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Croft Circuit by feels3 v1.00

Croft Circuit Croft feels3 mod add-on track rFactor 2

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#1 VELOCIPEDE

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Posted 23 January 2012 - 10:15 PM

Croft Circuit v1.0 is ready to go!


New version of Croft is ready for you guys!
My first plan didn’t assume to many improvements. I just wanted to fix bugs, maybe tweak few textures and that’s all.
But when I was working on this update, I realized that I just can’t leave this like that. It was my first track, and that is visible in every single detail on track.
Low resolution textures, low poly models, odd reflections and low quality of trees… Yeah, I was impressed by this track half a year ago too (bearing in mind, that it was my first track of course), but now I’d rate it a 4/10 at best. So, I decided to rebuild whole track….

Release notes – Croft v1.0

Spoiler


Enjoy the track!

Cheers!

Wojtek

EDIT: I found annoying bug in last minute, AI sometimes crash into a barrier after race start. Patch will be available ASAP.

DOWNLOAD
 

Spoiler


Edited by Uff, 10 April 2013 - 06:36 PM.


#2 Alessandro Pollini

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Posted 24 January 2012 - 06:16 AM

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#3 Uff

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Posted 25 January 2012 - 10:33 AM

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#4 Alessandro Pollini

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Posted 27 January 2012 - 08:59 PM



#5 VELOCIPEDE

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Posted 11 February 2012 - 11:31 PM

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#6 VELOCIPEDE

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Posted 11 February 2012 - 11:31 PM

Second stage of alpha testing is finished. I added new roads and grass textures.

Overall progress: 49% Posted Image


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#7 VELOCIPEDE

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Posted 16 February 2012 - 08:51 PM

First tests with terrain blending and new kerb textures look promising and I'm quite happy with results but still need some tweaking (contrast, colour balance, sharpness, blended textures also need a bit higher resolution)

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#8 VELOCIPEDE

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Posted 22 February 2012 - 12:31 PM

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#9 Uff

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Posted 23 February 2012 - 05:09 PM

I did first night shadows tests, like all first tests it needs improvements but it looks promising.



#10 Uff

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Posted 02 March 2012 - 03:03 PM

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Also tagged with one or more of these keywords: Croft Circuit, Croft, feels3, mod, add-on, track, rFactor 2