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RaceRoom update 7-7-2015


VELOCIPEDE

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New Content

  • Prepared the game for upcoming releases and sponsored competitions.

Game:

  • Added Fanatec V2 support and default controller profiles.
  • Added numerous additions to the Shared Memory to provide more data to 3rd party developers.
  • Added individual controller profiles for different Fanatec rims.
  • Implemented support so Fanatec rev-light works by default.
  • Implemented Fanatec LED display support with following options:
    • S-G Speed + Gear
    • S Speed
    • G Gear
    • F Fuel
    • POS Position
    • OFF Off
  • Added a new keybinding option for Fanatec LED Display cycle in secondary functions.
  • Added a “Random” setting to Time of Day selection.
  • Fixed a crash that could occur with older replays.
  • Fixed an issue where cars would randomly lose body parts while watching replays.
  • Fixed an issue where car shadows would sometimes stop moving.
  • Fixed so that the Vehicle Settings apply when set in pause menu.
  • Fixed an issue with loading screen popping up one frame between title and splash screen.
  • Improved car shadows
  • Improved shadow split performance
  • Fixed a crash that was occurring at the end of hillclimb tracks.
  • Added additional logging to catch resolution related errors.
  • Added additional logging to catch potential ffb/physics issues.
  • Fixed an issue where the server difficulty was not matching with what was showing in-game.
  • Fixed having 2 “Continue to Results” in pause menu in certain cases.
  • Fixed an issue that could cause path to user documents be wrong.
  • Fixed Player name and End of Session text not fitting the overlay.
  • Fixed an issue where the car was moving at start if gear is engaged.
  • Fixed AI in main path braking for cars that are slowing down while entering pitlane.
  • Fixed a potential AI distance error for cars to the left/right on different paths.
  • Changed default steering lock for gamepads from 13 to 8.
  • Updated some values on all gamepad default profiles.
  • Deployed code support for upcoming spectator mode (more information to be released later on the forum)

Multiplayer

  • Dedicated: Added result reports (basic version in json and xml format, additional data will be included later).
  • Dedicated: Added options to upload reports to ftp and http.

AI, Physics & Audio

  • Touring Classics physics overhaul. This class now matches performance with DTM 1992.
  • Decreased gearshift backfire amount on some turbo cars
  • Gumpert Apollo gearshift backfires adjusted
  • P4/5 Competizione new internal sounds
  • Removed the ability to use traction control in Touring Classics
  • Sachsenring - Fixed AI car hitting pitwall under ai control during pitstops.
  • Sachsenring - Merged cut track rules across all difficulty levels.

Art:

  • Reduced quantity of advertisement boards around most of the tracks, and moved some around so it all looks more like it belongs.
  • Zolder: added windmills in the distance
  • RaceRoom Hillclimb: Deleted animated 2D flags, replaced audience with some more high polygons bodies, replaced 2D audience with new ones
  • Lakeview Hillclimb: Deleted animated 2D flags, replaced audience with some more highpolygons bodies, replaced 2D audience with new ones.
  • Chevrolet Dekon Monza - Fixed some heavy glare on interior windows.
  • Various livery tweaks to DTM 2015 cars (available only through the DTM Virtual Championship)

Portal:

  • Added VIP Drivers directory in portal which will list all the VIP drivers.
  • Optimized login flow by removing redundant user page load before redirecting to menus.
  • Added failover on MW timeouts.
  • Added additional checks for store transaction fails.
  • Fixed an issue with user content cache which was getting invalidated after adding price to a new content.
  • Fixed discounts not being considered for second pack in the cart.
  • Fixed an issue with user content cache which was getting invalidated after adding a a new content.
  • Fixed discounts not being considered for second pack in the cart.
  • Fixed an issue where some transactions were remaining pending and not getting completed.
  • Optimized loading times for user content.
  • Optimized loading times for web menus.
  • Fixed a caching issue that was causing image assets not to load correctly on some browsers such as Safari

fonte R3E forum

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l'implementazione del fanatec csw 2 e' veramente ottima, ci sono parametri diversi per ogni tipo di corona montata e soprattutto la possibilita' di settare il display tipo fanaleds.

