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rFactor festeggia 10 anni su rFactor 2

Sep 01 2015 12:00 PM | VELOCIPEDE in Addons

Era la fine di un caldo Agosto 2005 quando uscì unicamente in download dal sito ufficiale (e fu la prima volta...) il mitico rFactor. Il guidatissimo, ancora oggi, titolo degli ISI festeggia quindi i suoi 10 anni ed il team americano ha deciso di festeggiare il decennale in modo del tutto particolare, convertendo ufficialmente due contenuti del primo rFactor per il nuovo rFactor 2: non perdetevi quindi la pista di Sardian Heights e la divertente Kodi ZR!

 

rFactor is ten years old. Can you believe it? Although we released thesoftware in various forms before our official release on August 31, 2005, this is our 'official' Birthday! Happy Birthday to rFactor! Feel free to share any of your memories using #10YearsOFrFactor - we'd love to read more, whether they are from rFactor 1, 2, or even Pro. ;)



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Project CARS Old Vs New Car Pack

Aug 27 2015 02:35 PM | VELOCIPEDE in Addons

Il team Slightly Mad Studios ha rilasciato un nuovo pacchetto di contenuti extra per il suo Project CARS: il nuovo DLC denominato Old Vs New Car Pack ci offre tre vetture storiche del passato e le rispettive controparti moderne (Ford Mustang del 64 e Mustang GT, BMW 2002 Turbo e 320TC WTCC, Porsche 911 CTR e RUF RT12R) cosi da accontentare tutti i gusti! Non manca ovviamente il tipico trailer di presentazione.

 



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AC: free camera tutorial

Aug 12 2015 08:20 AM | VELOCIPEDE in Addons

  • andare in Steam\steamapps\common\assettocorsa\system\cfg folder
  • aprire assetto_corsa.ini e cercare la linea ENABLE_DEV_APPS=0
  • cambiare da 0 a 1 -> ENABLE_DEV_APPS=1
  • cercare la linea ALLOW_FREE_CAMERA=0
  • cambiare da 0 a 1 -> ALLOW_FREE_CAMERA=1
  • salvare il file
a questo punto con il tasto F7 potete attivare il free camera mode. Il tasto destro del mouse vi fa guardare intorno, mentre i tasti cursore vi permettono di muovervi per la pista. Avendo anche attivato le Dev Apps, nella barra laterale destra troverete numerose funzioni accessorie, come il Photo mode e i settaggi in abitacolo.



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Project CARS: Audi Ruapuna Speedway Expansion Pack

Jul 21 2015 12:50 PM | VELOCIPEDE in Addons

Already featuring the largest track roster of any recent racing game, Project CARS will continue to dominate with an additional 12 unique locations consisting of road tracks, historic locations, modern circuits, and ovals.
Grouped into Track Expansion Packs along with appropriate vehicles, players will therefore get access to the most iconic, beautiful, and contemporary locations throughout the year that continue to represent a truly global snapshot of racing around the world.
The first Track Expansion includes New Zealand's premier motor racing circuit - Ruapuna Pack International Raceway and three iconic and highly-successful cars from Audi...

 

RUAPUNA PARK INTERNATIONAL RACEWAY
Formally known as Powerbuilt Raceway, Ruapuna Park International Raceway is New Zealand's premier motor racing facility, located 13 kilometers west of Christchurch, New Zealand.
Hosting some of New Zealand's most exciting racing events, including the prestigious Lady Wigram Trophy and an annual round of the New Zealand V8s series, the track's main 3.3 kilometer layout runs in an anti-clockwise direction and its challenging layout incorporates many fast sweeping corners that reward smooth and precise drivers.

 

AUDI R18 E-TRON QUATTRO
In 2014, the Le Mans prototype rules changed again and Audi elected to evolve their successful R18 into a new high-tech hybrid showcase. Using their e-tron electric motors to provide quattro four-wheel-drive above 120km/h, the 2014 R18 has also featured multiple energy recovery systems. A weighted flywheel is used to store energy as momentum, while Audi also evaluated a system to recover energy from the turbocharger.

