First of all a big thanks to the racing community for their positive reactions about trackMaker!
It’s going into the beta phase next week (before the 15th of april) and people who are interested in joining can send a request to bjornklaassen -at- gmail -dot- com.
The main goal of this beta period is to get most of the bugs out, so people who are joining are kindly requested to test the plugin and give feedback about anything that goes or feels wrong. Right now the code is only tested on Maya 2009 sp1 (64bit, windows7) so I’m curious how it works on other platforms.
I’ve been busy myself with modelling for a new trackproject, testing TrackMaker, writing the first pdf with documentation and I made some extra features (which can be previewed in the video below)
Around 12-15 April 2012 – Wrapping up/featurelock, startup beta period
April/May 2012 – Supporting beta testers, collecting data, fixing bugs
May/June 2012 – Release TrackMaker
And,last but not least, as blog has been opened where I’ll post smaller updates/hotfixes and where users can provide feedback in the beta period :
Posted 17 April 2012 - 08:26 PM
Posted 20 August 2012 - 10:29 PM
It took a month longer then expected, but trackMaker is ready for a public release !
TrackMaker is a collection of scripts for the 3dpackage Autodesk Maya, aimed specifically on the track creation process for games.
I’ve put some documentation online with more info