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Online Racing Championship (Sirocco racing) in alpha


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E' disponibile da oggi la prima versione alpha pubblica del nuovo Online Racing Championship, titolo già noto da tempo con il nome di Sirocco Racing. L'intenzione degli sviluppatori è quella di arrivare ad un autentico e realistico simulatore di guida, grazie anche al supporto di ingegneri provenienti dalla Formula 1 ed avendo come tester un pilota reale, sempre F1.

 

What is ORC?
ORC is a realistic racing simulator that is based on real world cars using a physics engine that was developed in partnership with a formula 1 team. This means that the simulator has been tried by a team of formula 1 engineers and tested by a formula 1 driver to ensure maximum realism.
It is currently under development, for development news, please click the news button

What are the important features of ORC?
Physics
The absolutely most important feature is the accurate, constraint-based Vehicle Dynamics Engine that has been developed by Dr. Gregor Veble.

Networking
The network engine has been developed to reduce the effects of lag in order to ensure close and fun racing

Graphics
An advanced shader based lighting model will bring the models to life, helping you feel part of the action

Rankings / Achievements
There are a number of goals for your to achieve in your racing career, you will able to view your achievements and how you rank against your friends and rivals.  It will all be available without leaving the game!

When will ORC be available?
Unfortunately due to the way we are funded (i.e. not at all) our lead developer has had to get a full time job to pay the bills, this means that progress on ORC will be slow for a while.  We hope we can find a way to work on ORC and still pay the bills :).  This means that the completion date is not known at this time
 

http://onlineracingchampionship.com/
 
Hi Folks, I'm going to open up the alpha test forum for a while if you are interested in giving ORC a drive. Note, it's VERY much a TEST build at the moment, lots to do, but I'd like to get enough people to have some full Multiplayer servers to test the net code.
You'll need a reasonably quick PC, preferably with a decent graphics card, although my 2 year old laptop with a built-in intel card runs it at ~50fps in singleplayer at least.
I would like to get enough players to get decent feedback, but not so many that I am overwhelmed (I am working part-time to pay the bills)

The URL is http://siroccoracing.com/forums/ . You'll find a link to the Alpha download there
We have released a new alpha build that will hopefully address a couple of controller assignment problems that people have been having. Sign up at the ORC Alpha forums to download the latest build: -http://siroccoracing.com/forums . Please report any problems you have (big or small) as we want to keep ORC improving Emoticon smile



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  • 3 weeks later...

New Alpha Available from our alpha forums

Update V1.03
- Fixed crash when changing tracks in multiplayer
- Fixed crash when clicking on stats in multiplayer
- Fixed player car sounds occasionally being muted when a network player pitted
- Fixed network cars rotating into position when joining the track
- Fixed fastest times not loading when changing track
- Fixed problem with laptimes when exiting the pits
- Improved visibility of driver's fastest ever lap / sector
- Increased grass friction slightly
- Moved default brake bias forward

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I've release ORC v1.0.8, mostly bug fixes and tweaks with a couple of new features Emoticon smile
- Seat position can be changed and saved in-game press F2 to toggle
- Heat movement can be tweaked in the misc. options (can be turned off)
- Potential Fix for people having to run it as admin - please let me know if this has fixed the problem Emoticon smile
- World record / PB has been added to the race menu
- Fix, all the race awards were being awarded to the same driver
- Mouse controls have been fixed (crash when assigning buttons + not proper range when assigning steering without a restart) - thanks engineerwr!
- Fixed potential crash when changing tracks
- Added tool tips for Track Rank and ORC Rank shown after the race
- Fix for pressing escape on the login screen going to a loading screen (with no escape!)
- Added driver info (if possible) to the crash report
- Added version on the Main Screen
- Moved general options to the end of the list
- Fixed auto gears tooltip

If you haven't tried it yet, feel free to join the alpha forums: -
http://siroccoracing.com/forums/


11165315_10153395528359073_5640363694362

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  • 3 weeks later...
  • 3 weeks later...

New version of ORC 1.0.9 ( http://onlineracingchampionship.com/page?id=3 )

Mostly just an bug-fix release, but with a couple of new features (lobby chat and small physics tweaks)

- Tweaked the default setup
- New lobby chat in the join menu and online (http://onlineracingchampionship.com/chat)
- Updated version of in-game browser for more compatibility (Awesomium)
- Changed password encryption method in order to avoid some people having trouble logging in
- Fixed crash when parsing driver stats
- Fixed potential crash when updating start-lights
- Disabled Tweakbar (F12) while investigating crash
- Fixed bug where 0.00 laptimes could be sent (breaking all records!)
- Fixed crash with non-ascii names (accents etc)
- Fixed the amount of downforce/drag on wing-angle change
- Fixed crash when a shifter reports itself as a force feedback device (wha!?)
- Added a count of available servers

As always please let me know if you have any problems / feedback in our forums: -

http://siroccoracing.com/forums/

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  • 4 weeks later...

A new version of ORC has been released (1.0.11) here are the changes: -

- Added a slider to set reflection map update rate
- Added penalties for track cutting (when gaining an advantage)
- Added option to hide steering wheel (in options.json)
- Changed voting system to make the vote easier to pass with AFK players
- Fixed problem where shift+s/shift+r etc were being activated while typing in main racing menu
- Fixed problem where wrong track name was shown when joining multiplayer server

 
11760095_10153584523549073_1271045199657


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I'm redoing the Records / Achievements / Licenses / Ranking system. I want to integrate the stats deep into the game where the driver is presented with the relevant information at the right time. I'd like some feedback, what information do you find most useful / interesting? I am currently gathering information about sector times / laps / number of race wins / points - is there anything I am missing?
I also have the concept of an ORC rank which is the sum of all your fastest times on all tracks compared with benchmark times. I hope to use the ORC rank to compare the outright speed of drivers, whereas I have a license colour system to determine the experience of the driver (from White License to Alien License). What are your thoughts on this - does it make sense? Any feedback welcome!


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