 

AUDI R8 LMP900
One of the most successful racing sports cars in its class, the Audi R8 LMP900 won the 24 Hours of Le Mans five of the six years it competed and the American Le Mans Series six times in a row.
With a top speed of 338km/h generated by over 600 horsepower from a 3.6l L Audi FSI V8, the light carbon fibre structure covered a modular, easy-access chassis that allowed expedited changes to be made to the internals of the car during races.
Nowadays, the R8 LMP900 remains one of the fastest petrol-powered LMPs with a 3:29 at Le Mans.

 

1989 AUDI 90 IMSA GTO
After their rally success with their quattro all-wheel-drive system, Audi turned to track racing in the late 1980s. They won their debut production-based championship in America in 1988, but the series quickly outlawed quattro. For 1989 they turned to the GTO championship, which featured tube-framed monsters that were only required to resemble the roadcar in silhouette. With their rally-proven turbocharged inline-5 engine combined with quattro, the Audi 90 GTO produced incredible power figures yet had enough grip to put it all down even in wet conditions. Despite missing the first two races of the season during development, the 90 won six of the last nine races, and managed a very close second place in the championship. For 1990, they decided to focus on the German championship and the 90 GTO was retired, but not before becoming an icon.



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RaceRoom: Paul Ricard disponibile

Jul 16 2015 10:25 AM | VELOCIPEDE in Addons

Il team Sector3 ha appena rilasciato per il suo RaceRoom Racing Experience il nuovo tracciato ufficiale del Paul Ricard. Il circuito francese, molto noto ed apprezzato soprattutto per il test delle vetture da competizione (F1 comprese), è disponibile in 4 diverse configurazioni: 1A (F1 Test), 1C-2V (campionati BES, WEC), 3C (WTCC) e 2A-short.




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rFactor 2: Portugal International by ISI v2.0

Jul 10 2015 06:25 PM | Uff in Addons

Changelog:
Implemented RealRoad Shader and reworked/remapped roads
Added RealRoad to curbs
Mapped RaceGroove for GP and GT Layouts
Remapped access roads
Remapped painted lines
Smoothed out the excessive road bumps for the most part
Lowered sawtooth curbs
Remapped curbs and adjusted texture to match the sawtooth profile (has some small UV glitches)
Cut Astroturf into terrain meshes
Implemented new Terrain Shader and reworked/remapped terrain
Cut in new gravel trap edges for use with Terrain Shader
New road, curb and terrain texture set
Terrain Radiosity pass
Added grass verges
Added high poly inner embankments inside T1-T4
Added high poly outer embankment between T6-T7
Added terrain shadow casters
Added vegetation shadow casters
Added new grid + new texture
Vertex Blended tyre colours
Added normal and spec maps to armco posts
Cut in transparent glass with cheap interior for key buildings
Repopulated RefMap0, ReflectedEnv and Static01 reflection maps with performance in mind
Implemented Digital Flags technology
Applied super precise inertia for movable tyre stacks based on rF2’s tyre model calculations
Updated TDF to latest set of grip values
Added telehandlers
Added new and updated cams
Added new loading screens
Added Test Team RealRoad Preset Pack
Removed one particularly nasty tyre wall on GP Layout
Removed HDR Profiles
Fixed small building proportion inaccuracy
Re-conformed painted stripes to smoothed surface
Fixed tyre wall smoothing
Fixed some access road T verts
Remapped start lights to match reality
Fixed many but probably not all popups
Re-exported XSectors to fix 32 bit issues
Re-exported the handful of GMTs that weren’t touched to 2.52 format using gJED
Slightly reduced z-fighting of vegetation, also resulting in a tiny performance gain
Renamed Grand Prix of Portugal to GP Layout for the sake of consistency
Replaced all trackside vehicles with higher detail ones (Team Trucks, Rescue Vehicles, Cars)
Replaced all modular grandstands with higher detail ones
Replaced apex tyre stacks to GT Layout with higher detail ones
Replaced outhouses with much better ones
Replaced tyre walls with higher detail ones
Replaced all cones with much better models
Replaced glass materials
Replaced entire crowd and optimized for smoother performance
Optimized road and terrain objects and materials for better and smoother performance
Optimized access roads for smoother performance
Optimized tyre wall material
Optimized tyre wall objects
Optimized 3D tyre objects
Optimized fence textures and materials for better performance
Optimized Armco (aggressive), Armco posts and fence posts
Optimized and improved barriers (Armco, pitwall)
Optimized all vegetation objects for smoother performance
Optimized smaller TrackSide Objects for smoother performance
Optimized shadow casters for armco and tyres for better performance
Optimized small concrete grandstands
Removed some hardly-seen pit objects
Aggressive mirror optimization
Optimized night lighting
Removed unused/obsolete meshes and textures
Cleaned up pit building textures
Cleaned up main grandstand textures
Removed negative mip map bias on all/most materials
Improved and rebalanced all vegetation textures
Remapped and optimized marshal huts
Improved road and curb textures
Randomized vegetation a bit
Remapped tyre wall canvas and revamped its texture
Improved tyre textures
Slightly improved distance markers
Updated crowd textures
Improved vegetation textures
Cut in red bricks on old ruin house
Rescaled T3 flags
Tweaked fog
Condensed this changelog (yes, it was much larger)!

