Slightly Mad Studios have released the newest Team Member build of their WMD-powered Project CARS title, continuing the push for new content in the quickly-developing simulation title.
Following last week’s release that added five new tracks to the title, this weeks build introduces another five new tracks as well as a brand new car.
Build 174 introduces the Palmer Jaguar JP-LM, adding a lightweight prototype racer to the stable of cars already available in Project CARS.
Powered by a 3 liter Jaguar V6 engine putting out 265hp, the JP-LM is a open-top prototype racer comparable to those that compete for glory in international sports car races. The car reaches top speeds of 167 miles per hour and sprints from 0 to 60 in just 3.4 seconds.
The new wheels can be experienced at four different venues, including the Spanish Besos track, a popular German touring car venue named Anhalt and the Chinese Jin Ding track.
Furthermore, the track list is enriched by the Italian Florence and Milan circuits, the latter is also available as high-speed historical version without any chicanes.
The new build offers much more than just new content though, including:
- Major new Force Feedback improvements
- Several graphic fixes & improvements
- New versions of various cars & tracks
- Improved time of day settings now include overcast & hazy conditions
- ..and much, much more…
MUST START A NEW PROFILE WITH THIS BUILD
Shadowcontrol (DX11) multithreading fix
Bug fixes for missing forces and software effect mixer issues
Change default date to 22nd June
Fixed spawning on the grid from a practice/qualify session when no pit lane exists
App Support camera fix for crash when closing down the track camera manager
Readded rumble strip effect for gamepads and missing marble vibe
Added cockpit exposure interpolation factor to environment manager, to allow balancing between fully in-cockpit and fully external exposure settings
Debug menu functions added to allow in game control of cockpit exposure interpolation factor
Added in setup for Weather Descriptions
Fix for crash on exit, when exiting from in-game to desktop
Enable weather option
We now animate between weather conditions
Increased default gain for Logitech wheels
New setups for hazey and overcast. clear setup dusk tweaked
Added cam filesfor Jin Ding
Additional track logos/maps and login screen reverted back to the black diagonal background
Formula A: suspension animations
Formula A: Removed extra custom liveries
Racer: started CPIT optimization (10k polys cut), setup changes for display illumination
Cloud shadows slower
New Anhalt exports
New Badenring exports
New Besos exports
New Derby exports
New Florence exports
New Jin Din export
New Milan exports
Build 175 (19/3/12, Team Member +)
Implemented basic interpolation of physics actors to smooth out their visual movement
Fixed extreme case in computation of actor interpolation factor
Adjusted several places in code to use common instance of identity transform instead of creating a temporary new one
Disabled delayed switch off of actor modify bit.
DX11 multi-threaded deferred context rendering is now available with the command-line switch -dx11MT
Load/Save removed from F1 menu
Formula B 360 steering added
Formula B using paddle shifting
Cloud speeds reverted to 0.02
ToD bug fixing
Formula A: fixed custom liveries
Asano LM11: tweaked interior lighting
Gumpert: Fixed CPIT shift lights setup
Racer SR3/SR8 360 steering
Palmer: Added custom livery support
Overcast cockpit exposure upped a touch
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