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Nuova build, nuovo ffb, ricomincia il supplizio...


2slow4u

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Io fatico a passare da un FFB a un altro, ci metto un mucchio di tempo a "ritararmi" anche quando sono entrambi soddisfacenti, figuriamoci a uno in cui non mi trovo... ^_^

@2slow4u, ma questo R3E ti piace così tanto?

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@2slow4u, ma questo R3E ti piace così tanto?

 

No! :dente:

Per me e' semplicemente un alternativa a rf2 e AC, giusto per variare un po'...

Lato fisica e' una spanna abbondante sotto a entrambi (in particolare, ha una fisica delle gomme obsoleta, direi "banale"), ma ha un bel mix di grafica, audio e AI...

E poi mi piacciono le Gr. 5! :asd:

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  • 3 weeks later...

Continuano gli spippolamenti...

Al momento uso questi settaggi, il ffb non sara' ancora perfetto, ma per me cosi' e' decente.

 

FFB Device Name="LOGITECH G25 RACING WHEEL USB"
FFB Device Name Alternative="none"
FFB Rumble Pad="0" // Type of FFB controller:  0=wheel, joystick etc with force feedback, 1 = pad with rumble motor
FFB Gain="0.9" // Strength of Force Feedback effects.  Range 0.0 to 1.0.
FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB steer vibe freq mult="1.0" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.0" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.0" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force average weight="1.0" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.
FFB steer force exponent="0.44" // Steering force output "sensitivity".  Range 0.0 to infinity.  0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max="-11500.0" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
FFB steer force output max="1.87" // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip weight="0.3" // Range 0.0 to 1.0, recommended: 0.4 to 0.9.  How much weight is given to tire grip when calculating steering force.
FFB steer force front grip exponent="1.0" // Range 0.0 to infinity, recommended: around 1.0.  Exponent applied to grip weight.
FFB steer force rear grip exponent="1.0" // Range 0.0 to infinity, recommended: around 1.0.  Exponent applied to rear grip loss weight.
FFB steer update thresh="0.015" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
FFB steer friction coefficient="0.0" // Coefficient to use for steering friction.  Range: -1.0 to 1.0
FFB steer friction saturation="1.0" // Saturation value to use for steering friction.  Range: 0 - 1.0
FFB steer damper coefficient="0.0" // Coefficient to use for steering damper.  Range: -1.0 to 1.0
FFB steer damper saturation="1.0" // Saturation value to use for steering damper.  Range: 0 - 1.0
FFB steer force balance mode="0" // Mode for how to add the steering forces together (lateral, load and diff).  Acceptable values: 0 = lat + load + diff, 1 = sqrt(lat^2 + load^2 + diff^2), 2 = sqrt(lat^2 + load^2) + diff, 3 = sqrt(lat^2 + (load + diff)^2), 4 = sqrt((lat + load)^2 + diff^2)
FFB steer load multiplier="0.2" // Multiplier for vertical load on front tires.  Range: 0 - infinity
FFB steer lateral multiplier="0.2" // Multiplier for lateral forces.  Range: 0 - infinity
FFB steer rack factor="0.0" // How much of the lateral forces comes from steering rack.  Range: 0 - 1.0
FFB steer load change exponent="1.0" // Exponent for the change in load on front tires.  Range: 0 - infinity
FFB steer load change breakpoint="1.0" // Breakpoint (value that will not be changed) for the exponent on the change in load on front tires.  Range: 0 - infinity
FFB steer spring coefficient="0.0" // Coefficient for steering spring. Range: 0.0 - 1.0
FFB throttle vibe freq mult="1.0" // Scales actual engine frequency to force FFB vibration frequency.  Suggested range: 0.10 to 0.50
FFB throttle vibe zero magnitude="0.0" // Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope="0.0" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB throttle vibe update thresh="0.02" // Amount of change required to update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult="6.0" // Scales actual brake rotational frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude="0.0" // Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope="0.05" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.05" // Amount of change required to update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude="0.3" // How strong the rumble strip rumble is.  Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="2.0" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor="0.2" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
FFB rumble strip update thresh="0.08" // Amount of change required to update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude="2.0" // How strong jolts from other cars (or walls) are.  Suggested Range: -2.0 to 2.0.
FFB shift jolt magnitude="0.0" // How strong jolts you get from shifting.  Suggested Range: -2.0 to 2.0.

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Continuano gli spippolamenti...

Al momento uso questi settaggi, il ffb non sara' ancora perfetto, ma per me cosi' e' decente.

 

 

al momento sono senza pc, provero' in seguito il tuo set. questo post solo per dirtii: beh un compromesso alla fine l'hai raggiunto

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provero anche io. ho trovato un certo compromesso, ma continuo a galleggiare (anche se ultimamente lo sto usando piu spesso e mi sto riabituando).

cosa strana, ieri in una gara contro l'ia, una mi si è appoggiata al fianco dientro, e il volante ha iniziato a pendere dalla sua parte, come se mi stesse comunicando l'urto...

io vorrei sentire solo le gomme, di tutto il resto ne faccio tranquillamente a meno.. in R3E invece sento di tutto e di piu, tranne le gomme appunto..

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provero anche io. ho trovato un certo compromesso, ma continuo a galleggiare (anche se ultimamente lo sto usando piu spesso e mi sto riabituando).

 

Probabile ti stia effettivamente riabituando... ^_^

Circa il sentire le gomme, ahime'...l'e' dura, prova gli ultimi settings che ho postato, ma ti anticipo che continuo a non sentire il sottosterzo.