Questo sim e' diventato il mio preferito, e' un po' piu' facile di AC, meno imprevedibile di pcars. In una parola onesto e immediato.

Molto furba secondo me la politica di vendita dei contenuti, ogni tanto buttano fuori qualcosa di nuovo e alla fine puoi spendere belle cifre (non come iracing), anche se sono secondo me molto onesti con le auto che puoi provare prima di comprarle. L'unica cosa che non capisco e' far pagare le skins aggiuntive, quelle le darei sempre gratis con le auto.

La cosa che preferisco sono i custom championships che in altri sim sono visti come fumo agli occhi (c'e' stata una recente e inconcepibile risposta stizzita di Ian Bell di Pcars ad un utente che gli chiedeva di inserirli) a cui aggiungerei solamente la possibilita' di fare due gare ad evento (tipo WTCC con partenza rovesciata per la seconda gara) e l'eventuale pit obbligatorio.

l'FFB con le ultime modifiche e' perfetto secondo me, grande sensazione di perdita di aderenza e velocita' di sterzata

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piu' skin ha una macchina e piu' devi pagare se le vuoi tutte, non ci vedo nulla di strano, la formula e' questa, piu' vuoi piu' paghi.

A chi interessa avere tutte le skin sono convenienti i pack

 

si, sparito l'effetto galeggiamento

Edited by oppolo
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I custom champ sono una figata, e davvero non capisco come PC e AC non li usino. Stizzirsi poi perchè uno li chiede mi pare assurdo. Siamo sempre lì, gli utenti chiedono cose che c'erano in RF1 anni e anni fa... boh

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l'FFB con le ultime modifiche e' perfetto secondo me, grande sensazione di perdita di aderenza e velocita' di sterzata

Quanti smanettamenti "a posteriori" richiede? O è abbastanza "out of the box"?

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Nessuno smanettamento anche i gradi di sterzata su auto. Col csw2 tutto su off tranne ff e for su 100. In gioco tutto stock tranne effetto motore, vibrazione freno e cambio che ognuno ha i suoi io uso 5%-20%-10%

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nuovo update

 

Game:

  • Fixed an issue in spectator mode where the wrong slot was sometimes assigned.
  • Reverted the change that made full screen off by default.
  • Changed it so that if the full screen mode fails to initialize, the game starts in a windowed mode with a safe resolution 1280x720.
  • Added additional logging for resolution related issues.
  • Fixed an issue with symbolic links causing menu assets to not show.

AI, & Camera

  • Zandvoort - Modified TV cameras for GP layout.
  • Mazda Laguna Seca - Fixed cut track detection for T1 and pit exit area. This was being exploited in the leaderboards and the currently ongoing Thrustmaster sponsored competition. The leaderboards (including the competition leaderboard) for this track have been wiped clean.

Art

  • Oschersleben - Fixed a collision issue with pitlane objects.
  • Shanghai - Performance optimizations.
  • Zolder - Various art fixes and windmills mentioned in previous patch notes are now properly in.
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Avresti vantaggi con il supporto?
È vero che tu hai molti più pixel da gestire, ma con una singola 780Ti mi girava a 120fps fissi, con ampio margine e tutto al massimo, FullHD.

Edited by atchoo
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New release attached, this one contains:

  • Track map showing positions on map as well as a speed trap showing the best top speed for the duration the window has been active.
  • Added the ability to get the information autoDirector was using to make decisions without having it switch the camera for you. Called it "Director suggestions". Hopefully this gives extra info to broadcasters during qualifications.

Note: I haven't tested all the different track maps so some might be going the wrong direction, please let me know if you see that. There might also be some "jerk" issues with the track map on tablets.

2878-023d5fd65c6a88a6694b295b6dafcf8b.jp 2879-c2f6d5550c7c27e5f7d1402768b9e981.jp

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