Uff Posted September 22, 2011 Share Posted September 22, 2011 (edited) Patch 1 - During the game submission process for F1 2011 the team continued to work on the game, refining, polishing and tweaking and those updates were included in the patch released as follows: PS3 Status - Released Xbox 360 Status - Released PC Status - Released via Steam and GFWL, a standalone version can be found at the below links: PC Patch v1.1 - EFIGS Version PC Patch v1.1 - N.A Version PC Patch v1.1 - Japanese Version Please use the version of the patch that matches the version of the Disk you have. These patches are only to be used with retail disk based versions of the game and not if you've purchased the game digitally via Steam, Direct2Drive, Metaboli etc). If you've purchased the game digitally then it should auto-update next time you start it up whilst connected to your digital provider. ============================================================================================================ Patch 1.2 download http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=2411 This version 1.2 patch for F1 2011 will update any global PC retail disc edition (excluding Brazil and Japan, for which separate patches are available). Use the version of the patch that matches the version of the Disk you have. This patch is only to be used with retail disk based versions of the game and NOT if you've purchased the game digitally via Steam, Direct2Drive, Metaboli etc **Change Log** Game Improvements: o A connectivity rating display has now been implemented for each player in an online session lobby. This appears as coloured bars (red, amber, green) to indicate the expected online performance of the player in the game session. o More network bandwidth is now reserved for game-critical systems in online sessions. This may result in low-bandwidth users having their voice chat restricted to fewer players, but should result in a smoother online experience. Strategy & Setup: o Fixed 11/11 car setup bug. o Fixed issue where your race strategy uses the same tyre compound three times in a row & the final set are worn. o Fixed issue where wear-based punctures would occur too often. o Fixed various issues with the race engineer speech logic. AI: o Fixed an issue where the AI run on Intermediates for too long. o Fixed issue where AI cars would be too fast in the wet. o Fixed an issue where AI vehicles pitted too often during dry, online races . o The AI has been tuned on several circuits to provide smoother and faster driving. o Fixed issue where the AI’s sector 1 times in Malaysia were too slow Co –op Championship: o Fixed an issue with the save becoming corrupt / not able to invite the other player when playing long race weekends. o Fixed an issue where AI difficulty was reset to “Amateur” level when resuming a Coop game. o Fixed an issue with tyre wear in Practice/Qualifying not being carried over to Race. o Fixed an issue with the penalties accrued in Practice/Qualifying not being applied to the Race. o Fixed an issue with the Race Results where lapped AI are causing player to drop positions. Online: o Vote to Skip in Qualifying now requires 100% vote. o Various Penalty system improvements have been made. o Quick Race countdown timer is now set to 60 Seconds and no longer resets when a player joins the session. o Fixed issue where host and client machines would report different qualification results during online games o Fixed an issue where online players would sometimes see other players or AI cars using the wrong tyres. Graphics & Performance:. o PC - Numerous performance improvements have been made to increase frame rate and reduce stuttering. o All Platforms – Numerous graphical improvements have been made. o All Platforms – Fixed various issues to improve general game stability. PC-specific: o Fixed several functionality issues experienced when using DX11 cards. o Fixed issue where users could hack specific files to increase car grip. Other: o Fixed a very infrequent issue where some sessions would be skipped over when progressing to the next session during a Long Race Weekend. o Korea tyre compounds have been changed to those used in the 2011 race. o Fixed an issue where in career where the "on the bounce" achievement was awarded after 11 race wins instead of 9. o Fixed an issue where all users would be awarded the fastest lap XP and stat during some online races. o Fixed an issue where driver's hands & head popped in a few frames late when switching cameras. o Fixed issue where players were able to post extremely quick Time Trial times o Introduced option to have 30%, 40% & 75% races. Edited November 22, 2011 by VELOCIPEDE Link to comment Share on other sites More sharing options...
Uff Posted September 27, 2011 Author Share Posted September 27, 2011 Da Helios: Hi all,We're going to be using this sticky thread to keep you updated with regards the latest game patching status. We'll keep it updated whenever we get new information. Patch 1 - During the game submission process for F1 2011 the team continued to work on the game, refining, polishing and tweaking and those updates were included in the patch released as follows: PS3 Status - Released Xbox 360 Status - Currently in submission with Microsoft, release date TBC. PC Status - Currently in submission with Microsoft, release date TBC. Please continue to submit your feedback about any game issues you find in our Tech & Game Support Forums. We're constantly passing on this feedback to the development/QA teams for investigation and review. Your input is much appreciated and of great help, thank you! Link to comment Share on other sites More sharing options...
Guest RAINIERI Posted September 27, 2011 Share Posted September 27, 2011 si,ma cosa aggiusta? Link to comment Share on other sites More sharing options...
Uff Posted September 29, 2011 Author Share Posted September 29, 2011 si,ma cosa aggiusta? Di fatto nulla: è più che altro un patch di ottimizzazione generale. Patch 2 - The Dev team and QA are currently investigating a number of issues reported by players and trying to reproduce these in a test environment. Link to comment Share on other sites More sharing options...
Uff Posted October 4, 2011 Author Share Posted October 4, 2011 Qualche news sulla patch 1 per X360 e PC. Intanto pare sia stato trovato un bug per cui se si setta la zona morta del freno al 2% si ha l'effetto scia, mentre se la si lascia a zero no. Bah; vediamo se arrivano altre conferme in merito. It's now passed submission and we're just waiting to hear back from them regarding a confirmed release date.The above also applies to the PC version. Edit: la versione PC dovrebbe arrivare stasera. Xbox 360 Status - Patch has now passed submission, we are now waiting for a confirmed release date.PC Status - Patch has now passed submission, due for release at approx 10pm GMT on 4th Oct Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted October 4, 2011 Share Posted October 4, 2011 la patch sembra essere disponibile tramite Steam in auto update Link to comment Share on other sites More sharing options...
Uff Posted October 4, 2011 Author Share Posted October 4, 2011 Disponibile anche su GFWL. Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted October 5, 2011 Share Posted October 5, 2011 Disponibile anche su GFWL. GFWL ??? Link to comment Share on other sites More sharing options...
Uff Posted October 5, 2011 Author Share Posted October 5, 2011 GFWL ??? Link. Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted October 5, 2011 Share Posted October 5, 2011 volevo vedere se eri preparato! PC Status - Released via Steam and GFWL, we are also currently putting together a standalone version of the patch for download Link to comment Share on other sites More sharing options...
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