- - - - - - - - - - - - -
Tim Wheatley
Image Space Incorporated | rFactor | rFactor 2



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RaceRoom: Touring Classics Pack

Jul 09 2015 10:50 AM | VELOCIPEDE in Addons

Dopo il corposo update rilasciato l'altro ieri, oggi il team Sector3 ci mette finalmente a disposizione il nuovo Touring Classics pack: il pacchetto porta nel box del nostro RaceRoom Racing Experience le nuove Nissan Skyline GTR R32, Volvo 240 Turbo, BMW 635 CSI e BMW M3 E30 Gr.A, con ben 39 livree, inoltre porta con sè anche notevoli migliorie ed aggiornamenti alla fisica delle vetture.

 

Attached Image: MilkyPack-7000019-XM5hzG47utm5W3PVKXa42YYWt0eFe41x-pack_banner.jpg



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Nuovo MaxHUD display

Jul 06 2015 07:25 AM | VELOCIPEDE in Addons

E' disponibile la nuova versione aggiornata 1.9.8 del già noto ed apprezzato MaxHUD display, un addon che implementa vari tipi di extra ed utilissimi display nei vari simulatori targati Piboso: Kart Racing Pro, GPBikes, World Racing Series, MX Bikes. Come si nota dagli screens qui sotto, avrete a disposizione la mappa del circuito, gli intermedi e molto altro ancora.

 

Attached Image: MaxHUD_GPB.jpg Attached Image: MaxHUD_KRP.jpg Attached Image: MaxHUD_MXB.jpg Attached Image: MaxHUD_WRS.jpg



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rF2: Indianapolis Motor Speedway by ISI v1.3

Jun 30 2015 06:50 AM | VELOCIPEDE in Addons

You can download v1.3 here (446MB).
Track profile page here.

IMS v1.3 Changelog (from v1.03):
New additions
– Added “Brickyard 400″ layout for Stock Cars
– Added road (micro)bump for 2007 layout
– Added road (micro)bump for 2013 layout
– Added road (micro)bump for 2014 layout
– Added 2007/2013 and 2014 curb texture variations
– Added service pitlane fence posts for 400/500/2014
– Added Pit In cone for 400/Stock Cars
– Added dashed line on pitlane for 400 and 500 layouts
– Removed pitwall fences for 400/500/2014 layouts
– Enhanced AIWs for Speedways — less extreme Block Path
– Tweaked dashed painted stripe length
– Replaced loading screens for all layouts


Fixes
– Fixed various terrain gaps on drivable surfaces
– Fixed missing piece of road/terrain for 2007 and 2013 layouts
– Fixed gap in S1/T3 road for 2007/2013 layouts
– Fixed curbs gaps for 2007
– Fixed various painted stripe glitches
– Fixed and tweaked various GDB entries
– Fixed garage back door colliders on F1 pit garages
– Fixed UV mapping glitches on Gift Shops
– Fixed pit entry line for 400 and 500 layouts
– Fixed minor errors in all AIWs
– Fixed and improved various trackside cameras


Specific AIW tweaks for 2007 layout
– Stopped AI hitting garages when leaving
– Reduced false positive cut track warnings
– Improved AI speed in some corners
– Made LEFT Path to pit entry transition smoother



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RaceRoom: Macau Grand Prix disponibile

Jun 18 2015 06:50 PM | VELOCIPEDE in Addons

Sector3 ha rilasciato come promesso per il suo RaceRoom Racing Experience il nuovo ed insidiosissimo circuito di Macau, che potete acquistare direttamente a questo link.



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