Kart Racing Pro Beta 4B - Kart Racing Pro - DrivingItalia.NET simulatori di guida Jump to content

Kart Racing Pro Beta 4B


VELOCIPEDE

Recommended Posts

download BETA 4B http://www.drivingit...ads&showfile=53

BETA 4B: a quick fix to address some bugs:

- send setup

- tires' temperatures when English units are set

- hide steering wheel

- steering wheels mapping

Also, a change: when "Automatic Idle" is not set, the kart is deployed with engine off.

Kart Racing Pro beta4 released.

A clean install is strongly recommended. It is recommended to delete Beta3 installation directory and "PiBoSo" folder in "My Documents".

To make things more interesting, karts no more have a thermostat, so you now have to check for air temperature and use the radiator cover.

Please write if you don't like it.

There are a few known problems, that will be fixed in the future releases:

- host setup "Max Ping" and force feedback "Damping" settings still don't work correctly. Please don't use them.

- the simulation stutters with wet track / conditions. At the moment it can only be considered a "technical demo".

- force-feedback vibration when kart is stopped.

This is the first build with partnerships:

Circuit International d'Essay

Unipro

Note: replays and setups are not compatible with previous versions

Questo messaggio è stato promosso ad articolo

Link to comment
Share on other sites

Dedicated server setup has been extended.

There are up to 10 "slots" and the dedicated server will use the next one at each restart until it reaches the end and wraps to the first one.

An example:

track = Lonato

track2 = Lonato

track2_layout = Short

track3 = Essay

track4 = Essay

As you can see tracks can be also be repeated.

This feature will be available in next build.

Link to comment
Share on other sites

  • 2 weeks later...
- tuned dirt on visor

- limited the number of tearoffs

- shift help is now forced off when a server is set to "No Aids"

- fixed a setup copy bug

- warmup lap cannot be skipped before standing starts

- completed tire pressure simulation

- fixed "track width" setup

- idle throttle setup added

- radiator cover setup added

- added splits in dash

Link to comment
Share on other sites

  • 2 weeks later...
hey PiBoSo already a date for the launch of the beta 4?

Not yet. There still is work to do on physics, graphics engine and, most of all, netcode. A few more weeks are needed.

Link to comment
Share on other sites

  • 1 month later...

PiBoSo:

The originally planned Beta4 will be split in two:

- Beta4 ( that should be released very soon ) will add all the planned features

- Beta5 will then focus on multiplayer and graphics engine's optimizations and fixes ( and maybe HDR rendering and post-processing effects ).

Link to comment
Share on other sites

changelog has been already posted in this thread:

- separate weather and track conditions, with dynamic track surface

- gearbox code revised to have neutral between 1st and 2nd gears.

- paints directory structure revised to make installation a bit easier

- support for multiple track layouts and layout editor

- server option to force a limited number of tires for each event, and possibility to re-fit a used tyre set

- tuned dirt on visor

- limited the number of tearoffs

- shift help is now forced off when a server is set to "No Aids"

- fixed a setup copy bug

- warmup lap cannot be skipped before standing starts

- completed tire pressure simulation

- fixed "track width" setup

- idle throttle setup added

- radiator cover setup added

- added splits in dash

The latest changes are:

- tuning of jump-start sensitivity

- removed the tires' vibration at near-zero velocity

- multiple dashes support

Also, textures of steering wheels have been changed to allow full painting.

Link to comment
Share on other sites

  • 3 weeks later...



PiBoSo:
Not so surprising. With dynamic rubber build-up done making the wet track dry is not difficult.
In KRP wet tires on dry track get very hot and wear much faster, but they never blow up.
Your feedback is needed to know if they are realistic or not.
P.S. Is KRP the first sim/game to have fully dynamic surface? GP3 and SBK X and F1 2010 all had some kind of "evolving" track, but was it pre-calculated on the racing line only?


This post has been promoted to an article
Link to comment
Share on other sites

  • 2 weeks later...

Ciao a tutti! Sono nuovo in KRP e forse la mia domanda ha già avuto una risposta da qualche parte nel forum. Nel menu delle " opzioni " alla voce " varie " é prevista la regolazione del volume della musica... ma io non sento nulla. C'è un modo per insere dei brani? Tipo creare una cartella? Grazie e...ci vediamo in pista! :thumbsup:

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.