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DiRT Rally appare su Steam!


boban82

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custom championship e patch in arrivo

https://www.dirtgame.com/uk/blog/5012

v0.71 Patch

On Monday we put the new patch out. Here’s what we addressed:

  • When you are setting up an Online Custom Championship there is now an option to make the lobbies closed so only players who were either invited or on your friends list can join.
  • Race collisions can now be turned off when creating a custom lobby so you can just race to see who is the fastest without drivers blocking your path to victory!
  • In a lobby, you can now specify who you’d like to communicate with via the Voice Channel option. You can choose between; Everyone, Friends or no one.
  • There is now an audio option that allows you to set the chat receive volume so that you can balance out the levels with the rest of the game audio.
  • Voice Chat can now be turned On or Off so if listening to other people is putting you off your racing you can shut them out completely.
  • You now have the option to enable Push to Talk for voice chat, we defaulted this to the Alt key on the keyboard but feel free to bind it to something more suitable if you fancy it.
  • The rear view mirror in Rallycross is now correctly placed when using either internal camera so you don’t get a mirror when you look back in dash cam.
  • The tooltip to repair a puncture now functions correctly.
  • Players who jump start when in the staggered grid position can no longer collide with other users. This should stop those guys who were causing you to jump the start because they rammed you before the green light!
  • We’ve put in a fix for the game not saving when you’d entered 6 leagues.
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-> https://www.dirtgame.com/uk/blog/5048

FIA World RX Driver Feedback
Perhaps the coolest part of the weekend was getting the drivers onto the D-Box and getting their feedback on how the game was feeling. The last time many of them had played was back in Holjes and we have made a whole heap of changes to the simulation to respond to the feedback they gave us then. Those drivers who had played back in early July were very complimentary of those changes. They were happy with how their cars were feeling and were satisfied with the adjustments we had made to the tyres. I think it’s fair to say that there are still some areas that we can improve upon but we are a whole lot closer to what those guys get to drive in real life than we were back in July.

Flying Finland Update
This is the bit that I am sure most of you are waiting for and seeing as @jamielowesdev did such an awesome job of detailing what we have got lined up there is not a whole lot more for me to add. This week we gave our trusted testers a sneak peak of the update so that they can give us some preliminary feedback before it heads out into the wild next week.

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It’s time for version 0.8 and we are returning to our rally roots with the mighty Flying Finland pack. We’ve added 12 new stages from Finland, the world’s fastest rally and two iconic cars driven by our local heroes from one of the greatest battles in rally championship history. Add to this a new game mode and loads of fixes and features and this pack is almost as big as those Finnish jumps and crests. Oh, and did we mention mouse support for the menus? You did want that right...?

So here is what’s new:

  • 12 new rally stages near Jämsä, Finland
  • All new 2000s vehicle class
  • 2 new cars - Subaru Impreza 2001 and Ford Focus RS Rally 2001
  • Custom Championships – You can now tweak the number of events, stages and AI difficulty. This will mean that you can set up an event that suits the amount of time you have available and get rewarded accordingly.
  • Mouse Support! – Yep you asked for it so here it is. It’s still a work in progress so please give us your feedback on how we can improve it.
  • We’ve reworked the handling on our 60s, 70s, 80s RWD and 2010s classes – these changes have seen improvements to the way we model suspension and tyres, along with engine and aero rework they really make the cars feel a lot more dynamic to drive.
  • We’ve updated the engine audio for the 1995 Subaru Impreza in the Group A class. We’d like to say a massive thank you to Ryan Champion for letting us use his awesome car for the recording!
  • We’ve wrapped our replays so you can rewind from the start of a replay to watch the final section of your run much faster than you could before.
  • We’ve added a new ‘Invite Friends’ option in the lobby to make it easier for you to get the people you want into your PVP races.

Here’s what we’ve fixed:

  • The audio FX levels for the surfaces and kick up have been brought back so that you can hear all that gravely goodness.
  • We sent our Rallycross AI drivers to the opticians so that they can now see when they need to avoid other cars when they are approaching the joker entrance.
  • Now that they can see better they are also setting faster laps.
  • We’ve fixed the camera clipping in certain camera angles when you changed the Field of View.
  • We’ve made some Hyper threading fixes that should now prevent those annoying stuttering issues that some of you were having.
  • We’ve stopped the Engineer contract lengths and costs from being affected when competing in league events.
  • Toggling Push to Talk or enabling/disabling voice communications through the pause menu is now actually working.
  • The Reset Timer has now been increased to 15 seconds when attempting to get back on track. I know we said that before but this time it is actually in.
  • Cars will no longer roll over on the start in PVP races, ROFL.
  • We’ve made sure that the cars are visible on the start line even when collisions are turned off in PVP – they will still ghost during the race though.
  • Your PVP opponents won’t be showboating and driving around with the handbrake on anymore.
  • The gear setup will no longer be changing between stages without a service area.
  • We’ve fixed those odd camera angles that were being used in spectate mode. 
  • The miles driven using owned vehicles in PVP now accrue towards unlocking upgrades for that vehicle.
  • When viewing a replay using an interior camera, the speedometers now show the correct speed for all vehicles.
  • We’ve fixed a whole host of other stuff too but they were too boring to call out in this list.

Be sure to let us know how we’re doing, or just stop the forums by to say hello.

Ford_Finland_Jump_1_A.jpg

Stay mid over BIG jump!

 



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pareri contrastanti sulla fisica aggiornata. chi dice che è meglio essendo più reale... e chi dice che ha preso una netta direzione arcade.... nessuno ha avuto modo di testarlo di questo forum essendo considerato da me come il guru della simulazione?

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io nonostante abbia attivato tutto nell'osd non vedo il contagiri in basso a destra

 

Contagiri e pressione non si attiva con visuale interna, prova con visuale cofano o esterna.

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