Per me non e' un grosso problema, anzi, a certi livelli il crollo di ffb di certi sim mi disturba, ma mi rendo conto che per altri possa essere molto importante sentirlo nettamente.

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beh un compromesso alla fine l'hai raggiunto

Mah, diciamo che sono aiutato dal fatto che considero R3E un passatempo alternativo e non il sim di utilizzo primario... ^_^

Non fosse per le DTM '92 e sopratutto per le Gr.5, che mi piacciono davvero tanto, sto R3E lo avrei defenestrato seduta stante! :asd:

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Continuano gli spippolamenti...

Al momento uso questi settaggi, il ffb non sara' ancora perfetto, ma per me cosi' e' decente.

 

FFB Device Name="LOGITECH G25 RACING WHEEL USB"

FFB Device Name Alternative="none"

FFB Rumble Pad="0" // Type of FFB controller:  0=wheel, joystick etc with force feedback, 1 = pad with rumble motor

FFB Gain="0.9" // Strength of Force Feedback effects.  Range 0.0 to 1.0.

FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.

FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.

FFB steer vibe freq mult="1.0" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.

FFB steer vibe zero magnitude="0.0" // Magnitude of steering vibration at 0mph (reference point).

FFB steer vibe slope="0.0" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).

FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB steer force average weight="1.0" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.

FFB steer force exponent="0.44" // Steering force output "sensitivity".  Range 0.0 to infinity.  0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.

FFB steer force input max="-11500.0" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).

FFB steer force output max="1.87" // Maximum force output of steering force, recommendation 0.8 to 2.0

FFB steer force grip weight="0.3" // Range 0.0 to 1.0, recommended: 0.4 to 0.9.  How much weight is given to tire grip when calculating steering force.

FFB steer force front grip exponent="1.0" // Range 0.0 to infinity, recommended: around 1.0.  Exponent applied to grip weight.

FFB steer force rear grip exponent="1.0" // Range 0.0 to infinity, recommended: around 1.0.  Exponent applied to rear grip loss weight.

FFB steer update thresh="0.015" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.

FFB steer friction coefficient="0.0" // Coefficient to use for steering friction.  Range: -1.0 to 1.0

FFB steer friction saturation="1.0" // Saturation value to use for steering friction.  Range: 0 - 1.0

FFB steer damper coefficient="0.0" // Coefficient to use for steering damper.  Range: -1.0 to 1.0

FFB steer damper saturation="1.0" // Saturation value to use for steering damper.  Range: 0 - 1.0

FFB steer force balance mode="0" // Mode for how to add the steering forces together (lateral, load and diff).  Acceptable values: 0 = lat + load + diff, 1 = sqrt(lat^2 + load^2 + diff^2), 2 = sqrt(lat^2 + load^2) + diff, 3 = sqrt(lat^2 + (load + diff)^2), 4 = sqrt((lat + load)^2 + diff^2)

FFB steer load multiplier="0.2" // Multiplier for vertical load on front tires.  Range: 0 - infinity

FFB steer lateral multiplier="0.2" // Multiplier for lateral forces.  Range: 0 - infinity

FFB steer rack factor="0.0" // How much of the lateral forces comes from steering rack.  Range: 0 - 1.0

FFB steer load change exponent="1.0" // Exponent for the change in load on front tires.  Range: 0 - infinity

FFB steer load change breakpoint="1.0" // Breakpoint (value that will not be changed) for the exponent on the change in load on front tires.  Range: 0 - infinity

FFB steer spring coefficient="0.0" // Coefficient for steering spring. Range: 0.0 - 1.0

FFB throttle vibe freq mult="1.0" // Scales actual engine frequency to force FFB vibration frequency.  Suggested range: 0.10 to 0.50

FFB throttle vibe zero magnitude="0.0" // Magnitude of engine vibration at 0rpm (reference point).

FFB throttle vibe slope="0.0" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).

FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB throttle vibe update thresh="0.02" // Amount of change required to update throttle vibe (0.0 - 1.0)

FFB brake vibe freq mult="6.0" // Scales actual brake rotational frequency to force feedback vibration frequency.

FFB brake vibe zero magnitude="0.0" // Magnitude of brake vibration at 0mph (reference point).

FFB brake vibe slope="0.05" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).

FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB brake vibe update thresh="0.05" // Amount of change required to update brake vibe (0.0 to 1.0)

FFB rumble strip magnitude="0.3" // How strong the rumble strip rumble is.  Range 0.0 to 1.0, 0.0 disables effect.

FFB rumble strip freq mult="2.0" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.

FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB rumble strip pull factor="0.2" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.

FFB rumble strip update thresh="0.08" // Amount of change required to update rumble strip effect (0.0 - 1.0)

FFB jolt magnitude="2.0" // How strong jolts from other cars (or walls) are.  Suggested Range: -2.0 to 2.0.

FFB shift jolt magnitude="0.0" // How strong jolts you get from shifting.  Suggested Range: -2.0 to 2.0.

Anch'io ho un G25 e per il momento non sono ancora riuscito ad ottenere qualcosa di soddisfacente da questo pseudosim, poi, sarà una mia impressione, ma mi pare che da una sessione all'altra con gli stessi settaggi ho sensazioni nettamente differenti pur usando le stesse auto!!!  In quale cartella vanno messi tutti questi dati? Sarei curioso di provarli.

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Nella tua cartella "Documenti", apri il percorso "My Games\SimBin\RaceRoom Racing Experience\UserData\ControlSet"...

Li dentro trovi i profili volante.

Apri con notepad il file del profilo che usi abitualmente e sostituisci le stringhe originali con queste.

Salva e prova! :)

Edited by 2slow4u
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