhouette. With their rally-proven turbocharged inline-5 engine combined with quattro, the Audi 90 GTO produced incredible power figures yet had enough grip to put it all down even in wet conditions. Despite missing the first two races of the season during development, the 90 won six of the last nine races, and managed a very close second place in the championship. For 1990, they decided to focus on the German championship and the 90 GTO was retired, but not before becoming an icon.
Il team Sector3 ha appena rilasciato per il suo RaceRoom Racing Experience il nuovo tracciato ufficiale del Paul Ricard. Il circuito francese, molto noto ed apprezzato soprattutto per il test delle vetture da competizione (F1 comprese), è disponibile in 4 diverse configurazioni: 1A (F1 Test), 1C-2V (campionati BES, WEC), 3C (WTCC) e 2A-short.
Implemented RealRoad Shader and reworked/remapped roads
Added RealRoad to curbs
Mapped RaceGroove for GP and GT Layouts
Remapped access roads
Remapped painted lines
Smoothed out the excessive road bumps for the most part
Lowered sawtooth curbs
Remapped curbs and adjusted texture to match the sawtooth profile (has some small UV glitches)
Cut Astroturf into terrain meshes
Implemented new Terrain Shader and reworked/remapped terrain
Cut in new gravel trap edges for use with Terrain Shader
New road, curb and terrain texture set
Terrain Radiosity pass
Added grass verges
Added high poly inner embankments inside T1-T4
Added high poly outer embankment between T6-T7
Added terrain shadow casters
Added vegetation shadow casters
Added new grid + new texture
Vertex Blended tyre colours
Added normal and spec maps to armco posts
Cut in transparent glass with cheap interior for key buildings
Repopulated RefMap0, ReflectedEnv and Static01 reflection maps with performance in mind
Implemented Digital Flags technology
Applied super precise inertia for movable tyre stacks based on rF2’s tyre model calculations
Updated TDF to latest set of grip values
Added new and updated cams
Added new loading screens
Added Test Team RealRoad Preset Pack
Removed one particularly nasty tyre wall on GP Layout
Removed HDR Profiles
Fixed small building proportion inaccuracy
Re-conformed painted stripes to smoothed surface
Fixed tyre wall smoothing
Fixed some access road T verts
Remapped start lights to match reality
Fixed many but probably not all popups
Re-exported XSectors to fix 32 bit issues
Re-exported the handful of GMTs that weren’t touched to 2.52 format using gJED
Slightly reduced z-fighting of vegetation, also resulting in a tiny performance gain
Renamed Grand Prix of Portugal to GP Layout for the sake of consistency
Replaced all trackside vehicles with higher detail ones (Team Trucks, Rescue Vehicles, Cars)
Replaced all modular grandstands with higher detail ones
Replaced apex tyre stacks to GT Layout with higher detail ones
Replaced outhouses with much better ones
Replaced tyre walls with higher detail ones
Replaced all cones with much better models
Replaced glass materials
Replaced entire crowd and optimized for smoother performance
Optimized road and terrain objects and materials for better and smoother performance
Optimized access roads for smoother performance
Optimized tyre wall material
Optimized tyre wall objects
Optimized 3D tyre objects
Optimized fence textures and materials for better performance
Optimized Armco (aggressive), Armco posts and fence posts
Optimized and improved barriers (Armco, pitwall)
Optimized all vegetation objects for smoother performance
Optimized smaller TrackSide Objects for smoother performance
Optimized shadow casters for armco and tyres for better performance
Optimized small concrete grandstands
Removed some hardly-seen pit objects
Aggressive mirror optimization
Optimized night lighting
Removed unused/obsolete meshes and textures
Cleaned up pit building textures
Cleaned up main grandstand textures
Removed negative mip map bias on all/most materials
Improved and rebalanced all vegetation textures
Remapped and optimized marshal huts
Improved road and curb textures
Randomized vegetation a bit
Remapped tyre wall canvas and revamped its texture
Improved tyre textures
Slightly improved distance markers
Updated crowd textures
Improved vegetation textures
Cut in red bricks on old ruin house
Rescaled T3 flags
Condensed this changelog (yes, it was much larger)!
- - - - - - - - - - - - -
Image Space Incorporated | rFactor | rFactor 2
Dopo il corposo update rilasciato l'altro ieri, oggi il team Sector3 ci mette finalmente a disposizione il nuovo Touring Classics pack: il pacchetto porta nel box del nostro RaceRoom Racing Experience le nuove Nissan Skyline GTR R32, Volvo 240 Turbo, BMW 635 CSI e BMW M3 E30 Gr.A, con ben 39 livree, inoltre porta con sè anche notevoli migliorie ed aggiornamenti alla fisica delle vetture.
E' disponibile la nuova versione aggiornata 1.9.8 del già noto ed apprezzato MaxHUD display, un addon che implementa vari tipi di extra ed utilissimi display nei vari simulatori targati Piboso: Kart Racing Pro, GPBikes, World Racing Series, MX Bikes. Come si nota dagli screens qui sotto, avrete a disposizione la mappa del circuito, gli intermedi e molto altro ancora.
You can download v1.3 here (446MB).
Track profile page here.
IMS v1.3 Changelog (from v1.03):
– Added “Brickyard 400″ layout for Stock Cars
– Added road (micro)bump for 2007 layout
– Added road (micro)bump for 2013 layout
– Added road (micro)bump for 2014 layout
– Added 2007/2013 and 2014 curb texture variations
– Added service pitlane fence posts for 400/500/2014
– Added Pit In cone for 400/Stock Cars
– Added dashed line on pitlane for 400 and 500 layouts
– Removed pitwall fences for 400/500/2014 layouts
– Enhanced AIWs for Speedways — less extreme Block Path
– Tweaked dashed painted stripe length
– Replaced loading screens for all layouts
– Fixed various terrain gaps on drivable surfaces
– Fixed missing piece of road/terrain for 2007 and 2013 layouts
– Fixed gap in S1/T3 road for 2007/2013 layouts
– Fixed curbs gaps for 2007
– Fixed various painted stripe glitches
– Fixed and tweaked various GDB entries
– Fixed garage back door colliders on F1 pit garages
– Fixed UV mapping glitches on Gift Shops
– Fixed pit entry line for 400 and 500 layouts
– Fixed minor errors in all AIWs
– Fixed and improved various trackside cameras
Specific AIW tweaks for 2007 layout
– Stopped AI hitting garages when leaving
– Reduced false positive cut track warnings
– Improved AI speed in some corners
– Made LEFT Path to pit entry transition smoother
Dopo il nuovo circuito di Shanghai, ecco arrivare un'altra gustosa novità da parte del team Sector3 per RaceRoom Racing Experience: il nuovo pacchetto WTCC 2014 ci permette di simulare in ogni dettaglio lo spettacolare e combattutto campionato mondiale turismo, grazie alle licenze, con tutti i teams, piloti e vetture reali, ovvero Citroen WTCC C-Elysee, Honda Civic, Chevrolet Cruze e Lada Granta.
Il team Sector3 annuncia una doppia novità in arrivo per il suo RaceRoom Racing Experience: già domani sarà disponibile il nuovo circuito di Shanghai, mentre entro questa settimana sarà rilasciato anche l'atteso car pack dedicato alla stagione 2014 WTCC. Qui sotto il primo video e screens di anteprima.
P1TV previewed the FIA WTCC 2014 car pack on Shanghai International Circuit. Shanghai will be released tomorrow, with the FIA WTCC 2014 car pack following later this week!