AC @ Gamescom: la "creatura" (AI) in video!
#11
Posted 15 August 2012 - 03:00 PM
#12
Posted 15 August 2012 - 03:30 PM
#13
Posted 15 August 2012 - 07:55 PM
#14
Posted 15 August 2012 - 10:47 PM
#15
Posted 16 August 2012 - 09:08 AM
#16
Posted 16 August 2012 - 10:27 AM
#17
Posted 16 August 2012 - 02:06 PM
oltre alla spettacolarità del gioco, da notare la DRIFT mode con punti in stile GT 5
#18
Posted 16 August 2012 - 02:37 PM
This is not to say that the car or this game is easy to master. On the contrary, it’s easy to drive, but hard to master, because as soon as I started to push it for faster lap times, braking late, clipping curbs and slamming the throttle, more forces joined the fray. The more input you give the car, the more feedback it produces and the closer you get to making mistakes. Eventually I found myself fighting to keep the car straight under hard braking and felt the car starting to break away as I hit the throttle too hard. You can get within a couple of seconds range from a fast laptime relatively easy, but to get those last seconds and tenths out of it, you’ll need a lot more work. We’re in for the challenge....
#19
Posted 16 August 2012 - 03:22 PM
#20
Posted 16 August 2012 - 10:14 PM
Rende decisamente bene in video! ...speriamo davvero possa arrivare per Natale, sarebbe un sogno
Complimenti per il lavoro svolto sin'ora e keep up the good work a tutti i ragazzi della Kunon Simulazioni!






