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Grand Slam v1.01


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#1 VELOCIPEDE

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Posted 08 November 2006 - 01:36 PM

GRAN SLAM v1.0
For the opening of the 2010 Grand Am Season we are happy to have the final version of the Grand Slam mod complete (Grand Am for those of you who are not familiar with it). By now I think most of you know the story behind this mod so I will not go into great details here, but please read the "Credits.txt" that is included in the mod. The complete story including all credits are in it so please take the time to read it.

Included in the mod is a "Bonus" folder that has the paint templates and other bonus materials including the short version of our promo video by Trebor 69.
I tried to reduce the size of the templates as much as I could so they are very basic templates but include everything needed to create your own paint jobs. I removed the alpha channel that controls the cube mapping so you will have to create your own. They take up a lot of space in Photoshop so removing them brought each template from 17 meg to about 5 meg. We hope you enjoy this final version of our mod.

Includes all the cars which include:
RILEY
CRAWFORD
DORAN
PORSCH

Engine manufactures include:
PONTIAC
BMW
LEXUS
FORD
PORSCHE

Team Players Virtual Garage

DOWNLOAD LINKS
mirror 1 http://www.megaupload.com/?d=OBEQ1A8O
mirror 2 http://teamplayers-v...D_SLAM_v1_0.rar


This is the add on Porsche GT class for the Grand Slam mod.
This add on uses the GSMF PCC05 mod.
Permission has been granted to use this mod as long as full credits are given. I would like to personally than Fonsecker for allowing us to use their work. I would also like to than Dave Ellis for allowing us to use his paint jobs.
To install this add on, Extract the Porsche Cup folder to:
GameData\Vehicles\Grand Slam 2006

This add on has NOT been completely tested with the Grand Slam mod. It was put together as a start to the complete GT series but was never finished.
No support will be given if any complaints are brought up.
I did install it on a fresh version of rFactor and only the Grand Slam installed so it worked fine for me.
I hope you enjoy!
Punko353
Team Players Virtual Garage


Download here:
http://teamplayers-v...am_GT_Class.rar



PATCH v1.01
To install this patch you must already have the Grand Slam version 1.0 installed on your system.
*** NOTE! THIS IS NOT INTENDED FOR THE BETA VERSION OF THE GRAND SLAM***

What this patch does:
1. Fixes the brake issues that have been reported.
2. Adds a new "Sprint" brake option for shorter tracks

If this patch is well recieved I will update the full install of the Grand Slam mod but until it is fully tested it will remain in "patch form" so you will need to download both the full mod AND this patch.
Thanks,
Bob

download Qui



#2 ilJoe

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Posted 08 November 2006 - 02:03 PM

ficoooooo!!!
o meglio, buona l'idea, speriamo sia una sim con i controfiocchi!!!

#3 Zakke86

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Posted 08 November 2006 - 03:56 PM

mi sa che sarà un bel moddone a pagamento... nel senso che se nn ho capito male useranno il gmotor 2.... quello di rfactor...

speriamo sia un bel lavoro...

ciao

#4 Uff

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Posted 08 November 2006 - 07:47 PM

Alla fine vedo che qualcuno è riuscito a prenderla, questa licenza! Se non sbaglio, la Fabcar disponibile per rF doveva proprio far parte di questo mod/gioco, che inizialmente era nelle mani dei D3.
Vediamo un po' cosa ne salta fuori, anche se devo dire che sono più interessato alla sim sulla Champ Car. smile.gif

#5 CUNY

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Posted 08 November 2006 - 09:14 PM

Cioè! Ma sono tutte espansioni di Rfactor! Potrebberlo vendere come pacchetto e finita lì no? rolleyes.gif

#6 VELOCIPEDE

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Posted 20 December 2007 - 02:28 PM

As a joint effort IDT and Team Players will be completing the 2006 Grand Am mod.

As you know it was planned as a commercial release first by D3 and after the split it was picked up by IDT.

The project was being planed by Fusion Racing but due funding issues the project was dropped.

This will be a release on behalf of IDT /Team Players /D3 since we all had a hand in working on it.

I have been in contact with Dennis at Fusion Racing to get full permission to release this as a free mod and to use the name. Although I have not received a final answer it is looking very good at this point we will get permission. There is a fair amount of work to be done but we are making good progress on it and we hope to release it by the Rolex 24hr Race at Daytona in January.

Because so many people were involved in working on this mod we will be giving credit to everyone that has been in D3 and IDT. Even though we (Team Players) are finishing the mod up it will be released as a joint effort of Team Players / IDT / D3 mod so it will not be a single team mod.

To be fair to everyone involved I will be posting credits for the mod as we get closer to releasing it. There have been so many people who have helped on this it is very difficult to name everyone, so if you had a hand in working on this sim and you do not see your name please contact me and I will be sure to include you in the final credits.

I would like to thank Pierre for asking us to help finish this mod up because I know that a lot of you have been waiting for 2 years now for the release of the Grand Am Sim. Since it wouldn't be fair to all of you to just let this mod sit, Pierre thought it would be best to finish it and get it out to all of you.

The mod will include:

Riley
Crawford
Doran
Fabcar (ver1.2 as originally released by Team Players)


Dave Henrie will be helping with the physics. Since he did such a great job on the Fabcar I thought it would be good to ask him to help.

Bob
Team Players Virtual Garage


Fonte http://forum.rscnet....ad.php?t=306521

#7 VELOCIPEDE

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Posted 24 December 2007 - 04:16 PM

nuovi screens: http://forum.racesim...mp;postcount=41

Attached File  DORAN_Cockpit_near_complete.jpg   237.9KB   145 downloads

#8 Uff

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Posted 01 January 2008 - 11:01 PM

CITAZIONE(Bob (Punko353);3658222)
I thought I would give you an update on where we are with the mod.

I have the Doran almost done, A couple of minor things to do yet but it is in game and working.

I managed to take the original model that was shaped wrong and had the wrong wheelbase and track from about 15,000 polys and correct all the things that needed as well as add a new cockpit, wheels, engine and air management (under the front hood stuff) and still reduce the polys down to just over 10,000 polys. It is now in line with where the Fabcar is so once I get the lods done it should get pretty good FPS.

Dave is working on the physics and from what I hear they are coming along very nicely. I just sent him the mod as I have it now so we will get the cars and the physics together here pretty quickly.

I am not sure we will manage to get it finished by the 24 hour race on Jan 26th but we are still going to try. Since Dave and I are the only ones working on it it is going slower than I had hoped.

But, here are some progress shots of the Doran. The first 2 are renders I did just before exporting it out to gmt's the rest are in game.


Bob


Link + screen


CITAZIONE(Bob (Punko353);3658223)
And a couple more.

Oh yea, in that last shot of the cockpit the "thing" in the dash is actually a drawing of the Daytona road course. It was actuall taped to a dash in one of the real cars and I got a good photo of it so I thought it would be cool to add it in to the mod. ;)


Link + screen

Attached File  DORAN_INGAME_0220.jpg   142.5KB   106 downloads

#9 VELOCIPEDE

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Posted 26 January 2008 - 11:54 AM

“We had hoped to have a beta ready for this weekend, but it looks like we will miss that target. Bob just finished re-doing the Riley. That was ‘thought’ to be the most finished car from the old project but he had to do quite a-lot to match it up with the Fab and the Doran. Crawford is also finished, but we only have the base physics in. The latest build had the Fabcar running faster than ALMS. So we need to bring that back to the other cars”

#10 Andy Hunt

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Posted 26 January 2008 - 12:23 PM

Speriamo sia mappato meglio del Fabcar 1.2...Almeno ci si può lavorare meglio.