Slightly Mad Studios have released the newest weekly build of their WMD-powered Project CARS title, introducing exciting new content to the quickly-evolving simulation.
Build 184 gives members with Team Member status and above the first chance to test drive the exciting 2011 BAC Mono on a brand new track.
Built by the Briggs Automotive Company, the BAC Mono is a lightweight, road legal sports vehicle, aiming to bring the sensation of single-seater driving to public roads.
Project CARS is the first driving simulation to feature the stunning Mono, allowing members to experience a first version of the car with the newest build.
To go along with the new ride, Build 184 also includes a brand new track – Monterey. Located in California, Monterey is a popular road racing circuit featuring a very distinctive layout
Aside from the two new content additions, Build 184 also brings all changes that have been added to Project CARS during the past weeks, including:
- New versions of several tracks (Azure Coast, Sakitto, Connecticut Hill, Milan)
- Lots of audio improvements
- New Palmer Jaguar JP-LM liveries
- Animation improvements
- and much, much more..
Fresh profile is required
fix for RenderContext blendstate 'over-optimisation' bug
Update profile defaults (meaning new profile needed for this build).
fixed black shadows bug under sx11
change to the setup of the weather forecast so that we always go from the first condition to the second one and back..
[Weather] day and night time building setup. i.e self illuminated buildings; weather system clamping values between 0.01 and 0.99 for emissive control; setting default emissivetexturecontrol to be 0.01; changing the name of the default sky texture.
Experimental: modify camera behaviour when world movement setting is fully off.
Fixes for console compilation errors
Audio:
Doppler setting changes for most cars (this heightens the effect).
Most cars have subtle filter effect for interior engine sets to emphasise higher rev ranges
Surface sounds received some balancing tweaks (wind effect is louder and jet stream enhanced for flybys)
Cosworth DFV cars have received some balancing changes and some pitch and crossfade tweaks
Reverb level settings adjusted.
Monterey: new textures
AzureCoast: textures
Connecticut Hill: wtc and emissive control map tweaks so that windows come on at night; random factor added to CH lights coming on and off; rescaled nightcolor textures and reduced some of them in brightness; Textures update for fresnel road shader
Portaloos created and placed on Badenring variations
Fixed carbon shader not compiling with crumple damage and vinyls on (needed VS outputs to be packed into less items)
[Weather] day and night time building setup. i.e self illuminated buildings.
BAC Mono added to the game (placeholder physics)
New exports of Azure Coast; JPLM; Connecticut Hill; Monterey; Sakitto
This post has been promoted to an article
Edited by Uff, 02 April 2012 - 09:56 AM.
















